mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
92 lines
5.9 KiB
C++
92 lines
5.9 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_PalAIActionComposite_OtomoWorkerBase.BP_PalAIActionComposite_OtomoWorkerBase_C
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// (None)
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class UClass* UBP_PalAIActionComposite_OtomoWorkerBase_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_PalAIActionComposite_OtomoWorkerBase_C");
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return Clss;
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}
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// BP_PalAIActionComposite_OtomoWorkerBase_C BP_PalAIActionComposite_OtomoWorkerBase.Default__BP_PalAIActionComposite_OtomoWorkerBase_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UBP_PalAIActionComposite_OtomoWorkerBase_C* UBP_PalAIActionComposite_OtomoWorkerBase_C::GetDefaultObj()
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{
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static class UBP_PalAIActionComposite_OtomoWorkerBase_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UBP_PalAIActionComposite_OtomoWorkerBase_C*>(UBP_PalAIActionComposite_OtomoWorkerBase_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_PalAIActionComposite_OtomoWorkerBase.BP_PalAIActionComposite_OtomoWorkerBase_C.OnTickInWaitAction
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// (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalWorkBase* TargetWork (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_BP_TryGetWorkLocation_OutLocation (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_BP_TryGetWorkLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalWorkProgressManager* CallFunc_GetWorkProgressManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalCharacterParameterComponent*CallFunc_GetCharacterParameter_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class UPalWorkAssign* CallFunc_GetWorkAssign_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalActionBase* CallFunc_PlayActionLocationByType_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FPalWorkAssignHandleId CallFunc_GetId_ReturnValue (ConstParm, NoDestructor, HasGetValueTypeHash)
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// class UPalWorkBase* CallFunc_GetWorkByAssignId_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_TryFindNextWork_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsTargetWorkable_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_PalAIActionComposite_OtomoWorkerBase_C::OnTickInWaitAction(float DeltaTime, class UPalWorkBase* TargetWork, const struct FVector& CallFunc_BP_TryGetWorkLocation_OutLocation, bool CallFunc_BP_TryGetWorkLocation_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalWorkProgressManager* CallFunc_GetWorkProgressManager_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetCharacterParameter_ReturnValue, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, class UPalWorkAssign* CallFunc_GetWorkAssign_ReturnValue, class UPalActionBase* CallFunc_PlayActionLocationByType_ReturnValue, const struct FPalWorkAssignHandleId& CallFunc_GetId_ReturnValue, class UPalWorkBase* CallFunc_GetWorkByAssignId_ReturnValue, bool CallFunc_TryFindNextWork_ReturnValue, bool CallFunc_IsTargetWorkable_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalAIActionComposite_OtomoWorkerBase_C", "OnTickInWaitAction");
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Params::UBP_PalAIActionComposite_OtomoWorkerBase_C_OnTickInWaitAction_Params Parms{};
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Parms.DeltaTime = DeltaTime;
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Parms.TargetWork = TargetWork;
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Parms.CallFunc_BP_TryGetWorkLocation_OutLocation = CallFunc_BP_TryGetWorkLocation_OutLocation;
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Parms.CallFunc_BP_TryGetWorkLocation_ReturnValue = CallFunc_BP_TryGetWorkLocation_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.CallFunc_GetWorkProgressManager_ReturnValue = CallFunc_GetWorkProgressManager_ReturnValue;
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Parms.CallFunc_GetCharacterParameter_ReturnValue = CallFunc_GetCharacterParameter_ReturnValue;
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Parms.CallFunc_GetActionComponent_ReturnValue = CallFunc_GetActionComponent_ReturnValue;
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Parms.CallFunc_GetWorkAssign_ReturnValue = CallFunc_GetWorkAssign_ReturnValue;
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Parms.CallFunc_PlayActionLocationByType_ReturnValue = CallFunc_PlayActionLocationByType_ReturnValue;
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Parms.CallFunc_GetId_ReturnValue = CallFunc_GetId_ReturnValue;
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Parms.CallFunc_GetWorkByAssignId_ReturnValue = CallFunc_GetWorkByAssignId_ReturnValue;
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Parms.CallFunc_TryFindNextWork_ReturnValue = CallFunc_TryFindNextWork_ReturnValue;
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Parms.CallFunc_IsTargetWorkable_ReturnValue = CallFunc_IsTargetWorkable_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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