PalWorld-NetCrack/SDK/BP_HitEffectSlot_functions.cpp
2024-01-22 14:43:11 +08:00

614 lines
49 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_HitEffectSlot.BP_HitEffectSlot_C
// (None)
class UClass* UBP_HitEffectSlot_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_HitEffectSlot_C");
return Clss;
}
// BP_HitEffectSlot_C BP_HitEffectSlot.Default__BP_HitEffectSlot_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_HitEffectSlot_C* UBP_HitEffectSlot_C::GetDefaultObj()
{
static class UBP_HitEffectSlot_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_HitEffectSlot_C*>(UBP_HitEffectSlot_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_HitEffectSlot.BP_HitEffectSlot_C.PlayHitSound
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalDamageInfo PalDamageInfo (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// enum class EPalBodyPartsType Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UAkAudioEvent* Temp_object_Variable (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UAkAudioEvent* Temp_object_Variable_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UAkAudioEvent* Temp_object_Variable_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UAkAudioEvent* Temp_object_Variable_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalHUDService* CallFunc_GetHUDService_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_GetPlayerPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UAkAudioEvent* K2Node_Select_Default (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_HitEffectSlot_C::PlayHitSound(struct FPalDamageInfo& PalDamageInfo, enum class EPalBodyPartsType Temp_byte_Variable, class UAkAudioEvent* Temp_object_Variable, class UAkAudioEvent* Temp_object_Variable_1, class UAkAudioEvent* Temp_object_Variable_2, class UAkAudioEvent* Temp_object_Variable_3, class UPalHUDService* CallFunc_GetHUDService_ReturnValue, class APawn* CallFunc_GetPlayerPawn_ReturnValue, class UAkAudioEvent* K2Node_Select_Default, bool CallFunc_EqualEqual_ObjectObject_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_HitEffectSlot_C", "PlayHitSound");
Params::UBP_HitEffectSlot_C_PlayHitSound_Params Parms{};
Parms.PalDamageInfo = PalDamageInfo;
Parms.Temp_byte_Variable = Temp_byte_Variable;
Parms.Temp_object_Variable = Temp_object_Variable;
Parms.Temp_object_Variable_1 = Temp_object_Variable_1;
Parms.Temp_object_Variable_2 = Temp_object_Variable_2;
Parms.Temp_object_Variable_3 = Temp_object_Variable_3;
Parms.CallFunc_GetHUDService_ReturnValue = CallFunc_GetHUDService_ReturnValue;
Parms.CallFunc_GetPlayerPawn_ReturnValue = CallFunc_GetPlayerPawn_ReturnValue;
Parms.K2Node_Select_Default = K2Node_Select_Default;
Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_HitEffectSlot.BP_HitEffectSlot_C.IsEnableCameraShake
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool IsEnable (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalOptionSubsystem* CallFunc_GetOptionSubsystem_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalOptionGraphicsSettings CallFunc_GetGraphicsSettings_ReturnValue (ConstParm, NoDestructor)
void UBP_HitEffectSlot_C::IsEnableCameraShake(bool* IsEnable, class UPalOptionSubsystem* CallFunc_GetOptionSubsystem_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FPalOptionGraphicsSettings& CallFunc_GetGraphicsSettings_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_HitEffectSlot_C", "IsEnableCameraShake");
Params::UBP_HitEffectSlot_C_IsEnableCameraShake_Params Parms{};
Parms.CallFunc_GetOptionSubsystem_ReturnValue = CallFunc_GetOptionSubsystem_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetGraphicsSettings_ReturnValue = CallFunc_GetGraphicsSettings_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (IsEnable != nullptr)
*IsEnable = Parms.IsEnable;
}
// Function BP_HitEffectSlot.BP_HitEffectSlot_C.PlayCameraShakeAndSoundEffect
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPalWazaCategory Category (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* Attacker (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool SpecializedEffectPlayed (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsEnableCameraShake_IsEnable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalPlayerController* CallFunc_GetPalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ Temp_delegate_Variable (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APlayerCameraManager* CallFunc_GetPlayerCameraManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<struct FAkExternalSourceInfo>Temp_struct_Variable (ConstParm, ReferenceParm)
