PalWorld-NetCrack/SDK/BP_PalSpawner_Standard_functions.cpp
2024-01-22 14:43:11 +08:00

1365 lines
109 KiB
C++
Raw Blame History

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_PalSpawner_Standard.BP_PalSpawner_Standard_C
// (Actor)
class UClass* ABP_PalSpawner_Standard_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_PalSpawner_Standard_C");
return Clss;
}
// BP_PalSpawner_Standard_C BP_PalSpawner_Standard.Default__BP_PalSpawner_Standard_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class ABP_PalSpawner_Standard_C* ABP_PalSpawner_Standard_C::GetDefaultObj()
{
static class ABP_PalSpawner_Standard_C* Default = nullptr;
if (!Default)
Default = static_cast<ABP_PalSpawner_Standard_C*>(ABP_PalSpawner_Standard_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.GetAllSpawnedNPCHandle
// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<class UPalIndividualCharacterHandle*>Handles (Parm, OutParm)
void ABP_PalSpawner_Standard_C::GetAllSpawnedNPCHandle(TArray<class UPalIndividualCharacterHandle*>* Handles)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "GetAllSpawnedNPCHandle");
Params::ABP_PalSpawner_Standard_C_GetAllSpawnedNPCHandle_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Handles != nullptr)
*Handles = std::move(Parms.Handles);
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.IsSuppressedByRandomIncident
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool ABP_PalSpawner_Standard_C::IsSuppressedByRandomIncident(bool CallFunc_EqualEqual_ByteByte_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "IsSuppressedByRandomIncident");
Params::ABP_PalSpawner_Standard_C_IsSuppressedByRandomIncident_Params Parms{};
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.GetSpawnPointRadius
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float K2Node_FunctionResult_ReturnValue_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float ABP_PalSpawner_Standard_C::GetSpawnPointRadius(float K2Node_FunctionResult_ReturnValue_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "GetSpawnPointRadius");
Params::ABP_PalSpawner_Standard_C_GetSpawnPointRadius_Params Parms{};
Parms.K2Node_FunctionResult_ReturnValue_ImplicitCast = K2Node_FunctionResult_ReturnValue_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.BlueprintTick_Despawning
// (Event, Protected, BlueprintCallable, BlueprintEvent)
// Parameters:
// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_PalSpawner_Standard_C::BlueprintTick_Despawning(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "BlueprintTick_Despawning");
Params::ABP_PalSpawner_Standard_C_BlueprintTick_Despawning_Params Parms{};
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.BlueprintTick_Spawning
// (Event, Protected, BlueprintCallable, BlueprintEvent)
// Parameters:
// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GetDisableBossSpawnerFlag_FromSaveData_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsSpawnDisable_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsNearBaseCamp_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_PalSpawner_Standard_C::BlueprintTick_Spawning(float DeltaTime, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_GetDisableBossSpawnerFlag_FromSaveData_ReturnValue, bool CallFunc_IsSpawnDisable_ReturnValue, bool CallFunc_IsNearBaseCamp_ReturnValue, bool CallFunc_BooleanOR_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "BlueprintTick_Spawning");
Params::ABP_PalSpawner_Standard_C_BlueprintTick_Spawning_Params Parms{};
Parms.DeltaTime = DeltaTime;
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue;
Parms.CallFunc_GetDisableBossSpawnerFlag_FromSaveData_ReturnValue = CallFunc_GetDisableBossSpawnerFlag_FromSaveData_ReturnValue;
Parms.CallFunc_IsSpawnDisable_ReturnValue = CallFunc_IsSpawnDisable_ReturnValue;
Parms.CallFunc_IsNearBaseCamp_ReturnValue = CallFunc_IsNearBaseCamp_ReturnValue;
Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.Is Field Boss or Imprisonment Boss Spawner
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool IsTimer (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_PalSpawner_Standard_C::Is_Field_Boss_or_Imprisonment_Boss_Spawner(bool* IsTimer, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue_1, bool CallFunc_BooleanOR_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "Is Field Boss or Imprisonment Boss Spawner");
Params::ABP_PalSpawner_Standard_C_Is_Field_Boss_or_Imprisonment_Boss_Spawner_Params Parms{};
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue;
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue_1 = CallFunc_EqualEqual_ByteByte_ReturnValue_1;
Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (IsTimer != nullptr)
*IsTimer = Parms.IsTimer;
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.OnDead
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalDeadInfo Info (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// bool CallFunc_Is_Field_Boss_or_Imprisonment_Boss_Spawner_IsTimer (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalStaticCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// enum class EPalSpawnedCharacterTypeCallFunc_GetSpawnedCharacterType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GetIsServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_PalSpawner_Standard_C::OnDead(const struct FPalDeadInfo& Info, bool CallFunc_Is_Field_Boss_or_Imprisonment_Boss_Spawner_IsTimer, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, enum class EPalSpawnedCharacterType CallFunc_GetSpawnedCharacterType_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue_1, bool CallFunc_BooleanOR_ReturnValue, bool CallFunc_GetIsServer_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "OnDead");
Params::ABP_PalSpawner_Standard_C_OnDead_Params Parms{};
Parms.Info = Info;
Parms.CallFunc_Is_Field_Boss_or_Imprisonment_Boss_Spawner_IsTimer = CallFunc_Is_Field_Boss_or_Imprisonment_Boss_Spawner_IsTimer;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_GetSpawnedCharacterType_ReturnValue = CallFunc_GetSpawnedCharacterType_ReturnValue;
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue;
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue_1 = CallFunc_EqualEqual_ByteByte_ReturnValue_1;
Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;
Parms.CallFunc_GetIsServer_ReturnValue = CallFunc_GetIsServer_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.OnCaptured
