mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
28 lines
1.3 KiB
C++
28 lines
1.3 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x0 (0x28 - 0x28)
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// BlueprintGeneratedClass BP_PalLocalPlayerSystemSound.BP_PalLocalPlayerSystemSound_C
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class UBP_PalLocalPlayerSystemSound_C : public UPalGetWorldUObject
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{
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public:
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static class UClass* StaticClass();
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static class UBP_PalLocalPlayerSystemSound_C* GetDefaultObj();
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void OnChangeHunger(enum class EPalStatusHungerType Current, enum class EPalStatusHungerType Last, bool CallFunc_EqualEqual_ByteByte_ReturnValue, class UPalHUDService* CallFunc_GetHUDService_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue_1, bool CallFunc_BooleanAND_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue_2, class UPalHUDService* CallFunc_GetHUDService_ReturnValue_1);
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void SetupLocalPlayer(class APalPlayerCharacter* Player, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, bool CallFunc_IsValid_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalIndividualCharacterParameter* CallFunc_GetIndividualParameter_ReturnValue);
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};
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}
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