// int32 CallFunc_PostEvent_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerCameraManager* CallFunc_GetPlayerCameraManager_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UCameraShakeBase* CallFunc_StartCameraShake_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ObjectObject_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanAND_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_HitEffectSlot_C::PlayCameraShakeAndSoundEffect(enum class EPalWazaCategory Category, class AActor* Attacker, bool SpecializedEffectPlayed, bool CallFunc_IsEnableCameraShake_IsEnable, class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character, bool K2Node_DynamicCast_bSuccess, bool CallFunc_EqualEqual_ByteByte_ReturnValue, class APalPlayerController* CallFunc_GetPalPlayerController_ReturnValue, FDelegateProperty_ Temp_delegate_Variable, class APlayerCameraManager* CallFunc_GetPlayerCameraManager_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_EqualEqual_ObjectObject_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, TArray<struct FAkExternalSourceInfo>& Temp_struct_Variable, int32 CallFunc_PostEvent_ReturnValue, class APlayerCameraManager* CallFunc_GetPlayerCameraManager_ReturnValue_1, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue, class UCameraShakeBase* CallFunc_StartCameraShake_ReturnValue, class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue, bool CallFunc_EqualEqual_ObjectObject_ReturnValue_1, bool CallFunc_BooleanAND_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_HitEffectSlot_C", "PlayCameraShakeAndSoundEffect");
Params::UBP_HitEffectSlot_C_PlayCameraShakeAndSoundEffect_Params Parms{};
Parms.Category = Category;
Parms.Attacker = Attacker;
Parms.SpecializedEffectPlayed = SpecializedEffectPlayed;
Parms.CallFunc_IsEnableCameraShake_IsEnable = CallFunc_IsEnableCameraShake_IsEnable;
Parms.K2Node_DynamicCast_AsPal_Player_Character = K2Node_DynamicCast_AsPal_Player_Character;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue;
Parms.CallFunc_GetPalPlayerController_ReturnValue = CallFunc_GetPalPlayerController_ReturnValue;
Parms.Temp_delegate_Variable = Temp_delegate_Variable;
Parms.CallFunc_GetPlayerCameraManager_ReturnValue = CallFunc_GetPlayerCameraManager_ReturnValue;
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue;
Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
Parms.Temp_struct_Variable = Temp_struct_Variable;
Parms.CallFunc_PostEvent_ReturnValue = CallFunc_PostEvent_ReturnValue;
Parms.CallFunc_GetPlayerCameraManager_ReturnValue_1 = CallFunc_GetPlayerCameraManager_ReturnValue_1;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_StartCameraShake_ReturnValue = CallFunc_StartCameraShake_ReturnValue;
Parms.CallFunc_GetHasWeapon_ReturnValue = CallFunc_GetHasWeapon_ReturnValue;
Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue_1 = CallFunc_EqualEqual_ObjectObject_ReturnValue_1;
Parms.CallFunc_BooleanAND_ReturnValue_1 = CallFunc_BooleanAND_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_HitEffectSlot.BP_HitEffectSlot_C.SpawnSpecializationEffect
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* Attacker (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double EffectScale (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Played (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalShooterComponent* LocalShooter (Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ Temp_delegate_Variable (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<struct FAkExternalSourceInfo>Temp_struct_Variable (ConstParm, ReferenceParm)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ Temp_delegate_Variable_1 (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_PostEvent_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<struct FAkExternalSourceInfo>Temp_struct_Variable_1 (ConstParm, ReferenceParm)
// FDelegateProperty_ Temp_delegate_Variable_2 (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TArray<struct FAkExternalSourceInfo>Temp_struct_Variable_2 (ConstParm, ReferenceParm)
// class UPalCharacterCameraComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetComponentLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_FindLookAtRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ Temp_delegate_Variable_3 (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_PostEvent_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_PostEvent_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterCameraComponent*CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UObject* CallFunc_GetOuterObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetComponentLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalFoliageDamageReactionComponent*K2Node_DynamicCast_AsPal_Foliage_Damage_Reaction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_FindLookAtRotation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// TArray<struct