mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
35 lines
3.7 KiB
C++
35 lines
3.7 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x18 (0x858 - 0x840)
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// BlueprintGeneratedClass BP_FunnelCharacter.BP_FunnelCharacter_C
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class ABP_FunnelCharacter_C : public APalFunnelCharacter
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x840(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class UPalNavigationInvokerComponent* PalNavigationInvoker; // 0x848(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UPalFacialComponent* PalFacial; // 0x850(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class ABP_FunnelCharacter_C* GetDefaultObj();
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void SetLocationNearTrainer(const struct FVector& VEd, const struct FVector& VSt, class APalCharacter* Trainer, TArray<class AActor*>& K2Node_MakeArray_Array, const struct FHitResult& CallFunc_K2_SetActorLocation_SweepHitResult, bool CallFunc_K2_SetActorLocation_ReturnValue, const struct FHitResult& CallFunc_CapsuleTraceSingle_OutHit, bool CallFunc_CapsuleTraceSingle_ReturnValue, const struct FTransform& CallFunc_GetTransform_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, bool CallFunc_K2_SetActorRotation_ReturnValue, const struct FHitResult& CallFunc_K2_SetActorLocation_SweepHitResult_1, bool CallFunc_K2_SetActorLocation_ReturnValue_1, const struct FVector& CallFunc_GetForwardVector_ReturnValue, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, class APalCharacter* CallFunc_GetTrainer_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue);
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void ReceiveBeginPlay();
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void ReceiveTick(float DeltaSeconds);
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void OnActive();
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void OnInactive();
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void ExecuteUbergraph_BP_FunnelCharacter(int32 EntryPoint, const struct FPalVisualEffectDynamicParameter& K2Node_MakeStruct_PalVisualEffectDynamicParameter, float K2Node_Event_DeltaSeconds, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalVisualEffectBase* CallFunc_AddVisualEffectForActor_ReturnValue, class UPalVisualEffectBase* CallFunc_AddVisualEffectForActor_ReturnValue_1, class UPalVisualEffectBase* CallFunc_AddVisualEffect_ReturnValue);
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};
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}
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