mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
584 lines
40 KiB
C++
584 lines
40 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_PalGameInstance.BP_PalGameInstance_C
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// (None)
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class UClass* UBP_PalGameInstance_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_PalGameInstance_C");
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return Clss;
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}
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// BP_PalGameInstance_C BP_PalGameInstance.Default__BP_PalGameInstance_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UBP_PalGameInstance_C* UBP_PalGameInstance_C::GetDefaultObj()
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{
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static class UBP_PalGameInstance_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UBP_PalGameInstance_C*>(UBP_PalGameInstance_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_PalGameInstance.BP_PalGameInstance_C.SetActivePlayerActor
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Active (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_GetDefaultPlayerCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_PalGameInstance_C::SetActivePlayerActor(bool Active, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller, bool K2Node_DynamicCast_bSuccess, class APalCharacter* CallFunc_GetDefaultPlayerCharacter_ReturnValue, bool CallFunc_IsValid_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalGameInstance_C", "SetActivePlayerActor");
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Params::UBP_PalGameInstance_C_SetActivePlayerActor_Params Parms{};
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Parms.Active = Active;
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Parms.CallFunc_GetLocalPlayerController_ReturnValue = CallFunc_GetLocalPlayerController_ReturnValue;
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Parms.K2Node_DynamicCast_AsPal_Player_Controller = K2Node_DynamicCast_AsPal_Player_Controller;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_GetDefaultPlayerCharacter_ReturnValue = CallFunc_GetDefaultPlayerCharacter_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalGameInstance.BP_PalGameInstance_C.BP_PalGameInstance_AutoGenFunc
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_PalGameInstance_C::BP_PalGameInstance_AutoGenFunc(bool bResult)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalGameInstance_C", "BP_PalGameInstance_AutoGenFunc");
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Params::UBP_PalGameInstance_C_BP_PalGameInstance_AutoGenFunc_Params Parms{};
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Parms.bResult = bResult;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalGameInstance.BP_PalGameInstance_C.Completed_32AFD11A49E65B7255FF4BA375D305CC
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool IsSuccess (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FString ErrorStr (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
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void UBP_PalGameInstance_C::Completed_32AFD11A49E65B7255FF4BA375D305CC(bool IsSuccess, const class FString& ErrorStr)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalGameInstance_C", "Completed_32AFD11A49E65B7255FF4BA375D305CC");
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Params::UBP_PalGameInstance_C_Completed_32AFD11A49E65B7255FF4BA375D305CC_Params Parms{};
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Parms.IsSuccess = IsSuccess;
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Parms.ErrorStr = ErrorStr;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalGameInstance.BP_PalGameInstance_C.StartLoading
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UWBP_LoadingScreen_Transition_C*CurrentLoadingWidget (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, InstancedReference, ReferenceParm, NoDestructor, HasGetValueTypeHash)
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void UBP_PalGameInstance_C::StartLoading(class UWBP_LoadingScreen_Transition_C*& CurrentLoadingWidget)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalGameInstance_C", "StartLoading");
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Params::UBP_PalGameInstance_C_StartLoading_Params Parms{};
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Parms.CurrentLoadingWidget = CurrentLoadingWidget;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalGameInstance.BP_PalGameInstance_C.LoadingFinished
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void UBP_PalGameInstance_C::LoadingFinished()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalGameInstance_C", "LoadingFinished");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_PalGameInstance.BP_PalGameInstance_C.ShowCharacterMakeScreen