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APalCharacter* SelfPal (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* Attacker (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalStaticCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Is_Field_Boss_or_Imprisonment_Boss_Spawner_IsTimer (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EPalSpawnedCharacterTypeCallFunc_GetSpawnedCharacterType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GetIsServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_PalSpawner_Standard_C::OnCaptured(class APalCharacter* SelfPal, class APalCharacter* Attacker, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_Is_Field_Boss_or_Imprisonment_Boss_Spawner_IsTimer, enum class EPalSpawnedCharacterType CallFunc_GetSpawnedCharacterType_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue_1, bool CallFunc_BooleanOR_ReturnValue, bool CallFunc_GetIsServer_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "OnCaptured");
Params::ABP_PalSpawner_Standard_C_OnCaptured_Params Parms{};
Parms.SelfPal = SelfPal;
Parms.Attacker = Attacker;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_Is_Field_Boss_or_Imprisonment_Boss_Spawner_IsTimer = CallFunc_Is_Field_Boss_or_Imprisonment_Boss_Spawner_IsTimer;
Parms.CallFunc_GetSpawnedCharacterType_ReturnValue = CallFunc_GetSpawnedCharacterType_ReturnValue;
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue;
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue_1 = CallFunc_EqualEqual_ByteByte_ReturnValue_1;
Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;
Parms.CallFunc_GetIsServer_ReturnValue = CallFunc_GetIsServer_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.Lottery and Spawn Reauest
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<class FName> TempCharaList (Edit, BlueprintVisible)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_LotterySpawnPalListIndex_Success (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalSpawnerGroupInfo CallFunc_LotterySpawnPalListIndex_SpawnGroup (None)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalSpawnerOneTribeInfo CallFunc_Array_Get_Item (NoDestructor)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_NotEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_NotEqual_NameName_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_PalSpawner_Standard_C::Lottery_and_Spawn_Reauest(const TArray<class FName>& TempCharaList, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, bool CallFunc_LotterySpawnPalListIndex_Success, const struct FPalSpawnerGroupInfo& CallFunc_LotterySpawnPalListIndex_SpawnGroup, int32 CallFunc_Array_Length_ReturnValue, const struct FPalSpawnerOneTribeInfo& CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, int32 CallFunc_Array_Add_ReturnValue_1, bool CallFunc_NotEqual_NameName_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "Lottery and Spawn Reauest");
Params::ABP_PalSpawner_Standard_C_Lottery_and_Spawn_Reauest_Params Parms{};
Parms.TempCharaList = TempCharaList;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_LotterySpawnPalListIndex_Success = CallFunc_LotterySpawnPalListIndex_Success;
Parms.CallFunc_LotterySpawnPalListIndex_SpawnGroup = CallFunc_LotterySpawnPalListIndex_SpawnGroup;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
Parms.CallFunc_Array_Add_ReturnValue_1 = CallFunc_Array_Add_ReturnValue_1;
Parms.CallFunc_NotEqual_NameName_ReturnValue = CallFunc_NotEqual_NameName_ReturnValue;
Parms.CallFunc_NotEqual_NameName_ReturnValue_1 = CallFunc_NotEqual_NameName_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.ExistAliveCharacter
// (Private, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool Exist (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FFixedPoint64 HPZero (Edit, BlueprintVisible, NoDestructor)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterParameter*CallFunc_TryGetIndividualParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FFixedPoint64 CallFunc_GetHP_ReturnValue (NoDestructor)
// bool CallFunc_Greater_FixedPoint64FixedPoint64_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_PalSpawner_Standard_C::ExistAliveCharacter(bool* Exist, const struct FFixedPoint64& HPZero, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item, bool CallFunc_EqualEqual_IntInt_ReturnValue, class UPalIndividualCharacterParameter* CallFunc_TryGetIndividualParameter_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FFixedPoint64& CallFunc_GetHP_ReturnValue, bool CallFunc_Greater_FixedPoint64FixedPoint64_ReturnValue, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "ExistAliveCharacter");
Params::ABP_PalSpawner_Standard_C_ExistAliveCharacter_Params Parms{};
Parms.HPZero = HPZero;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_EqualEqual_IntInt_ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue;
Parms.CallFunc_TryGetIndividualParameter_ReturnValue = CallFunc_TryGetIndividualParameter_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetHP_ReturnValue = CallFunc_GetHP_ReturnValue;
Parms.CallFunc_Greater_FixedPoint64FixedPoint64_ReturnValue = CallFunc_Greater_FixedPoint64FixedPoint64_ReturnValue;
Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (Exist != nullptr)
*Exist = Parms.Exist;
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.GetMaxMonsterLevel
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 MaxLevel (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalSpawnerGroupInfo CallFunc_Array_Get_Item (None)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalSpawnerOneTribeInfo CallFunc_Array_Get_Item_1 (NoDestructor)
// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Max_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 ABP_PalSpawner_Standard_C::GetMaxMonsterLevel(int32 MaxLevel, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Array_Index_Variable_1, int32 Temp_int_Loop_Counter_Variable_1, const struct FPalSpawnerGroupInfo& CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, const struct FPalSpawnerOneTribeInfo& CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_1, int32 CallFunc_Max_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue_1, int32 CallFunc_Add_IntInt_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "GetMaxMonsterLevel");
Params::ABP_PalSpawner_Standard_C_GetMaxMonsterLevel_Params Parms{};
Parms.MaxLevel = MaxLevel;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1;
Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
Parms.CallFunc_Max_ReturnValue = CallFunc_Max_ReturnValue;
Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1;
Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.GetSpawnGroupList
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// TArray<struct FPalSpawnerGroupInfo>List (Parm, OutParm)
void ABP_PalSpawner_Standard_C::GetSpawnGroupList(TArray<struct FPalSpawnerGroupInfo>* List)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "GetSpawnGroupList");
Params::ABP_PalSpawner_Standard_C_GetSpawnGroupList_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (List != nullptr)
*List = std::move(Parms.List);
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.IsWorldPartitionLoadComplete
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool IsLoading (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_PalSpawner_Standard_C::IsWorldPartitionLoadComplete(bool* IsLoading)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "IsWorldPartitionLoadComplete");
Params::ABP_PalSpawner_Standard_C_IsWorldPartitionLoadComplete_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (IsLoading != nullptr)
*IsLoading = Parms.IsLoading;
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.IsCharacterLoading
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool IsLoading (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_PalSpawner_Standard_C::IsCharacterLoading(bool* IsLoading)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "IsCharacterLoading");
Params::ABP_PalSpawner_Standard_C_IsCharacterLoading_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (IsLoading != nullptr)
*IsLoading = Parms.IsLoading;
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.GetFixedSpawnInfo
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FPalSpawnerGroupInfo Group (Parm, OutParm)
void ABP_PalSpawner_Standard_C::GetFixedSpawnInfo(struct FPalSpawnerGroupInfo* Group)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "GetFixedSpawnInfo");
Params::ABP_PalSpawner_Standard_C_GetFixedSpawnInfo_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Group != nullptr)
*Group = std::move(Parms.Group);
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.CheckIntervalByDistance
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// double Interval (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double Distance (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_GetNearstPlayerDistance2D_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_SetActorTickInterval_TickInterval_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double K2Node_VariableSet_Distance_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_PalSpawner_Standard_C::CheckIntervalByDistance(double Interval, double Distance, bool CallFunc_Greater_DoubleDouble_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, float CallFunc_GetNearstPlayerDistance2D_ReturnValue, float CallFunc_SetActorTickInterval_TickInterval_ImplicitCast, double K2Node_VariableSet_Distance_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "CheckIntervalByDistance");
Params::ABP_PalSpawner_Standard_C_CheckIntervalByDistance_Params Parms{};
Parms.Interval = Interval;
Parms.Distance = Distance;
Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue;
Parms.CallFunc_Greater_DoubleDouble_ReturnValue_1 = CallFunc_Greater_DoubleDouble_ReturnValue_1;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_GetNearstPlayerDistance2D_ReturnValue = CallFunc_GetNearstPlayerDistance2D_ReturnValue;
Parms.CallFunc_SetActorTickInterval_TickInterval_ImplicitCast = CallFunc_SetActorTickInterval_TickInterval_ImplicitCast;
Parms.K2Node_VariableSet_Distance_ImplicitCast = K2Node_VariableSet_Distance_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.BP_PalSpawner_Standard_AutoGenFunc
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* DestroyedActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_PalSpawner_Standard_C::BP_PalSpawner_Standard_AutoGenFunc(class AActor* DestroyedActor, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "BP_PalSpawner_Standard_AutoGenFunc");
Params::ABP_PalSpawner_Standard_C_BP_PalSpawner_Standard_AutoGenFunc_Params Parms{};
Parms.DestroyedActor = DestroyedActor;
Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.CheckWorldLoadCompleted
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UWorldPartitionSubsystem* CallFunc_GetWorldSubsystem_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FWorldPartitionStreamingQuerySourceK2Node_MakeStruct_WorldPartitionStreamingQuerySource (None)
// TArray<struct FWorldPartitionStreamingQuerySource>K2Node_MakeArray_Array (ConstParm, ReferenceParm)
// bool CallFunc_IsStreamingCompleted_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float K2Node_MakeStruct_Radius_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_PalSpawner_Standard_C::CheckWorldLoadCompleted(class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, class UWorldPartitionSubsystem* CallFunc_GetWorldSubsystem_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FWorldPartitionStreamingQuerySource& K2Node_MakeStruct_WorldPartitionStreamingQuerySource, TArray<struct FWorldPartitionStreamingQuerySource>& K2Node_MakeArray_Array, bool CallFunc_IsStreamingCompleted_ReturnValue, float K2Node_MakeStruct_Radius_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "CheckWorldLoadCompleted");
Params::ABP_PalSpawner_Standard_C_CheckWorldLoadCompleted_Params Parms{};
Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue;
Parms.CallFunc_GetWorldSubsystem_ReturnValue = CallFunc_GetWorldSubsystem_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.K2Node_MakeStruct_WorldPartitionStreamingQuerySource = K2Node_MakeStruct_WorldPartitionStreamingQuerySource;
Parms.K2Node_MakeArray_Array = K2Node_MakeArray_Array;
Parms.CallFunc_IsStreamingCompleted_ReturnValue = CallFunc_IsStreamingCompleted_ReturnValue;
Parms.K2Node_MakeStruct_Radius_ImplicitCast = K2Node_MakeStruct_Radius_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.IsAlwaysSpawn
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool Always (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_PalSpawner_Standard_C::IsAlwaysSpawn(bool* Always, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "IsAlwaysSpawn");
Params::ABP_PalSpawner_Standard_C_IsAlwaysSpawn_Params Parms{};
Parms.CallFunc_GetPalDebugSetting_ReturnValue = CallFunc_GetPalDebugSetting_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (Always != nullptr)
*Always = Parms.Always;
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.LotterySpawnPalListIndex
