mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
43 lines
4.1 KiB
C++
43 lines
4.1 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x3D (0x558 - 0x51B)
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// BlueprintGeneratedClass BP_MonsterAIController_Invader.BP_MonsterAIController_Invader_C
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class ABP_MonsterAIController_Invader_C : public ABP_MonsterAIControllerBase_C
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{
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public:
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uint8 Pad_3284[0x5]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x520(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class UPalAISensorComponent* PalAISensor; // 0x528(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
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struct FVector TargetBaseCampPosition; // 0x530(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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FMulticastInlineDelegateProperty_ OnInvaderArrivedDelegate; // 0x548(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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static class UClass* StaticClass();
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static class ABP_MonsterAIController_Invader_C* GetDefaultObj();
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void GetMyBB(class UBP_PalAIBlackboard_Common_C** PalBrackboard, class UPalAIBlackboardBase* CallFunc_GetMyPalBlackboard_ReturnValue, class UBP_PalAIBlackboard_Common_C* K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common, bool K2Node_DynamicCast_bSuccess);
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void GetLeaderBB(class UBP_PalAIBlackboard_Common_C** LeaderPalBrackboard, class UPalAIBlackboardBase* CallFunc_GetLeaderPalBlackboard_ReturnValue, class UBP_PalAIBlackboard_Common_C* K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common, bool K2Node_DynamicCast_bSuccess);
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void ReturnSpawnedPoint(const struct FVector& GoalLocation, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue);
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void StartMartch(const struct FVector& GoalPosition, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter_1, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue_1, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue_1);
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void Setup(const struct FVector& BaseCampPos);
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void ReceivePossess(class APawn* PossessedPawn);
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void _________1(class APalCharacter* InCharacter);
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void _________OnDead(const struct FPalDeadInfo& DeadInfo);
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void OnInvaderArrived();
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void BindOnInvaderArrivedDelegate(FDelegateProperty_ Event);
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void ExecuteUbergraph_BP_MonsterAIController_Invader(int32 EntryPoint, FDelegateProperty_ K2Node_Event_Event, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class APawn* K2Node_Event_PossessedPawn, class APawn* CallFunc_K2_GetPawn_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, class APalCharacter* K2Node_CustomEvent_InCharacter, class UPalCharacterOnCompleteInitializeParameterWrapper* CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, const struct FPalDeadInfo& K2Node_CustomEvent_DeadInfo, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_2, class APawn* CallFunc_K2_GetPawn_ReturnValue_3);
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void OnInvaderArrivedDelegate__DelegateSignature();
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};
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}
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