PalWorld-NetCrack/SDK/BP_NormalStationaryLauncherBase_functions.cpp
2024-01-22 14:43:11 +08:00

985 lines
49 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C
// (Actor)
class UClass* ABP_NormalStationaryLauncherBase_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_NormalStationaryLauncherBase_C");
return Clss;
}
// BP_NormalStationaryLauncherBase_C BP_NormalStationaryLauncherBase.Default__BP_NormalStationaryLauncherBase_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class ABP_NormalStationaryLauncherBase_C* ABP_NormalStationaryLauncherBase_C::GetDefaultObj()
{
static class ABP_NormalStationaryLauncherBase_C* Default = nullptr;
if (!Default)
Default = static_cast<ABP_NormalStationaryLauncherBase_C*>(ABP_NormalStationaryLauncherBase_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.OnRep_EnableLauncher
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void ABP_NormalStationaryLauncherBase_C::OnRep_EnableLauncher()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "OnRep_EnableLauncher");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetAttackableDistance
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float ABP_NormalStationaryLauncherBase_C::GetAttackableDistance()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetAttackableDistance");
Params::ABP_NormalStationaryLauncherBase_C_GetAttackableDistance_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetMuzzleRotateLocation
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FVector RotateLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_NormalStationaryLauncherBase_C::GetMuzzleRotateLocation(struct FVector* RotateLocation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetMuzzleRotateLocation");
Params::ABP_NormalStationaryLauncherBase_C_GetMuzzleRotateLocation_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (RotateLocation != nullptr)
*RotateLocation = std::move(Parms.RotateLocation);
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetRotateMuzzleRef
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UStaticMeshComponent* Muzzle (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void ABP_NormalStationaryLauncherBase_C::GetRotateMuzzleRef(class UStaticMeshComponent** Muzzle)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetRotateMuzzleRef");
Params::ABP_NormalStationaryLauncherBase_C_GetRotateMuzzleRef_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Muzzle != nullptr)
*Muzzle = Parms.Muzzle;
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetAttackableAngle
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float ABP_NormalStationaryLauncherBase_C::GetAttackableAngle()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetAttackableAngle");
Params::ABP_NormalStationaryLauncherBase_C_GetAttackableAngle_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetPullTriggerInterval
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// double PullTriggerInterval (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_NormalStationaryLauncherBase_C::GetPullTriggerInterval(double* PullTriggerInterval)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetPullTriggerInterval");
Params::ABP_NormalStationaryLauncherBase_C_GetPullTriggerInterval_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (PullTriggerInterval != nullptr)
*PullTriggerInterval = Parms.PullTriggerInterval;
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetShootNumMax
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// int32 ShootNumMax (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_NormalStationaryLauncherBase_C::GetShootNumMax(int32* ShootNumMax)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetShootNumMax");
Params::ABP_NormalStationaryLauncherBase_C_GetShootNumMax_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (ShootNumMax != nullptr)
*ShootNumMax = Parms.ShootNumMax;
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetWeaponDamage
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 ABP_NormalStationaryLauncherBase_C::GetWeaponDamage()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetWeaponDamage");
Params::ABP_NormalStationaryLauncherBase_C_GetWeaponDamage_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetOwnerCharacter
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash)
// class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class APalCharacter* ABP_NormalStationaryLauncherBase_C::GetOwnerCharacter(class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetOwnerCharacter");
Params::ABP_NormalStationaryLauncherBase_C_GetOwnerCharacter_Params Parms{};
Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.SetOwnerCharacter
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// TSoftObjectPtr<class APalCharacter>OwnerCharacter (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void ABP_NormalStationaryLauncherBase_C::SetOwnerCharacter(TSoftObjectPtr<class APalCharacter> OwnerCharacter)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "SetOwnerCharacter");