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void UBP_PalGameInstance_C::ShowCharacterMakeScreen()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalGameInstance_C", "ShowCharacterMakeScreen");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_PalGameInstance.BP_PalGameInstance_C.OnFinishCutscene
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool IsSkipped (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_PalGameInstance_C::OnFinishCutscene(bool IsSkipped)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalGameInstance_C", "OnFinishCutscene");
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Params::UBP_PalGameInstance_C_OnFinishCutscene_Params Parms{};
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Parms.IsSkipped = IsSkipped;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalGameInstance.BP_PalGameInstance_C.SetupGameInit
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// (Event, Public, BlueprintEvent)
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// Parameters:
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void UBP_PalGameInstance_C::SetupGameInit()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalGameInstance_C", "SetupGameInit");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_PalGameInstance.BP_PalGameInstance_C.StartOpening
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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void UBP_PalGameInstance_C::StartOpening()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalGameInstance_C", "StartOpening");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_PalGameInstance.BP_PalGameInstance_C.LoadLevel
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// TSoftObjectPtr<class UWorld> Level (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, UObjectWrapper, HasGetValueTypeHash)
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// class FString Options (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash)
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// bool AutoClose (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_PalGameInstance_C::LoadLevel(TSoftObjectPtr<class UWorld> Level, class FString& Options, bool AutoClose)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalGameInstance_C", "LoadLevel");
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Params::UBP_PalGameInstance_C_LoadLevel_Params Parms{};
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Parms.Level = Level;
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Parms.Options = Options;
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Parms.AutoClose = AutoClose;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalGameInstance.BP_PalGameInstance_C.StartGame
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bNewGame (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool bListenServer (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_PalGameInstance_C::StartGame(bool bNewGame, bool bListenServer)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalGameInstance_C", "StartGame");
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Params::UBP_PalGameInstance_C_StartGame_Params Parms{};
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Parms.bNewGame = bNewGame;
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Parms.bListenServer = bListenServer;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalGameInstance.BP_PalGameInstance_C.<2E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_PalGameInstance_C::________(bool bResult)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalGameInstance_C", "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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Params::UBP_PalGameInstance_C__________Params Parms{};
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Parms.bResult = bResult;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalGameInstance.BP_PalGameInstance_C.OnShowSelectRespawnMap
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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void UBP_PalGameInstance_C::OnShowSelectRespawnMap()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalGameInstance_C", "OnShowSelectRespawnMap");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_PalGameInstance.BP_PalGameInstance_C.SetPlayerSelectMap
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool IsSelecting (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_PalGameInstance_C::SetPlayerSelectMap(bool IsSelecting)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalGameInstance_C", "SetPlayerSelectMap");
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Params::UBP_PalGameInstance_C_SetPlayerSelectMap_Params Parms{};
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Parms.IsSelecting = IsSelecting;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalGameInstance.BP_PalGameInstance_C.OnCloseMap
