mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
1243 lines
97 KiB
C++
1243 lines
97 KiB
C++
#pragma once
|
||
|
||
// Dumped with Dumper-7!
|
||
|
||
|
||
#include "../SDK.hpp"
|
||
|
||
namespace SDK
|
||
{
|
||
//---------------------------------------------------------------------------------------------------------------------
|
||
// FUNCTIONS
|
||
//---------------------------------------------------------------------------------------------------------------------
|
||
|
||
|
||
// BlueprintGeneratedClass BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C
|
||
// (Actor)
|
||
|
||
class UClass* ABP_PalRandomIncidentNPCSpawner_C::StaticClass()
|
||
{
|
||
static class UClass* Clss = nullptr;
|
||
|
||
if (!Clss)
|
||
Clss = UObject::FindClassFast("BP_PalRandomIncidentNPCSpawner_C");
|
||
|
||
return Clss;
|
||
}
|
||
|
||
|
||
// BP_PalRandomIncidentNPCSpawner_C BP_PalRandomIncidentNPCSpawner.Default__BP_PalRandomIncidentNPCSpawner_C
|
||
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
|
||
|
||
class ABP_PalRandomIncidentNPCSpawner_C* ABP_PalRandomIncidentNPCSpawner_C::GetDefaultObj()
|
||
{
|
||
static class ABP_PalRandomIncidentNPCSpawner_C* Default = nullptr;
|
||
|
||
if (!Default)
|
||
Default = static_cast<ABP_PalRandomIncidentNPCSpawner_C*>(ABP_PalRandomIncidentNPCSpawner_C::StaticClass()->DefaultObject);
|
||
|
||
return Default;
|
||
}
|
||
|
||
|
||
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.GetGroupNo
|
||
// (Private, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
||
// Parameters:
|
||
// class UPalIndividualCharacterHandle*IndividualHandle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// int32 GroupNo (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FPalRandomIncidentSpawnNPCDataCallFunc_Map_Find_Value (None)
|
||
// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FPalRandomIncidentSpawnMonsterDataCallFunc_Map_Find_Value_1 (None)
|
||
// bool CallFunc_Map_Find_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_PalRandomIncidentNPCSpawner_C::GetGroupNo(class UPalIndividualCharacterHandle* IndividualHandle, int32* GroupNo, const struct FPalRandomIncidentSpawnNPCData& CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, const struct FPalRandomIncidentSpawnMonsterData& CallFunc_Map_Find_Value_1, bool CallFunc_Map_Find_ReturnValue_1)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "GetGroupNo");
|
||
|
||
Params::ABP_PalRandomIncidentNPCSpawner_C_GetGroupNo_Params Parms{};
|
||
|
||
Parms.IndividualHandle = IndividualHandle;
|
||
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
|
||
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
|
||
Parms.CallFunc_Map_Find_Value_1 = CallFunc_Map_Find_Value_1;
|
||
Parms.CallFunc_Map_Find_ReturnValue_1 = CallFunc_Map_Find_ReturnValue_1;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
if (GroupNo != nullptr)
|
||
*GroupNo = Parms.GroupNo;
|
||
|
||
}
|
||
|
||
|
||
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.GetSpawnedLocation
|
||
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
||
// Parameters:
|
||
// class UPalIndividualCharacterHandle*Handle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool Found (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FVector SpawnedLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FVector CallFunc_Map_Find_Value (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_PalRandomIncidentNPCSpawner_C::GetSpawnedLocation(class UPalIndividualCharacterHandle* Handle, bool* Found, struct FVector* SpawnedLocation, const struct FVector& CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "GetSpawnedLocation");
|
||
|
||
Params::ABP_PalRandomIncidentNPCSpawner_C_GetSpawnedLocation_Params Parms{};
|
||
|
||
Parms.Handle = Handle;
|
||
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
|
||
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
if (Found != nullptr)
|
||
*Found = Parms.Found;
|
||
|
||
if (SpawnedLocation != nullptr)
|
||
*SpawnedLocation = std::move(Parms.SpawnedLocation);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.GetSpawnedCharacters
|
||
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
||
// Parameters:
|
||
// TArray<class AActor*> SpawnedCharacters (Parm, OutParm)
|
||
// TArray<class AActor*> Result (Edit, BlueprintVisible, DisableEditOnTemplate)
|
||
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_PalRandomIncidentNPCSpawner_C::GetSpawnedCharacters(TArray<class AActor*>* SpawnedCharacters, const TArray<class AActor*>& Result, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue, int32 CallFunc_Array_Add_ReturnValue)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "GetSpawnedCharacters");
|
||
|
||
Params::ABP_PalRandomIncidentNPCSpawner_C_GetSpawnedCharacters_Params Parms{};
|
||
|
||
Parms.Result = Result;
|
||
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
|
||
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
|
||
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
|
||
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
|
||
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
|
||
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
|
||
Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue;
|
||
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
|
||
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
if (SpawnedCharacters != nullptr)
|
||
*SpawnedCharacters = std::move(Parms.SpawnedCharacters);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.SetWalkPathList
|
||
// (Public, BlueprintCallable, BlueprintEvent)
|
||
// Parameters:
|
||
// TMap<class FName, struct FF_NPC_PathWalkArray>PathList (BlueprintVisible, BlueprintReadOnly, Parm)
|
||
|
||
void ABP_PalRandomIncidentNPCSpawner_C::SetWalkPathList(TMap<class FName, struct FF_NPC_PathWalkArray> PathList)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "SetWalkPathList");
|
||
|
||
Params::ABP_PalRandomIncidentNPCSpawner_C_SetWalkPathList_Params Parms{};
|
||
|
||
Parms.PathList = PathList;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.FindCharacterByName
|
||
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
||
// Parameters:
|
||
// class FName Name (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalIndividualCharacterHandle*CallFunc_FindIndividualCharacterHandleByName_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
||
class APalCharacter* ABP_PalRandomIncidentNPCSpawner_C::FindCharacterByName(class FName& Name, class UPalIndividualCharacterHandle* CallFunc_FindIndividualCharacterHandleByName_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "FindCharacterByName");
|
||
|
||
Params::ABP_PalRandomIncidentNPCSpawner_C_FindCharacterByName_Params Parms{};
|
||
|
||
Parms.Name = Name;
|
||
Parms.CallFunc_FindIndividualCharacterHandleByName_ReturnValue = CallFunc_FindIndividualCharacterHandleByName_ReturnValue;
|
||
Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue;
|
||
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
return Parms.ReturnValue;
|
||
|
||
}
|
||
|
||
|
||
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.GetHandleByCharacter
|
||
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
||
// Parameters:
|
||