Params::ABP_NormalStationaryLauncherBase_C_SetOwnerCharacter_Params Parms{};
Parms.OwnerCharacter = OwnerCharacter;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.SetAttackTarget
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* Target (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_NormalStationaryLauncherBase_C::SetAttackTarget(class AActor* Target)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "SetAttackTarget");
Params::ABP_NormalStationaryLauncherBase_C_SetAttackTarget_Params Parms{};
Parms.Target = Target;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.SetEnableLauncher
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Enable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_BoolBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_NormalStationaryLauncherBase_C::SetEnableLauncher(bool Enable, bool CallFunc_EqualEqual_BoolBool_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "SetEnableLauncher");
Params::ABP_NormalStationaryLauncherBase_C_SetEnableLauncher_Params Parms{};
Parms.Enable = Enable;
Parms.CallFunc_EqualEqual_BoolBool_ReturnValue = CallFunc_EqualEqual_BoolBool_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.RotatePitchToTarget
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector TargetLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double LerpSpeed (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_NormalStationaryLauncherBase_C::RotatePitchToTarget(const struct FVector& TargetLocation, double LerpSpeed, double DeltaTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "RotatePitchToTarget");
Params::ABP_NormalStationaryLauncherBase_C_RotatePitchToTarget_Params Parms{};
Parms.TargetLocation = TargetLocation;
Parms.LerpSpeed = LerpSpeed;
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GeyEjectionPortTransform
// (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FTransform Transform (Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_NormalStationaryLauncherBase_C::GeyEjectionPortTransform(struct FTransform* Transform)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GeyEjectionPortTransform");
Params::ABP_NormalStationaryLauncherBase_C_GeyEjectionPortTransform_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Transform != nullptr)
*Transform = std::move(Parms.Transform);
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.Is UseEjectionPort
// (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool IsUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_NormalStationaryLauncherBase_C::Is_UseEjectionPort(bool* IsUse)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "Is UseEjectionPort");
Params::ABP_NormalStationaryLauncherBase_C_Is_UseEjectionPort_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (IsUse != nullptr)
*IsUse = Parms.IsUse;
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.OnSpawnedBullet
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APalBullet* Bullet (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_NormalStationaryLauncherBase_C::OnSpawnedBullet(class APalBullet* Bullet)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "OnSpawnedBullet");
Params::ABP_NormalStationaryLauncherBase_C_OnSpawnedBullet_Params Parms{};
Parms.Bullet = Bullet;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetShotAnimation
// (Protected, BlueprintCallable, BlueprintEvent)
// Parameters:
void ABP_NormalStationaryLauncherBase_C::GetShotAnimation()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetShotAnimation");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.OnShoot
// (Protected, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_NormalStationaryLauncherBase_C::OnShoot(int32 CallFunc_Add_IntInt_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "OnShoot");
Params::ABP_NormalStationaryLauncherBase_C_OnShoot_Params Parms{};
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetBulletClass
// (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UClass* NewParam (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_NormalStationaryLauncherBase_C::GetBulletClass(class UClass** NewParam)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetBulletClass");
Params::ABP_NormalStationaryLauncherBase_C_GetBulletClass_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (NewParam != nullptr)
*NewParam = Parms.NewParam;
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetBlurAngle
// (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// double Angle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_NormalStationaryLauncherBase_C::GetBlurAngle(double* Angle)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetBlurAngle");
Params::ABP_NormalStationaryLauncherBase_C_GetBlurAngle_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Angle != nullptr)
*Angle = Parms.Angle;
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.CalcShootBlurRotator
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// double BlurAngle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator BlurRotator (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FRotator Blur (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
