mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
163 lines
6.3 KiB
C++
163 lines
6.3 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_HumanCryComponent.BP_HumanCryComponent_C
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// (None)
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class UClass* UBP_HumanCryComponent_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_HumanCryComponent_C");
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return Clss;
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}
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// BP_HumanCryComponent_C BP_HumanCryComponent.Default__BP_HumanCryComponent_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UBP_HumanCryComponent_C* UBP_HumanCryComponent_C::GetDefaultObj()
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{
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static class UBP_HumanCryComponent_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UBP_HumanCryComponent_C*>(UBP_HumanCryComponent_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_HumanCryComponent.BP_HumanCryComponent_C.PlayCry
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UAkAudioEvent* AkEvent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// TArray<struct FAkExternalSourceInfo>Temp_struct_Variable (ConstParm, ReferenceParm)
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// FDelegateProperty_ Temp_delegate_Variable (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_PostEvent_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_HumanCryComponent_C::PlayCry(class UAkAudioEvent* AkEvent, TArray<struct FAkExternalSourceInfo>& Temp_struct_Variable, FDelegateProperty_ Temp_delegate_Variable, int32 CallFunc_PostEvent_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_HumanCryComponent_C", "PlayCry");
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Params::UBP_HumanCryComponent_C_PlayCry_Params Parms{};
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Parms.AkEvent = AkEvent;
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Parms.Temp_struct_Variable = Temp_struct_Variable;
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Parms.Temp_delegate_Variable = Temp_delegate_Variable;
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Parms.CallFunc_PostEvent_ReturnValue = CallFunc_PostEvent_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_HumanCryComponent.BP_HumanCryComponent_C.BP_HumanCryComponent_AutoGenFunc
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UPalActionBase* Action (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UClass* CallFunc_GetObjectClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_EqualEqual_ClassClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_HumanCryComponent_C::BP_HumanCryComponent_AutoGenFunc(class UPalActionBase* Action, class UClass* CallFunc_GetObjectClass_ReturnValue, bool CallFunc_EqualEqual_ClassClass_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_HumanCryComponent_C", "BP_HumanCryComponent_AutoGenFunc");
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Params::UBP_HumanCryComponent_C_BP_HumanCryComponent_AutoGenFunc_Params Parms{};
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Parms.Action = Action;
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Parms.CallFunc_GetObjectClass_ReturnValue = CallFunc_GetObjectClass_ReturnValue;
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Parms.CallFunc_EqualEqual_ClassClass_ReturnValue = CallFunc_EqualEqual_ClassClass_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_HumanCryComponent.BP_HumanCryComponent_C.Initialize
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_HumanCryComponent_C::Initialize(class AActor* CallFunc_GetOwner_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_HumanCryComponent_C", "Initialize");
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Params::UBP_HumanCryComponent_C_Initialize_Params Parms{};
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Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
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Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_HumanCryComponent.BP_HumanCryComponent_C.ReceiveBeginPlay
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// (Event, Public, BlueprintEvent)
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// Parameters:
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void UBP_HumanCryComponent_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_HumanCryComponent_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_HumanCryComponent.BP_HumanCryComponent_C.ExecuteUbergraph_BP_HumanCryComponent
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsDedicatedServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_HumanCryComponent_C::ExecuteUbergraph_BP_HumanCryComponent(int32 EntryPoint, bool CallFunc_IsDedicatedServer_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_HumanCryComponent_C", "ExecuteUbergraph_BP_HumanCryComponent");
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Params::UBP_HumanCryComponent_C_ExecuteUbergraph_BP_HumanCryComponent_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.CallFunc_IsDedicatedServer_ReturnValue = CallFunc_IsDedicatedServer_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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