mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
671 lines
46 KiB
C++
671 lines
46 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C
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// (Actor)
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class UClass* ABP_MonsterAIController_Wild_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_MonsterAIController_Wild_C");
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return Clss;
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}
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// BP_MonsterAIController_Wild_C BP_MonsterAIController_Wild.Default__BP_MonsterAIController_Wild_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class ABP_MonsterAIController_Wild_C* ABP_MonsterAIController_Wild_C::GetDefaultObj()
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{
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static class ABP_MonsterAIController_Wild_C* Default = nullptr;
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if (!Default)
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Default = static_cast<ABP_MonsterAIController_Wild_C*>(ABP_MonsterAIController_Wild_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.GetMyBB
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UBP_PalAIBlackboard_Common_C*PalBrackboard (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalAIBlackboardBase* CallFunc_GetMyPalBlackboard_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UBP_PalAIBlackboard_Common_C*K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_MonsterAIController_Wild_C::GetMyBB(class UBP_PalAIBlackboard_Common_C** PalBrackboard, class UPalAIBlackboardBase* CallFunc_GetMyPalBlackboard_ReturnValue, class UBP_PalAIBlackboard_Common_C* K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common, bool K2Node_DynamicCast_bSuccess)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "GetMyBB");
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Params::ABP_MonsterAIController_Wild_C_GetMyBB_Params Parms{};
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Parms.CallFunc_GetMyPalBlackboard_ReturnValue = CallFunc_GetMyPalBlackboard_ReturnValue;
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Parms.K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common = K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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UObject::ProcessEvent(Func, &Parms);
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if (PalBrackboard != nullptr)
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*PalBrackboard = Parms.PalBrackboard;
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}
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// Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.GetLeaderBB
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UBP_PalAIBlackboard_Common_C*LeaderPalBrackboard (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalAIBlackboardBase* CallFunc_GetLeaderPalBlackboard_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UBP_PalAIBlackboard_Common_C*K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_MonsterAIController_Wild_C::GetLeaderBB(class UBP_PalAIBlackboard_Common_C** LeaderPalBrackboard, class UPalAIBlackboardBase* CallFunc_GetLeaderPalBlackboard_ReturnValue, class UBP_PalAIBlackboard_Common_C* K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common, bool K2Node_DynamicCast_bSuccess)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "GetLeaderBB");
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Params::ABP_MonsterAIController_Wild_C_GetLeaderBB_Params Parms{};
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Parms.CallFunc_GetLeaderPalBlackboard_ReturnValue = CallFunc_GetLeaderPalBlackboard_ReturnValue;
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Parms.K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common = K2Node_DynamicCast_AsBP_Pal_AIBlackboard_Common;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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UObject::ProcessEvent(Func, &Parms);
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if (LeaderPalBrackboard != nullptr)
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*LeaderPalBrackboard = Parms.LeaderPalBrackboard;
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}
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// Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.IsSleeping
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// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// bool Sleep (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_MonsterAIController_Wild_C::IsSleeping(bool* Sleep, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "IsSleeping");
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Params::ABP_MonsterAIController_Wild_C_IsSleeping_Params Parms{};
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Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
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Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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if (Sleep != nullptr)
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*Sleep = Parms.Sleep;
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}
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// Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.ForceEscaleStartForOutside
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* StartFriend (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class AActor* Enemy (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class UPalStaticCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class UPawnAction* CallFunc_GetCurrentAction_BP_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsBossPal_Database_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UBP_AIAction_WildLife_C* K2Node_DynamicCast_AsBP_AIAction_Wild_Life (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_RandomFloatInRange_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APawn* CallFunc_K2_GetPawn_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_Vector_Distance_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APawn* CallFunc_K2_GetPawn_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_FClamp_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_Divide_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsSleeping_Sleep (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor)