FAkExternalSourceInfo>Temp_struct_Variable_3 (ConstParm, ReferenceParm)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_PostEvent_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UClass* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Conv_FloatToVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_MakeTransform_ReturnValue_1 (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABP_AxeBase_C* K2Node_DynamicCast_AsBP_Axe_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_FindOwnerActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UClass* CallFunc_GetObjectClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ClassClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_ClassIsChildOf_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ObjectObject_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABP_PickaxeBase_C* K2Node_DynamicCast_AsBP_Pickaxe_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_FindOwnerActor_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UClass* CallFunc_GetObjectClass_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_GetClassDisplayName_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// bool CallFunc_StartsWith_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_HitEffectSlot_C::SpawnSpecializationEffect(class AActor* Attacker, const struct FVector& Location, double EffectScale, bool* Played, class UPalShooterComponent* LocalShooter, FDelegateProperty_ Temp_delegate_Variable, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, TArray<struct FAkExternalSourceInfo>& Temp_struct_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, FDelegateProperty_ Temp_delegate_Variable_1, int32 CallFunc_PostEvent_ReturnValue, TArray<struct FAkExternalSourceInfo>& Temp_struct_Variable_1, FDelegateProperty_ Temp_delegate_Variable_2, TArray<struct FAkExternalSourceInfo>& Temp_struct_Variable_2, class UPalCharacterCameraComponent* CallFunc_GetComponentByClass_ReturnValue_1, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue, const struct FRotator& CallFunc_FindLookAtRotation_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, FDelegateProperty_ Temp_delegate_Variable_3, int32 CallFunc_PostEvent_ReturnValue_1, int32 CallFunc_PostEvent_ReturnValue_2, class UPalCharacterCameraComponent* CallFunc_GetComponentByClass_ReturnValue_2, class UObject* CallFunc_GetOuterObject_ReturnValue, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue_1, class UPalFoliageDamageReactionComponent* K2Node_DynamicCast_AsPal_Foliage_Damage_Reaction_Component, bool K2Node_DynamicCast_bSuccess, const struct FRotator& CallFunc_FindLookAtRotation_ReturnValue_1, TArray<struct FAkExternalSourceInfo>& Temp_struct_Variable_3, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_PostEvent_ReturnValue_3, bool CallFunc_Less_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, class UClass* CallFunc_Array_Get_Item, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue_1, const struct FTransform& CallFunc_MakeTransform_ReturnValue_1, class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue, bool CallFunc_EqualEqual_ObjectObject_ReturnValue, class ABP_AxeBase_C* K2Node_DynamicCast_AsBP_Axe_Base, bool K2Node_DynamicCast_bSuccess_1, class AActor* CallFunc_FindOwnerActor_ReturnValue, class UClass* CallFunc_GetObjectClass_ReturnValue, bool CallFunc_EqualEqual_ClassClass_ReturnValue, bool CallFunc_ClassIsChildOf_ReturnValue, bool CallFunc_BooleanOR_ReturnValue, class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue_1, bool CallFunc_EqualEqual_ObjectObject_ReturnValue_1, class ABP_PickaxeBase_C* K2Node_DynamicCast_AsBP_Pickaxe_Base, bool K2Node_DynamicCast_bSuccess_2, class AActor* CallFunc_FindOwnerActor_ReturnValue_1, class UClass* CallFunc_GetObjectClass_ReturnValue_1, const class FString& CallFunc_GetClassDisplayName_ReturnValue, bool CallFunc_StartsWith_ReturnValue, float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast, float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_HitEffectSlot_C", "SpawnSpecializationEffect");
Params::UBP_HitEffectSlot_C_SpawnSpecializationEffect_Params Parms{};
Parms.Attacker = Attacker;
Parms.Location = Location;
Parms.EffectScale = EffectScale;
Parms.LocalShooter = LocalShooter;
Parms.Temp_delegate_Variable = Temp_delegate_Variable;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.Temp_struct_Variable = Temp_struct_Variable;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.Temp_delegate_Variable_1 = Temp_delegate_Variable_1;
Parms.CallFunc_PostEvent_ReturnValue = CallFunc_PostEvent_ReturnValue;
Parms.Temp_struct_Variable_1 = Temp_struct_Variable_1;
Parms.Temp_delegate_Variable_2 = Temp_delegate_Variable_2;
Parms.Temp_struct_Variable_2 = Temp_struct_Variable_2;
Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue;
Parms.CallFunc_K2_GetComponentLocation_ReturnValue = CallFunc_K2_GetComponentLocation_ReturnValue;
Parms.CallFunc_FindLookAtRotation_ReturnValue = CallFunc_FindLookAtRotation_ReturnValue;
Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
Parms.Temp_delegate_Variable_3 = Temp_delegate_Variable_3;
Parms.CallFunc_PostEvent_ReturnValue_1 = CallFunc_PostEvent_ReturnValue_1;
Parms.CallFunc_PostEvent_ReturnValue_2 = CallFunc_PostEvent_ReturnValue_2;
Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2;
Parms.CallFunc_GetOuterObject_ReturnValue = CallFunc_GetOuterObject_ReturnValue;
Parms.CallFunc_K2_GetComponentLocation_ReturnValue_1 = CallFunc_K2_GetComponentLocation_ReturnValue_1;
Parms.K2Node_DynamicCast_AsPal_Foliage_Damage_Reaction_Component = K2Node_DynamicCast_AsPal_Foliage_Damage_Reaction_Component;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_FindLookAtRotation_ReturnValue_1 = CallFunc_FindLookAtRotation_ReturnValue_1;
Parms.Temp_struct_Variable_3 = Temp_struct_Variable_3;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_PostEvent_ReturnValue_3 = CallFunc_PostEvent_ReturnValue_3;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Conv_FloatToVector_ReturnValue_1 = CallFunc_Conv_FloatToVector_ReturnValue_1;
Parms.CallFunc_MakeTransform_ReturnValue_1 = CallFunc_MakeTransform_ReturnValue_1;
Parms.CallFunc_GetHasWeapon_ReturnValue = CallFunc_GetHasWeapon_ReturnValue;
Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue;
Parms.K2Node_DynamicCast_AsBP_Axe_Base = K2Node_DynamicCast_AsBP_Axe_Base;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.CallFunc_FindOwnerActor_ReturnValue = CallFunc_FindOwnerActor_ReturnValue;
Parms.CallFunc_GetObjectClass_ReturnValue = CallFunc_GetObjectClass_ReturnValue;
Parms.CallFunc_EqualEqual_ClassClass_ReturnValue = CallFunc_EqualEqual_ClassClass_ReturnValue;
Parms.CallFunc_ClassIsChildOf_ReturnValue = CallFunc_ClassIsChildOf_ReturnValue;
Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;
Parms.CallFunc_GetHasWeapon_ReturnValue_1 = CallFunc_GetHasWeapon_ReturnValue_1;
Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue_1 = CallFunc_EqualEqual_ObjectObject_ReturnValue_1;
Parms.K2Node_DynamicCast_AsBP_Pickaxe_Base = K2Node_DynamicCast_AsBP_Pickaxe_Base;
Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2;
Parms.CallFunc_FindOwnerActor_ReturnValue_1 = CallFunc_FindOwnerActor_ReturnValue_1;
Parms.CallFunc_GetObjectClass_ReturnValue_1 = CallFunc_GetObjectClass_ReturnValue_1;
Parms.CallFunc_GetClassDisplayName_ReturnValue = CallFunc_GetClassDisplayName_ReturnValue;
Parms.CallFunc_StartsWith_ReturnValue = CallFunc_StartsWith_ReturnValue;
Parms.CallFunc_Conv_FloatToVector_InFloat_ImplicitCast = CallFunc_Conv_FloatToVector_InFloat_ImplicitCast;
Parms.CallFunc_Conv_FloatToVector_InFloat_ImplicitCast_1 = CallFunc_Conv_FloatToVector_InFloat_ImplicitCast_1;
UObject::ProcessEvent(Func, &Parms);
if (Played != nullptr)
*Played = Parms.Played;
}
// Function BP_HitEffectSlot.BP_HitEffectSlot_C.SpawnSneakAttackEffect
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_HitEffectSlot_C::SpawnSneakAttackEffect(const struct FVector& Location, const struct FTransform& CallFunc_MakeTransform_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_HitEffectSlot_C", "SpawnSneakAttackEffect");
Params::UBP_HitEffectSlot_C_SpawnSneakAttackEffect_Params Parms{};
Parms.Location = Location;
Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_HitEffectSlot.BP_HitEffectSlot_C.SpawnElementalHitEffectBullet
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPalElementType Element (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double EffectScale (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TSoftObjectPtr<class UNiagaraSystem>EffectPath (Edit, BlueprintVisible, HasGetValueTypeHash)
// double Scale (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValidSoftObjectReference_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_HitEffectSlot_C::SpawnElementalHitEffectBullet(enum class EPalElementType Element, const struct FVector& Location, double EffectScale, TSoftObjectPtr<class UNiagaraSystem> EffectPath, double Scale, bool K2Node_SwitchEnum_CmpSuccess, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, bool CallFunc_IsValidSoftObjectReference_ReturnValue, float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_HitEffectSlot_C", "SpawnElementalHitEffectBullet");
Params::UBP_HitEffectSlot_C_SpawnElementalHitEffectBullet_Params Parms{};
Parms.Element = Element;
Parms.Location = Location;
Parms.EffectScale = EffectScale;
Parms.EffectPath = EffectPath;
Parms.Scale = Scale;
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue;
Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
Parms.CallFunc_IsValidSoftObjectReference_ReturnValue = CallFunc_IsValidSoftObjectReference_ReturnValue;
Parms.CallFunc_Conv_FloatToVector_InFloat_ImplicitCast = CallFunc_Conv_FloatToVector_InFloat_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_HitEffectSlot.BP_HitEffectSlot_C.SpawnElementalHitEffectNear
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPalElementType Element (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double EffectScale (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TSoftObjectPtr<class UNiagaraSystem>EffectPath (Edit, BlueprintVisible, HasGetValueTypeHash)
// double Scale (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_HitEffectSlot_C::SpawnElementalHitEffectNear(enum class EPalElementType Element, const struct FVector& Location, double EffectScale, TSoftObjectPtr<class UNiagaraSystem> EffectPath, double Scale, bool K2Node_SwitchEnum_CmpSuccess, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_HitEffectSlot_C", "SpawnElementalHitEffectNear");
Params::UBP_HitEffectSlot_C_SpawnElementalHitEffectNear_Params Parms{};
Parms.Element = Element;
Parms.Location = Location;
Parms.EffectScale = EffectScale;
Parms.EffectPath = EffectPath;
Parms.Scale = Scale;
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue;
Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
Parms.CallFunc_Conv_FloatToVector_InFloat_ImplicitCast = CallFunc_Conv_FloatToVector_InFloat_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_HitEffectSlot.BP_HitEffectSlot_C.SpawnElementalHitEffectFar
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPalElementType Element (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double EffectScale (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool IsPoison (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TSoftObjectPtr<class UNiagaraSystem>EffectPath (Edit, BlueprintVisible, HasGetValueTypeHash)
// double Scale (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_HitEffectSlot_C::SpawnElementalHitEffectFar(enum class EPalElementType Element, const struct FVector& Location, double EffectScale, bool IsPoison, TSoftObjectPtr<class UNiagaraSystem> EffectPath, double Scale, bool K2Node_SwitchEnum_CmpSuccess, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, float CallFunc_Conv_FloatToVector_InFloat_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_HitEffectSlot_C", "SpawnElementalHitEffectFar");
Params::UBP_HitEffectSlot_C_SpawnElementalHitEffectFar_Params Parms{};
Parms.Element = Element;
Parms.Location = Location;
Parms.EffectScale = EffectScale;
Parms.IsPoison = IsPoison;
Parms.EffectPath = EffectPath;
Parms.Scale = Scale;
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue;
Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
Parms.CallFunc_Conv_FloatToVector_InFloat_ImplicitCast = CallFunc_Conv_FloatToVector_InFloat_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_HitEffectSlot.BP_HitEffectSlot_C.OnLoaded_D5A0C82B4BA3C329BE0E728CCA761919
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_HitEffectSlot_C::OnLoaded_D5A0C82B4BA3C329BE0E728CCA761919(class UObject* Loaded)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_HitEffectSlot_C", "OnLoaded_D5A0C82B4BA3C329BE0E728CCA761919");
Params::UBP_HitEffectSlot_C_OnLoaded_D5A0C82B4BA3C329BE0E728CCA761919_Params Parms{};
Parms.Loaded = Loaded;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_HitEffectSlot.BP_HitEffectSlot_C.LoadAndPlayEffect
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// TSoftObjectPtr<class UNiagaraSystem>EffectPath (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
// struct FTransform Transform (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_HitEffectSlot_C::LoadAndPlayEffect(TSoftObjectPtr<class UNiagaraSystem> EffectPath, const struct FTransform& Transform)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_HitEffectSlot_C", "LoadAndPlayEffect");
Params::UBP_HitEffectSlot_C_LoadAndPlayEffect_Params Parms{};
Parms.EffectPath = EffectPath;
Parms.Transform = Transform;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_HitEffectSlot.BP_HitEffectSlot_C.Initialize
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_HitEffectSlot_C::Initialize()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_HitEffectSlot_C", "Initialize");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_HitEffectSlot.BP_HitEffectSlot_C.PlayHitEffect
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FPalDamageInfo Info (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void UBP_HitEffectSlot_C::PlayHitEffect(struct FPalDamageInfo& Info)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_HitEffectSlot_C", "PlayHitEffect");
