mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
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32 lines
2.5 KiB
C++
32 lines
2.5 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x18 (0x2A8 - 0x290)
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// BlueprintGeneratedClass BP_PettingCamera.BP_PettingCamera_C
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class ABP_PettingCamera_C : public AActor
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{
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public:
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class UPalCharacterCameraComponent* PalCharacterCamera; // 0x290(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class USpringArmComponent* SpringArm; // 0x298(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class USceneComponent* DefaultSceneRoot; // 0x2A0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class ABP_PettingCamera_C* GetDefaultObj();
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void EndPettingCamera(class APlayerController* PlayerController, class APawn* CallFunc_K2_GetPawn_ReturnValue);
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void StartPettingCamera(class APlayerController* PlayerController);
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void UpdatePettingCameraOffset(class APlayerController* PlayerController, class AActor* TargetPal, class UPalDatabaseCharacterParameter* CallFunc_GetDatabaseCharacterParameter_ReturnValue, class UPalPettingPresset* CallFunc_GetPettingPreset_ReturnValue, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, float CallFunc_GetCameraArmLength_ReturnValue, float CallFunc_GetCameraHeight_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, float CallFunc_GetCameraCenterDistance_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, const struct FHitResult& CallFunc_K2_SetActorLocationAndRotation_SweepHitResult, bool CallFunc_K2_SetActorLocationAndRotation_ReturnValue, double CallFunc_MakeVector_Z_ImplicitCast);
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};
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}
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