PalWorld-NetCrack/SDK/BP_NPCWeaponGenerator_functions.cpp
2024-01-22 14:43:11 +08:00

101 lines
4.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_NPCWeaponGenerator.BP_NPCWeaponGenerator_C
// (None)
class UClass* UBP_NPCWeaponGenerator_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_NPCWeaponGenerator_C");
return Clss;
}
// BP_NPCWeaponGenerator_C BP_NPCWeaponGenerator.Default__BP_NPCWeaponGenerator_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_NPCWeaponGenerator_C* UBP_NPCWeaponGenerator_C::GetDefaultObj()
{
static class UBP_NPCWeaponGenerator_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_NPCWeaponGenerator_C*>(UBP_NPCWeaponGenerator_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_NPCWeaponGenerator.BP_NPCWeaponGenerator_C.OnSpawnEvent
// (Event, Protected, BlueprintEvent)
// Parameters:
// class APalWeaponBase* WeaponActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_NPCWeaponGenerator_C::OnSpawnEvent(class APalWeaponBase* WeaponActor)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NPCWeaponGenerator_C", "OnSpawnEvent");
Params::UBP_NPCWeaponGenerator_C_OnSpawnEvent_Params Parms{};
Parms.WeaponActor = WeaponActor;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_NPCWeaponGenerator.BP_NPCWeaponGenerator_C.ExecuteUbergraph_BP_NPCWeaponGenerator
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalWeaponBase* K2Node_Event_WeaponActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_NPCWeaponGenerator_C::ExecuteUbergraph_BP_NPCWeaponGenerator(int32 EntryPoint, class APalWeaponBase* K2Node_Event_WeaponActor, class AActor* CallFunc_GetOwner_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, class AController* CallFunc_GetController_ReturnValue, class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController, bool K2Node_DynamicCast_bSuccess_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NPCWeaponGenerator_C", "ExecuteUbergraph_BP_NPCWeaponGenerator");
Params::UBP_NPCWeaponGenerator_C_ExecuteUbergraph_BP_NPCWeaponGenerator_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_Event_WeaponActor = K2Node_Event_WeaponActor;
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.K2Node_DynamicCast_AsBP_NPCAIController = K2Node_DynamicCast_AsBP_NPCAIController;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
UObject::ProcessEvent(Func, &Parms);
}
}