mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
305 lines
18 KiB
C++
305 lines
18 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_PalIncidentInvaderEnemy.BP_PalIncidentInvaderEnemy_C
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// (None)
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class UClass* UBP_PalIncidentInvaderEnemy_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_PalIncidentInvaderEnemy_C");
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return Clss;
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}
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// BP_PalIncidentInvaderEnemy_C BP_PalIncidentInvaderEnemy.Default__BP_PalIncidentInvaderEnemy_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UBP_PalIncidentInvaderEnemy_C* UBP_PalIncidentInvaderEnemy_C::GetDefaultObj()
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{
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static class UBP_PalIncidentInvaderEnemy_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UBP_PalIncidentInvaderEnemy_C*>(UBP_PalIncidentInvaderEnemy_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_PalIncidentInvaderEnemy.BP_PalIncidentInvaderEnemy_C.ReturnToSpawnedPoint
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_GetStartLocation_StartLocation (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_GetStartLocation_StartLocation_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ABP_NPCAIController_Invader_C*K2Node_DynamicCast_AsBP_NPCAIController_Invader (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ABP_MonsterAIController_Invader_C*K2Node_DynamicCast_AsBP_Monster_AIController_Invader (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_PalIncidentInvaderEnemy_C::ReturnToSpawnedPoint(int32 Temp_int_Array_Index_Variable, const struct FVector& CallFunc_GetStartLocation_StartLocation, const struct FVector& CallFunc_GetStartLocation_StartLocation_1, int32 Temp_int_Loop_Counter_Variable, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_IsValid_ReturnValue, class AController* CallFunc_GetController_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, class ABP_NPCAIController_Invader_C* K2Node_DynamicCast_AsBP_NPCAIController_Invader, bool K2Node_DynamicCast_bSuccess, class ABP_MonsterAIController_Invader_C* K2Node_DynamicCast_AsBP_Monster_AIController_Invader, bool K2Node_DynamicCast_bSuccess_1)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalIncidentInvaderEnemy_C", "ReturnToSpawnedPoint");
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Params::UBP_PalIncidentInvaderEnemy_C_ReturnToSpawnedPoint_Params Parms{};
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Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
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Parms.CallFunc_GetStartLocation_StartLocation = CallFunc_GetStartLocation_StartLocation;
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Parms.CallFunc_GetStartLocation_StartLocation_1 = CallFunc_GetStartLocation_StartLocation_1;
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Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
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Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
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Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
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Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue;
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Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
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Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
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Parms.K2Node_DynamicCast_AsBP_NPCAIController_Invader = K2Node_DynamicCast_AsBP_NPCAIController_Invader;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.K2Node_DynamicCast_AsBP_Monster_AIController_Invader = K2Node_DynamicCast_AsBP_Monster_AIController_Invader;
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Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalIncidentInvaderEnemy.BP_PalIncidentInvaderEnemy_C.OnAllCharacterSpawned
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// TArray<class APalAIController*> MemberController (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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void UBP_PalIncidentInvaderEnemy_C::OnAllCharacterSpawned(TArray<class APalAIController*>& MemberController)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalIncidentInvaderEnemy_C", "OnAllCharacterSpawned");
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Params::UBP_PalIncidentInvaderEnemy_C_OnAllCharacterSpawned_Params Parms{};
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Parms.MemberController = MemberController;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalIncidentInvaderEnemy.BP_PalIncidentInvaderEnemy_C.OnCharacterSpawned
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class APalCharacter* SpawnedCharacter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_RandomInteger_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_GoalPointPerAgent_GoalPosition (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_GetTargetBaseCampPosition_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class ABP_MonsterAIController_Invader_C*K2Node_DynamicCast_AsBP_Monster_AIController_Invader (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ABP_NPCAIController_Invader_C*K2Node_DynamicCast_AsBP_NPCAIController_Invader (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_PalIncidentInvaderEnemy_C::OnCharacterSpawned(class APalCharacter* SpawnedCharacter, int32 CallFunc_RandomInteger_ReturnValue, const struct FVector& CallFunc_GoalPointPerAgent_GoalPosition, const struct FVector& CallFunc_GetTargetBaseCampPosition_Location, class AController* CallFunc_GetController_ReturnValue, class ABP_MonsterAIController_Invader_C* K2Node_DynamicCast_AsBP_Monster_AIController_Invader, bool K2Node_DynamicCast_bSuccess, class ABP_NPCAIController_Invader_C* K2Node_DynamicCast_AsBP_NPCAIController_Invader, bool K2Node_DynamicCast_bSuccess_1)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalIncidentInvaderEnemy_C", "OnCharacterSpawned");
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Params::UBP_PalIncidentInvaderEnemy_C_OnCharacterSpawned_Params Parms{};
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Parms.SpawnedCharacter = SpawnedCharacter;
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Parms.CallFunc_RandomInteger_ReturnValue = CallFunc_RandomInteger_ReturnValue;
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Parms.CallFunc_GoalPointPerAgent_GoalPosition = CallFunc_GoalPointPerAgent_GoalPosition;
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Parms.CallFunc_GetTargetBaseCampPosition_Location = CallFunc_GetTargetBaseCampPosition_Location;
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Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