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UPalHUDDispatchParameterBase*Param (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UBP_PalGameInstance_C::OnCloseMap(class UPalHUDDispatchParameterBase* Param)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalGameInstance_C", "OnCloseMap");
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Params::UBP_PalGameInstance_C_OnCloseMap_Params Parms{};
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Parms.Param = Param;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalGameInstance.BP_PalGameInstance_C.OnCompleteSetup
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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void UBP_PalGameInstance_C::OnCompleteSetup()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalGameInstance_C", "OnCompleteSetup");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_PalGameInstance.BP_PalGameInstance_C.ExecuteUbergraph_BP_PalGameInstance
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FText CallFunc_GetLocalizedTextFromHandle_Text (None)
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// class UPocketpairUserSubsystem* CallFunc_GetGameInstanceSubsystem_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UCreateSessionAsyncFunction* CallFunc_CreateSessionAsyncFunction_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
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// class UWBP_LoadingScreen_Transition_C*K2Node_CustomEvent_CurrentLoadingWidget (ConstParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalHUDService* CallFunc_GetHUDService_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalHUDDispatchParameter_CharacterMake*CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalHUDService* CallFunc_GetHUDService_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FGuid CallFunc_Push_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_CustomEvent_IsSkipped (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalPlayerLocalRecordData* CallFunc_GetLocalRecordData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalPlayerLocalRecordData* CallFunc_GetLocalRecordData_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
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// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Map_Contains_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FString CallFunc_Conv_BoolToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
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// class UPalHUDService* CallFunc_GetHUDService_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class FString CallFunc_Concat_StrStr_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
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// class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
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// bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ULoadingProcessTask* CallFunc_CreateLoadingScreenProcessTask_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// TSoftObjectPtr<class UWorld> K2Node_CustomEvent_Level (ConstParm, UObjectWrapper, HasGetValueTypeHash)
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// class FString K2Node_CustomEvent_Options (ConstParm, ZeroConstructor, HasGetValueTypeHash)
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// bool K2Node_CustomEvent_AutoClose (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsPlayFromTitle_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsEnableBotLocationFlag_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_CustomEvent_bNewGame (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// bool K2Node_CustomEvent_bListenServer (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
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// class UGameInstance* CallFunc_GetGameInstance_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
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// class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
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// bool K2Node_DynamicCast_bSuccess_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class FString CallFunc_MakeLiteralString_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
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// class UGameInstance* CallFunc_GetGameInstance_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool K2Node_CustomEvent_bResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool K2Node_DynamicCast_bSuccess_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class FString CallFunc_MakeLiteralString_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash)
|
||
// class UGameInstance* CallFunc_GetGameInstance_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool K2Node_DynamicCast_bSuccess_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FPalOptionWorldSettings CallFunc_GetOptionWorldSettings_ReturnValue (ConstParm)
|
||