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// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void ABP_MonsterAIController_Wild_C::ForceEscaleStartForOutside(class AActor* StartFriend, class AActor* Enemy, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1, class UPawnAction* CallFunc_GetCurrentAction_BP_ReturnValue, bool CallFunc_IsBossPal_Database_ReturnValue, class UBP_AIAction_WildLife_C* K2Node_DynamicCast_AsBP_AIAction_Wild_Life, bool K2Node_DynamicCast_bSuccess, double CallFunc_RandomFloatInRange_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue_2, double CallFunc_Vector_Distance_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_2, double CallFunc_FClamp_ReturnValue, bool CallFunc_EqualEqual_ObjectObject_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, bool CallFunc_IsSleeping_Sleep, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "ForceEscaleStartForOutside");
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Params::ABP_MonsterAIController_Wild_C_ForceEscaleStartForOutside_Params Parms{};
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Parms.StartFriend = StartFriend;
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Parms.Enemy = Enemy;
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Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
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Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
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Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
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Parms.CallFunc_GetCurrentAction_BP_ReturnValue = CallFunc_GetCurrentAction_BP_ReturnValue;
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Parms.CallFunc_IsBossPal_Database_ReturnValue = CallFunc_IsBossPal_Database_ReturnValue;
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Parms.K2Node_DynamicCast_AsBP_AIAction_Wild_Life = K2Node_DynamicCast_AsBP_AIAction_Wild_Life;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_RandomFloatInRange_ReturnValue = CallFunc_RandomFloatInRange_ReturnValue;
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Parms.CallFunc_K2_GetPawn_ReturnValue_1 = CallFunc_K2_GetPawn_ReturnValue_1;
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Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
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Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1;
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Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2;
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Parms.CallFunc_Vector_Distance_ReturnValue = CallFunc_Vector_Distance_ReturnValue;
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Parms.CallFunc_K2_GetPawn_ReturnValue_2 = CallFunc_K2_GetPawn_ReturnValue_2;
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Parms.CallFunc_FClamp_ReturnValue = CallFunc_FClamp_ReturnValue;
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Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue;
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Parms.CallFunc_Divide_DoubleDouble_ReturnValue = CallFunc_Divide_DoubleDouble_ReturnValue;
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Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
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Parms.CallFunc_IsSleeping_Sleep = CallFunc_IsSleeping_Sleep;
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Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
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Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter;
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Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.SetupSleepTime
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// (Private, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// double CallFunc_RandomFloatInRange_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_RandomFloatInRange_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// TScriptInterface<class IBPI_GetPalAIBlackboard_C>K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_Conv_IntToDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UBP_PalAIBlackboard_Common_C*CallFunc_GetMyBB_PalBrackboard (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_Conv_IntToDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_Add_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_MonsterAIController_Wild_C::SetupSleepTime(double CallFunc_RandomFloatInRange_ReturnValue, double CallFunc_RandomFloatInRange_ReturnValue_1, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, TScriptInterface<class IBPI_GetPalAIBlackboard_C> K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard, bool K2Node_DynamicCast_bSuccess, double CallFunc_Conv_IntToDouble_ReturnValue, class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard, double CallFunc_Add_DoubleDouble_ReturnValue, double CallFunc_Conv_IntToDouble_ReturnValue_1, double CallFunc_Add_DoubleDouble_ReturnValue_1)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "SetupSleepTime");
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Params::ABP_MonsterAIController_Wild_C_SetupSleepTime_Params Parms{};
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Parms.CallFunc_RandomFloatInRange_ReturnValue = CallFunc_RandomFloatInRange_ReturnValue;
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Parms.CallFunc_RandomFloatInRange_ReturnValue_1 = CallFunc_RandomFloatInRange_ReturnValue_1;