// (Private, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Success (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalSpawnerGroupInfo SpawnGroup (Parm, OutParm)
// TArray<struct FPalSpawnerGroupInfo>SpawnAbleGroup (Edit, BlueprintVisible)
// int32 TempWeightPlus (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 RandomValue (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 WeightSum (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EPalWeatherConditionTypeCurrentWeather (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EPalOneDayTimeType CurrentTime (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalTimeManager* CallFunc_GetTimeManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPalOneDayTimeType CallFunc_GetCurrentDayTimeType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalSpawnerGroupInfo CallFunc_Array_Get_Item (None)
// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalSpawnerGroupInfo CallFunc_Array_Get_Item_1 (None)
// int32 CallFunc_Array_Length_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalSpawnerGroupInfo CallFunc_Array_Get_Item_2 (None)
// int32 CallFunc_Array_Length_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_RandomIntegerInRange_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GreaterEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_PalSpawner_Standard_C::LotterySpawnPalListIndex(bool* Success, struct FPalSpawnerGroupInfo* SpawnGroup, const TArray<struct FPalSpawnerGroupInfo>& SpawnAbleGroup, int32 TempWeightPlus, int32 RandomValue, int32 WeightSum, enum class EPalWeatherConditionType CurrentWeather, enum class EPalOneDayTimeType CurrentTime, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Array_Index_Variable_1, int32 Temp_int_Loop_Counter_Variable_1, int32 CallFunc_Add_IntInt_ReturnValue_1, int32 Temp_int_Array_Index_Variable_2, class UPalTimeManager* CallFunc_GetTimeManager_ReturnValue, enum class EPalOneDayTimeType CallFunc_GetCurrentDayTimeType_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_EqualEqual_IntInt_ReturnValue, const struct FPalSpawnerGroupInfo& CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue_1, const struct FPalSpawnerGroupInfo& CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_2, bool CallFunc_Less_IntInt_ReturnValue, const struct FPalSpawnerGroupInfo& CallFunc_Array_Get_Item_2, int32 CallFunc_Array_Length_ReturnValue_3, int32 CallFunc_Array_Add_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue_1, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue_1, int32 Temp_int_Loop_Counter_Variable_2, bool CallFunc_Less_IntInt_ReturnValue_2, int32 CallFunc_Add_IntInt_ReturnValue_2, int32 CallFunc_Add_IntInt_ReturnValue_3, int32 CallFunc_RandomIntegerInRange_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue_4, bool CallFunc_EqualEqual_ByteByte_ReturnValue_2, bool CallFunc_EqualEqual_ByteByte_ReturnValue_3, bool CallFunc_GreaterEqual_IntInt_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "LotterySpawnPalListIndex");
Params::ABP_PalSpawner_Standard_C_LotterySpawnPalListIndex_Params Parms{};
Parms.SpawnAbleGroup = SpawnAbleGroup;
Parms.TempWeightPlus = TempWeightPlus;
Parms.RandomValue = RandomValue;
Parms.WeightSum = WeightSum;
Parms.CurrentWeather = CurrentWeather;
Parms.CurrentTime = CurrentTime;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1;
Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1;
Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1;
Parms.Temp_int_Array_Index_Variable_2 = Temp_int_Array_Index_Variable_2;
Parms.CallFunc_GetTimeManager_ReturnValue = CallFunc_GetTimeManager_ReturnValue;
Parms.CallFunc_GetCurrentDayTimeType_ReturnValue = CallFunc_GetCurrentDayTimeType_ReturnValue;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_EqualEqual_IntInt_ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
Parms.CallFunc_Array_Length_ReturnValue_2 = CallFunc_Array_Length_ReturnValue_2;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_Array_Get_Item_2 = CallFunc_Array_Get_Item_2;
Parms.CallFunc_Array_Length_ReturnValue_3 = CallFunc_Array_Length_ReturnValue_3;
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1;
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue;
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue_1 = CallFunc_EqualEqual_ByteByte_ReturnValue_1;
Parms.Temp_int_Loop_Counter_Variable_2 = Temp_int_Loop_Counter_Variable_2;
Parms.CallFunc_Less_IntInt_ReturnValue_2 = CallFunc_Less_IntInt_ReturnValue_2;
Parms.CallFunc_Add_IntInt_ReturnValue_2 = CallFunc_Add_IntInt_ReturnValue_2;
Parms.CallFunc_Add_IntInt_ReturnValue_3 = CallFunc_Add_IntInt_ReturnValue_3;
Parms.CallFunc_RandomIntegerInRange_ReturnValue = CallFunc_RandomIntegerInRange_ReturnValue;
Parms.CallFunc_Add_IntInt_ReturnValue_4 = CallFunc_Add_IntInt_ReturnValue_4;
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue_2 = CallFunc_EqualEqual_ByteByte_ReturnValue_2;
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue_3 = CallFunc_EqualEqual_ByteByte_ReturnValue_3;
Parms.CallFunc_GreaterEqual_IntInt_ReturnValue = CallFunc_GreaterEqual_IntInt_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (Success != nullptr)
*Success = Parms.Success;
if (SpawnGroup != nullptr)
*SpawnGroup = std::move(Parms.SpawnGroup);
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.RemoveHandleList
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APalCharacter* Monster (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 RemoveIndex (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_NotEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_PalSpawner_Standard_C::RemoveHandleList(class APalCharacter* Monster, int32 RemoveIndex, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, bool CallFunc_NotEqual_IntInt_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_EqualEqual_ObjectObject_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "RemoveHandleList");
Params::ABP_PalSpawner_Standard_C_RemoveHandleList_Params Parms{};
Parms.Monster = Monster;
Parms.RemoveIndex = RemoveIndex;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_NotEqual_IntInt_ReturnValue = CallFunc_NotEqual_IntInt_ReturnValue;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue;
Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.FindIndividualHandle
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*Handle (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalInstanceID CallFunc_GetIndividualID_ReturnValue (HasGetValueTypeHash)
