PalWorld-NetCrack/SDK/BP_PalIncidentInvaderEnemy_functions.cpp
2024-01-22 14:43:11 +08:00

305 lines
18 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_PalIncidentInvaderEnemy.BP_PalIncidentInvaderEnemy_C
// (None)
class UClass* UBP_PalIncidentInvaderEnemy_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_PalIncidentInvaderEnemy_C");
return Clss;
}
// BP_PalIncidentInvaderEnemy_C BP_PalIncidentInvaderEnemy.Default__BP_PalIncidentInvaderEnemy_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_PalIncidentInvaderEnemy_C* UBP_PalIncidentInvaderEnemy_C::GetDefaultObj()
{
static class UBP_PalIncidentInvaderEnemy_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_PalIncidentInvaderEnemy_C*>(UBP_PalIncidentInvaderEnemy_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_PalIncidentInvaderEnemy.BP_PalIncidentInvaderEnemy_C.ReturnToSpawnedPoint
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetStartLocation_StartLocation (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetStartLocation_StartLocation_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABP_NPCAIController_Invader_C*K2Node_DynamicCast_AsBP_NPCAIController_Invader (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABP_MonsterAIController_Invader_C*K2Node_DynamicCast_AsBP_Monster_AIController_Invader (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentInvaderEnemy_C::ReturnToSpawnedPoint(int32 Temp_int_Array_Index_Variable, const struct FVector& CallFunc_GetStartLocation_StartLocation, const struct FVector& CallFunc_GetStartLocation_StartLocation_1, int32 Temp_int_Loop_Counter_Variable, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_IsValid_ReturnValue, class AController* CallFunc_GetController_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, class ABP_NPCAIController_Invader_C* K2Node_DynamicCast_AsBP_NPCAIController_Invader, bool K2Node_DynamicCast_bSuccess, class ABP_MonsterAIController_Invader_C* K2Node_DynamicCast_AsBP_Monster_AIController_Invader, bool K2Node_DynamicCast_bSuccess_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentInvaderEnemy_C", "ReturnToSpawnedPoint");
Params::UBP_PalIncidentInvaderEnemy_C_ReturnToSpawnedPoint_Params Parms{};
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.CallFunc_GetStartLocation_StartLocation = CallFunc_GetStartLocation_StartLocation;
Parms.CallFunc_GetStartLocation_StartLocation_1 = CallFunc_GetStartLocation_StartLocation_1;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.K2Node_DynamicCast_AsBP_NPCAIController_Invader = K2Node_DynamicCast_AsBP_NPCAIController_Invader;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.K2Node_DynamicCast_AsBP_Monster_AIController_Invader = K2Node_DynamicCast_AsBP_Monster_AIController_Invader;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentInvaderEnemy.BP_PalIncidentInvaderEnemy_C.OnAllCharacterSpawned
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<class APalAIController*> MemberController (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void UBP_PalIncidentInvaderEnemy_C::OnAllCharacterSpawned(TArray<class APalAIController*>& MemberController)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentInvaderEnemy_C", "OnAllCharacterSpawned");
Params::UBP_PalIncidentInvaderEnemy_C_OnAllCharacterSpawned_Params Parms{};
Parms.MemberController = MemberController;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentInvaderEnemy.BP_PalIncidentInvaderEnemy_C.OnCharacterSpawned
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APalCharacter* SpawnedCharacter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_RandomInteger_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GoalPointPerAgent_GoalPosition (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetTargetBaseCampPosition_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class ABP_MonsterAIController_Invader_C*K2Node_DynamicCast_AsBP_Monster_AIController_Invader (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABP_NPCAIController_Invader_C*K2Node_DynamicCast_AsBP_NPCAIController_Invader (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentInvaderEnemy_C::OnCharacterSpawned(class APalCharacter* SpawnedCharacter, int32 CallFunc_RandomInteger_ReturnValue, const struct FVector& CallFunc_GoalPointPerAgent_GoalPosition, const struct FVector& CallFunc_GetTargetBaseCampPosition_Location, class AController* CallFunc_GetController_ReturnValue, class ABP_MonsterAIController_Invader_C* K2Node_DynamicCast_AsBP_Monster_AIController_Invader, bool K2Node_DynamicCast_bSuccess, class ABP_NPCAIController_Invader_C* K2Node_DynamicCast_AsBP_NPCAIController_Invader, bool K2Node_DynamicCast_bSuccess_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentInvaderEnemy_C", "OnCharacterSpawned");
Params::UBP_PalIncidentInvaderEnemy_C_OnCharacterSpawned_Params Parms{};
Parms.SpawnedCharacter = SpawnedCharacter;
Parms.CallFunc_RandomInteger_ReturnValue = CallFunc_RandomInteger_ReturnValue;
Parms.CallFunc_GoalPointPerAgent_GoalPosition = CallFunc_GoalPointPerAgent_GoalPosition;
