PalWorld-NetCrack/SDK/BP_HumanCryComponent_functions.cpp
2024-01-22 14:43:11 +08:00

163 lines
6.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_HumanCryComponent.BP_HumanCryComponent_C
// (None)
class UClass* UBP_HumanCryComponent_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_HumanCryComponent_C");
return Clss;
}
// BP_HumanCryComponent_C BP_HumanCryComponent.Default__BP_HumanCryComponent_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_HumanCryComponent_C* UBP_HumanCryComponent_C::GetDefaultObj()
{
static class UBP_HumanCryComponent_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_HumanCryComponent_C*>(UBP_HumanCryComponent_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_HumanCryComponent.BP_HumanCryComponent_C.PlayCry
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UAkAudioEvent* AkEvent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TArray<struct FAkExternalSourceInfo>Temp_struct_Variable (ConstParm, ReferenceParm)
// FDelegateProperty_ Temp_delegate_Variable (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_PostEvent_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_HumanCryComponent_C::PlayCry(class UAkAudioEvent* AkEvent, TArray<struct FAkExternalSourceInfo>& Temp_struct_Variable, FDelegateProperty_ Temp_delegate_Variable, int32 CallFunc_PostEvent_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_HumanCryComponent_C", "PlayCry");
Params::UBP_HumanCryComponent_C_PlayCry_Params Parms{};
Parms.AkEvent = AkEvent;
Parms.Temp_struct_Variable = Temp_struct_Variable;
Parms.Temp_delegate_Variable = Temp_delegate_Variable;
Parms.CallFunc_PostEvent_ReturnValue = CallFunc_PostEvent_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_HumanCryComponent.BP_HumanCryComponent_C.BP_HumanCryComponent_AutoGenFunc
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalActionBase* Action (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UClass* CallFunc_GetObjectClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ClassClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_HumanCryComponent_C::BP_HumanCryComponent_AutoGenFunc(class UPalActionBase* Action, class UClass* CallFunc_GetObjectClass_ReturnValue, bool CallFunc_EqualEqual_ClassClass_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_HumanCryComponent_C", "BP_HumanCryComponent_AutoGenFunc");
Params::UBP_HumanCryComponent_C_BP_HumanCryComponent_AutoGenFunc_Params Parms{};
Parms.Action = Action;
Parms.CallFunc_GetObjectClass_ReturnValue = CallFunc_GetObjectClass_ReturnValue;
Parms.CallFunc_EqualEqual_ClassClass_ReturnValue = CallFunc_EqualEqual_ClassClass_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_HumanCryComponent.BP_HumanCryComponent_C.Initialize
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_HumanCryComponent_C::Initialize(class AActor* CallFunc_GetOwner_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_HumanCryComponent_C", "Initialize");
Params::UBP_HumanCryComponent_C_Initialize_Params Parms{};
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_HumanCryComponent.BP_HumanCryComponent_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_HumanCryComponent_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_HumanCryComponent_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_HumanCryComponent.BP_HumanCryComponent_C.ExecuteUbergraph_BP_HumanCryComponent
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsDedicatedServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_HumanCryComponent_C::ExecuteUbergraph_BP_HumanCryComponent(int32 EntryPoint, bool CallFunc_IsDedicatedServer_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_HumanCryComponent_C", "ExecuteUbergraph_BP_HumanCryComponent");
Params::UBP_HumanCryComponent_C_ExecuteUbergraph_BP_HumanCryComponent_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_IsDedicatedServer_ReturnValue = CallFunc_IsDedicatedServer_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
}