// bool CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_PalSpawner_Standard_C::FindIndividualHandle(const struct FPalInstanceID& ID, class UPalIndividualCharacterHandle** Handle, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, const struct FPalInstanceID& CallFunc_GetIndividualID_ReturnValue, bool CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "FindIndividualHandle");
Params::ABP_PalSpawner_Standard_C_FindIndividualHandle_Params Parms{};
Parms.ID = ID;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_GetIndividualID_ReturnValue = CallFunc_GetIndividualID_ReturnValue;
Parms.CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue = CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (Handle != nullptr)
*Handle = Parms.Handle;
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.DespawnDelegate
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void ABP_PalSpawner_Standard_C::DespawnDelegate(const struct FPalInstanceID& ID)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "DespawnDelegate");
Params::ABP_PalSpawner_Standard_C_DespawnDelegate_Params Parms{};
Parms.ID = ID;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.Spawn Delegate
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
// class APalCharacter* SpawnCharacter (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*CallFunc_FindIndividualHandle_Handle (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalNavigationInvokerComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalStaticCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Is_Field_Boss_or_Imprisonment_Boss_Spawner_IsTimer (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsBossPal_Database_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalStaticCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_3 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// enum class EPalSpawnedCharacterTypeCallFunc_GetSpawnedCharacterType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABP_MonsterAIControllerBase_C*K2Node_DynamicCast_AsBP_Monster_AIController_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABP_NPC_Base_C* K2Node_DynamicCast_AsBP_NPC_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*CallFunc_FindIndividualHandle_Handle_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABP_MonsterBase_C* K2Node_DynamicCast_AsBP_Monster_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalAIController* K2Node_DynamicCast_AsPal_AIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_AdjustActorToFloor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABP_MonsterAIController_Wild_C*K2Node_DynamicCast_AsBP_Monster_AIController_Wild (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_PalSpawner_Standard_C::Spawn_Delegate(const struct FPalInstanceID& ID, class APalCharacter* SpawnCharacter, class UPalIndividualCharacterHandle* CallFunc_FindIndividualHandle_Handle, class UPalNavigationInvokerComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_Is_Field_Boss_or_Imprisonment_Boss_Spawner_IsTimer, bool CallFunc_IsBossPal_Database_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_2, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_3, enum class EPalSpawnedCharacterType CallFunc_GetSpawnedCharacterType_ReturnValue, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue, class ABP_MonsterAIControllerBase_C* K2Node_DynamicCast_AsBP_Monster_AIController_Base, bool K2Node_DynamicCast_bSuccess, bool CallFunc_EqualEqual_ByteByte_ReturnValue_1, bool CallFunc_BooleanOR_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class ABP_NPC_Base_C* K2Node_DynamicCast_AsBP_NPC_Base, bool K2Node_DynamicCast_bSuccess_1, class AController* CallFunc_GetController_ReturnValue_1, class UPalIndividualCharacterHandle* CallFunc_FindIndividualHandle_Handle_1, class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController, bool K2Node_DynamicCast_bSuccess_2, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_3, class ABP_MonsterBase_C* K2Node_DynamicCast_AsBP_Monster_Base, bool K2Node_DynamicCast_bSuccess_3, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess_4, class AController* CallFunc_GetController_ReturnValue_3, class AActor* CallFunc_AdjustActorToFloor_ReturnValue, bool CallFunc_IsValid_ReturnValue_4, class ABP_MonsterAIController_Wild_C* K2Node_DynamicCast_AsBP_Monster_AIController_Wild, bool K2Node_DynamicCast_bSuccess_5)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "Spawn Delegate");
Params::ABP_PalSpawner_Standard_C_Spawn_Delegate_Params Parms{};
Parms.ID = ID;
Parms.SpawnCharacter = SpawnCharacter;
Parms.CallFunc_FindIndividualHandle_Handle = CallFunc_FindIndividualHandle_Handle;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
Parms.CallFunc_Is_Field_Boss_or_Imprisonment_Boss_Spawner_IsTimer = CallFunc_Is_Field_Boss_or_Imprisonment_Boss_Spawner_IsTimer;
Parms.CallFunc_IsBossPal_Database_ReturnValue = CallFunc_IsBossPal_Database_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2;
Parms.CallFunc_GetComponentByClass_ReturnValue_3 = CallFunc_GetComponentByClass_ReturnValue_3;
Parms.CallFunc_GetSpawnedCharacterType_ReturnValue = CallFunc_GetSpawnedCharacterType_ReturnValue;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue;
Parms.K2Node_DynamicCast_AsBP_Monster_AIController_Base = K2Node_DynamicCast_AsBP_Monster_AIController_Base;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue_1 = CallFunc_EqualEqual_ByteByte_ReturnValue_1;
Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.K2Node_DynamicCast_AsBP_NPC_Base = K2Node_DynamicCast_AsBP_NPC_Base;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1;
Parms.CallFunc_FindIndividualHandle_Handle_1 = CallFunc_FindIndividualHandle_Handle_1;
Parms.K2Node_DynamicCast_AsBP_NPCAIController = K2Node_DynamicCast_AsBP_NPCAIController;
Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2;
Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1;
Parms.CallFunc_GetController_ReturnValue_2 = CallFunc_GetController_ReturnValue_2;
Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3;
Parms.K2Node_DynamicCast_AsBP_Monster_Base = K2Node_DynamicCast_AsBP_Monster_Base;
Parms.K2Node_DynamicCast_bSuccess_3 = K2Node_DynamicCast_bSuccess_3;
Parms.K2Node_DynamicCast_AsPal_AIController = K2Node_DynamicCast_AsPal_AIController;
Parms.K2Node_DynamicCast_bSuccess_4 = K2Node_DynamicCast_bSuccess_4;
Parms.CallFunc_GetController_ReturnValue_3 = CallFunc_GetController_ReturnValue_3;
Parms.CallFunc_AdjustActorToFloor_ReturnValue = CallFunc_AdjustActorToFloor_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_4 = CallFunc_IsValid_ReturnValue_4;