Parms.CallFunc_GetTargetBaseCampPosition_Location = CallFunc_GetTargetBaseCampPosition_Location;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.K2Node_DynamicCast_AsBP_Monster_AIController_Invader = K2Node_DynamicCast_AsBP_Monster_AIController_Invader;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.K2Node_DynamicCast_AsBP_NPCAIController_Invader = K2Node_DynamicCast_AsBP_NPCAIController_Invader;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentInvaderEnemy.BP_PalIncidentInvaderEnemy_C.Get Character Location Type
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// enum class EPalCharacterLocationTypeCharacterLocationType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentInvaderEnemy_C::Get_Character_Location_Type(enum class EPalCharacterLocationType* CharacterLocationType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentInvaderEnemy_C", "Get Character Location Type");
Params::UBP_PalIncidentInvaderEnemy_C_Get_Character_Location_Type_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (CharacterLocationType != nullptr)
*CharacterLocationType = Parms.CharacterLocationType;
}
// Function BP_PalIncidentInvaderEnemy.BP_PalIncidentInvaderEnemy_C.GetInvaderStartPoint
// (Event, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<struct FVector> CallFunc_GetCandidateStartLocations_Result (ReferenceParm)
// int32 CallFunc_GetCandidateStartLocations_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Subtract_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_RandomIntegerInRange_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool UBP_PalIncidentInvaderEnemy_C::GetInvaderStartPoint(struct FVector* Result, TArray<struct FVector>& CallFunc_GetCandidateStartLocations_Result, int32 CallFunc_GetCandidateStartLocations_ReturnValue, int32 CallFunc_Subtract_IntInt_ReturnValue, bool CallFunc_Greater_IntInt_ReturnValue, int32 CallFunc_RandomIntegerInRange_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentInvaderEnemy_C", "GetInvaderStartPoint");
Params::UBP_PalIncidentInvaderEnemy_C_GetInvaderStartPoint_Params Parms{};
Parms.CallFunc_GetCandidateStartLocations_Result = CallFunc_GetCandidateStartLocations_Result;
Parms.CallFunc_GetCandidateStartLocations_ReturnValue = CallFunc_GetCandidateStartLocations_ReturnValue;
Parms.CallFunc_Subtract_IntInt_ReturnValue = CallFunc_Subtract_IntInt_ReturnValue;
Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue;
Parms.CallFunc_RandomIntegerInRange_ReturnValue = CallFunc_RandomIntegerInRange_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = std::move(Parms.Result);
return Parms.ReturnValue;
}
// Function BP_PalIncidentInvaderEnemy.BP_PalIncidentInvaderEnemy_C.EndProc
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_PalIncidentInvaderEnemy_C::EndProc()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentInvaderEnemy_C", "EndProc");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_PalIncidentInvaderEnemy.BP_PalIncidentInvaderEnemy_C.StartProc
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_PalIncidentInvaderEnemy_C::StartProc()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentInvaderEnemy_C", "StartProc");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_PalIncidentInvaderEnemy.BP_PalIncidentInvaderEnemy_C.Tick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentInvaderEnemy_C::Tick(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentInvaderEnemy_C", "Tick");
Params::UBP_PalIncidentInvaderEnemy_C_Tick_Params Parms{};
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalIncidentInvaderEnemy.BP_PalIncidentInvaderEnemy_C.ExecuteUbergraph_BP_PalIncidentInvaderEnemy
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_GetInvadeReturnTimeMinutes_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Multiply_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Conv_IntToFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Greater_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_PalIncidentInvaderEnemy_C::ExecuteUbergraph_BP_PalIncidentInvaderEnemy(int32 EntryPoint, float K2Node_Event_DeltaTime, int32 CallFunc_GetInvadeReturnTimeMinutes_ReturnValue, int32 CallFunc_Multiply_IntInt_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, float CallFunc_Conv_IntToFloat_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, double CallFunc_Add_DoubleDouble_A_ImplicitCast, double CallFunc_Greater_DoubleDouble_B_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalIncidentInvaderEnemy_C", "ExecuteUbergraph_BP_PalIncidentInvaderEnemy");
Params::UBP_PalIncidentInvaderEnemy_C_ExecuteUbergraph_BP_PalIncidentInvaderEnemy_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime;
Parms.CallFunc_GetInvadeReturnTimeMinutes_ReturnValue = CallFunc_GetInvadeReturnTimeMinutes_ReturnValue;
Parms.CallFunc_Multiply_IntInt_ReturnValue = CallFunc_Multiply_IntInt_ReturnValue;
Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
Parms.CallFunc_Conv_IntToFloat_ReturnValue = CallFunc_Conv_IntToFloat_ReturnValue;
Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue;
Parms.CallFunc_Add_DoubleDouble_A_ImplicitCast = CallFunc_Add_DoubleDouble_A_ImplicitCast;
Parms.CallFunc_Greater_DoubleDouble_B_ImplicitCast = CallFunc_Greater_DoubleDouble_B_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
}