// class APalCharacter* Character (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalIndividualCharacterHandle*Handle (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool Temp_bool_True_if_break_was_hit_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_PalRandomIncidentNPCSpawner_C::GetHandleByCharacter(class APalCharacter* Character, class UPalIndividualCharacterHandle** Handle, bool Temp_bool_True_if_break_was_hit_Variable, int32 Temp_int_Array_Index_Variable, bool CallFunc_Not_PreBool_ReturnValue, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_EqualEqual_ObjectObject_ReturnValue)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "GetHandleByCharacter");
|
||
|
||
Params::ABP_PalRandomIncidentNPCSpawner_C_GetHandleByCharacter_Params Parms{};
|
||
|
||
Parms.Character = Character;
|
||
Parms.Temp_bool_True_if_break_was_hit_Variable = Temp_bool_True_if_break_was_hit_Variable;
|
||
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
|
||
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
|
||
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
|
||
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
|
||
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
|
||
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
|
||
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
|
||
Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
|
||
Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue;
|
||
Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
if (Handle != nullptr)
|
||
*Handle = Parms.Handle;
|
||
|
||
}
|
||
|
||
|
||
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.Setup Npc Controller
|
||
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
||
// Parameters:
|
||
// class ABP_NPCAIController_C* NPCController (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class APalCharacter* SpawnedChara (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
|
||
// TScriptInterface<class IBPI_GetPalAIBlackboard_C>CallFunc_GetMyBB_self_CastInput (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetMyBB_PalBrackboard (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class FName CallFunc_Get_Path_Name_PathName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FF_NPC_PathWalkArray CallFunc_GetWalkPath_WalkPathList (HasGetValueTypeHash)
|
||
// class UPalIndividualCharacterHandle*CallFunc_GetHandleByCharacter_Handle (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FPalRandomIncidentSpawnNPCDataCallFunc_Map_Find_Value (None)
|
||
// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FVector CallFunc_Conv_Vector2DToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// double K2Node_VariableSet_WalkingRadius_BB_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_PalRandomIncidentNPCSpawner_C::Setup_Npc_Controller(class ABP_NPCAIController_C* NPCController, class APalCharacter* SpawnedChara, const struct FPalInstanceID& ID, TScriptInterface<class IBPI_GetPalAIBlackboard_C> CallFunc_GetMyBB_self_CastInput, class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard, class FName CallFunc_Get_Path_Name_PathName, const struct FF_NPC_PathWalkArray& CallFunc_GetWalkPath_WalkPathList, class UPalIndividualCharacterHandle* CallFunc_GetHandleByCharacter_Handle, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FPalRandomIncidentSpawnNPCData& CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, const struct FVector& CallFunc_Conv_Vector2DToVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, double K2Node_VariableSet_WalkingRadius_BB_ImplicitCast)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "Setup Npc Controller");
|
||
|
||
Params::ABP_PalRandomIncidentNPCSpawner_C_Setup_Npc_Controller_Params Parms{};
|
||
|
||
Parms.NPCController = NPCController;
|
||
Parms.SpawnedChara = SpawnedChara;
|
||
Parms.ID = ID;
|
||
Parms.CallFunc_GetMyBB_self_CastInput = CallFunc_GetMyBB_self_CastInput;
|
||
Parms.CallFunc_GetMyBB_PalBrackboard = CallFunc_GetMyBB_PalBrackboard;
|
||
Parms.CallFunc_Get_Path_Name_PathName = CallFunc_Get_Path_Name_PathName;
|
||
Parms.CallFunc_GetWalkPath_WalkPathList = CallFunc_GetWalkPath_WalkPathList;
|
||
Parms.CallFunc_GetHandleByCharacter_Handle = CallFunc_GetHandleByCharacter_Handle;
|
||
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
|
||
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
|
||
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
|
||
Parms.CallFunc_Conv_Vector2DToVector_ReturnValue = CallFunc_Conv_Vector2DToVector_ReturnValue;
|
||
Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
|
||
Parms.K2Node_VariableSet_WalkingRadius_BB_ImplicitCast = K2Node_VariableSet_WalkingRadius_BB_ImplicitCast;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.SetupMonsterController
|
||
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
||
// Parameters:
|
||
// class ABP_MonsterAIController_Wild_C*Controller (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class APalCharacter* SpawnedChara (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalIndividualCharacterHandle*CallFunc_GetHandleByCharacter_Handle (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FPalRandomIncidentSpawnMonsterDataCallFunc_Map_Find_Value (None)
|
||
// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FVector CallFunc_Conv_Vector2DToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_PalRandomIncidentNPCSpawner_C::SetupMonsterController(class ABP_MonsterAIController_Wild_C* Controller, class APalCharacter* SpawnedChara, class UPalIndividualCharacterHandle* CallFunc_GetHandleByCharacter_Handle, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FPalRandomIncidentSpawnMonsterData& CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, const struct FVector& CallFunc_Conv_Vector2DToVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "SetupMonsterController");
|
||
|
||
Params::ABP_PalRandomIncidentNPCSpawner_C_SetupMonsterController_Params Parms{};
|
||
|
||
Parms.Controller = Controller;
|
||
Parms.SpawnedChara = SpawnedChara;
|
||
Parms.CallFunc_GetHandleByCharacter_Handle = CallFunc_GetHandleByCharacter_Handle;
|
||
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
|
||
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
|
||
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
|
||
Parms.CallFunc_Conv_Vector2DToVector_ReturnValue = CallFunc_Conv_Vector2DToVector_ReturnValue;
|
||
Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.Setup Spawned Character
|
||
// (Public, BlueprintCallable, BlueprintEvent)
|
||
// Parameters:
|
||
// struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
|
||
// class UClass* TmpDefaultAIAction (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class UClass* TmpDefaultAction (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class APalCharacter* SpawnedChara_0 (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
|
||