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Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue;
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Parms.K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard = K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_Conv_IntToDouble_ReturnValue = CallFunc_Conv_IntToDouble_ReturnValue;
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Parms.CallFunc_GetMyBB_PalBrackboard = CallFunc_GetMyBB_PalBrackboard;
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Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
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Parms.CallFunc_Conv_IntToDouble_ReturnValue_1 = CallFunc_Conv_IntToDouble_ReturnValue_1;
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Parms.CallFunc_Add_DoubleDouble_ReturnValue_1 = CallFunc_Add_DoubleDouble_ReturnValue_1;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.ForceBattleStartToTarget
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* TargetActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor)
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// class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_TargetIsPlayerOrPlayersOtomoPal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_MonsterAIController_Wild_C::ForceBattleStartToTarget(class AActor* TargetActor, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, bool CallFunc_TargetIsPlayerOrPlayersOtomoPal_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "ForceBattleStartToTarget");
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Params::ABP_MonsterAIController_Wild_C_ForceBattleStartToTarget_Params Parms{};
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Parms.TargetActor = TargetActor;
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Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter;
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Parms.CallFunc_GetBattleManager_ReturnValue = CallFunc_GetBattleManager_ReturnValue;
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Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue;
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Parms.CallFunc_TargetIsPlayerOrPlayersOtomoPal_ReturnValue = CallFunc_TargetIsPlayerOrPlayersOtomoPal_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.PerformanceSetup
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class APawn* Pawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void ABP_MonsterAIController_Wild_C::PerformanceSetup(class APawn* Pawn)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "PerformanceSetup");
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Params::ABP_MonsterAIController_Wild_C_PerformanceSetup_Params Parms{};
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Parms.Pawn = Pawn;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.SetSpawndInfo
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FVector SpawnerLoc (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double ReturnRadius (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double WalkRadius (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TScriptInterface<class IBPI_GetPalAIBlackboard_C>K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UBP_PalAIBlackboard_Common_C*CallFunc_GetMyBB_PalBrackboard (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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|
||
void ABP_MonsterAIController_Wild_C::SetSpawndInfo(const struct FVector& SpawnerLoc, double ReturnRadius, double WalkRadius, TScriptInterface<class IBPI_GetPalAIBlackboard_C> K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard, bool K2Node_DynamicCast_bSuccess, class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "SetSpawndInfo");
|
||
|
||
Params::ABP_MonsterAIController_Wild_C_SetSpawndInfo_Params Parms{};
|
||
|
||
Parms.SpawnerLoc = SpawnerLoc;
|
||
Parms.ReturnRadius = ReturnRadius;
|
||
Parms.WalkRadius = WalkRadius;
|
||
Parms.K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard = K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard;
|
||
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
|
||
Parms.CallFunc_GetMyBB_PalBrackboard = CallFunc_GetMyBB_PalBrackboard;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.DebugBattleStartInternal
|
||
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
||
// Parameters:
|
||
// class AActor* Player (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
||
// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor)
|
||
// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_MonsterAIController_Wild_C::DebugBattleStartInternal(class AActor* Player, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "DebugBattleStartInternal");
|
||
|
||
Params::ABP_MonsterAIController_Wild_C_DebugBattleStartInternal_Params Parms{};
|
||
|
||
Parms.Player = Player;
|
||
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
|
||
Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter;
|
||
Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.ReturnToTerritory
|
||
// (Public, BlueprintCallable, BlueprintEvent)
|
||
// Parameters:
|
||
// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
||
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_MonsterAIController_Wild_C::ReturnToTerritory(class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "ReturnToTerritory");
|
||
|
||
Params::ABP_MonsterAIController_Wild_C_ReturnToTerritory_Params Parms{};
|
||
|
||
Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component;
|
||
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
|
||
Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.ForceBattleStartForOutside
|
||
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
||
// Parameters:
|
||
// class AActor* StartPalActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_IsSleeping_Sleep (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class AActor* CallFunc_CopyTargetFromOtherAI_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// double CallFunc_RandomFloatInRange_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
