PalWorld-NetCrack/SDK/BP_HitEffectSlot_Player_functions.cpp
2024-01-22 14:43:11 +08:00

341 lines
25 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_HitEffectSlot_Player.BP_HitEffectSlot_Player_C
// (None)
class UClass* UBP_HitEffectSlot_Player_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_HitEffectSlot_Player_C");
return Clss;
}
// BP_HitEffectSlot_Player_C BP_HitEffectSlot_Player.Default__BP_HitEffectSlot_Player_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_HitEffectSlot_Player_C* UBP_HitEffectSlot_Player_C::GetDefaultObj()
{
static class UBP_HitEffectSlot_Player_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_HitEffectSlot_Player_C*>(UBP_HitEffectSlot_Player_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_HitEffectSlot_Player.BP_HitEffectSlot_Player_C.SpawnElementalHitEffectBullet
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPalElementType Element (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double EffectScale (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double EffectScale (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TSoftObjectPtr<class UNiagaraSystem>EffectPath (Edit, BlueprintVisible, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValidSoftObjectReference_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_HitEffectSlot_Player_C::SpawnElementalHitEffectBullet(enum class EPalElementType Element, const struct FVector& Location, double EffectScale, double EffectScale, TSoftObjectPtr<class UNiagaraSystem> EffectPath, bool K2Node_SwitchEnum_CmpSuccess, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, bool CallFunc_IsValidSoftObjectReference_ReturnValue, float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_HitEffectSlot_Player_C", "SpawnElementalHitEffectBullet");
Params::UBP_HitEffectSlot_Player_C_SpawnElementalHitEffectBullet_Params Parms{};
Parms.Element = Element;
Parms.Location = Location;
Parms.EffectScale = EffectScale;
Parms.EffectScale = EffectScale;
Parms.EffectPath = EffectPath;
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue;
Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
Parms.CallFunc_IsValidSoftObjectReference_ReturnValue = CallFunc_IsValidSoftObjectReference_ReturnValue;
Parms.CallFunc_Conv_FloatToVector_InFloat_ImplicitCast = CallFunc_Conv_FloatToVector_InFloat_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_HitEffectSlot_Player.BP_HitEffectSlot_Player_C.SpawnElementalHitEffectNear
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPalElementType Element (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double EffectScale (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TSoftObjectPtr<class UNiagaraSystem>EffectPath (Edit, BlueprintVisible, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_HitEffectSlot_Player_C::SpawnElementalHitEffectNear(enum class EPalElementType Element, const struct FVector& Location, double EffectScale, TSoftObjectPtr<class UNiagaraSystem> EffectPath, bool K2Node_SwitchEnum_CmpSuccess, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_HitEffectSlot_Player_C", "SpawnElementalHitEffectNear");
Params::UBP_HitEffectSlot_Player_C_SpawnElementalHitEffectNear_Params Parms{};
Parms.Element = Element;
Parms.Location = Location;
Parms.EffectScale = EffectScale;
Parms.EffectPath = EffectPath;
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue;
Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
Parms.CallFunc_Conv_FloatToVector_InFloat_ImplicitCast = CallFunc_Conv_FloatToVector_InFloat_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_HitEffectSlot_Player.BP_HitEffectSlot_Player_C.SpawnSneakAttackEffect
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_HitEffectSlot_Player_C::SpawnSneakAttackEffect(const struct FVector& Location, const struct FTransform& CallFunc_MakeTransform_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_HitEffectSlot_Player_C", "SpawnSneakAttackEffect");
Params::UBP_HitEffectSlot_Player_C_SpawnSneakAttackEffect_Params Parms{};
Parms.Location = Location;
Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_HitEffectSlot_Player.BP_HitEffectSlot_Player_C.SpawnElementalHitEffectFar
