PalWorld-NetCrack/SDK/BP_Lamp_classes.hpp
2024-01-22 14:43:11 +08:00

41 lines
4.5 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x68 (0x2F8 - 0x290)
// BlueprintGeneratedClass BP_Lamp.BP_Lamp_C
class ABP_Lamp_C : public AActor
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x290(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class UBP_PalTimerPointLightComponent_C* BP_PalTimerPointLightComponent; // 0x298(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
class UStaticMeshComponent* SM_Lantern_Flames; // 0x2A0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
class UStaticMeshComponent* SM_lamp_01; // 0x2A8(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
class USceneComponent* DefaultSceneRoot; // 0x2B0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
bool IsLightEnable; // 0x2B8(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_10B7[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
struct FTimerHandle TimerHandle; // 0x2C0(0x8)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
TSoftObjectPtr<class APPSkyCreator> SkyCreatorCache; // 0x2C8(0x30)(Edit, BlueprintVisible, DisableEditOnInstance, HasGetValueTypeHash)
static class UClass* StaticClass();
static class ABP_Lamp_C* GetDefaultObj();
void CheckLightEnable(bool IsNight, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsCrouching_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue_1, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class APPSkyCreator* K2Node_DynamicCast_AsPPSky_Creator, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsValid_ReturnValue_2, float CallFunc_GetTime_ReturnValue, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, bool CallFunc_LessEqual_DoubleDouble_ReturnValue, bool CallFunc_IsValidSoftObjectReference_ReturnValue, bool CallFunc_BooleanOR_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, double CallFunc_LessEqual_DoubleDouble_A_ImplicitCast, double CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast);
void SetLightEnable(bool IsEnable, class AActor* CallFunc_GetOwner_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsCrouching_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, bool CallFunc_NotEqual_BoolBool_ReturnValue);
void ReceiveBeginPlay();
void ReceiveEndPlay(enum class EEndPlayReason EndPlayReason);
void OnChangeCrouchDelegate______0(class UPalCharacterMovementComponent* Component, bool IsInCrouch);
void ExecuteUbergraph_BP_Lamp(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, enum class EEndPlayReason K2Node_Event_EndPlayReason, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, class APPSkyCreator* CallFunc_GetActorOfClass_ReturnValue, TSoftObjectPtr<class APPSkyCreator> CallFunc_Conv_ObjectToSoftObjectReference_ReturnValue, bool CallFunc_IsValid_ReturnValue, const class FString& CallFunc_GetDisplayName_ReturnValue, class UPalCharacterMovementComponent* K2Node_CustomEvent_component, bool K2Node_CustomEvent_IsInCrouch, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue);
};
}