mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
146 lines
8.9 KiB
C++
146 lines
8.9 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_PettingCamera.BP_PettingCamera_C
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// (Actor)
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class UClass* ABP_PettingCamera_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_PettingCamera_C");
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return Clss;
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}
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// BP_PettingCamera_C BP_PettingCamera.Default__BP_PettingCamera_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class ABP_PettingCamera_C* ABP_PettingCamera_C::GetDefaultObj()
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{
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static class ABP_PettingCamera_C* Default = nullptr;
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if (!Default)
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Default = static_cast<ABP_PettingCamera_C*>(ABP_PettingCamera_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_PettingCamera.BP_PettingCamera_C.EndPettingCamera
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class APlayerController* PlayerController (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void ABP_PettingCamera_C::EndPettingCamera(class APlayerController* PlayerController, class APawn* CallFunc_K2_GetPawn_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PettingCamera_C", "EndPettingCamera");
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Params::ABP_PettingCamera_C_EndPettingCamera_Params Parms{};
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Parms.PlayerController = PlayerController;
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Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PettingCamera.BP_PettingCamera_C.StartPettingCamera
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class APlayerController* PlayerController (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void ABP_PettingCamera_C::StartPettingCamera(class APlayerController* PlayerController)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PettingCamera_C", "StartPettingCamera");
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Params::ABP_PettingCamera_C_StartPettingCamera_Params Parms{};
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Parms.PlayerController = PlayerController;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_PettingCamera.BP_PettingCamera_C.UpdatePettingCameraOffset
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class APlayerController* PlayerController (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class AActor* TargetPal (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalDatabaseCharacterParameter*CallFunc_GetDatabaseCharacterParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalPettingPresset* CallFunc_GetPettingPreset_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FRotator CallFunc_K2_GetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// float CallFunc_GetCameraArmLength_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_GetCameraHeight_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_GetCameraCenterDistance_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_GetActorForwardVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_Multiply_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_Add_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FHitResult CallFunc_K2_SetActorLocationAndRotation_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference)
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// bool CallFunc_K2_SetActorLocationAndRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_MakeVector_Z_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_PettingCamera_C::UpdatePettingCameraOffset(class APlayerController* PlayerController, class AActor* TargetPal, class UPalDatabaseCharacterParameter* CallFunc_GetDatabaseCharacterParameter_ReturnValue, class UPalPettingPresset* CallFunc_GetPettingPreset_ReturnValue, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, float CallFunc_GetCameraArmLength_ReturnValue, float CallFunc_GetCameraHeight_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, float CallFunc_GetCameraCenterDistance_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, const struct FHitResult& CallFunc_K2_SetActorLocationAndRotation_SweepHitResult, bool CallFunc_K2_SetActorLocationAndRotation_ReturnValue, double CallFunc_MakeVector_Z_ImplicitCast)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_PettingCamera_C", "UpdatePettingCameraOffset");
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Params::ABP_PettingCamera_C_UpdatePettingCameraOffset_Params Parms{};
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Parms.PlayerController = PlayerController;
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Parms.TargetPal = TargetPal;
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Parms.CallFunc_GetDatabaseCharacterParameter_ReturnValue = CallFunc_GetDatabaseCharacterParameter_ReturnValue;
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Parms.CallFunc_GetPettingPreset_ReturnValue = CallFunc_GetPettingPreset_ReturnValue;
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Parms.CallFunc_K2_GetActorRotation_ReturnValue = CallFunc_K2_GetActorRotation_ReturnValue;
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Parms.CallFunc_GetCameraArmLength_ReturnValue = CallFunc_GetCameraArmLength_ReturnValue;
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Parms.CallFunc_GetCameraHeight_ReturnValue = CallFunc_GetCameraHeight_ReturnValue;
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Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
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Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
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Parms.CallFunc_GetCameraCenterDistance_ReturnValue = CallFunc_GetCameraCenterDistance_ReturnValue;
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Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
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Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue;
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Parms.CallFunc_GetActorForwardVector_ReturnValue = CallFunc_GetActorForwardVector_ReturnValue;
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Parms.CallFunc_Multiply_VectorVector_ReturnValue = CallFunc_Multiply_VectorVector_ReturnValue;
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Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
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Parms.CallFunc_Add_VectorVector_ReturnValue_1 = CallFunc_Add_VectorVector_ReturnValue_1;
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Parms.CallFunc_K2_SetActorLocationAndRotation_SweepHitResult = CallFunc_K2_SetActorLocationAndRotation_SweepHitResult;
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Parms.CallFunc_K2_SetActorLocationAndRotation_ReturnValue = CallFunc_K2_SetActorLocationAndRotation_ReturnValue;
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Parms.CallFunc_MakeVector_Z_ImplicitCast = CallFunc_MakeVector_Z_ImplicitCast;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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