Params::UBP_HitEffectSlot_C_PlayHitEffect_Params Parms{};
Parms.Info = Info;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_HitEffectSlot.BP_HitEffectSlot_C.CryCoolTime
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EAkCallbackType CallbackType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UAkCallbackInfo* CallbackInfo (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_HitEffectSlot_C::CryCoolTime(enum class EAkCallbackType CallbackType, class UAkCallbackInfo* CallbackInfo)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_HitEffectSlot_C", "CryCoolTime");
Params::UBP_HitEffectSlot_C_CryCoolTime_Params Parms{};
Parms.CallbackType = CallbackType;
Parms.CallbackInfo = CallbackInfo;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_HitEffectSlot.BP_HitEffectSlot_C.ExecuteUbergraph_BP_HitEffectSlot
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* Temp_object_Variable (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UNiagaraSystem* K2Node_DynamicCast_AsNiagara_System (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* K2Node_CustomEvent_Loaded (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TSoftObjectPtr<class UNiagaraSystem>K2Node_CustomEvent_EffectPath (HasGetValueTypeHash)
// struct FTransform K2Node_CustomEvent_Transform (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakTransform_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_BreakTransform_Rotation (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FVector CallFunc_BreakTransform_Scale (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UNiagaraComponent* CallFunc_SpawnSystemAtLocation_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FPalDamageInfo K2Node_Event_info (ConstParm)
// int32 CallFunc_Array_AddUnique_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EAkCallbackType K2Node_CustomEvent_CallbackType (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UAkCallbackInfo* K2Node_CustomEvent_CallbackInfo (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_SpawnSpecializationEffect_Played (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_SpawnSpecializationEffect_Played_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_HitEffectSlot_C::ExecuteUbergraph_BP_HitEffectSlot(int32 EntryPoint, class UObject* Temp_object_Variable, class UNiagaraSystem* K2Node_DynamicCast_AsNiagara_System, bool K2Node_DynamicCast_bSuccess, class UObject* K2Node_CustomEvent_Loaded, TSoftObjectPtr<class UNiagaraSystem> K2Node_CustomEvent_EffectPath, const struct FTransform& K2Node_CustomEvent_Transform, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, class UNiagaraComponent* CallFunc_SpawnSystemAtLocation_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FPalDamageInfo& K2Node_Event_info, int32 CallFunc_Array_AddUnique_ReturnValue, enum class EAkCallbackType K2Node_CustomEvent_CallbackType, class UAkCallbackInfo* K2Node_CustomEvent_CallbackInfo, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_SpawnSpecializationEffect_Played, bool CallFunc_SpawnSpecializationEffect_Played_1, bool K2Node_SwitchEnum_CmpSuccess, bool CallFunc_EqualEqual_ByteByte_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_HitEffectSlot_C", "ExecuteUbergraph_BP_HitEffectSlot");
Params::UBP_HitEffectSlot_C_ExecuteUbergraph_BP_HitEffectSlot_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.Temp_object_Variable = Temp_object_Variable;
Parms.K2Node_DynamicCast_AsNiagara_System = K2Node_DynamicCast_AsNiagara_System;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.K2Node_CustomEvent_Loaded = K2Node_CustomEvent_Loaded;
Parms.K2Node_CustomEvent_EffectPath = K2Node_CustomEvent_EffectPath;
Parms.K2Node_CustomEvent_Transform = K2Node_CustomEvent_Transform;
Parms.CallFunc_BreakTransform_Location = CallFunc_BreakTransform_Location;
Parms.CallFunc_BreakTransform_Rotation = CallFunc_BreakTransform_Rotation;
Parms.CallFunc_BreakTransform_Scale = CallFunc_BreakTransform_Scale;
Parms.CallFunc_SpawnSystemAtLocation_ReturnValue = CallFunc_SpawnSystemAtLocation_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.K2Node_Event_info = K2Node_Event_info;
Parms.CallFunc_Array_AddUnique_ReturnValue = CallFunc_Array_AddUnique_ReturnValue;
Parms.K2Node_CustomEvent_CallbackType = K2Node_CustomEvent_CallbackType;
Parms.K2Node_CustomEvent_CallbackInfo = K2Node_CustomEvent_CallbackInfo;
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue;
Parms.CallFunc_SpawnSpecializationEffect_Played = CallFunc_SpawnSpecializationEffect_Played;
Parms.CallFunc_SpawnSpecializationEffect_Played_1 = CallFunc_SpawnSpecializationEffect_Played_1;
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue_1 = CallFunc_EqualEqual_ByteByte_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
}
}