mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
38 lines
2.1 KiB
C++
38 lines
2.1 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x18 (0x570 - 0x558)
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// BlueprintGeneratedClass BP_NPCAIController_Invader.BP_NPCAIController_Invader_C
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class ABP_NPCAIController_Invader_C : public ABP_NPCAIController_C
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x558(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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FMulticastInlineDelegateProperty_ OnInvaderArrivedDelegate; // 0x560(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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static class UClass* StaticClass();
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static class ABP_NPCAIController_Invader_C* GetDefaultObj();
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void ReturnSpawnedPoint(const struct FVector& ReturnPos, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue);
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void StartMarch(const struct FVector& GoalPos, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue_1, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue_1);
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void ForceBattleStartForOutside(class AActor* StartActor);
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void StartDefaultAIAction();
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void SetAutoDefaultAIAction();
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void ReceiveBeginPlay();
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void OnInvaderArrived();
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void BindOnInvaderArrivedDelegate(FDelegateProperty_ Event);
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void ExecuteUbergraph_BP_NPCAIController_Invader(int32 EntryPoint, FDelegateProperty_ K2Node_Event_Event);
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void OnInvaderArrivedDelegate__DelegateSignature();
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};
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}
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