PalWorld-NetCrack/SDK/BP_ShooterAnime_ThrowBase_functions.cpp
2024-01-22 14:43:11 +08:00

68 lines
2.1 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_ShooterAnime_ThrowBase.BP_ShooterAnime_ThrowBase_C
// (None)
class UClass* UBP_ShooterAnime_ThrowBase_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_ShooterAnime_ThrowBase_C");
return Clss;
}
// BP_ShooterAnime_ThrowBase_C BP_ShooterAnime_ThrowBase.Default__BP_ShooterAnime_ThrowBase_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_ShooterAnime_ThrowBase_C* UBP_ShooterAnime_ThrowBase_C::GetDefaultObj()
{
static class UBP_ShooterAnime_ThrowBase_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_ShooterAnime_ThrowBase_C*>(UBP_ShooterAnime_ThrowBase_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_ShooterAnime_ThrowBase.BP_ShooterAnime_ThrowBase_C.ChangeRidePullTriggerAnime
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPalStepAxisType Direction (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_ShooterAnime_ThrowBase_C::ChangeRidePullTriggerAnime(enum class EPalStepAxisType Direction, bool K2Node_SwitchEnum_CmpSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ShooterAnime_ThrowBase_C", "ChangeRidePullTriggerAnime");
Params::UBP_ShooterAnime_ThrowBase_C_ChangeRidePullTriggerAnime_Params Parms{};
Parms.Direction = Direction;
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
UObject::ProcessEvent(Func, &Parms);
}
}