mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
28 lines
1001 B
C++
28 lines
1001 B
C++
#pragma once
|
|
|
|
// Dumped with Dumper-7!
|
|
|
|
|
|
namespace SDK
|
|
{
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
// CLASSES
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
|
|
// 0x10 (0x2F8 - 0x2E8)
|
|
// BlueprintGeneratedClass BP_BackWeaponBase.BP_BackWeaponBase_C
|
|
class ABP_BackWeaponBase_C : public APalBackWeaponBase
|
|
{
|
|
public:
|
|
class USkeletalMeshComponent* MainMesh; // 0x2E8(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
|
|
class USceneComponent* DefaultSceneRoot; // 0x2F0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
|
|
|
|
static class UClass* StaticClass();
|
|
static class ABP_BackWeaponBase_C* GetDefaultObj();
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|