||
// double CallFunc_Vector_Distance_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// double CallFunc_FClamp_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// double CallFunc_Divide_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor)
|
||
// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_MonsterAIController_Wild_C::ForceBattleStartForOutside(class AActor* StartPalActor, bool CallFunc_IsSleeping_Sleep, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class AActor* CallFunc_CopyTargetFromOtherAI_ReturnValue, double CallFunc_RandomFloatInRange_ReturnValue, bool CallFunc_IsValid_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, double CallFunc_Vector_Distance_ReturnValue, double CallFunc_FClamp_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "ForceBattleStartForOutside");
|
||
|
||
Params::ABP_MonsterAIController_Wild_C_ForceBattleStartForOutside_Params Parms{};
|
||
|
||
Parms.StartPalActor = StartPalActor;
|
||
Parms.CallFunc_IsSleeping_Sleep = CallFunc_IsSleeping_Sleep;
|
||
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
|
||
Parms.CallFunc_CopyTargetFromOtherAI_ReturnValue = CallFunc_CopyTargetFromOtherAI_ReturnValue;
|
||
Parms.CallFunc_RandomFloatInRange_ReturnValue = CallFunc_RandomFloatInRange_ReturnValue;
|
||
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
|
||
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
|
||
Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1;
|
||
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
|
||
Parms.CallFunc_Vector_Distance_ReturnValue = CallFunc_Vector_Distance_ReturnValue;
|
||
Parms.CallFunc_FClamp_ReturnValue = CallFunc_FClamp_ReturnValue;
|
||
Parms.CallFunc_Divide_DoubleDouble_ReturnValue = CallFunc_Divide_DoubleDouble_ReturnValue;
|
||
Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
|
||
Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
|
||
Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter;
|
||
Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.OnDeadDelegate_<65><5F><EFBFBD><EFBFBD>_0
|
||
// (BlueprintCallable, BlueprintEvent)
|
||
// Parameters:
|
||
// struct FPalDeadInfo DeadInfo (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
||
|
||
void ABP_MonsterAIController_Wild_C::OnDeadDelegate______0(const struct FPalDeadInfo& DeadInfo)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "OnDeadDelegate_<EFBFBD><EFBFBD><EFBFBD><EFBFBD>_0");
|
||
|
||
Params::ABP_MonsterAIController_Wild_C_OnDeadDelegate______0_Params Parms{};
|
||
|
||
Parms.DeadInfo = DeadInfo;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.<2E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_1
|
||
// (BlueprintCallable, BlueprintEvent)
|
||
// Parameters:
|
||
// class APalCharacter* InCharacter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_MonsterAIController_Wild_C::_________1(class APalCharacter* InCharacter)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_1");
|
||
|
||
Params::ABP_MonsterAIController_Wild_C__________1_Params Parms{};
|
||
|
||
Parms.InCharacter = InCharacter;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.GoBack_Teritory
|
||
// (Public, BlueprintCallable, BlueprintEvent)
|
||
// Parameters:
|
||
|
||
void ABP_MonsterAIController_Wild_C::GoBack_Teritory()
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "GoBack_Teritory");
|
||
|
||
|
||
|
||
UObject::ProcessEvent(Func, nullptr);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.ReceiveEndPlay
|
||
// (Event, Protected, BlueprintEvent)
|
||
// Parameters:
|
||
// enum class EEndPlayReason EndPlayReason (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_MonsterAIController_Wild_C::ReceiveEndPlay(enum class EEndPlayReason EndPlayReason)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "ReceiveEndPlay");
|
||
|
||
Params::ABP_MonsterAIController_Wild_C_ReceiveEndPlay_Params Parms{};
|
||
|
||
Parms.EndPlayReason = EndPlayReason;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.DebugBattleStart
|
||
// (Public, BlueprintCallable, BlueprintEvent)
|
||
// Parameters:
|
||
// class AActor* Player (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_MonsterAIController_Wild_C::DebugBattleStart(class AActor* Player)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "DebugBattleStart");
|
||
|
||
Params::ABP_MonsterAIController_Wild_C_DebugBattleStart_Params Parms{};
|
||
|
||
Parms.Player = Player;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.SetupBySpawner
|
||
// (BlueprintCallable, BlueprintEvent)
|
||
// Parameters:
|
||
|
||
void ABP_MonsterAIController_Wild_C::SetupBySpawner()
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "SetupBySpawner");
|
||
|
||
|
||
|
||
UObject::ProcessEvent(Func, nullptr);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.ReceivePossess
|
||
// (Event, Protected, BlueprintEvent)
|
||
// Parameters:
|
||
// class APawn* PossessedPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_MonsterAIController_Wild_C::ReceivePossess(class APawn* PossessedPawn)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "ReceivePossess");
|
||
|
||
Params::ABP_MonsterAIController_Wild_C_ReceivePossess_Params Parms{};
|
||
|
||
Parms.PossessedPawn = PossessedPawn;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.ExecuteUbergraph_BP_MonsterAIController_Wild
|
||
// (Final, UbergraphFunction, HasDefaults)
|
||
// Parameters:
|
||
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class APawn* K2Node_Event_PossessedPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class APawn* CallFunc_K2_GetPawn_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// struct FPalDeadInfo K2Node_CustomEvent_DeadInfo (NoDestructor)
|
||