// double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_RandomFloatInRange_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_RandomFloatInRange_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_MakeRotator_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// float CallFunc_MakeRotator_Pitch_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_MakeRotator_Yaw_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_NormalStationaryLauncherBase_C::CalcShootBlurRotator(double BlurAngle, struct FRotator* BlurRotator, const struct FRotator& Blur, double CallFunc_Multiply_DoubleDouble_ReturnValue, double CallFunc_RandomFloatInRange_ReturnValue, double CallFunc_RandomFloatInRange_ReturnValue_1, const struct FRotator& CallFunc_MakeRotator_ReturnValue, float CallFunc_MakeRotator_Pitch_ImplicitCast, float CallFunc_MakeRotator_Yaw_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "CalcShootBlurRotator");
Params::ABP_NormalStationaryLauncherBase_C_CalcShootBlurRotator_Params Parms{};
Parms.BlurAngle = BlurAngle;
Parms.Blur = Blur;
Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue;
Parms.CallFunc_RandomFloatInRange_ReturnValue = CallFunc_RandomFloatInRange_ReturnValue;
Parms.CallFunc_RandomFloatInRange_ReturnValue_1 = CallFunc_RandomFloatInRange_ReturnValue_1;
Parms.CallFunc_MakeRotator_ReturnValue = CallFunc_MakeRotator_ReturnValue;
Parms.CallFunc_MakeRotator_Pitch_ImplicitCast = CallFunc_MakeRotator_Pitch_ImplicitCast;
Parms.CallFunc_MakeRotator_Yaw_ImplicitCast = CallFunc_MakeRotator_Yaw_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
if (BlurRotator != nullptr)
*BlurRotator = std::move(Parms.BlurRotator);
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetMuzzleEffectParticle
// (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UParticleSystem* Particle_System (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_NormalStationaryLauncherBase_C::GetMuzzleEffectParticle(class UParticleSystem** Particle_System)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetMuzzleEffectParticle");
Params::ABP_NormalStationaryLauncherBase_C_GetMuzzleEffectParticle_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Particle_System != nullptr)
*Particle_System = Parms.Particle_System;
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetMuzzleEffect
// (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UNiagaraSystem* NewParam (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_NormalStationaryLauncherBase_C::GetMuzzleEffect(class UNiagaraSystem** NewParam)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetMuzzleEffect");
Params::ABP_NormalStationaryLauncherBase_C_GetMuzzleEffect_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (NewParam != nullptr)
*NewParam = Parms.NewParam;
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetMuzzleLocation
// (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FVector MuzzleLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_NormalStationaryLauncherBase_C::GetMuzzleLocation(struct FVector* MuzzleLocation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetMuzzleLocation");
Params::ABP_NormalStationaryLauncherBase_C_GetMuzzleLocation_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (MuzzleLocation != nullptr)
*MuzzleLocation = std::move(Parms.MuzzleLocation);
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetMuzzleRotator
// (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FRotator Rotator (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ABP_NormalStationaryLauncherBase_C::GetMuzzleRotator(struct FRotator* Rotator)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetMuzzleRotator");
Params::ABP_NormalStationaryLauncherBase_C_GetMuzzleRotator_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Rotator != nullptr)
*Rotator = std::move(Parms.Rotator);
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetInitializeInterval
// (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// double Time (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_NormalStationaryLauncherBase_C::GetInitializeInterval(double* Time)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetInitializeInterval");
Params::ABP_NormalStationaryLauncherBase_C_GetInitializeInterval_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Time != nullptr)
*Time = Parms.Time;
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.GetShootInterval
// (Protected, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// double Time (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_NormalStationaryLauncherBase_C::GetShootInterval(double* Time)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "GetShootInterval");
Params::ABP_NormalStationaryLauncherBase_C_GetShootInterval_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Time != nullptr)
*Time = Parms.Time;
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.EjectAmmo
