mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
68 lines
2.1 KiB
C++
68 lines
2.1 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_ShooterAnime_ThrowBase.BP_ShooterAnime_ThrowBase_C
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// (None)
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class UClass* UBP_ShooterAnime_ThrowBase_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_ShooterAnime_ThrowBase_C");
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return Clss;
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}
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// BP_ShooterAnime_ThrowBase_C BP_ShooterAnime_ThrowBase.Default__BP_ShooterAnime_ThrowBase_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UBP_ShooterAnime_ThrowBase_C* UBP_ShooterAnime_ThrowBase_C::GetDefaultObj()
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{
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static class UBP_ShooterAnime_ThrowBase_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UBP_ShooterAnime_ThrowBase_C*>(UBP_ShooterAnime_ThrowBase_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_ShooterAnime_ThrowBase.BP_ShooterAnime_ThrowBase_C.ChangeRidePullTriggerAnime
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// enum class EPalStepAxisType Direction (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_ShooterAnime_ThrowBase_C::ChangeRidePullTriggerAnime(enum class EPalStepAxisType Direction, bool K2Node_SwitchEnum_CmpSuccess)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_ShooterAnime_ThrowBase_C", "ChangeRidePullTriggerAnime");
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Params::UBP_ShooterAnime_ThrowBase_C_ChangeRidePullTriggerAnime_Params Parms{};
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Parms.Direction = Direction;
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Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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