mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
260 lines
9.9 KiB
C++
260 lines
9.9 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_NPCAIController_Invader.BP_NPCAIController_Invader_C
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// (Actor)
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class UClass* ABP_NPCAIController_Invader_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_NPCAIController_Invader_C");
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return Clss;
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}
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// BP_NPCAIController_Invader_C BP_NPCAIController_Invader.Default__BP_NPCAIController_Invader_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class ABP_NPCAIController_Invader_C* ABP_NPCAIController_Invader_C::GetDefaultObj()
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{
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static class ABP_NPCAIController_Invader_C* Default = nullptr;
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if (!Default)
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Default = static_cast<ABP_NPCAIController_Invader_C*>(ABP_NPCAIController_Invader_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_NPCAIController_Invader.BP_NPCAIController_Invader_C.ReturnSpawnedPoint
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FVector ReturnPos (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor)
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// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void ABP_NPCAIController_Invader_C::ReturnSpawnedPoint(const struct FVector& ReturnPos, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPCAIController_Invader_C", "ReturnSpawnedPoint");
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Params::ABP_NPCAIController_Invader_C_ReturnSpawnedPoint_Params Parms{};
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Parms.ReturnPos = ReturnPos;
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Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter;
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Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_NPCAIController_Invader.BP_NPCAIController_Invader_C.StartMarch
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FVector GoalPos (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor)
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// class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void ABP_NPCAIController_Invader_C::StartMarch(const struct FVector& GoalPos, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue_1, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue_1)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPCAIController_Invader_C", "StartMarch");
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Params::ABP_NPCAIController_Invader_C_StartMarch_Params Parms{};
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Parms.GoalPos = GoalPos;
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Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
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Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter;
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Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
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Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue;
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Parms.CallFunc_SetActionClassParameter_ReturnValue_1 = CallFunc_SetActionClassParameter_ReturnValue_1;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_NPCAIController_Invader.BP_NPCAIController_Invader_C.ForceBattleStartForOutside
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* StartActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void ABP_NPCAIController_Invader_C::ForceBattleStartForOutside(class AActor* StartActor)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPCAIController_Invader_C", "ForceBattleStartForOutside");
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Params::ABP_NPCAIController_Invader_C_ForceBattleStartForOutside_Params Parms{};
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Parms.StartActor = StartActor;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_NPCAIController_Invader.BP_NPCAIController_Invader_C.StartDefaultAIAction
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void ABP_NPCAIController_Invader_C::StartDefaultAIAction()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPCAIController_Invader_C", "StartDefaultAIAction");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_NPCAIController_Invader.BP_NPCAIController_Invader_C.SetAutoDefaultAIAction
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void ABP_NPCAIController_Invader_C::SetAutoDefaultAIAction()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPCAIController_Invader_C", "SetAutoDefaultAIAction");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_NPCAIController_Invader.BP_NPCAIController_Invader_C.ReceiveBeginPlay
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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void ABP_NPCAIController_Invader_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPCAIController_Invader_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_NPCAIController_Invader.BP_NPCAIController_Invader_C.OnInvaderArrived
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void ABP_NPCAIController_Invader_C::OnInvaderArrived()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPCAIController_Invader_C", "OnInvaderArrived");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_NPCAIController_Invader.BP_NPCAIController_Invader_C.BindOnInvaderArrivedDelegate
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// FDelegateProperty_ Event (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void ABP_NPCAIController_Invader_C::BindOnInvaderArrivedDelegate(FDelegateProperty_ Event)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPCAIController_Invader_C", "BindOnInvaderArrivedDelegate");
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Params::ABP_NPCAIController_Invader_C_BindOnInvaderArrivedDelegate_Params Parms{};
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Parms.Event = Event;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_NPCAIController_Invader.BP_NPCAIController_Invader_C.ExecuteUbergraph_BP_NPCAIController_Invader
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_Event_Event (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void ABP_NPCAIController_Invader_C::ExecuteUbergraph_BP_NPCAIController_Invader(int32 EntryPoint, FDelegateProperty_ K2Node_Event_Event)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPCAIController_Invader_C", "ExecuteUbergraph_BP_NPCAIController_Invader");
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Params::ABP_NPCAIController_Invader_C_ExecuteUbergraph_BP_NPCAIController_Invader_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.K2Node_Event_Event = K2Node_Event_Event;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_NPCAIController_Invader.BP_NPCAIController_Invader_C.OnInvaderArrivedDelegate__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void ABP_NPCAIController_Invader_C::OnInvaderArrivedDelegate__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPCAIController_Invader_C", "OnInvaderArrivedDelegate__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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