mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
33 lines
3.0 KiB
C++
33 lines
3.0 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x0 (0x281 - 0x281)
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// BlueprintGeneratedClass BP_PalIncidentInvaderVisitorNPC.BP_PalIncidentInvaderVisitorNPC_C
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class UBP_PalIncidentInvaderVisitorNPC_C : public UBP_PalIncidentInvaderBase_C
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{
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public:
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static class UClass* StaticClass();
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static class UBP_PalIncidentInvaderVisitorNPC_C* GetDefaultObj();
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void IsSquad(bool* Result, const struct FPalVisitorNPCDatabaseRow& CallFunc_Get_Chosen_Row_Data_ChosenRowData);
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void Get_Chosen_Row_Data(struct FPalVisitorNPCDatabaseRow* ChosenRowData, const struct FPalVisitorNPCDatabaseRow& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue);
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void OnAllCharacterSpawned(TArray<class APalAIController*>& MemberController, int32 Temp_int_Array_Index_Variable, const struct FPalVisitorNPCDatabaseRow& CallFunc_Get_Chosen_Row_Data_ChosenRowData, int32 Temp_int_Loop_Counter_Variable, const struct FVector& CallFunc_GetTargetBaseCampPosition_Location, int32 CallFunc_Add_IntInt_ReturnValue, class APalAIController* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, class ABP_NPCAIController_Visitor_C* K2Node_DynamicCast_AsBP_NPCAIController_Visitor, bool K2Node_DynamicCast_bSuccess, bool CallFunc_Less_IntInt_ReturnValue, TScriptInterface<class IBPI_GetPalAIBlackboard_C> K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard, bool K2Node_DynamicCast_bSuccess_1, class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard, int32 CallFunc_GetVisitorNPCReturnTimeMinutes_ReturnValue, const struct FVector& CallFunc_GetTargetBaseCampPosition_Location_1);
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void Get_Character_Location_Type(enum class EPalCharacterLocationType* CharacterLocationType);
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bool GetInvaderStartPoint(struct FVector* Result, const struct FVector& RetVal, double MinLength, const struct FVector& BaseCampLocation, int32 Temp_int_Array_Index_Variable, bool CallFunc_EqualEqual_IntInt_ReturnValue, class UPalBaseCampModel* CallFunc_GetTargetCampModel_ReturnValue, int32 Temp_int_Loop_Counter_Variable, bool CallFunc_IsValid_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, const struct FTransform& CallFunc_GetTransform_ReturnValue, TArray<struct FVector>& CallFunc_GetCandidateStartLocations_Result, int32 CallFunc_GetCandidateStartLocations_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, bool CallFunc_Greater_IntInt_ReturnValue, const struct FVector& CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, double CallFunc_VSizeSquared_ReturnValue, bool CallFunc_Less_DoubleDouble_ReturnValue, bool CallFunc_BooleanOR_ReturnValue);
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void EndProc();
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void StartProc();
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};
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}
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