// class UPalHUDService* CallFunc_GetHUDService_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool Temp_bool_Variable_1 (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalHUDService* CallFunc_GetHUDService_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalHUDDispatchParameter_WorldMap*CallFunc_SpawnObject_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool K2Node_CustomEvent_IsSelecting (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FGuid CallFunc_ShowCommonUI_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalHUDDispatchParameterBase*K2Node_CustomEvent_Param (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool K2Node_DynamicCast_bSuccess_6 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_IsEnableBotLocationFlag_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalHUDService* CallFunc_GetHUDService_ReturnValue_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class FString Temp_string_Variable (ZeroConstructor, HasGetValueTypeHash)
|
||
// class UPalHUDService* CallFunc_GetHUDService_ReturnValue_6 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalHUDService* CallFunc_GetHUDService_ReturnValue_7 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// struct FGuid CallFunc_Push_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FGuid CallFunc_Push_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool K2Node_CustomEvent_IsSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class FString K2Node_CustomEvent_ErrorStr (ZeroConstructor, HasGetValueTypeHash)
|
||
// class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_IsSelectedInitMapPoint_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class FString CallFunc_MakeLiteralString_ReturnValue_2 (ZeroConstructor, HasGetValueTypeHash)
|
||
// bool CallFunc_IsMultiplayRestricted_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalGameInstance* CallFunc_GetPalGameInstance_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class UClass* CallFunc_LoadClassAsset_Blocking_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class UClass* K2Node_ClassDynamicCast_AsPal_Cutscene_Actor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool K2Node_ClassDynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class APalCutsceneActor* CallFunc_SpawnCutsceneActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void UBP_PalGameInstance_C::ExecuteUbergraph_BP_PalGameInstance(int32 EntryPoint, class FText CallFunc_GetLocalizedTextFromHandle_Text, class UPocketpairUserSubsystem* CallFunc_GetGameInstanceSubsystem_ReturnValue, class UCreateSessionAsyncFunction* CallFunc_CreateSessionAsyncFunction_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, bool CallFunc_IsValid_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue, class UWBP_LoadingScreen_Transition_C* K2Node_CustomEvent_CurrentLoadingWidget, bool CallFunc_IsValid_ReturnValue_1, class UPalHUDService* CallFunc_GetHUDService_ReturnValue, class UPalHUDDispatchParameter_CharacterMake* CallFunc_SpawnObject_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class UPalHUDService* CallFunc_GetHUDService_ReturnValue_1, const struct FGuid& CallFunc_Push_ReturnValue, bool K2Node_CustomEvent_IsSkipped, bool CallFunc_IsValid_ReturnValue_2, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller, bool K2Node_DynamicCast_bSuccess, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue, class UPalPlayerLocalRecordData* CallFunc_GetLocalRecordData_ReturnValue, class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue_1, class UPalPlayerLocalRecordData* CallFunc_GetLocalRecordData_ReturnValue_1, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue_1, class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller_1, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_Map_Contains_ReturnValue, const class FString& CallFunc_Conv_BoolToString_ReturnValue, class UPalHUDService* CallFunc_GetHUDService_ReturnValue_2, const class FString& CallFunc_Concat_StrStr_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue_2, class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller_2, bool K2Node_DynamicCast_bSuccess_2, class ULoadingProcessTask* CallFunc_CreateLoadingScreenProcessTask_ReturnValue, TSoftObjectPtr<class UWorld> K2Node_CustomEvent_Level, const class FString& K2Node_CustomEvent_Options, bool K2Node_CustomEvent_AutoClose, bool CallFunc_IsValid_ReturnValue_3, bool CallFunc_IsPlayFromTitle_ReturnValue, class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue_2, bool CallFunc_IsEnableBotLocationFlag_ReturnValue, bool CallFunc_BooleanOR_ReturnValue, bool K2Node_CustomEvent_bNewGame, bool K2Node_CustomEvent_bListenServer, class UGameInstance* CallFunc_GetGameInstance_ReturnValue, class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance, bool K2Node_DynamicCast_bSuccess_3, const class FString& CallFunc_MakeLiteralString_ReturnValue, class UGameInstance* CallFunc_GetGameInstance_ReturnValue_1, bool K2Node_CustomEvent_bResult, class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance_1, bool K2Node_DynamicCast_bSuccess_4, const class