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Parms.K2Node_DynamicCast_AsBP_Monster_AIController_Invader = K2Node_DynamicCast_AsBP_Monster_AIController_Invader;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.K2Node_DynamicCast_AsBP_NPCAIController_Invader = K2Node_DynamicCast_AsBP_NPCAIController_Invader;
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Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalIncidentInvaderEnemy.BP_PalIncidentInvaderEnemy_C.Get Character Location Type
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// enum class EPalCharacterLocationTypeCharacterLocationType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_PalIncidentInvaderEnemy_C::Get_Character_Location_Type(enum class EPalCharacterLocationType* CharacterLocationType)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalIncidentInvaderEnemy_C", "Get Character Location Type");
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Params::UBP_PalIncidentInvaderEnemy_C_Get_Character_Location_Type_Params Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (CharacterLocationType != nullptr)
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*CharacterLocationType = Parms.CharacterLocationType;
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}
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// Function BP_PalIncidentInvaderEnemy.BP_PalIncidentInvaderEnemy_C.GetInvaderStartPoint
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// (Event, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FVector Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TArray<struct FVector> CallFunc_GetCandidateStartLocations_Result (ReferenceParm)
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// int32 CallFunc_GetCandidateStartLocations_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Subtract_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_RandomIntegerInRange_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool UBP_PalIncidentInvaderEnemy_C::GetInvaderStartPoint(struct FVector* Result, TArray<struct FVector>& CallFunc_GetCandidateStartLocations_Result, int32 CallFunc_GetCandidateStartLocations_ReturnValue, int32 CallFunc_Subtract_IntInt_ReturnValue, bool CallFunc_Greater_IntInt_ReturnValue, int32 CallFunc_RandomIntegerInRange_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalIncidentInvaderEnemy_C", "GetInvaderStartPoint");
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Params::UBP_PalIncidentInvaderEnemy_C_GetInvaderStartPoint_Params Parms{};
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Parms.CallFunc_GetCandidateStartLocations_Result = CallFunc_GetCandidateStartLocations_Result;
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Parms.CallFunc_GetCandidateStartLocations_ReturnValue = CallFunc_GetCandidateStartLocations_ReturnValue;
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Parms.CallFunc_Subtract_IntInt_ReturnValue = CallFunc_Subtract_IntInt_ReturnValue;
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Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue;
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Parms.CallFunc_RandomIntegerInRange_ReturnValue = CallFunc_RandomIntegerInRange_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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if (Result != nullptr)
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*Result = std::move(Parms.Result);
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return Parms.ReturnValue;
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}
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// Function BP_PalIncidentInvaderEnemy.BP_PalIncidentInvaderEnemy_C.EndProc
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void UBP_PalIncidentInvaderEnemy_C::EndProc()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalIncidentInvaderEnemy_C", "EndProc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_PalIncidentInvaderEnemy.BP_PalIncidentInvaderEnemy_C.StartProc
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void UBP_PalIncidentInvaderEnemy_C::StartProc()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalIncidentInvaderEnemy_C", "StartProc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_PalIncidentInvaderEnemy.BP_PalIncidentInvaderEnemy_C.Tick
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_PalIncidentInvaderEnemy_C::Tick(float DeltaTime)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalIncidentInvaderEnemy_C", "Tick");
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Params::UBP_PalIncidentInvaderEnemy_C_Tick_Params Parms{};
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Parms.DeltaTime = DeltaTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PalIncidentInvaderEnemy.BP_PalIncidentInvaderEnemy_C.ExecuteUbergraph_BP_PalIncidentInvaderEnemy
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_GetInvadeReturnTimeMinutes_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Multiply_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_Conv_IntToFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_Add_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_Greater_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_PalIncidentInvaderEnemy_C::ExecuteUbergraph_BP_PalIncidentInvaderEnemy(int32 EntryPoint, float K2Node_Event_DeltaTime, int32 CallFunc_GetInvadeReturnTimeMinutes_ReturnValue, int32 CallFunc_Multiply_IntInt_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, float CallFunc_Conv_IntToFloat_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, double CallFunc_Add_DoubleDouble_A_ImplicitCast, double CallFunc_Greater_DoubleDouble_B_ImplicitCast)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PalIncidentInvaderEnemy_C", "ExecuteUbergraph_BP_PalIncidentInvaderEnemy");
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Params::UBP_PalIncidentInvaderEnemy_C_ExecuteUbergraph_BP_PalIncidentInvaderEnemy_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime;
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Parms.CallFunc_GetInvadeReturnTimeMinutes_ReturnValue = CallFunc_GetInvadeReturnTimeMinutes_ReturnValue;
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Parms.CallFunc_Multiply_IntInt_ReturnValue = CallFunc_Multiply_IntInt_ReturnValue;
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Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
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Parms.CallFunc_Conv_IntToFloat_ReturnValue = CallFunc_Conv_IntToFloat_ReturnValue;
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Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue;
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Parms.CallFunc_Add_DoubleDouble_A_ImplicitCast = CallFunc_Add_DoubleDouble_A_ImplicitCast;
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Parms.CallFunc_Greater_DoubleDouble_B_ImplicitCast = CallFunc_Greater_DoubleDouble_B_ImplicitCast;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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