mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
361 lines
20 KiB
C++
361 lines
20 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_NPCAIController_Visitor.BP_NPCAIController_Visitor_C
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// (Actor)
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class UClass* ABP_NPCAIController_Visitor_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_NPCAIController_Visitor_C");
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return Clss;
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}
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// BP_NPCAIController_Visitor_C BP_NPCAIController_Visitor.Default__BP_NPCAIController_Visitor_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class ABP_NPCAIController_Visitor_C* ABP_NPCAIController_Visitor_C::GetDefaultObj()
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{
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static class ABP_NPCAIController_Visitor_C* Default = nullptr;
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if (!Default)
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Default = static_cast<ABP_NPCAIController_Visitor_C*>(ABP_NPCAIController_Visitor_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_NPCAIController_Visitor.BP_NPCAIController_Visitor_C.FindTargetPlayer
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class AActor* TargetActor (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// double MinLength (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* Target (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// TArray<class APalCharacter*> CallFunc_GetAllPlayerCharacters_OutPlayers (ReferenceParm)
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// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_VSizeSquared_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Less_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_NPCAIController_Visitor_C::FindTargetPlayer(class AActor** TargetActor, double MinLength, class AActor* Target, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, TArray<class APalCharacter*>& CallFunc_GetAllPlayerCharacters_OutPlayers, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class APalCharacter* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, double CallFunc_VSizeSquared_ReturnValue, bool CallFunc_Less_DoubleDouble_ReturnValue, bool CallFunc_BooleanOR_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPCAIController_Visitor_C", "FindTargetPlayer");
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Params::ABP_NPCAIController_Visitor_C_FindTargetPlayer_Params Parms{};
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Parms.MinLength = MinLength;
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Parms.Target = Target;
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Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
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Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
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Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
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Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
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Parms.CallFunc_GetAllPlayerCharacters_OutPlayers = CallFunc_GetAllPlayerCharacters_OutPlayers;
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Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
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Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
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Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
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Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
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Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1;
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Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue;
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Parms.CallFunc_VSizeSquared_ReturnValue = CallFunc_VSizeSquared_ReturnValue;
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Parms.CallFunc_Less_DoubleDouble_ReturnValue = CallFunc_Less_DoubleDouble_ReturnValue;
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Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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if (TargetActor != nullptr)
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*TargetActor = Parms.TargetActor;
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}
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// Function BP_NPCAIController_Visitor.BP_NPCAIController_Visitor_C.StartRaid
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* CallFunc_FindTargetPlayer_TargetActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void ABP_NPCAIController_Visitor_C::StartRaid(class AActor* CallFunc_FindTargetPlayer_TargetActor)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPCAIController_Visitor_C", "StartRaid");
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Params::ABP_NPCAIController_Visitor_C_StartRaid_Params Parms{};
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Parms.CallFunc_FindTargetPlayer_TargetActor = CallFunc_FindTargetPlayer_TargetActor;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_NPCAIController_Visitor.BP_NPCAIController_Visitor_C.StartReturnToSpawnedPointAction
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UBP_PalAIBlackboard_Common_C*CallFunc_GetMyBB_PalBrackboard (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor)
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// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void ABP_NPCAIController_Visitor_C::StartReturnToSpawnedPointAction(class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPCAIController_Visitor_C", "StartReturnToSpawnedPointAction");
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Params::ABP_NPCAIController_Visitor_C_StartReturnToSpawnedPointAction_Params Parms{};
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Parms.CallFunc_GetMyBB_PalBrackboard = CallFunc_GetMyBB_PalBrackboard;
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Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter;
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Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_NPCAIController_Visitor.BP_NPCAIController_Visitor_C.StartWaitAction
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor)