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPalElementType Element (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double EffectScale (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool IsPoison (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double EffectScale (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TSoftObjectPtr<class UNiagaraSystem>EffectPath (Edit, BlueprintVisible, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_X (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_Y (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_Z (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetSocketLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_X_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_Y_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_Z_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_X_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_Y_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_Z_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_SelectFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_HitEffectSlot_Player_C::SpawnElementalHitEffectFar(enum class EPalElementType Element, const struct FVector& Location, double EffectScale, bool IsPoison, double EffectScale, TSoftObjectPtr<class UNiagaraSystem> EffectPath, bool K2Node_SwitchEnum_CmpSuccess, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, double CallFunc_Add_DoubleDouble_ReturnValue, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue_1, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, const struct FVector& CallFunc_GetSocketLocation_ReturnValue, double CallFunc_BreakVector_X_1, double CallFunc_BreakVector_Y_1, double CallFunc_BreakVector_Z_1, double CallFunc_BreakVector_X_2, double CallFunc_BreakVector_Y_2, double CallFunc_BreakVector_Z_2, bool CallFunc_Less_DoubleDouble_ReturnValue, double CallFunc_SelectFloat_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, double CallFunc_Add_DoubleDouble_A_ImplicitCast, float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_HitEffectSlot_Player_C", "SpawnElementalHitEffectFar");
Params::UBP_HitEffectSlot_Player_C_SpawnElementalHitEffectFar_Params Parms{};
Parms.Element = Element;
Parms.Location = Location;
Parms.EffectScale = EffectScale;
Parms.IsPoison = IsPoison;
Parms.EffectScale = EffectScale;
Parms.EffectPath = EffectPath;
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
Parms.CallFunc_FindOwnerPalCharacter_ReturnValue = CallFunc_FindOwnerPalCharacter_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_BreakVector_X = CallFunc_BreakVector_X;
Parms.CallFunc_BreakVector_Y = CallFunc_BreakVector_Y;
Parms.CallFunc_BreakVector_Z = CallFunc_BreakVector_Z;
Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
Parms.CallFunc_FindOwnerPalCharacter_ReturnValue_1 = CallFunc_FindOwnerPalCharacter_ReturnValue_1;
Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue;
Parms.CallFunc_GetMainMesh_ReturnValue = CallFunc_GetMainMesh_ReturnValue;
Parms.CallFunc_GetSocketLocation_ReturnValue = CallFunc_GetSocketLocation_ReturnValue;
Parms.CallFunc_BreakVector_X_1 = CallFunc_BreakVector_X_1;
Parms.CallFunc_BreakVector_Y_1 = CallFunc_BreakVector_Y_1;
Parms.CallFunc_BreakVector_Z_1 = CallFunc_BreakVector_Z_1;
Parms.CallFunc_BreakVector_X_2 = CallFunc_BreakVector_X_2;
Parms.CallFunc_BreakVector_Y_2 = CallFunc_BreakVector_Y_2;
Parms.CallFunc_BreakVector_Z_2 = CallFunc_BreakVector_Z_2;
Parms.CallFunc_Less_DoubleDouble_ReturnValue = CallFunc_Less_DoubleDouble_ReturnValue;
Parms.CallFunc_SelectFloat_ReturnValue = CallFunc_SelectFloat_ReturnValue;
Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
Parms.CallFunc_Add_DoubleDouble_A_ImplicitCast = CallFunc_Add_DoubleDouble_A_ImplicitCast;
Parms.CallFunc_Conv_FloatToVector_InFloat_ImplicitCast = CallFunc_Conv_FloatToVector_InFloat_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_HitEffectSlot_Player.BP_HitEffectSlot_Player_C.OnLoaded_9E6C8F9D4F39DAEE12ED13A974550770
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_HitEffectSlot_Player_C::OnLoaded_9E6C8F9D4F39DAEE12ED13A974550770(class UObject* Loaded)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_HitEffectSlot_Player_C", "OnLoaded_9E6C8F9D4F39DAEE12ED13A974550770");
Params::UBP_HitEffectSlot_Player_C_OnLoaded_9E6C8F9D4F39DAEE12ED13A974550770_Params Parms{};
Parms.Loaded = Loaded;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_HitEffectSlot_Player.BP_HitEffectSlot_Player_C.PlayHitEffect