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FTransform CallFunc_GeyEjectionPortTransform_Transform (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Is_UseEjectionPort_isUse (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class ABP_Ammo_C* CallFunc_FinishSpawningActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_NormalStationaryLauncherBase_C::EjectAmmo(const struct FTransform& CallFunc_GeyEjectionPortTransform_Transform, bool CallFunc_Is_UseEjectionPort_isUse, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, class ABP_Ammo_C* CallFunc_FinishSpawningActor_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "EjectAmmo");
Params::ABP_NormalStationaryLauncherBase_C_EjectAmmo_Params Parms{};
Parms.CallFunc_GeyEjectionPortTransform_Transform = CallFunc_GeyEjectionPortTransform_Transform;
Parms.CallFunc_Is_UseEjectionPort_isUse = CallFunc_Is_UseEjectionPort_isUse;
Parms.CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue;
Parms.CallFunc_FinishSpawningActor_ReturnValue = CallFunc_FinishSpawningActor_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.ShootBulletInternal
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FRotator Blur (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FVector Local_SocketTransform (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetOwnerCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_GetWeaponDamage_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_GetMuzzleRotator_Rotator (ZeroConstructor, IsPlainOldData, NoDestructor)
// class UClass* CallFunc_GetBulletClass_NewParam (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// double CallFunc_GetBlurAngle_Angle (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_CalcShootBlurRotator_BlurRotator (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FVector CallFunc_GetMuzzleLocation_MuzzleLocation (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_ComposeRotators_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalBullet* CallFunc_FinishSpawningActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_NormalStationaryLauncherBase_C::ShootBulletInternal(const struct FRotator& Blur, const struct FVector& Local_SocketTransform, class APalCharacter* CallFunc_GetOwnerCharacter_ReturnValue, int32 CallFunc_GetWeaponDamage_ReturnValue, const struct FRotator& CallFunc_GetMuzzleRotator_Rotator, class UClass* CallFunc_GetBulletClass_NewParam, double CallFunc_GetBlurAngle_Angle, const struct FRotator& CallFunc_CalcShootBlurRotator_BlurRotator, const struct FVector& CallFunc_GetMuzzleLocation_MuzzleLocation, const struct FRotator& CallFunc_ComposeRotators_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, class APalBullet* CallFunc_FinishSpawningActor_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "ShootBulletInternal");
Params::ABP_NormalStationaryLauncherBase_C_ShootBulletInternal_Params Parms{};
Parms.Blur = Blur;
Parms.Local_SocketTransform = Local_SocketTransform;
Parms.CallFunc_GetOwnerCharacter_ReturnValue = CallFunc_GetOwnerCharacter_ReturnValue;
Parms.CallFunc_GetWeaponDamage_ReturnValue = CallFunc_GetWeaponDamage_ReturnValue;
Parms.CallFunc_GetMuzzleRotator_Rotator = CallFunc_GetMuzzleRotator_Rotator;
Parms.CallFunc_GetBulletClass_NewParam = CallFunc_GetBulletClass_NewParam;
Parms.CallFunc_GetBlurAngle_Angle = CallFunc_GetBlurAngle_Angle;
Parms.CallFunc_CalcShootBlurRotator_BlurRotator = CallFunc_CalcShootBlurRotator_BlurRotator;
Parms.CallFunc_GetMuzzleLocation_MuzzleLocation = CallFunc_GetMuzzleLocation_MuzzleLocation;
Parms.CallFunc_ComposeRotators_ReturnValue = CallFunc_ComposeRotators_ReturnValue;
Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
Parms.CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue;
Parms.CallFunc_FinishSpawningActor_ReturnValue = CallFunc_FinishSpawningActor_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.PlayMuzzleEffectParticle
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UParticleSystem* CallFunc_GetMuzzleEffectParticle_Particle_System (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UParticleSystem* CallFunc_GetMuzzleEffectParticle_Particle_System_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_GetMuzzleRotator_Rotator (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetMuzzleLocation_MuzzleLocation (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UParticleSystemComponent* CallFunc_SpawnEmitterAtLocation_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void ABP_NormalStationaryLauncherBase_C::PlayMuzzleEffectParticle(class UParticleSystem* CallFunc_GetMuzzleEffectParticle_Particle_System, class UParticleSystem* CallFunc_GetMuzzleEffectParticle_Particle_System_1, const struct FRotator& CallFunc_GetMuzzleRotator_Rotator, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_GetMuzzleLocation_MuzzleLocation, class UParticleSystemComponent* CallFunc_SpawnEmitterAtLocation_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "PlayMuzzleEffectParticle");
Params::ABP_NormalStationaryLauncherBase_C_PlayMuzzleEffectParticle_Params Parms{};
Parms.CallFunc_GetMuzzleEffectParticle_Particle_System = CallFunc_GetMuzzleEffectParticle_Particle_System;
