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https://github.com/swordbluesword/PalWorld-NetCrack.git
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57 lines
7.3 KiB
C++
57 lines
7.3 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x90 (0x320 - 0x290)
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// BlueprintGeneratedClass BP_FluidController.BP_FluidController_C
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class ABP_FluidController_C : public AActor
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x290(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class UBillboardComponent* Icon; // 0x298(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
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int32 CurrentRT; // 0x2A0(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2747[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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double Time; // 0x2A8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UMaterialInstanceDynamic* FluidTransfer; // 0x2B0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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class UMaterialInstanceDynamic* FluidSimulation; // 0x2B8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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class UMaterialInstanceDynamic* NormalSimulation; // 0x2C0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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bool EnableSimulation; // 0x2C8(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2748[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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double FluidUpdateRate; // 0x2D0(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double FluidTravelSpeed; // 0x2D8(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double FluidDampening; // 0x2E0(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UTextureRenderTarget2D* Height_0; // 0x2E8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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class UTextureRenderTarget2D* Height_1; // 0x2F0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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class UTextureRenderTarget2D* Height_2; // 0x2F8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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int32 RenderTargetSize; // 0x300(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2749[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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class UTextureRenderTarget2D* FluidOut; // 0x308(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UTextureRenderTarget2D* FluidOutNormal; // 0x310(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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double NormalIntensity; // 0x318(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class ABP_FluidController_C* GetDefaultObj();
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void GetRT_Height(int32 Index, class UTextureRenderTarget2D** RenderTarget, int32 Temp_int_Variable, class UTextureRenderTarget2D* K2Node_Select_Default);
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void CreateMaterials(class UTextureRenderTarget2D* CallFunc_CreateRenderTarget2D_ReturnValue, class UTextureRenderTarget2D* CallFunc_CreateRenderTarget2D_ReturnValue_1, class UTextureRenderTarget2D* CallFunc_CreateRenderTarget2D_ReturnValue_2, class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue, class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue_1, class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue_2, float CallFunc_SetScalarParameterValue_Value_ImplicitCast, float CallFunc_SetScalarParameterValue_Value_ImplicitCast_1, float CallFunc_SetScalarParameterValue_Value_ImplicitCast_2);
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void ClearRenderTargets();
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void GetRT(int32 Index, class UTextureRenderTarget2D* RenderTarget_0, class UTextureRenderTarget2D* RenderTarget_1, class UTextureRenderTarget2D* RenderTarget_2, class UTextureRenderTarget2D** RenderTarget, int32 Temp_int_Variable, class UTextureRenderTarget2D* K2Node_Select_Default);
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void GetPreviousRT(int32 CurrentRTIndex, int32 FramesOld, class UTextureRenderTarget2D* RenderTarget_0, class UTextureRenderTarget2D* RenderTarget_1, class UTextureRenderTarget2D* RenderTarget_2, class UTextureRenderTarget2D** RenderTargetOut, int32 CallFunc_Subtract_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, int32 CallFunc_Percent_IntInt_ReturnValue, class UTextureRenderTarget2D* CallFunc_GetRT_RenderTarget);
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void UserConstructionScript();
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void ReceiveBeginPlay();
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void ReceiveTick(float DeltaSeconds);
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void ReceiveEndPlay(enum class EEndPlayReason EndPlayReason);
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void ExecuteUbergraph_BP_FluidController(int32 EntryPoint, bool CallFunc_IsDedicatedServer_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, int32 CallFunc_Percent_IntInt_ReturnValue, enum class EEndPlayReason K2Node_Event_EndPlayReason, double CallFunc_FMin_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, float K2Node_Event_DeltaSeconds, class UTextureRenderTarget2D* CallFunc_GetRT_RenderTarget, double CallFunc_Add_DoubleDouble_ReturnValue, class UCanvas* CallFunc_BeginDrawCanvasToRenderTarget_Canvas, const struct FVector2D& CallFunc_BeginDrawCanvasToRenderTarget_Size, const struct FDrawToRenderTargetContext& CallFunc_BeginDrawCanvasToRenderTarget_Context, class UTextureRenderTarget2D* CallFunc_GetPreviousRT_RenderTargetOut, class UTextureRenderTarget2D* CallFunc_GetPreviousRT_RenderTargetOut_1, double CallFunc_Subtract_DoubleDouble_ReturnValue, class UTextureRenderTarget2D* CallFunc_GetRT_RenderTarget_1, double CallFunc_Add_DoubleDouble_A_ImplicitCast);
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};
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}
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