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class APalCharacter* CallFunc_Get_Character_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class AActor* CallFunc_AdjustActorToFloor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class ABP_MonsterBase_C* K2Node_DynamicCast_AsBP_Monster_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_IsValidClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UClass* CallFunc_GetDefaultAction_DefaultAction (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class UClass* CallFunc_GetDefaultAction_DefaultAIAction (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_IsValidClass_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalIndividualCharacterHandle*CallFunc_FindIndividualHandle_Handle (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class FName CallFunc_Map_Find_Value (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class ABP_MonsterAIController_Wild_C*K2Node_DynamicCast_AsBP_Monster_AIController_Wild (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class AController* CallFunc_GetController_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool K2Node_DynamicCast_bSuccess_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalActionBase* CallFunc_PlayAction_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class AController* CallFunc_GetController_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class APalAIController* K2Node_DynamicCast_AsPal_AIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool K2Node_DynamicCast_bSuccess_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_IsSquad_IsSquad (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalIndividualCharacterHandle*CallFunc_FindIndividualHandle_Handle_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class AController* CallFunc_GetController_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class ABP_MonsterAIControllerBase_C*K2Node_DynamicCast_AsBP_Monster_AIController_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool K2Node_DynamicCast_bSuccess_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// int32 CallFunc_GetGroupNo_GroupNo (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_PalRandomIncidentNPCSpawner_C::Setup_Spawned_Character(const struct FPalInstanceID& ID, class UClass* TmpDefaultAIAction, class UClass* TmpDefaultAction, class APalCharacter* SpawnedChara_0, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APalCharacter* CallFunc_Get_Character_Character, class AActor* CallFunc_AdjustActorToFloor_ReturnValue, class ABP_MonsterBase_C* K2Node_DynamicCast_AsBP_Monster_Base, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsValidClass_ReturnValue, class AController* CallFunc_GetController_ReturnValue, class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController, bool K2Node_DynamicCast_bSuccess_1, class UClass* CallFunc_GetDefaultAction_DefaultAction, class UClass* CallFunc_GetDefaultAction_DefaultAIAction, bool CallFunc_IsValidClass_ReturnValue_1, class UPalIndividualCharacterHandle* CallFunc_FindIndividualHandle_Handle, class FName CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, class AController* CallFunc_GetController_ReturnValue_1, class ABP_MonsterAIController_Wild_C* K2Node_DynamicCast_AsBP_Monster_AIController_Wild, bool K2Node_DynamicCast_bSuccess_2, class AController* CallFunc_GetController_ReturnValue_2, class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController_1, bool K2Node_DynamicCast_bSuccess_3, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalActionBase* CallFunc_PlayAction_ReturnValue, class AController* CallFunc_GetController_ReturnValue_3, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess_4, bool CallFunc_IsSquad_IsSquad, class UPalIndividualCharacterHandle* CallFunc_FindIndividualHandle_Handle_1, bool CallFunc_IsValid_ReturnValue_1, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, class AController* CallFunc_GetController_ReturnValue_4, class ABP_MonsterAIControllerBase_C* K2Node_DynamicCast_AsBP_Monster_AIController_Base, bool K2Node_DynamicCast_bSuccess_5, int32 CallFunc_GetGroupNo_GroupNo)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "Setup Spawned Character");
|
||
|
||
Params::ABP_PalRandomIncidentNPCSpawner_C_Setup_Spawned_Character_Params Parms{};
|
||
|
||
Parms.ID = ID;
|
||
Parms.TmpDefaultAIAction = TmpDefaultAIAction;
|
||
Parms.TmpDefaultAction = TmpDefaultAction;
|
||
Parms.SpawnedChara_0 = SpawnedChara_0;
|
||
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
|
||
Parms.CallFunc_Get_Character_Character = CallFunc_Get_Character_Character;
|
||
Parms.CallFunc_AdjustActorToFloor_ReturnValue = CallFunc_AdjustActorToFloor_ReturnValue;
|
||
Parms.K2Node_DynamicCast_AsBP_Monster_Base = K2Node_DynamicCast_AsBP_Monster_Base;
|
||
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
|
||
Parms.CallFunc_IsValidClass_ReturnValue = CallFunc_IsValidClass_ReturnValue;
|
||
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
|
||
Parms.K2Node_DynamicCast_AsBP_NPCAIController = K2Node_DynamicCast_AsBP_NPCAIController;
|
||
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
|
||
Parms.CallFunc_GetDefaultAction_DefaultAction = CallFunc_GetDefaultAction_DefaultAction;
|
||
Parms.CallFunc_GetDefaultAction_DefaultAIAction = CallFunc_GetDefaultAction_DefaultAIAction;
|
||
Parms.CallFunc_IsValidClass_ReturnValue_1 = CallFunc_IsValidClass_ReturnValue_1;
|
||
Parms.CallFunc_FindIndividualHandle_Handle = CallFunc_FindIndividualHandle_Handle;
|
||
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
|
||
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
|
||
Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1;
|
||
Parms.K2Node_DynamicCast_AsBP_Monster_AIController_Wild = K2Node_DynamicCast_AsBP_Monster_AIController_Wild;
|
||
Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2;
|
||
Parms.CallFunc_GetController_ReturnValue_2 = CallFunc_GetController_ReturnValue_2;
|
||
Parms.K2Node_DynamicCast_AsBP_NPCAIController_1 = K2Node_DynamicCast_AsBP_NPCAIController_1;
|
||
Parms.K2Node_DynamicCast_bSuccess_3 = K2Node_DynamicCast_bSuccess_3;
|
||
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
|
||
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
|
||
Parms.CallFunc_PlayAction_ReturnValue = CallFunc_PlayAction_ReturnValue;
|
||
Parms.CallFunc_GetController_ReturnValue_3 = CallFunc_GetController_ReturnValue_3;
|
||
Parms.K2Node_DynamicCast_AsPal_AIController = K2Node_DynamicCast_AsPal_AIController;
|
||
Parms.K2Node_DynamicCast_bSuccess_4 = K2Node_DynamicCast_bSuccess_4;
|
||
Parms.CallFunc_IsSquad_IsSquad = CallFunc_IsSquad_IsSquad;
|
||
Parms.CallFunc_FindIndividualHandle_Handle_1 = CallFunc_FindIndividualHandle_Handle_1;
|
||
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
|
||
Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue;
|
||
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
|
||
Parms.CallFunc_GetController_ReturnValue_4 = CallFunc_GetController_ReturnValue_4;
|
||
Parms.K2Node_DynamicCast_AsBP_Monster_AIController_Base = K2Node_DynamicCast_AsBP_Monster_AIController_Base;
|
||
Parms.K2Node_DynamicCast_bSuccess_5 = K2Node_DynamicCast_bSuccess_5;
|
||
Parms.CallFunc_GetGroupNo_GroupNo = CallFunc_GetGroupNo_GroupNo;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.IsSpawnedCharacter
|
||
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
||
// Parameters:
|
||
// class UPalIndividualCharacterHandle*Handle (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FPalInstanceID CallFunc_GetIndividualID_ReturnValue (HasGetValueTypeHash)
|
||
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FPalInstanceID CallFunc_GetIndividualID_ReturnValue_1 (HasGetValueTypeHash)
|
||
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
||
bool ABP_PalRandomIncidentNPCSpawner_C::IsSpawnedCharacter(class UPalIndividualCharacterHandle* Handle, const struct FPalInstanceID& CallFunc_GetIndividualID_ReturnValue, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, const struct FPalInstanceID& CallFunc_GetIndividualID_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "IsSpawnedCharacter");
|
||
|
||
Params::ABP_PalRandomIncidentNPCSpawner_C_IsSpawnedCharacter_Params Parms{};
|
||
|
||
Parms.Handle = Handle;
|
||
Parms.CallFunc_GetIndividualID_ReturnValue = CallFunc_GetIndividualID_ReturnValue;
|
||
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
|
||
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
|
||
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
|
||