FString& CallFunc_MakeLiteralString_ReturnValue_1, class UGameInstance* CallFunc_GetGameInstance_ReturnValue_2, class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance_2, bool K2Node_DynamicCast_bSuccess_5, bool Temp_bool_Variable, const struct FPalOptionWorldSettings& CallFunc_GetOptionWorldSettings_ReturnValue, class UPalHUDService* CallFunc_GetHUDService_ReturnValue_3, bool Temp_bool_Variable_1, class UPalHUDService* CallFunc_GetHUDService_ReturnValue_4, class UPalHUDDispatchParameter_WorldMap* CallFunc_SpawnObject_ReturnValue_1, bool K2Node_CustomEvent_IsSelecting, const struct FGuid& CallFunc_ShowCommonUI_ReturnValue, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue_3, class UPalHUDDispatchParameterBase* K2Node_CustomEvent_Param, class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller_3, bool K2Node_DynamicCast_bSuccess_6, bool CallFunc_IsEnableBotLocationFlag_ReturnValue_1, class UPalHUDService* CallFunc_GetHUDService_ReturnValue_5, const class FString& Temp_string_Variable, class UPalHUDService* CallFunc_GetHUDService_ReturnValue_6, class UPalHUDService* CallFunc_GetHUDService_ReturnValue_7, const struct FGuid& CallFunc_Push_ReturnValue_1, const struct FGuid& CallFunc_Push_ReturnValue_2, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, bool K2Node_CustomEvent_IsSuccess, const class FString& K2Node_CustomEvent_ErrorStr, class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue_3, class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue_4, bool CallFunc_IsSelectedInitMapPoint_ReturnValue, const class FString& CallFunc_MakeLiteralString_ReturnValue_2, bool CallFunc_IsMultiplayRestricted_ReturnValue, class UPalGameInstance* CallFunc_GetPalGameInstance_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5, class UClass* CallFunc_LoadClassAsset_Blocking_ReturnValue, class UClass* K2Node_ClassDynamicCast_AsPal_Cutscene_Actor, bool K2Node_ClassDynamicCast_bSuccess, class APalCutsceneActor* CallFunc_SpawnCutsceneActor_ReturnValue)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_PalGameInstance_C", "ExecuteUbergraph_BP_PalGameInstance");
|
||
|
||
Params::UBP_PalGameInstance_C_ExecuteUbergraph_BP_PalGameInstance_Params Parms{};
|
||
|
||
Parms.EntryPoint = EntryPoint;
|
||
Parms.CallFunc_GetLocalizedTextFromHandle_Text = CallFunc_GetLocalizedTextFromHandle_Text;
|
||
Parms.CallFunc_GetGameInstanceSubsystem_ReturnValue = CallFunc_GetGameInstanceSubsystem_ReturnValue;
|
||
Parms.CallFunc_CreateSessionAsyncFunction_ReturnValue = CallFunc_CreateSessionAsyncFunction_ReturnValue;
|
||
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
|
||
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
|
||
Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue;
|
||
Parms.K2Node_CustomEvent_CurrentLoadingWidget = K2Node_CustomEvent_CurrentLoadingWidget;
|
||
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
|
||
Parms.CallFunc_GetHUDService_ReturnValue = CallFunc_GetHUDService_ReturnValue;
|
||
Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
|
||
Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
|
||
Parms.CallFunc_GetHUDService_ReturnValue_1 = CallFunc_GetHUDService_ReturnValue_1;
|
||
Parms.CallFunc_Push_ReturnValue = CallFunc_Push_ReturnValue;
|
||
Parms.K2Node_CustomEvent_IsSkipped = K2Node_CustomEvent_IsSkipped;
|
||
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
|
||
Parms.CallFunc_GetLocalPlayerController_ReturnValue = CallFunc_GetLocalPlayerController_ReturnValue;
|
||
Parms.K2Node_DynamicCast_AsPal_Player_Controller = K2Node_DynamicCast_AsPal_Player_Controller;
|
||
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
|
||
Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2;
|
||
Parms.CallFunc_GetLocalPlayerState_ReturnValue = CallFunc_GetLocalPlayerState_ReturnValue;
|
||
Parms.CallFunc_GetLocalRecordData_ReturnValue = CallFunc_GetLocalRecordData_ReturnValue;
|
||
Parms.CallFunc_GetLocalPlayerState_ReturnValue_1 = CallFunc_GetLocalPlayerState_ReturnValue_1;
|
||
Parms.CallFunc_GetLocalRecordData_ReturnValue_1 = CallFunc_GetLocalRecordData_ReturnValue_1;
|
||
Parms.CallFunc_GetLocalPlayerController_ReturnValue_1 = CallFunc_GetLocalPlayerController_ReturnValue_1;
|
||
Parms.K2Node_DynamicCast_AsPal_Player_Controller_1 = K2Node_DynamicCast_AsPal_Player_Controller_1;
|
||
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
|
||
Parms.CallFunc_Map_Contains_ReturnValue = CallFunc_Map_Contains_ReturnValue;
|
||
Parms.CallFunc_Conv_BoolToString_ReturnValue = CallFunc_Conv_BoolToString_ReturnValue;
|
||
Parms.CallFunc_GetHUDService_ReturnValue_2 = CallFunc_GetHUDService_ReturnValue_2;
|
||
Parms.CallFunc_Concat_StrStr_ReturnValue_1 = CallFunc_Concat_StrStr_ReturnValue_1;
|
||
Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3;
|
||
Parms.CallFunc_GetLocalPlayerController_ReturnValue_2 = CallFunc_GetLocalPlayerController_ReturnValue_2;
|
||
Parms.K2Node_DynamicCast_AsPal_Player_Controller_2 = K2Node_DynamicCast_AsPal_Player_Controller_2;
