mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
59 lines
6.7 KiB
C++
59 lines
6.7 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0xB0 (0x340 - 0x290)
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// BlueprintGeneratedClass BP_PalPlayerCaptureSet.BP_PalPlayerCaptureSet_C
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class ABP_PalPlayerCaptureSet_C : public APalUIInframeRenderer
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x290(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class URectLightComponent* RectLight; // 0x298(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UPointLightComponent* PointLight_Rim_Up; // 0x2A0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UPointLightComponent* PointLight_Rim_BackL; // 0x2A8(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UPointLightComponent* PointLight_Rim_BackR; // 0x2B0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UPointLightComponent* PointLight_Main; // 0x2B8(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UChildActorComponent* ChildActor; // 0x2C0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class USceneCaptureComponent2D* SceneCaptureComponent2D; // 0x2C8(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class USceneComponent* DefaultSceneRoot; // 0x2D0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
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FMulticastInlineDelegateProperty_ OnCompletedSetup; // 0x2D8(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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struct FTimerHandle DelayHandle; // 0x2E8(0x8)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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struct FRotator DefaultRotation; // 0x2F0(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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struct FRotator TargetRotation; // 0x308(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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struct FVector DefaultCameraPosition; // 0x320(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double RotateInterpolationRate; // 0x338(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class ABP_PalPlayerCaptureSet_C* GetDefaultObj();
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void ResetCameraLocation(const struct FHitResult& CallFunc_K2_SetRelativeLocation_SweepHitResult);
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void UpdateShowOnlyActors(int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable_1, int32 Temp_int_Array_Index_Variable_1, int32 CallFunc_Add_IntInt_ReturnValue_1, TArray<class AActor*>& CallFunc_GetAttachedActors_OutActors, TArray<class AActor*>& CallFunc_GetAllChildActors_ChildActors, class AActor* CallFunc_Array_Get_Item, class AActor* CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue_1, int32 CallFunc_Array_Add_ReturnValue, int32 CallFunc_Array_Add_ReturnValue_1, int32 CallFunc_Array_Add_ReturnValue_2);
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void Add_Camera_Relative_Location(const struct FVector& AddLocation, const struct FHitResult& CallFunc_K2_AddRelativeLocation_SweepHitResult);
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void ResetRotation(const struct FHitResult& CallFunc_K2_SetRelativeRotation_SweepHitResult);
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void AddRotation(const struct FRotator& AddRotator, const struct FRotator& CallFunc_ComposeRotators_ReturnValue);
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void GetDisplayCharacterActor(class ABP_Player_ForUI_C** UIDisplayPlayer, class ABP_Player_ForUI_C* K2Node_DynamicCast_AsBP_Player_for_UI, bool K2Node_DynamicCast_bSuccess);
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void RequestMyPlayer(class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer);
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void RequestByCharacterMakeInfo(const struct FPalPlayerDataCharacterMakeInfo& MakeInfo, class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer);
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void CancelDelayHandle();
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void DelayCompleteSetup();
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void SetupDelayHandle(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue);
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void AdjustCamera(double TargetActorBoundSize, double CallFunc_Divide_DoubleDouble_ReturnValue, double CallFunc_DegSin_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue_1, double CallFunc_Multiply_DoubleDouble_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FHitResult& CallFunc_K2_AddRelativeLocation_SweepHitResult, double CallFunc_Divide_DoubleDouble_A_ImplicitCast);
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void Reset();
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void ReceiveBeginPlay();
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void ReceiveEndPlay(enum class EEndPlayReason EndPlayReason);
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void ReceiveTick(float DeltaSeconds);
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void ExecuteUbergraph_BP_PalPlayerCaptureSet(int32 EntryPoint, enum class EEndPlayReason K2Node_Event_EndPlayReason, class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer, const struct FVector& CallFunc_GetActorBounds_Origin, const struct FVector& CallFunc_GetActorBounds_BoxExtent, float K2Node_Event_DeltaSeconds, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, const struct FRotator& CallFunc_RLerp_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FHitResult& CallFunc_K2_SetRelativeRotation_SweepHitResult, float CallFunc_RLerp_Alpha_ImplicitCast);
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void OnCompletedSetup__DelegateSignature();
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};
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}
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