PalWorld-NetCrack/SDK/BP_PalCaptureBodyBase_classes.hpp
2024-01-22 14:43:11 +08:00

69 lines
7.7 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x90 (0x320 - 0x290)
// BlueprintGeneratedClass BP_PalCaptureBodyBase.BP_PalCaptureBodyBase_C
class ABP_PalCaptureBodyBase_C : public APalSphereBodyBase
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x290(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class UBP_PalSoundPlayerComponent_C* SoundPlayer; // 0x298(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
class USceneComponent* DefaultSceneRoot; // 0x2A0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
FMulticastInlineDelegateProperty_ OnSuccessedCapture; // 0x2A8(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
FMulticastInlineDelegateProperty_ OnFailedCapture; // 0x2B8(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
class UPalIndividualCharacterHandle* TargetHandle; // 0x2C8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
int32 CaptureLevel; // 0x2D0(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3C0E[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
FMulticastInlineDelegateProperty_ OnPassingCapturePhase; // 0x2D8(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
FMulticastInlineDelegateProperty_ OnShakeBody; // 0x2E8(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
bool IsSneakBonus; // 0x2F8(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool IsIntoBall; // 0x2F9(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3C11[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
FMulticastInlineDelegateProperty_ OnBouncedBody; // 0x300(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
bool IsRobberyBall; // 0x310(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3C12[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
double NonTargetTimer; // 0x318(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class ABP_PalCaptureBodyBase_C* GetDefaultObj();
void GetOwnerCharacterOrRiderCharacter(class AActor** Character, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, class UPalRideMarkerComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_GetRiderCharacter_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_3);
void SetSneakBonusFlagToALL(bool IsSneak);
void SetTargetHandle(class UPalIndividualCharacterHandle* TargetHandle, bool CallFunc_IsValid_ReturnValue, const struct FPalInstanceID& CallFunc_GetIndividualID_ReturnValue);
void SetupInServer(class APalCharacter* TargetCharacter);
void SetupToALL(class APalCharacter* Target, bool CallFunc_HasAuthority_ReturnValue);
void SetCaptureLevelToALL(int32 Level);
void Get_Is_Into_Ball(bool* IntoBall);
void SetIsIntoBall(bool IntoBall, const struct FPalDataTableRowName_SoundID& SoundId);
class USceneComponent* GetAkOwnerComponent(class UStaticMeshComponent* CallFunc_GetComponentByClass_ReturnValue, class USkeletalMeshComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1);
void PlaySound(const struct FPalDataTableRowName_SoundID& ID, const struct FPalSoundOptions& K2Node_MakeStruct_PalSoundOptions);
void IsSneakBonusEnabled(bool* Enabled);
void SetSneakBonusFlag(bool Flag, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, class UPalNetworkMulticastGateComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue);
void Setup(class APalCharacter* TargetCharacter, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, class UPalNetworkMulticastGateComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue);
void GetTargetActor(class APalCharacter** TargetActor, class UPalIndividualCharacterHandle* CallFunc_GetTargetHandle_targetHandle, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1);
void GetCaptureLevel(int32* Level);
void SetCaptureLevel(int32 NewParam, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, class UPalNetworkMulticastGateComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue);
void GetTargetHandle(class UPalIndividualCharacterHandle** TargetHandle);
void ReceiveBeginPlay();
void ReceiveTick(float DeltaSeconds);
void SetTargetIDToALL(const struct FPalInstanceID& TargetId);
void ExecuteUbergraph_BP_PalCaptureBodyBase(int32 EntryPoint, class UPalIndividualCharacterHandle* CallFunc_GetTargetHandle_targetHandle, float K2Node_Event_DeltaSeconds, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FPalInstanceID& K2Node_CustomEvent_TargetID, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_GetIndividualHandle_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, class APalCharacter* CallFunc_GetTargetActor_TargetActor, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, bool CallFunc_IsServer_ReturnValue, double CallFunc_Add_DoubleDouble_B_ImplicitCast);
void OnBouncedBody__DelegateSignature(enum class E_PalCaptureSphereBouncedReason ReasonType, class UPalIndividualCharacterHandle* TargetHandle);
void OnShakeBody__DelegateSignature(class ABP_PalCaptureBodyBase_C* ShakedBody);
void OnPassingCapturePhase__DelegateSignature(int32 PhaseCount, class UPalIndividualCharacterHandle* TargetHandle);
void OnFailedCapture__DelegateSignature(class UPalIndividualCharacterHandle* TargetHandle, enum class EPalSphereCaptureFailedReason FailedReason);
void OnSuccessedCapture__DelegateSignature(class UPalIndividualCharacterHandle* TargetHandle);
};
}