PalWorld-NetCrack/SDK/BP_GrapplingGun_classes.hpp
2024-01-22 14:43:11 +08:00

64 lines
13 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x198 (0x6D0 - 0x538)
// BlueprintGeneratedClass BP_GrapplingGun.BP_GrapplingGun_C
class ABP_GrapplingGun_C : public APalWeaponBase
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x538(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class UCableComponent* Cable; // 0x540(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
class USkeletalMeshComponent* Weapon; // 0x548(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
bool IsShooting; // 0x550(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2812[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
struct FHitResult GrappleEnd; // 0x558(0xE8)(Edit, BlueprintVisible, DisableEditOnInstance, IsPlainOldData, NoDestructor, ContainsInstancedReference)
struct FVector GrappleLocation; // 0x640(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool IsEquip; // 0x658(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2813[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
double CableMaxLength; // 0x660(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double CableShootSpeed; // 0x668(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double CableReturnSpeed; // 0x670(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double PlayerMoveSpeed; // 0x678(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector ShootDirection; // 0x680(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool IsPull; // 0x698(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2814[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector StartLocation; // 0x6A0(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector GrappleMoveEndLocation; // 0x6B8(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class ABP_GrapplingGun_C* GetDefaultObj();
void CalcShootStartParam(struct FVector* ShootDirection, struct FVector* StartLocation, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FVector& CallFunc_GetOverrideTargetLocation_ConsiderRide_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_Normal_ReturnValue);
void PullCable(double DeltaTime, bool* IsEnd, const struct FVector& PullVec, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_Normal_ReturnValue, double CallFunc_Dot_VectorVector_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, bool CallFunc_Less_DoubleDouble_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, bool CallFunc_IsNearTwoPoint_ReturnValue, bool CallFunc_BooleanOR_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_1, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Normal_ReturnValue_1);
void IsGraplingAction(bool* bSuccess, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue, class UBP_Action_Grappling_C* K2Node_DynamicCast_AsBP_Action_Grappling, bool K2Node_DynamicCast_bSuccess);
void ShotCable(const struct FVector& CallFunc_CalcShootStartParam_ShootDirection, const struct FVector& CallFunc_CalcShootStartParam_StartLocation);
void OnGraplingActionStart();
void OnGraplingActionEnd();
void GetCurrentCableLength(double* CableLength, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, double CallFunc_VSize_ReturnValue);
void ShowHitPoint(TArray<class AActor*>& Temp_object_Variable, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue_1, bool CallFunc_BooleanAND_ReturnValue, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, bool CallFunc_BooleanAND_ReturnValue_1, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FVector& CallFunc_GetOverrideTargetLocation_ConsiderRide_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_Normal_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd);
void UpdateCable(double DeltaTime, bool IsMaxLength, double NextLength, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, TArray<class AActor*>& K2Node_MakeArray_Array, bool CallFunc_PullCable_IsEnd, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, bool CallFunc_IsGraplingAction_bSuccess, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, double CallFunc_Multiply_DoubleDouble_ReturnValue, double CallFunc_GetCurrentCableLength_CableLength, double CallFunc_Add_DoubleDouble_ReturnValue, const struct FHitResult& CallFunc_LineTraceSingle_OutHit_1, bool CallFunc_LineTraceSingle_ReturnValue_1, bool CallFunc_BreakHitResult_bBlockingHit_1, bool CallFunc_BreakHitResult_bInitialOverlap_1, float CallFunc_BreakHitResult_Time_1, float CallFunc_BreakHitResult_Distance_1, const struct FVector& CallFunc_BreakHitResult_Location_1, const struct FVector& CallFunc_BreakHitResult_ImpactPoint_1, const struct FVector& CallFunc_BreakHitResult_Normal_1, const struct FVector& CallFunc_BreakHitResult_ImpactNormal_1, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat_1, class AActor* CallFunc_BreakHitResult_HitActor_1, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent_1, class FName CallFunc_BreakHitResult_HitBoneName_1, class FName CallFunc_BreakHitResult_BoneName_1, int32 CallFunc_BreakHitResult_HitItem_1, int32 CallFunc_BreakHitResult_ElementIndex_1, int32 CallFunc_BreakHitResult_FaceIndex_1, const struct FVector& CallFunc_BreakHitResult_TraceStart_1, const struct FVector& CallFunc_BreakHitResult_TraceEnd_1, bool CallFunc_EqualEqual_ObjectObject_ReturnValue, double CallFunc_Dot_VectorVector_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue);
void EndCable(bool IsAnimationCancel, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue);
void UpdateRopeEndLocation(const struct FTransform& CallFunc_K2_GetComponentToWorld_ReturnValue, const struct FVector& CallFunc_InverseTransformLocation_ReturnValue);
void StartGraplling(class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_HasAuthority_ReturnValue, const struct FPalNetArchive& K2Node_MakeStruct_PalNetArchive, const struct FActionDynamicParameter& K2Node_MakeStruct_ActionDynamicParameter, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue_1, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, class UPalActionBase* CallFunc_PlayActionByTypeParameter_ReturnValue, float CallFunc_WritePlayerGrappling_Speed_ImplicitCast);
void ShowLine(class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue_1, bool CallFunc_BooleanAND_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, bool CallFunc_BooleanAND_ReturnValue_1, const struct FVector& CallFunc_CalcShootStartParam_ShootDirection, const struct FVector& CallFunc_CalcShootStartParam_StartLocation, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue);
void OnPullTrigger();
void ReceiveTick(float DeltaSeconds);
void OnAttachWeapon(class AActor* AttachActor);
void OnDetachWeapon(class AActor* DetachActor);
void ReceiveBeginPlay();
void OnActionEnd(class UPalActionBase* Action);
void ExecuteUbergraph_BP_GrapplingGun(int32 EntryPoint, float K2Node_Event_DeltaSeconds, class AActor* K2Node_Event_attachActor, class AActor* K2Node_Event_detachActor, bool CallFunc_BooleanOR_ReturnValue, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, class UPalActionBase* K2Node_CustomEvent_action, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, class UBP_Action_Grappling_C* K2Node_DynamicCast_AsBP_Action_Grappling, bool K2Node_DynamicCast_bSuccess, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, double CallFunc_UpdateCable_DeltaTime_ImplicitCast);
};
}