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FPalDamageInfo Info (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void UBP_HitEffectSlot_Player_C::PlayHitEffect(struct FPalDamageInfo& Info)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_HitEffectSlot_Player_C", "PlayHitEffect");
Params::UBP_HitEffectSlot_Player_C_PlayHitEffect_Params Parms{};
Parms.Info = Info;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_HitEffectSlot_Player.BP_HitEffectSlot_Player_C.LoadAndPlayEffect
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// TSoftObjectPtr<class UNiagaraSystem>EffectPath (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
// struct FTransform Transform (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_HitEffectSlot_Player_C::LoadAndPlayEffect(TSoftObjectPtr<class UNiagaraSystem> EffectPath, const struct FTransform& Transform)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_HitEffectSlot_Player_C", "LoadAndPlayEffect");
Params::UBP_HitEffectSlot_Player_C_LoadAndPlayEffect_Params Parms{};
Parms.EffectPath = EffectPath;
Parms.Transform = Transform;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_HitEffectSlot_Player.BP_HitEffectSlot_Player_C.ExecuteUbergraph_BP_HitEffectSlot_Player
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* K2Node_CustomEvent_Loaded (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UObject* Temp_object_Variable (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UNiagaraSystem* K2Node_DynamicCast_AsNiagara_System (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalDamageInfo K2Node_Event_info (ConstParm)
// TSoftObjectPtr<class UNiagaraSystem>K2Node_CustomEvent_EffectPath (HasGetValueTypeHash)
// struct FTransform K2Node_CustomEvent_Transform (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakTransform_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_BreakTransform_Rotation (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FVector CallFunc_BreakTransform_Scale (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_AddUnique_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UNiagaraComponent* CallFunc_SpawnSystemAttached_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UBP_HitEffectSlot_Player_C::ExecuteUbergraph_BP_HitEffectSlot_Player(int32 EntryPoint, class UObject* K2Node_CustomEvent_Loaded, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UObject* Temp_object_Variable, class UNiagaraSystem* K2Node_DynamicCast_AsNiagara_System, bool K2Node_DynamicCast_bSuccess, const struct FPalDamageInfo& K2Node_Event_info, TSoftObjectPtr<class UNiagaraSystem> K2Node_CustomEvent_EffectPath, const struct FTransform& K2Node_CustomEvent_Transform, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess, bool CallFunc_EqualEqual_ByteByte_ReturnValue_1, int32 CallFunc_Array_AddUnique_ReturnValue, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, class UNiagaraComponent* CallFunc_SpawnSystemAttached_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_HitEffectSlot_Player_C", "ExecuteUbergraph_BP_HitEffectSlot_Player");
Params::UBP_HitEffectSlot_Player_C_ExecuteUbergraph_BP_HitEffectSlot_Player_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_CustomEvent_Loaded = K2Node_CustomEvent_Loaded;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.Temp_object_Variable = Temp_object_Variable;
Parms.K2Node_DynamicCast_AsNiagara_System = K2Node_DynamicCast_AsNiagara_System;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.K2Node_Event_info = K2Node_Event_info;
Parms.K2Node_CustomEvent_EffectPath = K2Node_CustomEvent_EffectPath;
Parms.K2Node_CustomEvent_Transform = K2Node_CustomEvent_Transform;
Parms.CallFunc_BreakTransform_Location = CallFunc_BreakTransform_Location;
Parms.CallFunc_BreakTransform_Rotation = CallFunc_BreakTransform_Rotation;
Parms.CallFunc_BreakTransform_Scale = CallFunc_BreakTransform_Scale;
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue;
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue_1 = CallFunc_EqualEqual_ByteByte_ReturnValue_1;
Parms.CallFunc_Array_AddUnique_ReturnValue = CallFunc_Array_AddUnique_ReturnValue;
Parms.CallFunc_FindOwnerPalCharacter_ReturnValue = CallFunc_FindOwnerPalCharacter_ReturnValue;
Parms.CallFunc_GetMainMesh_ReturnValue = CallFunc_GetMainMesh_ReturnValue;
Parms.CallFunc_SpawnSystemAttached_ReturnValue = CallFunc_SpawnSystemAttached_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
}