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
|
||
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
|
||
Parms.CallFunc_GetIndividualID_ReturnValue_1 = CallFunc_GetIndividualID_ReturnValue_1;
|
||
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
|
||
Parms.CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue = CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
return Parms.ReturnValue;
|
||
|
||
}
|
||
|
||
|
||
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.GetWalkPath
|
||
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
||
// Parameters:
|
||
// class FName PathName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FF_NPC_PathWalkArray WalkPathList (Parm, OutParm, HasGetValueTypeHash)
|
||
// class FName Name_None (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_NotEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FF_NPC_PathWalkArray CallFunc_Map_Find_Value (HasGetValueTypeHash)
|
||
// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_PalRandomIncidentNPCSpawner_C::GetWalkPath(class FName PathName, struct FF_NPC_PathWalkArray* WalkPathList, class FName Name_None, bool CallFunc_NotEqual_NameName_ReturnValue, const struct FF_NPC_PathWalkArray& CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "GetWalkPath");
|
||
|
||
Params::ABP_PalRandomIncidentNPCSpawner_C_GetWalkPath_Params Parms{};
|
||
|
||
Parms.PathName = PathName;
|
||
Parms.Name_None = Name_None;
|
||
Parms.CallFunc_NotEqual_NameName_ReturnValue = CallFunc_NotEqual_NameName_ReturnValue;
|
||
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
|
||
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
if (WalkPathList != nullptr)
|
||
*WalkPathList = std::move(Parms.WalkPathList);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.Get Path Name
|
||
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
||
// Parameters:
|
||
// struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
|
||
// class FName PathName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// TArray<class UPalIndividualCharacterHandle*>CallFunc_Map_Keys_Keys (ReferenceParm)
|
||
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class FName CallFunc_Map_Find_Value (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FPalInstanceID CallFunc_GetIndividualID_ReturnValue (HasGetValueTypeHash)
|
||
// bool CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_PalRandomIncidentNPCSpawner_C::Get_Path_Name(const struct FPalInstanceID& ID, class FName* PathName, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, TArray<class UPalIndividualCharacterHandle*>& CallFunc_Map_Keys_Keys, int32 CallFunc_Array_Length_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, class FName CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, const struct FPalInstanceID& CallFunc_GetIndividualID_ReturnValue, bool CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "Get Path Name");
|
||
|
||
Params::ABP_PalRandomIncidentNPCSpawner_C_Get_Path_Name_Params Parms{};
|
||
|
||
Parms.ID = ID;
|
||
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
|
||
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
|
||
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
|
||
Parms.CallFunc_Map_Keys_Keys = CallFunc_Map_Keys_Keys;
|
||
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
|
||
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
|
||
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
|
||
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
|
||
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
|
||
Parms.CallFunc_GetIndividualID_ReturnValue = CallFunc_GetIndividualID_ReturnValue;
|
||
Parms.CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue = CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
if (PathName != nullptr)
|
||
*PathName = Parms.PathName;
|
||
|
||
}
|
||
|
||
|
||
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.GetDefaultAction
|
||
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
||
// Parameters:
|
||
// struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
|
||
// class UClass* DefaultAction (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class UClass* DefaultAIAction (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalIndividualCharacterHandle*CallFunc_FindIndividualHandle_Handle (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// struct FPalRandomIncidentSpawnNPCDataCallFunc_Map_Find_Value (None)
|
||
// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FPalRandomIncidentSpawnMonsterDataCallFunc_Map_Find_Value_1 (None)
|
||
// bool CallFunc_Map_Find_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_PalRandomIncidentNPCSpawner_C::GetDefaultAction(const struct FPalInstanceID& ID, class UClass** DefaultAction, class UClass** DefaultAIAction, class UPalIndividualCharacterHandle* CallFunc_FindIndividualHandle_Handle, const struct FPalRandomIncidentSpawnNPCData& CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, const struct FPalRandomIncidentSpawnMonsterData& CallFunc_Map_Find_Value_1, bool CallFunc_Map_Find_ReturnValue_1)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "GetDefaultAction");
|
||
|
||
Params::ABP_PalRandomIncidentNPCSpawner_C_GetDefaultAction_Params Parms{};
|
||
|
||
Parms.ID = ID;
|
||
Parms.CallFunc_FindIndividualHandle_Handle = CallFunc_FindIndividualHandle_Handle;
|
||
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
|
||
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
|
||
Parms.CallFunc_Map_Find_Value_1 = CallFunc_Map_Find_Value_1;
|
||
Parms.CallFunc_Map_Find_ReturnValue_1 = CallFunc_Map_Find_ReturnValue_1;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
if (DefaultAction != nullptr)
|
||
*DefaultAction = Parms.DefaultAction;
|
||
|
||
if (DefaultAIAction != nullptr)
|
||
*DefaultAIAction = Parms.DefaultAIAction;
|
||
|
||
}
|
||
|
||
|
||
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.IsSquad
|
||
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
||
// Parameters:
|
||
// struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
|
||
// bool IsSquad (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalIndividualCharacterHandle*CallFunc_FindIndividualHandle_Handle (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// struct FPalRandomIncidentSpawnNPCDataCallFunc_Map_Find_Value (None)
|
||
// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FPalRandomIncidentSpawnMonsterDataCallFunc_Map_Find_Value_1 (None)
|
||
// bool CallFunc_Map_Find_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_PalRandomIncidentNPCSpawner_C::IsSquad(const struct FPalInstanceID& ID, bool* IsSquad, class UPalIndividualCharacterHandle* CallFunc_FindIndividualHandle_Handle, const struct FPalRandomIncidentSpawnNPCData& CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, const struct FPalRandomIncidentSpawnMonsterData& CallFunc_Map_Find_Value_1, bool CallFunc_Map_Find_ReturnValue_1)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "IsSquad");
|
||
|
||
Params::ABP_PalRandomIncidentNPCSpawner_C_IsSquad_Params Parms{};
|
||
|
||
Parms.ID = ID;
|
||
Parms.CallFunc_FindIndividualHandle_Handle = CallFunc_FindIndividualHandle_Handle;
|
||
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
|
||
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
|
||
Parms.CallFunc_Map_Find_Value_1 = CallFunc_Map_Find_Value_1;
|
||
Parms.CallFunc_Map_Find_ReturnValue_1 = CallFunc_Map_Find_ReturnValue_1;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
if (IsSquad != nullptr)
|
||
*IsSquad = Parms.IsSquad;
|
||
|
||
}
|
||
|
||
|
||
