PalWorld-NetCrack/SDK/BP_PalGamemode_Title_functions.cpp
2024-01-22 14:43:11 +08:00

45 lines
1.0 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_PalGamemode_Title.BP_PalGamemode_Title_C
// (Actor)
class UClass* ABP_PalGamemode_Title_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_PalGamemode_Title_C");
return Clss;
}
// BP_PalGamemode_Title_C BP_PalGamemode_Title.Default__BP_PalGamemode_Title_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class ABP_PalGamemode_Title_C* ABP_PalGamemode_Title_C::GetDefaultObj()
{
static class ABP_PalGamemode_Title_C* Default = nullptr;
if (!Default)
Default = static_cast<ABP_PalGamemode_Title_C*>(ABP_PalGamemode_Title_C::StaticClass()->DefaultObject);
return Default;
}
}