mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
27 lines
1.4 KiB
C++
27 lines
1.4 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x0 (0x88 - 0x88)
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// BlueprintGeneratedClass BP_PalAIActionComposite_OtomoWorkerBase.BP_PalAIActionComposite_OtomoWorkerBase_C
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class UBP_PalAIActionComposite_OtomoWorkerBase_C : public UPalAIActionCompositeWorker
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{
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public:
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static class UClass* StaticClass();
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static class UBP_PalAIActionComposite_OtomoWorkerBase_C* GetDefaultObj();
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void OnTickInWaitAction(float DeltaTime, class UPalWorkBase* TargetWork, const struct FVector& CallFunc_BP_TryGetWorkLocation_OutLocation, bool CallFunc_BP_TryGetWorkLocation_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalWorkProgressManager* CallFunc_GetWorkProgressManager_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetCharacterParameter_ReturnValue, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, class UPalWorkAssign* CallFunc_GetWorkAssign_ReturnValue, class UPalActionBase* CallFunc_PlayActionLocationByType_ReturnValue, const struct FPalWorkAssignHandleId& CallFunc_GetId_ReturnValue, class UPalWorkBase* CallFunc_GetWorkByAssignId_ReturnValue, bool CallFunc_TryFindNextWork_ReturnValue, bool CallFunc_IsTargetWorkable_ReturnValue);
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};
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}
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