mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
29 lines
1.2 KiB
C++
29 lines
1.2 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x8 (0xA0 - 0x98)
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// BlueprintGeneratedClass BP_NPCWeaponGenerator.BP_NPCWeaponGenerator_C
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class UBP_NPCWeaponGenerator_C : public UPalNPCWeaponGenerator
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x98(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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static class UClass* StaticClass();
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static class UBP_NPCWeaponGenerator_C* GetDefaultObj();
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void OnSpawnEvent(class APalWeaponBase* WeaponActor);
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void ExecuteUbergraph_BP_NPCWeaponGenerator(int32 EntryPoint, class APalWeaponBase* K2Node_Event_WeaponActor, class AActor* CallFunc_GetOwner_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, class AController* CallFunc_GetController_ReturnValue, class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController, bool K2Node_DynamicCast_bSuccess_1);
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};
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}
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