|
||
Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2;
|
||
Parms.CallFunc_CreateLoadingScreenProcessTask_ReturnValue = CallFunc_CreateLoadingScreenProcessTask_ReturnValue;
|
||
Parms.K2Node_CustomEvent_Level = K2Node_CustomEvent_Level;
|
||
Parms.K2Node_CustomEvent_Options = K2Node_CustomEvent_Options;
|
||
Parms.K2Node_CustomEvent_AutoClose = K2Node_CustomEvent_AutoClose;
|
||
Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3;
|
||
Parms.CallFunc_IsPlayFromTitle_ReturnValue = CallFunc_IsPlayFromTitle_ReturnValue;
|
||
Parms.CallFunc_GetLocalPlayerState_ReturnValue_2 = CallFunc_GetLocalPlayerState_ReturnValue_2;
|
||
Parms.CallFunc_IsEnableBotLocationFlag_ReturnValue = CallFunc_IsEnableBotLocationFlag_ReturnValue;
|
||
Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;
|
||
Parms.K2Node_CustomEvent_bNewGame = K2Node_CustomEvent_bNewGame;
|
||
Parms.K2Node_CustomEvent_bListenServer = K2Node_CustomEvent_bListenServer;
|
||
Parms.CallFunc_GetGameInstance_ReturnValue = CallFunc_GetGameInstance_ReturnValue;
|
||
Parms.K2Node_DynamicCast_AsBP_Pal_Game_Instance = K2Node_DynamicCast_AsBP_Pal_Game_Instance;
|
||
Parms.K2Node_DynamicCast_bSuccess_3 = K2Node_DynamicCast_bSuccess_3;
|
||
Parms.CallFunc_MakeLiteralString_ReturnValue = CallFunc_MakeLiteralString_ReturnValue;
|
||
Parms.CallFunc_GetGameInstance_ReturnValue_1 = CallFunc_GetGameInstance_ReturnValue_1;
|
||
Parms.K2Node_CustomEvent_bResult = K2Node_CustomEvent_bResult;
|
||
Parms.K2Node_DynamicCast_AsBP_Pal_Game_Instance_1 = K2Node_DynamicCast_AsBP_Pal_Game_Instance_1;
|
||
Parms.K2Node_DynamicCast_bSuccess_4 = K2Node_DynamicCast_bSuccess_4;
|
||
Parms.CallFunc_MakeLiteralString_ReturnValue_1 = CallFunc_MakeLiteralString_ReturnValue_1;
|
||
Parms.CallFunc_GetGameInstance_ReturnValue_2 = CallFunc_GetGameInstance_ReturnValue_2;
|
||
Parms.K2Node_DynamicCast_AsBP_Pal_Game_Instance_2 = K2Node_DynamicCast_AsBP_Pal_Game_Instance_2;
|
||
Parms.K2Node_DynamicCast_bSuccess_5 = K2Node_DynamicCast_bSuccess_5;
|
||
Parms.Temp_bool_Variable = Temp_bool_Variable;
|
||
Parms.CallFunc_GetOptionWorldSettings_ReturnValue = CallFunc_GetOptionWorldSettings_ReturnValue;
|
||
Parms.CallFunc_GetHUDService_ReturnValue_3 = CallFunc_GetHUDService_ReturnValue_3;
|
||
Parms.Temp_bool_Variable_1 = Temp_bool_Variable_1;
|
||
Parms.CallFunc_GetHUDService_ReturnValue_4 = CallFunc_GetHUDService_ReturnValue_4;
|
||
Parms.CallFunc_SpawnObject_ReturnValue_1 = CallFunc_SpawnObject_ReturnValue_1;
|
||
Parms.K2Node_CustomEvent_IsSelecting = K2Node_CustomEvent_IsSelecting;
|
||
Parms.CallFunc_ShowCommonUI_ReturnValue = CallFunc_ShowCommonUI_ReturnValue;
|
||
Parms.CallFunc_GetLocalPlayerController_ReturnValue_3 = CallFunc_GetLocalPlayerController_ReturnValue_3;
|
||
Parms.K2Node_CustomEvent_Param = K2Node_CustomEvent_Param;
|
||
Parms.K2Node_DynamicCast_AsPal_Player_Controller_3 = K2Node_DynamicCast_AsPal_Player_Controller_3;
|
||
Parms.K2Node_DynamicCast_bSuccess_6 = K2Node_DynamicCast_bSuccess_6;
|
||
Parms.CallFunc_IsEnableBotLocationFlag_ReturnValue_1 = CallFunc_IsEnableBotLocationFlag_ReturnValue_1;
|
||
Parms.CallFunc_GetHUDService_ReturnValue_5 = CallFunc_GetHUDService_ReturnValue_5;
|
||
Parms.Temp_string_Variable = Temp_string_Variable;
|
||
Parms.CallFunc_GetHUDService_ReturnValue_6 = CallFunc_GetHUDService_ReturnValue_6;
|
||
Parms.CallFunc_GetHUDService_ReturnValue_7 = CallFunc_GetHUDService_ReturnValue_7;
|
||
Parms.CallFunc_Push_ReturnValue_1 = CallFunc_Push_ReturnValue_1;
|
||
Parms.CallFunc_Push_ReturnValue_2 = CallFunc_Push_ReturnValue_2;
|
||
Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue;
|
||
Parms.K2Node_CustomEvent_IsSuccess = K2Node_CustomEvent_IsSuccess;
|
||
Parms.K2Node_CustomEvent_ErrorStr = K2Node_CustomEvent_ErrorStr;
|
||
Parms.CallFunc_GetLocalPlayerState_ReturnValue_3 = CallFunc_GetLocalPlayerState_ReturnValue_3;
|
||
Parms.CallFunc_GetLocalPlayerState_ReturnValue_4 = CallFunc_GetLocalPlayerState_ReturnValue_4;
|
||
Parms.CallFunc_IsSelectedInitMapPoint_ReturnValue = CallFunc_IsSelectedInitMapPoint_ReturnValue;
|
||
Parms.CallFunc_MakeLiteralString_ReturnValue_2 = CallFunc_MakeLiteralString_ReturnValue_2;
|
||
Parms.CallFunc_IsMultiplayRestricted_ReturnValue = CallFunc_IsMultiplayRestricted_ReturnValue;
|
||
Parms.CallFunc_GetPalGameInstance_ReturnValue = CallFunc_GetPalGameInstance_ReturnValue;
|
||
Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4;
|
||
Parms.K2Node_CreateDelegate_OutputDelegate_5 = K2Node_CreateDelegate_OutputDelegate_5;
|
||
Parms.CallFunc_LoadClassAsset_Blocking_ReturnValue = CallFunc_LoadClassAsset_Blocking_ReturnValue;
|
||
Parms.K2Node_ClassDynamicCast_AsPal_Cutscene_Actor = K2Node_ClassDynamicCast_AsPal_Cutscene_Actor;
|
||
Parms.K2Node_ClassDynamicCast_bSuccess = K2Node_ClassDynamicCast_bSuccess;
|
||
Parms.CallFunc_SpawnCutsceneActor_ReturnValue = CallFunc_SpawnCutsceneActor_ReturnValue;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
}
|
||
|
||
}
|
||
|
||
|