PalWorld-NetCrack/SDK/BP_NPCAIController_Invader_functions.cpp
2024-01-22 14:43:11 +08:00

260 lines
9.9 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_NPCAIController_Invader.BP_NPCAIController_Invader_C
// (Actor)
class UClass* ABP_NPCAIController_Invader_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_NPCAIController_Invader_C");
return Clss;
}
// BP_NPCAIController_Invader_C BP_NPCAIController_Invader.Default__BP_NPCAIController_Invader_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class ABP_NPCAIController_Invader_C* ABP_NPCAIController_Invader_C::GetDefaultObj()
{
static class ABP_NPCAIController_Invader_C* Default = nullptr;
if (!Default)
Default = static_cast<ABP_NPCAIController_Invader_C*>(ABP_NPCAIController_Invader_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_NPCAIController_Invader.BP_NPCAIController_Invader_C.ReturnSpawnedPoint
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector ReturnPos (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor)
// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_NPCAIController_Invader_C::ReturnSpawnedPoint(const struct FVector& ReturnPos, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NPCAIController_Invader_C", "ReturnSpawnedPoint");
Params::ABP_NPCAIController_Invader_C_ReturnSpawnedPoint_Params Parms{};
Parms.ReturnPos = ReturnPos;
Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter;
Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_NPCAIController_Invader.BP_NPCAIController_Invader_C.StartMarch
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector GoalPos (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor)
// class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_NPCAIController_Invader_C::StartMarch(const struct FVector& GoalPos, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue_1, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NPCAIController_Invader_C", "StartMarch");
Params::ABP_NPCAIController_Invader_C_StartMarch_Params Parms{};
Parms.GoalPos = GoalPos;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter;
Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue;
Parms.CallFunc_SetActionClassParameter_ReturnValue_1 = CallFunc_SetActionClassParameter_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_NPCAIController_Invader.BP_NPCAIController_Invader_C.ForceBattleStartForOutside
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* StartActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_NPCAIController_Invader_C::ForceBattleStartForOutside(class AActor* StartActor)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NPCAIController_Invader_C", "ForceBattleStartForOutside");
Params::ABP_NPCAIController_Invader_C_ForceBattleStartForOutside_Params Parms{};
Parms.StartActor = StartActor;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_NPCAIController_Invader.BP_NPCAIController_Invader_C.StartDefaultAIAction
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void ABP_NPCAIController_Invader_C::StartDefaultAIAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NPCAIController_Invader_C", "StartDefaultAIAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_NPCAIController_Invader.BP_NPCAIController_Invader_C.SetAutoDefaultAIAction
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void ABP_NPCAIController_Invader_C::SetAutoDefaultAIAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NPCAIController_Invader_C", "SetAutoDefaultAIAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_NPCAIController_Invader.BP_NPCAIController_Invader_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
// Parameters:
void ABP_NPCAIController_Invader_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NPCAIController_Invader_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_NPCAIController_Invader.BP_NPCAIController_Invader_C.OnInvaderArrived
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void ABP_NPCAIController_Invader_C::OnInvaderArrived()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NPCAIController_Invader_C", "OnInvaderArrived");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_NPCAIController_Invader.BP_NPCAIController_Invader_C.BindOnInvaderArrivedDelegate
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// FDelegateProperty_ Event (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_NPCAIController_Invader_C::BindOnInvaderArrivedDelegate(FDelegateProperty_ Event)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NPCAIController_Invader_C", "BindOnInvaderArrivedDelegate");
Params::ABP_NPCAIController_Invader_C_BindOnInvaderArrivedDelegate_Params Parms{};
Parms.Event = Event;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_NPCAIController_Invader.BP_NPCAIController_Invader_C.ExecuteUbergraph_BP_NPCAIController_Invader
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_Event_Event (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_NPCAIController_Invader_C::ExecuteUbergraph_BP_NPCAIController_Invader(int32 EntryPoint, FDelegateProperty_ K2Node_Event_Event)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NPCAIController_Invader_C", "ExecuteUbergraph_BP_NPCAIController_Invader");
Params::ABP_NPCAIController_Invader_C_ExecuteUbergraph_BP_NPCAIController_Invader_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_Event_Event = K2Node_Event_Event;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_NPCAIController_Invader.BP_NPCAIController_Invader_C.OnInvaderArrivedDelegate__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
void ABP_NPCAIController_Invader_C::OnInvaderArrivedDelegate__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NPCAIController_Invader_C", "OnInvaderArrivedDelegate__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
}