Parms.CallFunc_GetMuzzleEffectParticle_Particle_System_1 = CallFunc_GetMuzzleEffectParticle_Particle_System_1;
Parms.CallFunc_GetMuzzleRotator_Rotator = CallFunc_GetMuzzleRotator_Rotator;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetMuzzleLocation_MuzzleLocation = CallFunc_GetMuzzleLocation_MuzzleLocation;
Parms.CallFunc_SpawnEmitterAtLocation_ReturnValue = CallFunc_SpawnEmitterAtLocation_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.PlayShootEffect
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UNiagaraSystem* CallFunc_GetMuzzleEffect_NewParam (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_GetMuzzleRotator_Rotator (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetMuzzleLocation_MuzzleLocation (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UNiagaraSystem* CallFunc_GetMuzzleEffect_NewParam_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UNiagaraComponent* CallFunc_SpawnSystemAtLocation_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void ABP_NormalStationaryLauncherBase_C::PlayShootEffect(class UNiagaraSystem* CallFunc_GetMuzzleEffect_NewParam, const struct FRotator& CallFunc_GetMuzzleRotator_Rotator, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_GetMuzzleLocation_MuzzleLocation, class UNiagaraSystem* CallFunc_GetMuzzleEffect_NewParam_1, class UNiagaraComponent* CallFunc_SpawnSystemAtLocation_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "PlayShootEffect");
Params::ABP_NormalStationaryLauncherBase_C_PlayShootEffect_Params Parms{};
Parms.CallFunc_GetMuzzleEffect_NewParam = CallFunc_GetMuzzleEffect_NewParam;
Parms.CallFunc_GetMuzzleRotator_Rotator = CallFunc_GetMuzzleRotator_Rotator;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetMuzzleLocation_MuzzleLocation = CallFunc_GetMuzzleLocation_MuzzleLocation;
Parms.CallFunc_GetMuzzleEffect_NewParam_1 = CallFunc_GetMuzzleEffect_NewParam_1;
Parms.CallFunc_SpawnSystemAtLocation_ReturnValue = CallFunc_SpawnSystemAtLocation_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.ShootBullet
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APalCharacter* CallFunc_GetOwnerCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_GetShootNumMax_ShootNumMax (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_LessEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_NormalStationaryLauncherBase_C::ShootBullet(class APalCharacter* CallFunc_GetOwnerCharacter_ReturnValue, int32 CallFunc_GetShootNumMax_ShootNumMax, bool CallFunc_IsValid_ReturnValue, bool CallFunc_LessEqual_IntInt_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "ShootBullet");
Params::ABP_NormalStationaryLauncherBase_C_ShootBullet_Params Parms{};
Parms.CallFunc_GetOwnerCharacter_ReturnValue = CallFunc_GetOwnerCharacter_ReturnValue;
Parms.CallFunc_GetShootNumMax_ShootNumMax = CallFunc_GetShootNumMax_ShootNumMax;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_LessEqual_IntInt_ReturnValue = CallFunc_LessEqual_IntInt_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.OnPullTrigger
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void ABP_NormalStationaryLauncherBase_C::OnPullTrigger()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "OnPullTrigger");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.OnReleaseTrigger
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void ABP_NormalStationaryLauncherBase_C::OnReleaseTrigger()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "OnReleaseTrigger");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_NormalStationaryLauncherBase_C::ReceiveTick(float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "ReceiveTick");
Params::ABP_NormalStationaryLauncherBase_C_ReceiveTick_Params Parms{};
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
// Parameters:
void ABP_NormalStationaryLauncherBase_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_NormalStationaryLauncherBase.BP_NormalStationaryLauncherBase_C.ExecuteUbergraph_BP_NormalStationaryLauncherBase
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// double CallFunc_GetShootInterval_Time (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_GetInitializeInterval_Time (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_GetShootNumMax_ShootNumMax (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GreaterEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_K2_IsValidTimerHandle_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_GetGameTimeInSeconds_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_GetGameTimeInSeconds_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_Conv_DoubleToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// class FString CallFunc_Conv_DoubleToString_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash)
// class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// class FString CallFunc_Concat_StrStr_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash)
// double CallFunc_GetGameTimeInSeconds_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_Conv_DoubleToString_ReturnValue_2 (ZeroConstructor, HasGetValueTypeHash)