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.SpawnCharacter
|
||
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
||
// Parameters:
|
||
// class FName RowName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class FName CharacterID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class FName UniqueName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// int32 Level (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UClass* AIController (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class FName PathName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// double Radius (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// double RotZ (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// int32 SpawnPointIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// int32 SpawnPointCount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalIndividualCharacterHandle*Handle (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// struct FVector SpawnedLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FVector SpawnLocation (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalIndividualCharacterHandle*TmpHandle (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class FName Name_None (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FRotator CallFunc_K2_GetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
|
||
// float CallFunc_BreakRotator_Roll (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// float CallFunc_BreakRotator_Pitch (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// float CallFunc_BreakRotator_Yaw (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FRotator CallFunc_MakeRotator_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
|
||
// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FVector CallFunc_RandomSpawnLocationByRadiusLineTraceWithWorldLocation_OutLocation(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_RandomSpawnLocationByRadiusLineTraceWithWorldLocation_ReturnValue(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// int32 CallFunc_Max_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_NotEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// struct FGuid K2Node_MakeStruct_Guid (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FNetworkActorSpawnParametersK2Node_MakeStruct_NetworkActorSpawnParameters (NoDestructor)
|
||
// struct FPalIndividualCharacterSaveParameterCallFunc_GetInitializedCharacterSaveParemter_outParameter (None)
|
||
// bool CallFunc_GetInitializedCharacterSaveParemter_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalIndividualCharacterHandle*CallFunc_SpawnNewCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// double CallFunc_Add_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// float CallFunc_RandomSpawnLocationByRadiusLineTraceWithWorldLocation_Radius_ImplicitCast(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// float CallFunc_MakeRotator_Yaw_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_PalRandomIncidentNPCSpawner_C::SpawnCharacter(class FName RowName, class FName CharacterID, class FName UniqueName, int32 Level, class UClass* AIController, class FName PathName, const struct FVector& Location, double Radius, double RotZ, int32 SpawnPointIndex, int32 SpawnPointCount, class UPalIndividualCharacterHandle** Handle, struct FVector* SpawnedLocation, const struct FVector& SpawnLocation, class UPalIndividualCharacterHandle* TmpHandle, class FName Name_None, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, float CallFunc_BreakRotator_Roll, float CallFunc_BreakRotator_Pitch, float CallFunc_BreakRotator_Yaw, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, const struct FRotator& CallFunc_MakeRotator_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_RandomSpawnLocationByRadiusLineTraceWithWorldLocation_OutLocation, bool CallFunc_RandomSpawnLocationByRadiusLineTraceWithWorldLocation_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, int32 CallFunc_Array_Add_ReturnValue, int32 CallFunc_Max_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, const struct FGuid& K2Node_MakeStruct_Guid, const struct FNetworkActorSpawnParameters& K2Node_MakeStruct_NetworkActorSpawnParameters, const struct FPalIndividualCharacterSaveParameter& CallFunc_GetInitializedCharacterSaveParemter_outParameter, bool CallFunc_GetInitializedCharacterSaveParemter_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_SpawnNewCharacter_ReturnValue, double CallFunc_Add_DoubleDouble_A_ImplicitCast, float CallFunc_RandomSpawnLocationByRadiusLineTraceWithWorldLocation_Radius_ImplicitCast, float CallFunc_MakeRotator_Yaw_ImplicitCast)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "SpawnCharacter");
|
||
|
||
Params::ABP_PalRandomIncidentNPCSpawner_C_SpawnCharacter_Params Parms{};
|
||
|
||
Parms.RowName = RowName;
|
||
Parms.CharacterID = CharacterID;
|
||
Parms.UniqueName = UniqueName;
|
||
Parms.Level = Level;
|
||
Parms.AIController = AIController;
|
||
Parms.PathName = PathName;
|
||
Parms.Location = Location;
|
||
Parms.Radius = Radius;
|
||
Parms.RotZ = RotZ;
|
||
Parms.SpawnPointIndex = SpawnPointIndex;
|
||
Parms.SpawnPointCount = SpawnPointCount;
|
||
Parms.SpawnLocation = SpawnLocation;
|
||
Parms.TmpHandle = TmpHandle;
|
||
Parms.Name_None = Name_None;
|
||
Parms.CallFunc_K2_GetActorRotation_ReturnValue = CallFunc_K2_GetActorRotation_ReturnValue;
|
||
Parms.CallFunc_BreakRotator_Roll = CallFunc_BreakRotator_Roll;
|
||
Parms.CallFunc_BreakRotator_Pitch = CallFunc_BreakRotator_Pitch;
|
||
Parms.CallFunc_BreakRotator_Yaw = CallFunc_BreakRotator_Yaw;
|
||
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
|
||
Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
|
||
Parms.CallFunc_MakeRotator_ReturnValue = CallFunc_MakeRotator_ReturnValue;
|
||
Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
|
||
Parms.CallFunc_RandomSpawnLocationByRadiusLineTraceWithWorldLocation_OutLocation = CallFunc_RandomSpawnLocationByRadiusLineTraceWithWorldLocation_OutLocation;
|
||
Parms.CallFunc_RandomSpawnLocationByRadiusLineTraceWithWorldLocation_ReturnValue = CallFunc_RandomSpawnLocationByRadiusLineTraceWithWorldLocation_ReturnValue;
|
||
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
|
||
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
|
||
Parms.CallFunc_Max_ReturnValue = CallFunc_Max_ReturnValue;
|
||
Parms.CallFunc_NotEqual_NameName_ReturnValue = CallFunc_NotEqual_NameName_ReturnValue;
|
||
Parms.CallFunc_GetCharacterManager_ReturnValue = CallFunc_GetCharacterManager_ReturnValue;
|
||
Parms.CallFunc_GetLocalPlayerController_ReturnValue = CallFunc_GetLocalPlayerController_ReturnValue;
|
||
Parms.K2Node_MakeStruct_Guid = K2Node_MakeStruct_Guid;
|
||
Parms.K2Node_MakeStruct_NetworkActorSpawnParameters = K2Node_MakeStruct_NetworkActorSpawnParameters;
|
||
Parms.CallFunc_GetInitializedCharacterSaveParemter_outParameter = CallFunc_GetInitializedCharacterSaveParemter_outParameter;
|
||
Parms.CallFunc_GetInitializedCharacterSaveParemter_ReturnValue = CallFunc_GetInitializedCharacterSaveParemter_ReturnValue;
|
||
Parms.CallFunc_SpawnNewCharacter_ReturnValue = CallFunc_SpawnNewCharacter_ReturnValue;
|
||
Parms.CallFunc_Add_DoubleDouble_A_ImplicitCast = CallFunc_Add_DoubleDouble_A_ImplicitCast;
|
||
Parms.CallFunc_RandomSpawnLocationByRadiusLineTraceWithWorldLocation_Radius_ImplicitCast = CallFunc_RandomSpawnLocationByRadiusLineTraceWithWorldLocation_Radius_ImplicitCast;
|
||
Parms.CallFunc_MakeRotator_Yaw_ImplicitCast = CallFunc_MakeRotator_Yaw_ImplicitCast;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
