mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
35 lines
2.5 KiB
C++
35 lines
2.5 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x9 (0x561 - 0x558)
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// BlueprintGeneratedClass BP_CapturePrism.BP_CapturePrism_C
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class ABP_CapturePrism_C : public ABP_ThrowWeaponBase_C
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{
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public:
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class USkeletalMeshComponent* SK_Weapon_PalSphere_001; // 0x558(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
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enum class EPalCaptureSphereLevelType CaptureSphereType; // 0x560(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class ABP_CapturePrism_C* GetDefaultObj();
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void OnThrowInternal(class AActor* Bullet, int32 CallFunc_GetCaptureLevel_level, class ABP_ThrowCaptureObjectBase_C* K2Node_DynamicCast_AsBP_Throw_Capture_Object_Base, bool K2Node_DynamicCast_bSuccess);
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void GetCaptureLevel(int32* Level, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, int32 CallFunc_GetCaptureLevelBySphereType_ReturnValue);
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void OnEndShootAnimation(class UAnimMontage* Montage, bool CallFunc_IsEmptyMagazine_ReturnValue);
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void OnThrow(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class AActor* CallFunc_GetOwner_ReturnValue, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue);
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bool DecrementBullet(class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, class UPalItemContainer* CallFunc_TryGetContainerFromInventoryType_outContainer, bool CallFunc_TryGetContainerFromInventoryType_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, int32 CallFunc_GetNowSelectedIndex_ReturnValue, class UPalItemSlot* CallFunc_Get_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue, int32 CallFunc_GetStackCount_ReturnValue, const struct FPalItemId& CallFunc_GetItemId_ReturnValue, int32 CallFunc_Subtract_IntInt_ReturnValue, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue_1, bool CallFunc_EqualEqual_ObjectObject_ReturnValue);
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void GetThrowObjectClass(class UClass** ThrowObject);
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class FName GetEquipSocketName();
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};
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}
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