Parms.K2Node_DynamicCast_AsBP_Monster_AIController_Wild = K2Node_DynamicCast_AsBP_Monster_AIController_Wild;
Parms.K2Node_DynamicCast_bSuccess_5 = K2Node_DynamicCast_bSuccess_5;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.CheckSpawn
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// double DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class FName> TempCharaList (Edit, BlueprintVisible)
// class FName TempCharaName (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector PlayerLocation (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsSpawned_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EPalCheckSpawnResultTypeCallFunc_CheckSpawnDistance_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GetDisableBossSpawnerFlag_FromSaveData_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsSpawnDisable_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsNearBaseCamp_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_PalSpawner_Standard_C::CheckSpawn(double DeltaTime, const TArray<class FName>& TempCharaList, class FName TempCharaName, const struct FVector& PlayerLocation, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_IsSpawned_ReturnValue, enum class EPalCheckSpawnResultType CallFunc_CheckSpawnDistance_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess, bool CallFunc_GetDisableBossSpawnerFlag_FromSaveData_ReturnValue, bool CallFunc_IsSpawnDisable_ReturnValue, bool CallFunc_IsNearBaseCamp_ReturnValue, bool CallFunc_BooleanOR_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "CheckSpawn");
Params::ABP_PalSpawner_Standard_C_CheckSpawn_Params Parms{};
Parms.DeltaTime = DeltaTime;
Parms.TempCharaList = TempCharaList;
Parms.TempCharaName = TempCharaName;
Parms.PlayerLocation = PlayerLocation;
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue;
Parms.CallFunc_IsSpawned_ReturnValue = CallFunc_IsSpawned_ReturnValue;
Parms.CallFunc_CheckSpawnDistance_ReturnValue = CallFunc_CheckSpawnDistance_ReturnValue;
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
Parms.CallFunc_GetDisableBossSpawnerFlag_FromSaveData_ReturnValue = CallFunc_GetDisableBossSpawnerFlag_FromSaveData_ReturnValue;
Parms.CallFunc_IsSpawnDisable_ReturnValue = CallFunc_IsSpawnDisable_ReturnValue;
Parms.CallFunc_IsNearBaseCamp_ReturnValue = CallFunc_IsNearBaseCamp_ReturnValue;
Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.Despawn
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<class UPalIndividualCharacterHandle*>TempHandleList (Edit, BlueprintVisible)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Subtract_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GreaterEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Subtract_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Max_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_PalSpawner_Standard_C::Despawn(const TArray<class UPalIndividualCharacterHandle*>& TempHandleList, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable_1, int32 Temp_int_Loop_Counter_Variable_1, int32 CallFunc_Subtract_IntInt_ReturnValue, bool CallFunc_GreaterEqual_IntInt_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_Subtract_IntInt_ReturnValue_1, int32 CallFunc_Max_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_1, int32 CallFunc_Array_Add_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "Despawn");
Params::ABP_PalSpawner_Standard_C_Despawn_Params Parms{};
Parms.TempHandleList = TempHandleList;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1;
Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1;
Parms.CallFunc_Subtract_IntInt_ReturnValue = CallFunc_Subtract_IntInt_ReturnValue;
Parms.CallFunc_GreaterEqual_IntInt_ReturnValue = CallFunc_GreaterEqual_IntInt_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Subtract_IntInt_ReturnValue_1 = CallFunc_Subtract_IntInt_ReturnValue_1;
Parms.CallFunc_Max_ReturnValue = CallFunc_Max_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_GetCharacterManager_ReturnValue = CallFunc_GetCharacterManager_ReturnValue;
Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.Spawn
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalSpawnerGroupInfo SpawnGroup (BlueprintVisible, BlueprintReadOnly, Parm)
// int32 RequestNum (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 SpawnNumSum (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<int32> SpawnNumList (Edit, BlueprintVisible)
// double Yaw (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UClass* TempAIConClass (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 TempNum (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName TempCharaID (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalSpawnerOneTribeInfo CallFunc_Array_Get_Item (NoDestructor)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_GetSpawnNumRandom_OneTribe_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalSpawnerOneTribeInfo CallFunc_Array_Get_Item_1 (NoDestructor)
// int32 CallFunc_GetSpawnLevelRandom_OneTribe_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_NotEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_NotEqual_NameName_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Get_Item_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Subtract_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_LessEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Get_Item_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_K2_GetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// float CallFunc_BreakRotator_Roll (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakRotator_Pitch (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakRotator_Yaw (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_MakeRotator_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// double CallFunc_RandomFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_RandomSpawnLocationByRadiusLineTrace_OutLocation (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_RandomSpawnLocationByRadiusLineTrace_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGuid K2Node_MakeStruct_Guid (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText CallFunc_Conv_NameToText_ReturnValue (None)
// TArray<struct FFormatArgumentData> K2Node_MakeArray_Array (ReferenceParm)
// struct FPalIndividualCharacterSaveParameterCallFunc_GetInitializedCharacterSaveParemter_outParameter (None)
// bool CallFunc_GetInitializedCharacterSaveParemter_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText CallFunc_Format_ReturnValue (None)