if (Handle != nullptr)
|
||
*Handle = Parms.Handle;
|
||
|
||
if (SpawnedLocation != nullptr)
|
||
*SpawnedLocation = std::move(Parms.SpawnedLocation);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.Spawn NPC
|
||
// (Protected, BlueprintCallable, BlueprintEvent)
|
||
// Parameters:
|
||
// class FName RowName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FPalRandomIncidentSpawnNPCDataSpawnData (BlueprintVisible, BlueprintReadOnly, Parm)
|
||
// int32 SpawnPointIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// int32 SpawnPointCount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FVector Location (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalIndividualCharacterHandle*Handle (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// struct FVector CallFunc_Conv_Vector2DToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalIndividualCharacterHandle*CallFunc_SpawnCharacter_Handle (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// struct FVector CallFunc_SpawnCharacter_SpawnedLocation (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// double CallFunc_SpawnCharacter_Radius_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// double CallFunc_SpawnCharacter_RotZ_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_PalRandomIncidentNPCSpawner_C::Spawn_NPC(class FName RowName, const struct FPalRandomIncidentSpawnNPCData& SpawnData, int32 SpawnPointIndex, int32 SpawnPointCount, const struct FVector& Location, class UPalIndividualCharacterHandle* Handle, const struct FVector& CallFunc_Conv_Vector2DToVector_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_SpawnCharacter_Handle, const struct FVector& CallFunc_SpawnCharacter_SpawnedLocation, double CallFunc_SpawnCharacter_Radius_ImplicitCast, double CallFunc_SpawnCharacter_RotZ_ImplicitCast)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "Spawn NPC");
|
||
|
||
Params::ABP_PalRandomIncidentNPCSpawner_C_Spawn_NPC_Params Parms{};
|
||
|
||
Parms.RowName = RowName;
|
||
Parms.SpawnData = SpawnData;
|
||
Parms.SpawnPointIndex = SpawnPointIndex;
|
||
Parms.SpawnPointCount = SpawnPointCount;
|
||
Parms.Location = Location;
|
||
Parms.Handle = Handle;
|
||
Parms.CallFunc_Conv_Vector2DToVector_ReturnValue = CallFunc_Conv_Vector2DToVector_ReturnValue;
|
||
Parms.CallFunc_SpawnCharacter_Handle = CallFunc_SpawnCharacter_Handle;
|
||
Parms.CallFunc_SpawnCharacter_SpawnedLocation = CallFunc_SpawnCharacter_SpawnedLocation;
|
||
Parms.CallFunc_SpawnCharacter_Radius_ImplicitCast = CallFunc_SpawnCharacter_Radius_ImplicitCast;
|
||
Parms.CallFunc_SpawnCharacter_RotZ_ImplicitCast = CallFunc_SpawnCharacter_RotZ_ImplicitCast;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.Spawn Monster
|
||
// (Public, BlueprintCallable, BlueprintEvent)
|
||
// Parameters:
|
||
// class FName RowName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FPalRandomIncidentSpawnMonsterDataSpawnData (BlueprintVisible, BlueprintReadOnly, Parm)
|
||
// int32 SpawnPointIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// int32 SpawnPointCount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FVector Location (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalIndividualCharacterHandle*Handle (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// struct FVector CallFunc_Conv_Vector2DToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalIndividualCharacterHandle*CallFunc_SpawnCharacter_Handle (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// struct FVector CallFunc_SpawnCharacter_SpawnedLocation (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// double CallFunc_SpawnCharacter_Radius_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// double CallFunc_SpawnCharacter_RotZ_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_PalRandomIncidentNPCSpawner_C::Spawn_Monster(class FName RowName, const struct FPalRandomIncidentSpawnMonsterData& SpawnData, int32 SpawnPointIndex, int32 SpawnPointCount, const struct FVector& Location, class UPalIndividualCharacterHandle* Handle, const struct FVector& CallFunc_Conv_Vector2DToVector_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_SpawnCharacter_Handle, const struct FVector& CallFunc_SpawnCharacter_SpawnedLocation, double CallFunc_SpawnCharacter_Radius_ImplicitCast, double CallFunc_SpawnCharacter_RotZ_ImplicitCast)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "Spawn Monster");
|
||
|
||
Params::ABP_PalRandomIncidentNPCSpawner_C_Spawn_Monster_Params Parms{};
|
||
|
||
Parms.RowName = RowName;
|
||
Parms.SpawnData = SpawnData;
|
||
Parms.SpawnPointIndex = SpawnPointIndex;
|
||
Parms.SpawnPointCount = SpawnPointCount;
|
||
Parms.Location = Location;
|
||
Parms.Handle = Handle;
|
||
Parms.CallFunc_Conv_Vector2DToVector_ReturnValue = CallFunc_Conv_Vector2DToVector_ReturnValue;
|
||
Parms.CallFunc_SpawnCharacter_Handle = CallFunc_SpawnCharacter_Handle;
|
||
Parms.CallFunc_SpawnCharacter_SpawnedLocation = CallFunc_SpawnCharacter_SpawnedLocation;
|
||
Parms.CallFunc_SpawnCharacter_Radius_ImplicitCast = CallFunc_SpawnCharacter_Radius_ImplicitCast;
|
||
Parms.CallFunc_SpawnCharacter_RotZ_ImplicitCast = CallFunc_SpawnCharacter_RotZ_ImplicitCast;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.Get Character
|
||
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
||
// Parameters:
|
||
// struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
|
||
// class APalCharacter* Character (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalIndividualCharacterHandle*CallFunc_FindIndividualHandle_Handle (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_PalRandomIncidentNPCSpawner_C::Get_Character(const struct FPalInstanceID& ID, class APalCharacter** Character, class UPalIndividualCharacterHandle* CallFunc_FindIndividualHandle_Handle, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "Get Character");
|
||
|
||
Params::ABP_PalRandomIncidentNPCSpawner_C_Get_Character_Params Parms{};
|
||
|
||
Parms.ID = ID;
|
||
Parms.CallFunc_FindIndividualHandle_Handle = CallFunc_FindIndividualHandle_Handle;
|
||
Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue;
|
||
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
|
||
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
if (Character != nullptr)
|
||
*Character = Parms.Character;
|
||
|
||
}
|
||
|
||
|
||
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.FindIndividualHandle
|
||
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
||
// Parameters:
|
||
// struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
|
||
// class UPalIndividualCharacterHandle*Handle (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FPalInstanceID CallFunc_GetIndividualID_ReturnValue (HasGetValueTypeHash)
|
||
// bool CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_PalRandomIncidentNPCSpawner_C::FindIndividualHandle(const struct FPalInstanceID& ID, class UPalIndividualCharacterHandle** Handle, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, const struct FPalInstanceID& CallFunc_GetIndividualID_ReturnValue, bool CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "FindIndividualHandle");
|
||
|
||
Params::ABP_PalRandomIncidentNPCSpawner_C_FindIndividualHandle_Params Parms{};
|
||
|
||
Parms.ID = ID;
|
||
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
|
||
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
|
||
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
|
||
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
|
||
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