// class APawn* CallFunc_K2_GetPawn_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class APalCharacter* K2Node_CustomEvent_InCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalCharacterOnCompleteInitializeParameterWrapper*CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_GetIsSquadBehaviour_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalSquad* CallFunc_GetSquad_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// enum class EEndPlayReason K2Node_Event_EndPlayReason (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_GetIsSquadBehaviour_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalSquad* CallFunc_GetSquad_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class AActor* K2Node_Event_Player (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// TScriptInterface<class IBPI_GetPalAIBlackboard_C>K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetMyBB_PalBrackboard (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class APawn* CallFunc_K2_GetPawn_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
||
// class APawn* CallFunc_K2_GetPawn_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class APawn* CallFunc_K2_GetPawn_ReturnValue_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalSquad* CallFunc_GetSquad_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_IsRarePal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalSquad* CallFunc_GetSquad_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_MonsterAIController_Wild_C::ExecuteUbergraph_BP_MonsterAIController_Wild(int32 EntryPoint, class APawn* K2Node_Event_PossessedPawn, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, const struct FPalDeadInfo& K2Node_CustomEvent_DeadInfo, class APawn* CallFunc_K2_GetPawn_ReturnValue_2, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, class APalCharacter* K2Node_CustomEvent_InCharacter, class UPalCharacterOnCompleteInitializeParameterWrapper* CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue, bool CallFunc_GetIsSquadBehaviour_ReturnValue, class UPalSquad* CallFunc_GetSquad_ReturnValue, enum class EEndPlayReason K2Node_Event_EndPlayReason, bool CallFunc_GetIsSquadBehaviour_ReturnValue_1, class UPalSquad* CallFunc_GetSquad_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class AActor* K2Node_Event_Player, TScriptInterface<class IBPI_GetPalAIBlackboard_C> K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard, bool K2Node_DynamicCast_bSuccess_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard, class APawn* CallFunc_K2_GetPawn_ReturnValue_3, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_4, class APawn* CallFunc_K2_GetPawn_ReturnValue_5, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1, class UPalSquad* CallFunc_GetSquad_ReturnValue_2, bool CallFunc_IsRarePal_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, class UPalSquad* CallFunc_GetSquad_ReturnValue_3)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "ExecuteUbergraph_BP_MonsterAIController_Wild");
|
||
|
||
Params::ABP_MonsterAIController_Wild_C_ExecuteUbergraph_BP_MonsterAIController_Wild_Params Parms{};
|
||
|
||
Parms.EntryPoint = EntryPoint;
|
||
Parms.K2Node_Event_PossessedPawn = K2Node_Event_PossessedPawn;
|
||
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
|
||
Parms.CallFunc_GetBattleManager_ReturnValue = CallFunc_GetBattleManager_ReturnValue;
|
||
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
|
||
Parms.CallFunc_K2_GetPawn_ReturnValue_1 = CallFunc_K2_GetPawn_ReturnValue_1;
|
||
Parms.K2Node_CustomEvent_DeadInfo = K2Node_CustomEvent_DeadInfo;
|
||
Parms.CallFunc_K2_GetPawn_ReturnValue_2 = CallFunc_K2_GetPawn_ReturnValue_2;
|
||
Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character;
|
||
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
|
||
Parms.K2Node_CustomEvent_InCharacter = K2Node_CustomEvent_InCharacter;
|
||
Parms.CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue = CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue;
|
||
Parms.CallFunc_GetIsSquadBehaviour_ReturnValue = CallFunc_GetIsSquadBehaviour_ReturnValue;
|
||
Parms.CallFunc_GetSquad_ReturnValue = CallFunc_GetSquad_ReturnValue;
|
||
Parms.K2Node_Event_EndPlayReason = K2Node_Event_EndPlayReason;
|
||
Parms.CallFunc_GetIsSquadBehaviour_ReturnValue_1 = CallFunc_GetIsSquadBehaviour_ReturnValue_1;
|
||
Parms.CallFunc_GetSquad_ReturnValue_1 = CallFunc_GetSquad_ReturnValue_1;
|
||
Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
|
||
Parms.K2Node_Event_Player = K2Node_Event_Player;
|
||
Parms.K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard = K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard;
|
||
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
|
||
Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2;
|
||
Parms.CallFunc_GetMyBB_PalBrackboard = CallFunc_GetMyBB_PalBrackboard;
|
||
Parms.CallFunc_K2_GetPawn_ReturnValue_3 = CallFunc_K2_GetPawn_ReturnValue_3;
|
||
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
|
||
Parms.CallFunc_K2_GetPawn_ReturnValue_4 = CallFunc_K2_GetPawn_ReturnValue_4;
|
||
Parms.CallFunc_K2_GetPawn_ReturnValue_5 = CallFunc_K2_GetPawn_ReturnValue_5;
|
||
Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
|
||
Parms.CallFunc_GetSquad_ReturnValue_2 = CallFunc_GetSquad_ReturnValue_2;
|
||
Parms.CallFunc_IsRarePal_ReturnValue = CallFunc_IsRarePal_ReturnValue;
|
||
Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3;
|
||
Parms.CallFunc_GetSquad_ReturnValue_3 = CallFunc_GetSquad_ReturnValue_3;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_MonsterAIController_Wild.BP_MonsterAIController_Wild_C.BattleStartEvent__DelegateSignature
|
||
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
|
||
// Parameters:
|
||
// class AActor* StartPalActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_MonsterAIController_Wild_C::BattleStartEvent__DelegateSignature(class AActor* StartPalActor)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_MonsterAIController_Wild_C", "BattleStartEvent__DelegateSignature");
|
||
|
||
Params::ABP_MonsterAIController_Wild_C_BattleStartEvent__DelegateSignature_Params Parms{};
|
||
|
||
Parms.StartPalActor = StartPalActor;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
}
|
||
|
||
}
|
||
|
||
|