// class FString CallFunc_Conv_TextToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FNetworkActorSpawnParametersK2Node_MakeStruct_NetworkActorSpawnParameters (NoDestructor)
// class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*CallFunc_SpawnNewCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_MakeRotator_Yaw_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double K2Node_VariableSet_Yaw_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_RandomSpawnLocationByRadiusLineTrace_RayStartUpOffset_ImplicitCast(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_RandomSpawnLocationByRadiusLineTrace_RayEndDownOffset_ImplicitCast(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_RandomSpawnLocationByRadiusLineTrace_Radius_ImplicitCast(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_PalSpawner_Standard_C::Spawn(const struct FPalSpawnerGroupInfo& SpawnGroup, int32 RequestNum, int32 SpawnNumSum, const TArray<int32>& SpawnNumList, double Yaw, class UClass* TempAIConClass, int32 TempNum, class FName TempCharaID, int32 Temp_int_Array_Index_Variable, const struct FPalSpawnerOneTribeInfo& CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_GetSpawnNumRandom_OneTribe_ReturnValue, int32 Temp_int_Array_Index_Variable_1, int32 CallFunc_Array_Length_ReturnValue_1, int32 Temp_int_Loop_Counter_Variable, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable_2, const struct FPalSpawnerOneTribeInfo& CallFunc_Array_Get_Item_1, int32 CallFunc_GetSpawnLevelRandom_OneTribe_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue_1, int32 Temp_int_Variable, int32 CallFunc_Add_IntInt_ReturnValue_1, int32 CallFunc_Add_IntInt_ReturnValue_2, int32 Temp_int_Loop_Counter_Variable_1, int32 CallFunc_Array_Get_Item_2, bool CallFunc_Less_IntInt_ReturnValue_1, int32 CallFunc_Subtract_IntInt_ReturnValue, bool CallFunc_LessEqual_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue_3, int32 CallFunc_Array_Get_Item_3, int32 CallFunc_Array_Add_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue_4, int32 CallFunc_Array_Length_ReturnValue_2, int32 Temp_int_Variable_1, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, float CallFunc_BreakRotator_Roll, float CallFunc_BreakRotator_Pitch, float CallFunc_BreakRotator_Yaw, const struct FRotator& CallFunc_MakeRotator_ReturnValue, double CallFunc_RandomFloat_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, bool CallFunc_Less_DoubleDouble_ReturnValue, int32 Temp_int_Loop_Counter_Variable_2, const struct FVector& CallFunc_RandomSpawnLocationByRadiusLineTrace_OutLocation, bool CallFunc_RandomSpawnLocationByRadiusLineTrace_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue_2, int32 CallFunc_Add_IntInt_ReturnValue_5, const struct FGuid& K2Node_MakeStruct_Guid, class FText CallFunc_Conv_NameToText_ReturnValue, TArray<struct FFormatArgumentData>& K2Node_MakeArray_Array, const struct FPalIndividualCharacterSaveParameter& CallFunc_GetInitializedCharacterSaveParemter_outParameter, bool CallFunc_GetInitializedCharacterSaveParemter_ReturnValue, class FText CallFunc_Format_ReturnValue, const class FString& CallFunc_Conv_TextToString_ReturnValue, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FNetworkActorSpawnParameters& K2Node_MakeStruct_NetworkActorSpawnParameters, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_SpawnNewCharacter_ReturnValue, int32 CallFunc_Array_Add_ReturnValue_1, float CallFunc_MakeRotator_Yaw_ImplicitCast, double K2Node_VariableSet_Yaw_ImplicitCast, float CallFunc_RandomSpawnLocationByRadiusLineTrace_RayStartUpOffset_ImplicitCast, float CallFunc_RandomSpawnLocationByRadiusLineTrace_RayEndDownOffset_ImplicitCast, float CallFunc_RandomSpawnLocationByRadiusLineTrace_Radius_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "Spawn");
Params::ABP_PalSpawner_Standard_C_Spawn_Params Parms{};
Parms.SpawnGroup = SpawnGroup;
Parms.RequestNum = RequestNum;
Parms.SpawnNumSum = SpawnNumSum;
Parms.SpawnNumList = SpawnNumList;
Parms.Yaw = Yaw;
Parms.TempAIConClass = TempAIConClass;
Parms.TempNum = TempNum;
Parms.TempCharaID = TempCharaID;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_GetSpawnNumRandom_OneTribe_ReturnValue = CallFunc_GetSpawnNumRandom_OneTribe_ReturnValue;
Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1;
Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.Temp_int_Array_Index_Variable_2 = Temp_int_Array_Index_Variable_2;
Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
Parms.CallFunc_GetSpawnLevelRandom_OneTribe_ReturnValue = CallFunc_GetSpawnLevelRandom_OneTribe_ReturnValue;
Parms.CallFunc_NotEqual_NameName_ReturnValue = CallFunc_NotEqual_NameName_ReturnValue;
Parms.CallFunc_NotEqual_NameName_ReturnValue_1 = CallFunc_NotEqual_NameName_ReturnValue_1;
Parms.Temp_int_Variable = Temp_int_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1;
Parms.CallFunc_Add_IntInt_ReturnValue_2 = CallFunc_Add_IntInt_ReturnValue_2;
Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1;
Parms.CallFunc_Array_Get_Item_2 = CallFunc_Array_Get_Item_2;
Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1;
Parms.CallFunc_Subtract_IntInt_ReturnValue = CallFunc_Subtract_IntInt_ReturnValue;
Parms.CallFunc_LessEqual_IntInt_ReturnValue = CallFunc_LessEqual_IntInt_ReturnValue;
Parms.CallFunc_Add_IntInt_ReturnValue_3 = CallFunc_Add_IntInt_ReturnValue_3;
Parms.CallFunc_Array_Get_Item_3 = CallFunc_Array_Get_Item_3;
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
Parms.CallFunc_Add_IntInt_ReturnValue_4 = CallFunc_Add_IntInt_ReturnValue_4;
Parms.CallFunc_Array_Length_ReturnValue_2 = CallFunc_Array_Length_ReturnValue_2;
Parms.Temp_int_Variable_1 = Temp_int_Variable_1;
Parms.CallFunc_K2_GetActorRotation_ReturnValue = CallFunc_K2_GetActorRotation_ReturnValue;
Parms.CallFunc_BreakRotator_Roll = CallFunc_BreakRotator_Roll;
Parms.CallFunc_BreakRotator_Pitch = CallFunc_BreakRotator_Pitch;
Parms.CallFunc_BreakRotator_Yaw = CallFunc_BreakRotator_Yaw;
Parms.CallFunc_MakeRotator_ReturnValue = CallFunc_MakeRotator_ReturnValue;
Parms.CallFunc_RandomFloat_ReturnValue = CallFunc_RandomFloat_ReturnValue;
Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue;
Parms.CallFunc_Less_DoubleDouble_ReturnValue = CallFunc_Less_DoubleDouble_ReturnValue;
Parms.Temp_int_Loop_Counter_Variable_2 = Temp_int_Loop_Counter_Variable_2;
Parms.CallFunc_RandomSpawnLocationByRadiusLineTrace_OutLocation = CallFunc_RandomSpawnLocationByRadiusLineTrace_OutLocation;
Parms.CallFunc_RandomSpawnLocationByRadiusLineTrace_ReturnValue = CallFunc_RandomSpawnLocationByRadiusLineTrace_ReturnValue;