|
||
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
|
||
Parms.CallFunc_GetIndividualID_ReturnValue = CallFunc_GetIndividualID_ReturnValue;
|
||
Parms.CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue = CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
if (Handle != nullptr)
|
||
*Handle = Parms.Handle;
|
||
|
||
}
|
||
|
||
|
||
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.RemoveHandle
|
||
// (Public, BlueprintCallable, BlueprintEvent)
|
||
// Parameters:
|
||
// class UPalIndividualCharacterHandle*Handle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalIndividualCharacterHandle*TmpHandle (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_Array_RemoveItem_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_Array_Contains_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_Map_Remove_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_Map_Contains_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_Map_Remove_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_Map_Contains_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_Map_Remove_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_Map_Contains_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_Map_Remove_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_Map_Contains_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_PalRandomIncidentNPCSpawner_C::RemoveHandle(class UPalIndividualCharacterHandle* Handle, class UPalIndividualCharacterHandle* TmpHandle, bool CallFunc_Array_RemoveItem_ReturnValue, bool CallFunc_Array_Contains_ReturnValue, bool CallFunc_Map_Remove_ReturnValue, bool CallFunc_Map_Contains_ReturnValue, bool CallFunc_Map_Remove_ReturnValue_1, bool CallFunc_Map_Contains_ReturnValue_1, bool CallFunc_Map_Remove_ReturnValue_2, bool CallFunc_Map_Contains_ReturnValue_2, bool CallFunc_Map_Remove_ReturnValue_3, bool CallFunc_Map_Contains_ReturnValue_3)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "RemoveHandle");
|
||
|
||
Params::ABP_PalRandomIncidentNPCSpawner_C_RemoveHandle_Params Parms{};
|
||
|
||
Parms.Handle = Handle;
|
||
Parms.TmpHandle = TmpHandle;
|
||
Parms.CallFunc_Array_RemoveItem_ReturnValue = CallFunc_Array_RemoveItem_ReturnValue;
|
||
Parms.CallFunc_Array_Contains_ReturnValue = CallFunc_Array_Contains_ReturnValue;
|
||
Parms.CallFunc_Map_Remove_ReturnValue = CallFunc_Map_Remove_ReturnValue;
|
||
Parms.CallFunc_Map_Contains_ReturnValue = CallFunc_Map_Contains_ReturnValue;
|
||
Parms.CallFunc_Map_Remove_ReturnValue_1 = CallFunc_Map_Remove_ReturnValue_1;
|
||
Parms.CallFunc_Map_Contains_ReturnValue_1 = CallFunc_Map_Contains_ReturnValue_1;
|
||
Parms.CallFunc_Map_Remove_ReturnValue_2 = CallFunc_Map_Remove_ReturnValue_2;
|
||
Parms.CallFunc_Map_Contains_ReturnValue_2 = CallFunc_Map_Contains_ReturnValue_2;
|
||
Parms.CallFunc_Map_Remove_ReturnValue_3 = CallFunc_Map_Remove_ReturnValue_3;
|
||
Parms.CallFunc_Map_Contains_ReturnValue_3 = CallFunc_Map_Contains_ReturnValue_3;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.OnCharacterDestroyed
|
||
// (Private, BlueprintCallable, BlueprintEvent)
|
||
// Parameters:
|
||
// class AActor* DestroyedActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalIndividualCharacterHandle*TepHandle (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalIndividualCharacterHandle*CallFunc_GetHandleByCharacter_Handle (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class FName CallFunc_Map_Find_Value (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_PalRandomIncidentNPCSpawner_C::OnCharacterDestroyed(class AActor* DestroyedActor, class UPalIndividualCharacterHandle* TepHandle, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, class UPalIndividualCharacterHandle* CallFunc_GetHandleByCharacter_Handle, class FName CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "OnCharacterDestroyed");
|
||
|
||
Params::ABP_PalRandomIncidentNPCSpawner_C_OnCharacterDestroyed_Params Parms{};
|
||
|
||
Parms.DestroyedActor = DestroyedActor;
|
||
Parms.TepHandle = TepHandle;
|
||
Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character;
|
||
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
|
||
Parms.CallFunc_GetHandleByCharacter_Handle = CallFunc_GetHandleByCharacter_Handle;
|
||
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
|
||
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.OnCharacterDespawned
|
||
// (Public, BlueprintCallable, BlueprintEvent)
|
||
// Parameters:
|
||
// struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
|
||
|
||
void ABP_PalRandomIncidentNPCSpawner_C::OnCharacterDespawned(const struct FPalInstanceID& ID)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "OnCharacterDespawned");
|
||
|
||
Params::ABP_PalRandomIncidentNPCSpawner_C_OnCharacterDespawned_Params Parms{};
|
||
|
||
Parms.ID = ID;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.Despawn Characters
|
||
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
||
// Parameters:
|
||
// TArray<class UPalIndividualCharacterHandle*>TempHandleList (Edit, BlueprintVisible)
|
||
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_PalRandomIncidentNPCSpawner_C::Despawn_Characters(const TArray<class UPalIndividualCharacterHandle*>& TempHandleList, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Array_Index_Variable_1, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_1, int32 Temp_int_Loop_Counter_Variable_1, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue_1, int32 CallFunc_Add_IntInt_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, int32 CallFunc_Array_Add_ReturnValue, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "Despawn Characters");
|
||
|
||
Params::ABP_PalRandomIncidentNPCSpawner_C_Despawn_Characters_Params Parms{};
|
||
|
||
Parms.TempHandleList = TempHandleList;
|
||
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
|
||
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
|
||
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
|
||
Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1;
|
||
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
|
||
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
|
||
Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
|
||
Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
|
||
Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1;
|
||
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
|
||
Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1;
|
||
Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1;
|
||
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
|
||
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
|
||
Parms.CallFunc_GetCharacterManager_ReturnValue = CallFunc_GetCharacterManager_ReturnValue;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.SpawnMonster
|
||
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
||
// Parameters:
|
||
// class FName RowName (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FPalRandomIncidentSpawnMonsterDataSpawnData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
|
||
// int32 SpawnPointIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// int32 SpawnPointCount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_PalRandomIncidentNPCSpawner_C::SpawnMonster(class FName& RowName, struct FPalRandomIncidentSpawnMonsterData& SpawnData, int32 SpawnPointIndex, int32 SpawnPointCount)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "SpawnMonster");
|
||
|
||
Params::ABP_PalRandomIncidentNPCSpawner_C_SpawnMonster_Params Parms{};
|
||
|
||