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// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UBP_AIAction_Visitor_WaitInBaseCamp_C*K2Node_DynamicCast_AsBP_AIAction_Visitor_Wait_in_Base_Camp (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_NPCAIController_Visitor_C::StartWaitAction(class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, class UBP_AIAction_Visitor_WaitInBaseCamp_C* K2Node_DynamicCast_AsBP_AIAction_Visitor_Wait_in_Base_Camp, bool K2Node_DynamicCast_bSuccess)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPCAIController_Visitor_C", "StartWaitAction");
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Params::ABP_NPCAIController_Visitor_C_StartWaitAction_Params Parms{};
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Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
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Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter;
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Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue;
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Parms.K2Node_DynamicCast_AsBP_AIAction_Visitor_Wait_in_Base_Camp = K2Node_DynamicCast_AsBP_AIAction_Visitor_Wait_in_Base_Camp;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_NPCAIController_Visitor.BP_NPCAIController_Visitor_C.StartDefaultAIAction
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor)
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// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UBP_AIAction_Visitor_TravelToBaseCamp_C*K2Node_DynamicCast_AsBP_AIAction_Visitor_Travel_to_Base_Camp (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_NPCAIController_Visitor_C::StartDefaultAIAction(const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, class UBP_AIAction_Visitor_TravelToBaseCamp_C* K2Node_DynamicCast_AsBP_AIAction_Visitor_Travel_to_Base_Camp, bool K2Node_DynamicCast_bSuccess_1)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPCAIController_Visitor_C", "StartDefaultAIAction");
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Params::ABP_NPCAIController_Visitor_C_StartDefaultAIAction_Params Parms{};
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Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter;
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Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue;
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Parms.K2Node_DynamicCast_AsBP_AIAction_Visitor_Travel_to_Base_Camp = K2Node_DynamicCast_AsBP_AIAction_Visitor_Travel_to_Base_Camp;
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Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_NPCAIController_Visitor.BP_NPCAIController_Visitor_C.ReceiveBeginPlay
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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void ABP_NPCAIController_Visitor_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPCAIController_Visitor_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_NPCAIController_Visitor.BP_NPCAIController_Visitor_C.BindArriveEvent
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UBP_AIAction_Visitor_TravelToBaseCamp_C*Action (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void ABP_NPCAIController_Visitor_C::BindArriveEvent(class UBP_AIAction_Visitor_TravelToBaseCamp_C* Action)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPCAIController_Visitor_C", "BindArriveEvent");
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Params::ABP_NPCAIController_Visitor_C_BindArriveEvent_Params Parms{};
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Parms.Action = Action;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_NPCAIController_Visitor.BP_NPCAIController_Visitor_C.OnArrivedTargetPoint
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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void ABP_NPCAIController_Visitor_C::OnArrivedTargetPoint()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPCAIController_Visitor_C", "OnArrivedTargetPoint");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_NPCAIController_Visitor.BP_NPCAIController_Visitor_C.BindWaitFinishEvent
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UBP_AIAction_Visitor_WaitInBaseCamp_C*Action (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void ABP_NPCAIController_Visitor_C::BindWaitFinishEvent(class UBP_AIAction_Visitor_WaitInBaseCamp_C* Action)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPCAIController_Visitor_C", "BindWaitFinishEvent");
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Params::ABP_NPCAIController_Visitor_C_BindWaitFinishEvent_Params Parms{};
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Parms.Action = Action;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_NPCAIController_Visitor.BP_NPCAIController_Visitor_C.OnWaitFinished
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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void ABP_NPCAIController_Visitor_C::OnWaitFinished()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPCAIController_Visitor_C", "OnWaitFinished");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_NPCAIController_Visitor.BP_NPCAIController_Visitor_C.OnStuck
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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void ABP_NPCAIController_Visitor_C::OnStuck()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPCAIController_Visitor_C", "OnStuck");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_NPCAIController_Visitor.BP_NPCAIController_Visitor_C.ExecuteUbergraph_BP_NPCAIController_Visitor
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UBP_AIAction_Visitor_TravelToBaseCamp_C*K2Node_CustomEvent_action_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UBP_AIAction_Visitor_WaitInBaseCamp_C*K2Node_CustomEvent_action (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void ABP_NPCAIController_Visitor_C::ExecuteUbergraph_BP_NPCAIController_Visitor(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class UBP_AIAction_Visitor_TravelToBaseCamp_C* K2Node_CustomEvent_action_1, class UBP_AIAction_Visitor_WaitInBaseCamp_C* K2Node_CustomEvent_action, bool K2Node_SwitchEnum_CmpSuccess, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_NPCAIController_Visitor_C", "ExecuteUbergraph_BP_NPCAIController_Visitor");
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Params::ABP_NPCAIController_Visitor_C_ExecuteUbergraph_BP_NPCAIController_Visitor_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
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Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
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Parms.K2Node_CustomEvent_action_1 = K2Node_CustomEvent_action_1;
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Parms.K2Node_CustomEvent_action = K2Node_CustomEvent_action;
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Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
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Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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