PalWorld-NetCrack/SDK/BP_FunnelCharacterAIController_functions.cpp
2024-01-22 14:43:11 +08:00

226 lines
12 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_FunnelCharacterAIController.BP_FunnelCharacterAIController_C
// (Actor)
class UClass* ABP_FunnelCharacterAIController_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_FunnelCharacterAIController_C");
return Clss;
}
// BP_FunnelCharacterAIController_C BP_FunnelCharacterAIController.Default__BP_FunnelCharacterAIController_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class ABP_FunnelCharacterAIController_C* ABP_FunnelCharacterAIController_C::GetDefaultObj()
{
static class ABP_FunnelCharacterAIController_C* Default = nullptr;
if (!Default)
Default = static_cast<ABP_FunnelCharacterAIController_C*>(ABP_FunnelCharacterAIController_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_FunnelCharacterAIController.BP_FunnelCharacterAIController_C.SetEnableReticleTargetFlag
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Enable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class ABP_FunnelCharacter_C* K2Node_DynamicCast_AsBP_Funnel_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetOwnerPal_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* CallFunc_GetTrainerPlayer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_FunnelCharacterAIController_C::SetEnableReticleTargetFlag(bool Enable, class APawn* CallFunc_K2_GetPawn_ReturnValue, class ABP_FunnelCharacter_C* K2Node_DynamicCast_AsBP_Funnel_Character, bool K2Node_DynamicCast_bSuccess, class APalCharacter* CallFunc_GetOwnerPal_ReturnValue, class APalPlayerCharacter* CallFunc_GetTrainerPlayer_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_FunnelCharacterAIController_C", "SetEnableReticleTargetFlag");
Params::ABP_FunnelCharacterAIController_C_SetEnableReticleTargetFlag_Params Parms{};
Parms.Enable = Enable;
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.K2Node_DynamicCast_AsBP_Funnel_Character = K2Node_DynamicCast_AsBP_Funnel_Character;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_GetOwnerPal_ReturnValue = CallFunc_GetOwnerPal_ReturnValue;
Parms.CallFunc_GetTrainerPlayer_ReturnValue = CallFunc_GetTrainerPlayer_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_FunnelCharacterAIController.BP_FunnelCharacterAIController_C.OnInactive
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void ABP_FunnelCharacterAIController_C::OnInactive()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_FunnelCharacterAIController_C", "OnInactive");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_FunnelCharacterAIController.BP_FunnelCharacterAIController_C.OnActive
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalFunnelCharacter* K2Node_DynamicCast_AsPal_Funnel_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionCompositeBase* CallFunc_GetCompositeRoot_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionFunnelCharacterDefault*K2Node_DynamicCast_AsPal_AIAction_Funnel_Character_Default (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_FunnelCharacterAIController_C::OnActive(class APawn* CallFunc_K2_GetPawn_ReturnValue, class APalFunnelCharacter* K2Node_DynamicCast_AsPal_Funnel_Character, bool K2Node_DynamicCast_bSuccess, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess_1, class UPalAIActionCompositeBase* CallFunc_GetCompositeRoot_ReturnValue, class UPalAIActionFunnelCharacterDefault* K2Node_DynamicCast_AsPal_AIAction_Funnel_Character_Default, bool K2Node_DynamicCast_bSuccess_2)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_FunnelCharacterAIController_C", "OnActive");
Params::ABP_FunnelCharacterAIController_C_OnActive_Params Parms{};
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Funnel_Character = K2Node_DynamicCast_AsPal_Funnel_Character;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.CallFunc_GetCompositeRoot_ReturnValue = CallFunc_GetCompositeRoot_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_AIAction_Funnel_Character_Default = K2Node_DynamicCast_AsPal_AIAction_Funnel_Character_Default;
Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_FunnelCharacterAIController.BP_FunnelCharacterAIController_C.StopAction
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UMovementComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_FunnelCharacterAIController_C::StopAction(class APawn* CallFunc_K2_GetPawn_ReturnValue, class UMovementComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_FunnelCharacterAIController_C", "StopAction");
Params::ABP_FunnelCharacterAIController_C_StopAction_Params Parms{};
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_FunnelCharacterAIController.BP_FunnelCharacterAIController_C.PlayDefaultAction
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionCompositeBase* CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_FunnelCharacterAIController_C::PlayDefaultAction(class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, class UPalAIActionCompositeBase* CallFunc_SpawnObject_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_FunnelCharacterAIController_C", "PlayDefaultAction");
Params::ABP_FunnelCharacterAIController_C_PlayDefaultAction_Params Parms{};
Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_FunnelCharacterAIController.BP_FunnelCharacterAIController_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
// Parameters:
void ABP_FunnelCharacterAIController_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_FunnelCharacterAIController_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_FunnelCharacterAIController.BP_FunnelCharacterAIController_C.ExecuteUbergraph_BP_FunnelCharacterAIController
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_FunnelCharacterAIController_C::ExecuteUbergraph_BP_FunnelCharacterAIController(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_FunnelCharacterAIController_C", "ExecuteUbergraph_BP_FunnelCharacterAIController");
Params::ABP_FunnelCharacterAIController_C_ExecuteUbergraph_BP_FunnelCharacterAIController_Params Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
}