Parms.RowName = RowName;
|
||
Parms.SpawnData = SpawnData;
|
||
Parms.SpawnPointIndex = SpawnPointIndex;
|
||
Parms.SpawnPointCount = SpawnPointCount;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.DespawnCharacters
|
||
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
||
// Parameters:
|
||
|
||
void ABP_PalRandomIncidentNPCSpawner_C::DespawnCharacters()
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "DespawnCharacters");
|
||
|
||
|
||
|
||
UObject::ProcessEvent(Func, nullptr);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.SpawnNPC
|
||
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
||
// Parameters:
|
||
// class FName RowName (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FPalRandomIncidentSpawnNPCDataSpawnData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
|
||
// int32 SpawnPointIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// int32 SpawnPointCount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_PalRandomIncidentNPCSpawner_C::SpawnNPC(class FName& RowName, struct FPalRandomIncidentSpawnNPCData& SpawnData, int32 SpawnPointIndex, int32 SpawnPointCount)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "SpawnNPC");
|
||
|
||
Params::ABP_PalRandomIncidentNPCSpawner_C_SpawnNPC_Params Parms{};
|
||
|
||
Parms.RowName = RowName;
|
||
Parms.SpawnData = SpawnData;
|
||
Parms.SpawnPointIndex = SpawnPointIndex;
|
||
Parms.SpawnPointCount = SpawnPointCount;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.On Character Spawned
|
||
// (BlueprintCallable, BlueprintEvent)
|
||
// Parameters:
|
||
// struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
|
||
|
||
void ABP_PalRandomIncidentNPCSpawner_C::On_Character_Spawned_(const struct FPalInstanceID& ID)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "On Character Spawned ");
|
||
|
||
Params::ABP_PalRandomIncidentNPCSpawner_C_On_Character_Spawned__Params Parms{};
|
||
|
||
Parms.ID = ID;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.<2E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_0
|
||
// (BlueprintCallable, BlueprintEvent)
|
||
// Parameters:
|
||
// class APalCharacter* InCharacter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_PalRandomIncidentNPCSpawner_C::_________0(class APalCharacter* InCharacter)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_0");
|
||
|
||
Params::ABP_PalRandomIncidentNPCSpawner_C__________0_Params Parms{};
|
||
|
||
Parms.InCharacter = InCharacter;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.ReceiveEndPlay
|
||
// (Event, Protected, BlueprintEvent)
|
||
// Parameters:
|
||
// enum class EEndPlayReason EndPlayReason (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_PalRandomIncidentNPCSpawner_C::ReceiveEndPlay(enum class EEndPlayReason EndPlayReason)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "ReceiveEndPlay");
|
||
|
||
Params::ABP_PalRandomIncidentNPCSpawner_C_ReceiveEndPlay_Params Parms{};
|
||
|
||
Parms.EndPlayReason = EndPlayReason;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.ExecuteUbergraph_BP_PalRandomIncidentNPCSpawner
|
||
// (Final, UbergraphFunction, HasDefaults)
|
||
// Parameters:
|
||
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// class FName K2Node_Event_RowName_1 (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FPalRandomIncidentSpawnMonsterDataK2Node_Event_SpawnData_1 (ConstParm)
|
||
// int32 K2Node_Event_SpawnPointIndex_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// int32 K2Node_Event_SpawnPointCount_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class FName K2Node_Event_RowName (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FPalRandomIncidentSpawnNPCDataK2Node_Event_SpawnData (ConstParm)
|
||
// int32 K2Node_Event_SpawnPointIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// int32 K2Node_Event_SpawnPointCount (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// struct FPalInstanceID K2Node_CustomEvent_ID (HasGetValueTypeHash)
|
||
// class APalCharacter* CallFunc_Get_Character_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class APalCharacter* K2Node_CustomEvent_InCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// class UPalCharacterOnCompleteInitializeParameterWrapper*CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
||
// bool CallFunc_IsInitialized_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
// enum class EEndPlayReason K2Node_Event_EndPlayReason (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_PalRandomIncidentNPCSpawner_C::ExecuteUbergraph_BP_PalRandomIncidentNPCSpawner(int32 EntryPoint, class FName K2Node_Event_RowName_1, const struct FPalRandomIncidentSpawnMonsterData& K2Node_Event_SpawnData_1, int32 K2Node_Event_SpawnPointIndex_1, int32 K2Node_Event_SpawnPointCount_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class FName K2Node_Event_RowName, const struct FPalRandomIncidentSpawnNPCData& K2Node_Event_SpawnData, int32 K2Node_Event_SpawnPointIndex, int32 K2Node_Event_SpawnPointCount, const struct FPalInstanceID& K2Node_CustomEvent_ID, class APalCharacter* CallFunc_Get_Character_Character, class APalCharacter* K2Node_CustomEvent_InCharacter, class UPalCharacterOnCompleteInitializeParameterWrapper* CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue, bool CallFunc_IsInitialized_ReturnValue, enum class EEndPlayReason K2Node_Event_EndPlayReason)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "ExecuteUbergraph_BP_PalRandomIncidentNPCSpawner");
|
||
|
||
Params::ABP_PalRandomIncidentNPCSpawner_C_ExecuteUbergraph_BP_PalRandomIncidentNPCSpawner_Params Parms{};
|
||
|
||
Parms.EntryPoint = EntryPoint;
|
||
Parms.K2Node_Event_RowName_1 = K2Node_Event_RowName_1;
|
||
Parms.K2Node_Event_SpawnData_1 = K2Node_Event_SpawnData_1;
|
||
Parms.K2Node_Event_SpawnPointIndex_1 = K2Node_Event_SpawnPointIndex_1;
|
||
Parms.K2Node_Event_SpawnPointCount_1 = K2Node_Event_SpawnPointCount_1;
|
||
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
|
||
Parms.K2Node_Event_RowName = K2Node_Event_RowName;
|
||
Parms.K2Node_Event_SpawnData = K2Node_Event_SpawnData;
|
||
Parms.K2Node_Event_SpawnPointIndex = K2Node_Event_SpawnPointIndex;
|
||
Parms.K2Node_Event_SpawnPointCount = K2Node_Event_SpawnPointCount;
|
||
Parms.K2Node_CustomEvent_ID = K2Node_CustomEvent_ID;
|
||
Parms.CallFunc_Get_Character_Character = CallFunc_Get_Character_Character;
|
||
Parms.K2Node_CustomEvent_InCharacter = K2Node_CustomEvent_InCharacter;
|
||
Parms.CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue = CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue;
|
||
Parms.CallFunc_IsInitialized_ReturnValue = CallFunc_IsInitialized_ReturnValue;
|
||
Parms.K2Node_Event_EndPlayReason = K2Node_Event_EndPlayReason;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
}
|
||
|
||
|
||
// Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.GetWalkPathDelegate__DelegateSignature
|
||
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
|
||
// Parameters:
|
||
// class FName NewParam (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
||
|
||
void ABP_PalRandomIncidentNPCSpawner_C::GetWalkPathDelegate__DelegateSignature(class FName NewParam)
|
||
{
|
||
static class UFunction* Func = nullptr;
|
||
|
||
if (!Func)
|
||
Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "GetWalkPathDelegate__DelegateSignature");
|
||
|
||
Params::ABP_PalRandomIncidentNPCSpawner_C_GetWalkPathDelegate__DelegateSignature_Params Parms{};
|
||
|
||
Parms.NewParam = NewParam;
|
||
|
||
UObject::ProcessEvent(Func, &Parms);
|
||
|
||
}
|
||
|
||
}
|
||
|
||
|