PalWorld-NetCrack/SDK/BP_PalAIActionComposite_OtomoWorkerBase_classes.hpp
2024-01-22 14:43:11 +08:00

27 lines
1.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x0 (0x88 - 0x88)
// BlueprintGeneratedClass BP_PalAIActionComposite_OtomoWorkerBase.BP_PalAIActionComposite_OtomoWorkerBase_C
class UBP_PalAIActionComposite_OtomoWorkerBase_C : public UPalAIActionCompositeWorker
{
public:
static class UClass* StaticClass();
static class UBP_PalAIActionComposite_OtomoWorkerBase_C* GetDefaultObj();
void OnTickInWaitAction(float DeltaTime, class UPalWorkBase* TargetWork, const struct FVector& CallFunc_BP_TryGetWorkLocation_OutLocation, bool CallFunc_BP_TryGetWorkLocation_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalWorkProgressManager* CallFunc_GetWorkProgressManager_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetCharacterParameter_ReturnValue, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, class UPalWorkAssign* CallFunc_GetWorkAssign_ReturnValue, class UPalActionBase* CallFunc_PlayActionLocationByType_ReturnValue, const struct FPalWorkAssignHandleId& CallFunc_GetId_ReturnValue, class UPalWorkBase* CallFunc_GetWorkByAssignId_ReturnValue, bool CallFunc_TryFindNextWork_ReturnValue, bool CallFunc_IsTargetWorkable_ReturnValue);
};
}