// class FString CallFunc_Concat_StrStr_ReturnValue_2 (ZeroConstructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_GetPullTriggerInterval_PullTriggerInterval (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_K2_IsValidTimerHandle_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_GetPullTriggerInterval_PullTriggerInterval_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_Conv_DoubleToString_ReturnValue_3 (ZeroConstructor, HasGetValueTypeHash)
// bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_NormalStationaryLauncherBase_C::ExecuteUbergraph_BP_NormalStationaryLauncherBase(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, double CallFunc_GetShootInterval_Time, double CallFunc_GetInitializeInterval_Time, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, int32 CallFunc_GetShootNumMax_ShootNumMax, bool CallFunc_GreaterEqual_IntInt_ReturnValue, float K2Node_Event_DeltaSeconds, bool CallFunc_K2_IsValidTimerHandle_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, double CallFunc_GetGameTimeInSeconds_ReturnValue, double CallFunc_GetGameTimeInSeconds_ReturnValue_1, const class FString& CallFunc_Conv_DoubleToString_ReturnValue, const class FString& CallFunc_Conv_DoubleToString_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue_1, double CallFunc_GetGameTimeInSeconds_ReturnValue_2, const class FString& CallFunc_Conv_DoubleToString_ReturnValue_2, const class FString& CallFunc_Concat_StrStr_ReturnValue_2, double CallFunc_Add_DoubleDouble_ReturnValue, double CallFunc_GetPullTriggerInterval_PullTriggerInterval, bool CallFunc_K2_IsValidTimerHandle_ReturnValue_1, double CallFunc_GetPullTriggerInterval_PullTriggerInterval_1, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, const class FString& CallFunc_Conv_DoubleToString_ReturnValue_3, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue_1, bool CallFunc_EqualEqual_DoubleDouble_ReturnValue, bool CallFunc_BooleanOR_ReturnValue, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast, float CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast, double CallFunc_Add_DoubleDouble_B_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_NormalStationaryLauncherBase_C", "ExecuteUbergraph_BP_NormalStationaryLauncherBase");
Params::ABP_NormalStationaryLauncherBase_C_ExecuteUbergraph_BP_NormalStationaryLauncherBase_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_GetShootInterval_Time = CallFunc_GetShootInterval_Time;
Parms.CallFunc_GetInitializeInterval_Time = CallFunc_GetInitializeInterval_Time;
Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue;
Parms.CallFunc_GetShootNumMax_ShootNumMax = CallFunc_GetShootNumMax_ShootNumMax;
Parms.CallFunc_GreaterEqual_IntInt_ReturnValue = CallFunc_GreaterEqual_IntInt_ReturnValue;
Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds;
Parms.CallFunc_K2_IsValidTimerHandle_ReturnValue = CallFunc_K2_IsValidTimerHandle_ReturnValue;
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
Parms.CallFunc_GetGameTimeInSeconds_ReturnValue = CallFunc_GetGameTimeInSeconds_ReturnValue;
Parms.CallFunc_GetGameTimeInSeconds_ReturnValue_1 = CallFunc_GetGameTimeInSeconds_ReturnValue_1;
Parms.CallFunc_Conv_DoubleToString_ReturnValue = CallFunc_Conv_DoubleToString_ReturnValue;
Parms.CallFunc_Conv_DoubleToString_ReturnValue_1 = CallFunc_Conv_DoubleToString_ReturnValue_1;
Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue;
Parms.CallFunc_Concat_StrStr_ReturnValue_1 = CallFunc_Concat_StrStr_ReturnValue_1;
Parms.CallFunc_GetGameTimeInSeconds_ReturnValue_2 = CallFunc_GetGameTimeInSeconds_ReturnValue_2;
Parms.CallFunc_Conv_DoubleToString_ReturnValue_2 = CallFunc_Conv_DoubleToString_ReturnValue_2;
Parms.CallFunc_Concat_StrStr_ReturnValue_2 = CallFunc_Concat_StrStr_ReturnValue_2;
Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
Parms.CallFunc_GetPullTriggerInterval_PullTriggerInterval = CallFunc_GetPullTriggerInterval_PullTriggerInterval;
Parms.CallFunc_K2_IsValidTimerHandle_ReturnValue_1 = CallFunc_K2_IsValidTimerHandle_ReturnValue_1;
Parms.CallFunc_GetPullTriggerInterval_PullTriggerInterval_1 = CallFunc_GetPullTriggerInterval_PullTriggerInterval_1;
Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue = CallFunc_GreaterEqual_DoubleDouble_ReturnValue;
Parms.CallFunc_Conv_DoubleToString_ReturnValue_3 = CallFunc_Conv_DoubleToString_ReturnValue_3;
Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue_1 = CallFunc_GreaterEqual_DoubleDouble_ReturnValue_1;
Parms.CallFunc_EqualEqual_DoubleDouble_ReturnValue = CallFunc_EqualEqual_DoubleDouble_ReturnValue;
Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;
Parms.CallFunc_K2_SetTimerDelegate_Time_ImplicitCast = CallFunc_K2_SetTimerDelegate_Time_ImplicitCast;
Parms.CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast = CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast;
Parms.CallFunc_Add_DoubleDouble_B_ImplicitCast = CallFunc_Add_DoubleDouble_B_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
}