PalWorld-NetCrack/SDK/BP_ExplosiveModifierBase_functions.cpp
2024-01-22 14:43:11 +08:00

158 lines
10 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_ExplosiveModifierBase.BP_ExplosiveModifierBase_C
// (None)
class UClass* UBP_ExplosiveModifierBase_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_ExplosiveModifierBase_C");
return Clss;
}
// BP_ExplosiveModifierBase_C BP_ExplosiveModifierBase.Default__BP_ExplosiveModifierBase_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_ExplosiveModifierBase_C* UBP_ExplosiveModifierBase_C::GetDefaultObj()
{
static class UBP_ExplosiveModifierBase_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_ExplosiveModifierBase_C*>(UBP_ExplosiveModifierBase_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_ExplosiveModifierBase.BP_ExplosiveModifierBase_C.Initialize
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APalBullet* Bullet (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_ExplosiveModifierBase_C::Initialize(class APalBullet* Bullet)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ExplosiveModifierBase_C", "Initialize");
Params::UBP_ExplosiveModifierBase_C_Initialize_Params Parms{};
Parms.Bullet = Bullet;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ExplosiveModifierBase.BP_ExplosiveModifierBase_C.«¹¿à¤ÙóÈ_0
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPrimitiveComponent* HitComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class AActor* OtherCharacter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent* OtherComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// struct FHitResult Hi (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
void UBP_ExplosiveModifierBase_C::_________0(class UPrimitiveComponent* HitComp, class AActor* OtherCharacter, class UPrimitiveComponent* OtherComp, struct FHitResult& Hi)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ExplosiveModifierBase_C", "«¹¿à¤ÙóÈ_0");
Params::UBP_ExplosiveModifierBase_C__________0_Params Parms{};
Parms.HitComp = HitComp;
Parms.OtherCharacter = OtherCharacter;
Parms.OtherComp = OtherComp;
Parms.Hi = Hi;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ExplosiveModifierBase.BP_ExplosiveModifierBase_C.ExecuteUbergraph_BP_ExplosiveModifierBase
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent* K2Node_CustomEvent_HitComp (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class AActor* K2Node_CustomEvent_OtherCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent* K2Node_CustomEvent_OtherComp (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// struct FHitResult K2Node_CustomEvent_Hi (ConstParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalBullet* K2Node_DynamicCast_AsPal_Bullet (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_GetWeaponDamage_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Conv_IntToFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_GetTransform_ReturnValue (ConstParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_GetParameterWithPassiveSkillEffect_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_FTrunc_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalBullet* K2Node_Event_bullet (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class ABP_ExplosionAttackBase_C* CallFunc_FinishSpawningActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class USceneComponent* CallFunc_K2_GetRootComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UNiagaraComponent* CallFunc_SpawnSystemAttached_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// double CallFunc_FTrunc_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_ExplosiveModifierBase_C::ExecuteUbergraph_BP_ExplosiveModifierBase(int32 EntryPoint, class UPrimitiveComponent* K2Node_CustomEvent_HitComp, class AActor* K2Node_CustomEvent_OtherCharacter, class UPrimitiveComponent* K2Node_CustomEvent_OtherComp, const struct FHitResult& K2Node_CustomEvent_Hi, bool CallFunc_IsValid_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class APalBullet* K2Node_DynamicCast_AsPal_Bullet, bool K2Node_DynamicCast_bSuccess, int32 CallFunc_GetWeaponDamage_ReturnValue, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, float CallFunc_Conv_IntToFloat_ReturnValue, const struct FTransform& CallFunc_GetTransform_ReturnValue, float CallFunc_GetParameterWithPassiveSkillEffect_ReturnValue, int32 CallFunc_FTrunc_ReturnValue, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, class APalBullet* K2Node_Event_bullet, class ABP_ExplosionAttackBase_C* CallFunc_FinishSpawningActor_ReturnValue, class USceneComponent* CallFunc_K2_GetRootComponent_ReturnValue, class UNiagaraComponent* CallFunc_SpawnSystemAttached_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, double CallFunc_FTrunc_A_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ExplosiveModifierBase_C", "ExecuteUbergraph_BP_ExplosiveModifierBase");
Params::UBP_ExplosiveModifierBase_C_ExecuteUbergraph_BP_ExplosiveModifierBase_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_CustomEvent_HitComp = K2Node_CustomEvent_HitComp;
Parms.K2Node_CustomEvent_OtherCharacter = K2Node_CustomEvent_OtherCharacter;
Parms.K2Node_CustomEvent_OtherComp = K2Node_CustomEvent_OtherComp;
Parms.K2Node_CustomEvent_Hi = K2Node_CustomEvent_Hi;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.K2Node_DynamicCast_AsPal_Bullet = K2Node_DynamicCast_AsPal_Bullet;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_GetWeaponDamage_ReturnValue = CallFunc_GetWeaponDamage_ReturnValue;
Parms.CallFunc_FindOwnerPalCharacter_ReturnValue = CallFunc_FindOwnerPalCharacter_ReturnValue;
Parms.CallFunc_Conv_IntToFloat_ReturnValue = CallFunc_Conv_IntToFloat_ReturnValue;
Parms.CallFunc_GetTransform_ReturnValue = CallFunc_GetTransform_ReturnValue;
Parms.CallFunc_GetParameterWithPassiveSkillEffect_ReturnValue = CallFunc_GetParameterWithPassiveSkillEffect_ReturnValue;
Parms.CallFunc_FTrunc_ReturnValue = CallFunc_FTrunc_ReturnValue;
Parms.CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue;
Parms.K2Node_Event_bullet = K2Node_Event_bullet;
Parms.CallFunc_FinishSpawningActor_ReturnValue = CallFunc_FinishSpawningActor_ReturnValue;
Parms.CallFunc_K2_GetRootComponent_ReturnValue = CallFunc_K2_GetRootComponent_ReturnValue;
Parms.CallFunc_SpawnSystemAttached_ReturnValue = CallFunc_SpawnSystemAttached_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_FTrunc_A_ImplicitCast = CallFunc_FTrunc_A_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
}