Parms.CallFunc_Less_IntInt_ReturnValue_2 = CallFunc_Less_IntInt_ReturnValue_2;
Parms.CallFunc_Add_IntInt_ReturnValue_5 = CallFunc_Add_IntInt_ReturnValue_5;
Parms.K2Node_MakeStruct_Guid = K2Node_MakeStruct_Guid;
Parms.CallFunc_Conv_NameToText_ReturnValue = CallFunc_Conv_NameToText_ReturnValue;
Parms.K2Node_MakeArray_Array = K2Node_MakeArray_Array;
Parms.CallFunc_GetInitializedCharacterSaveParemter_outParameter = CallFunc_GetInitializedCharacterSaveParemter_outParameter;
Parms.CallFunc_GetInitializedCharacterSaveParemter_ReturnValue = CallFunc_GetInitializedCharacterSaveParemter_ReturnValue;
Parms.CallFunc_Format_ReturnValue = CallFunc_Format_ReturnValue;
Parms.CallFunc_Conv_TextToString_ReturnValue = CallFunc_Conv_TextToString_ReturnValue;
Parms.CallFunc_GetLocalPlayerController_ReturnValue = CallFunc_GetLocalPlayerController_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.K2Node_MakeStruct_NetworkActorSpawnParameters = K2Node_MakeStruct_NetworkActorSpawnParameters;
Parms.CallFunc_GetCharacterManager_ReturnValue = CallFunc_GetCharacterManager_ReturnValue;
Parms.CallFunc_SpawnNewCharacter_ReturnValue = CallFunc_SpawnNewCharacter_ReturnValue;
Parms.CallFunc_Array_Add_ReturnValue_1 = CallFunc_Array_Add_ReturnValue_1;
Parms.CallFunc_MakeRotator_Yaw_ImplicitCast = CallFunc_MakeRotator_Yaw_ImplicitCast;
Parms.K2Node_VariableSet_Yaw_ImplicitCast = K2Node_VariableSet_Yaw_ImplicitCast;
Parms.CallFunc_RandomSpawnLocationByRadiusLineTrace_RayStartUpOffset_ImplicitCast = CallFunc_RandomSpawnLocationByRadiusLineTrace_RayStartUpOffset_ImplicitCast;
Parms.CallFunc_RandomSpawnLocationByRadiusLineTrace_RayEndDownOffset_ImplicitCast = CallFunc_RandomSpawnLocationByRadiusLineTrace_RayEndDownOffset_ImplicitCast;
Parms.CallFunc_RandomSpawnLocationByRadiusLineTrace_Radius_ImplicitCast = CallFunc_RandomSpawnLocationByRadiusLineTrace_Radius_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
// Parameters:
void ABP_PalSpawner_Standard_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.<2E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_0
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void ABP_PalSpawner_Standard_C::_________0()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_0");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.CreateDebugSpawnerGroupInfo
// (Event, Public, BlueprintEvent)
// Parameters:
// struct FPalSpawnerGroupInfo OneGroupInfo (BlueprintVisible, BlueprintReadOnly, Parm)
void ABP_PalSpawner_Standard_C::CreateDebugSpawnerGroupInfo(const struct FPalSpawnerGroupInfo& OneGroupInfo)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "CreateDebugSpawnerGroupInfo");
Params::ABP_PalSpawner_Standard_C_CreateDebugSpawnerGroupInfo_Params Parms{};
Parms.OneGroupInfo = OneGroupInfo;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.SetAllNPCLocation
// (Event, Protected, BlueprintEvent)
// Parameters:
void ABP_PalSpawner_Standard_C::SetAllNPCLocation()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "SetAllNPCLocation");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.ReceiveEndPlay
// (Event, Protected, BlueprintEvent)
// Parameters:
// enum class EEndPlayReason EndPlayReason (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_PalSpawner_Standard_C::ReceiveEndPlay(enum class EEndPlayReason EndPlayReason)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "ReceiveEndPlay");
Params::ABP_PalSpawner_Standard_C_ReceiveEndPlay_Params Parms{};
Parms.EndPlayReason = EndPlayReason;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.SpawnRequest_ByOutside
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsDeleteAliveCharacter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_PalSpawner_Standard_C::SpawnRequest_ByOutside(bool IsDeleteAliveCharacter)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "SpawnRequest_ByOutside");
Params::ABP_PalSpawner_Standard_C_SpawnRequest_ByOutside_Params Parms{};
Parms.IsDeleteAliveCharacter = IsDeleteAliveCharacter;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_PalSpawner_Standard.BP_PalSpawner_Standard_C.ExecuteUbergraph_BP_PalSpawner_Standard
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalSpawnerGroupInfo K2Node_Event_OneGroupInfo (None)
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_GetSpawnerRadiusByType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EEndPlayReason K2Node_Event_EndPlayReason (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_Event_IsDeleteAliveCharacter (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_ExistAliveCharacter_Exist (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_SetCheckRadius_DespawnRadius_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_PalSpawner_Standard_C::ExecuteUbergraph_BP_PalSpawner_Standard(int32 EntryPoint, int32 Temp_int_Array_Index_Variable, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FPalSpawnerGroupInfo& K2Node_Event_OneGroupInfo, int32 CallFunc_Array_Add_ReturnValue, int32 Temp_int_Loop_Counter_Variable, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, int32 CallFunc_Add_IntInt_ReturnValue, int32 CallFunc_Array_Add_ReturnValue_1, float CallFunc_GetSpawnerRadiusByType_ReturnValue, enum class EEndPlayReason K2Node_Event_EndPlayReason, double CallFunc_Add_DoubleDouble_ReturnValue, bool K2Node_Event_IsDeleteAliveCharacter, bool CallFunc_ExistAliveCharacter_Exist, double CallFunc_Add_DoubleDouble_A_ImplicitCast, float CallFunc_SetCheckRadius_DespawnRadius_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_PalSpawner_Standard_C", "ExecuteUbergraph_BP_PalSpawner_Standard");
Params::ABP_PalSpawner_Standard_C_ExecuteUbergraph_BP_PalSpawner_Standard_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.K2Node_Event_OneGroupInfo = K2Node_Event_OneGroupInfo;
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_Array_Add_ReturnValue_1 = CallFunc_Array_Add_ReturnValue_1;
Parms.CallFunc_GetSpawnerRadiusByType_ReturnValue = CallFunc_GetSpawnerRadiusByType_ReturnValue;
Parms.K2Node_Event_EndPlayReason = K2Node_Event_EndPlayReason;
Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
Parms.K2Node_Event_IsDeleteAliveCharacter = K2Node_Event_IsDeleteAliveCharacter;
Parms.CallFunc_ExistAliveCharacter_Exist = CallFunc_ExistAliveCharacter_Exist;
Parms.CallFunc_Add_DoubleDouble_A_ImplicitCast = CallFunc_Add_DoubleDouble_A_ImplicitCast;
Parms.CallFunc_SetCheckRadius_DespawnRadius_ImplicitCast = CallFunc_SetCheckRadius_DespawnRadius_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
}