mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
868 lines
58 KiB
C++
868 lines
58 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_Status_CollectItem.BP_Status_CollectItem_C
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// (None)
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class UClass* UBP_Status_CollectItem_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_Status_CollectItem_C");
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return Clss;
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}
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// BP_Status_CollectItem_C BP_Status_CollectItem.Default__BP_Status_CollectItem_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UBP_Status_CollectItem_C* UBP_Status_CollectItem_C::GetDefaultObj()
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{
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static class UBP_Status_CollectItem_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UBP_Status_CollectItem_C*>(UBP_Status_CollectItem_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_Status_CollectItem.BP_Status_CollectItem_C.AddLog_UseSkillInBaseCamp
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FPalLogInfo_Skill NewLocalVar_0 (Edit, BlueprintVisible)
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// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class FName CallFunc_Get_Name_Text_Id_SkillNameTextId (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class FText CallFunc_GetLocalizedText_ReturnValue (None)
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// class FString CallFunc_GetNickName_outName (ZeroConstructor, HasGetValueTypeHash)
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// class FText CallFunc_Conv_StringToText_ReturnValue (None)
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// struct FPalLogInfo_Skill K2Node_MakeStruct_PalLogInfo_Skill (None)
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void UBP_Status_CollectItem_C::AddLog_UseSkillInBaseCamp(const struct FPalLogInfo_Skill& NewLocalVar_0, class AActor* CallFunc_GetOwner_ReturnValue, class FName CallFunc_Get_Name_Text_Id_SkillNameTextId, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class FText CallFunc_GetLocalizedText_ReturnValue, const class FString& CallFunc_GetNickName_outName, class FText CallFunc_Conv_StringToText_ReturnValue, const struct FPalLogInfo_Skill& K2Node_MakeStruct_PalLogInfo_Skill)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Status_CollectItem_C", "AddLog_UseSkillInBaseCamp");
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Params::UBP_Status_CollectItem_C_AddLog_UseSkillInBaseCamp_Params Parms{};
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Parms.NewLocalVar_0 = NewLocalVar_0;
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Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
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Parms.CallFunc_Get_Name_Text_Id_SkillNameTextId = CallFunc_Get_Name_Text_Id_SkillNameTextId;
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Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
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Parms.CallFunc_GetLocalizedText_ReturnValue = CallFunc_GetLocalizedText_ReturnValue;
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Parms.CallFunc_GetNickName_outName = CallFunc_GetNickName_outName;
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Parms.CallFunc_Conv_StringToText_ReturnValue = CallFunc_Conv_StringToText_ReturnValue;
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Parms.K2Node_MakeStruct_PalLogInfo_Skill = K2Node_MakeStruct_PalLogInfo_Skill;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_Status_CollectItem.BP_Status_CollectItem_C.AddLog_UseSkill
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FName CallFunc_Get_Name_Text_Id_SkillNameTextId (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FPalLogAdditionalData K2Node_MakeStruct_PalLogAdditionalData (None)
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// class FText CallFunc_GetLocalizedText_ReturnValue (None)
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// class UPalLogManager* CallFunc_GetLogManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FGuid CallFunc_AddLog_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_Status_CollectItem_C::AddLog_UseSkill(class FName CallFunc_Get_Name_Text_Id_SkillNameTextId, const struct FPalLogAdditionalData& K2Node_MakeStruct_PalLogAdditionalData, class FText CallFunc_GetLocalizedText_ReturnValue, class UPalLogManager* CallFunc_GetLogManager_ReturnValue, const struct FGuid& CallFunc_AddLog_ReturnValue, bool CallFunc_IsValid_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Status_CollectItem_C", "AddLog_UseSkill");
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Params::UBP_Status_CollectItem_C_AddLog_UseSkill_Params Parms{};
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Parms.CallFunc_Get_Name_Text_Id_SkillNameTextId = CallFunc_Get_Name_Text_Id_SkillNameTextId;
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Parms.K2Node_MakeStruct_PalLogAdditionalData = K2Node_MakeStruct_PalLogAdditionalData;
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Parms.CallFunc_GetLocalizedText_ReturnValue = CallFunc_GetLocalizedText_ReturnValue;
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Parms.CallFunc_GetLogManager_ReturnValue = CallFunc_GetLogManager_ReturnValue;
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Parms.CallFunc_AddLog_ReturnValue = CallFunc_AddLog_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_Status_CollectItem.BP_Status_CollectItem_C.GetRank
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// int32 Rank (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_GetRank_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_Status_CollectItem_C::GetRank(int32* Rank, class AActor* CallFunc_GetOwner_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, int32 CallFunc_GetRank_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Status_CollectItem_C", "GetRank");
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Params::UBP_Status_CollectItem_C_GetRank_Params Parms{};
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Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
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Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
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Parms.CallFunc_GetRank_ReturnValue = CallFunc_GetRank_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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if (Rank != nullptr)
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*Rank = Parms.Rank;
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}
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// Function BP_Status_CollectItem.BP_Status_CollectItem_C.Observe AIAction
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FPalStaticItemIdAndNum K2Node_MakeStruct_PalStaticItemIdAndNum (NoDestructor)
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// bool CallFunc_IsActive_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Not_PreBool_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_Status_CollectItem_C::Observe_AIAction(const struct FPalStaticItemIdAndNum& K2Node_MakeStruct_PalStaticItemIdAndNum, bool CallFunc_IsActive_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue_1, bool CallFunc_BooleanOR_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Status_CollectItem_C", "Observe AIAction");
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Params::UBP_Status_CollectItem_C_Observe_AIAction_Params Parms{};
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Parms.K2Node_MakeStruct_PalStaticItemIdAndNum = K2Node_MakeStruct_PalStaticItemIdAndNum;
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Parms.CallFunc_IsActive_ReturnValue = CallFunc_IsActive_ReturnValue;
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Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.CallFunc_Not_PreBool_ReturnValue_1 = CallFunc_Not_PreBool_ReturnValue_1;
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Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_Status_CollectItem.BP_Status_CollectItem_C.GetLotteryDataTable
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UDataTable* DataTable (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_GetRank_Rank (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Subtract_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_EqualEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Subtract_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Min_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UDataTable* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UBP_Status_CollectItem_C::GetLotteryDataTable(class UDataTable** DataTable, int32 CallFunc_GetRank_Rank, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_Subtract_IntInt_ReturnValue, bool CallFunc_EqualEqual_IntInt_ReturnValue, int32 CallFunc_Array_Length_ReturnValue_1, int32 CallFunc_Subtract_IntInt_ReturnValue_1, int32 CallFunc_Min_ReturnValue, class UDataTable* CallFunc_Array_Get_Item)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Status_CollectItem_C", "GetLotteryDataTable");
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Params::UBP_Status_CollectItem_C_GetLotteryDataTable_Params Parms{};
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Parms.CallFunc_GetRank_Rank = CallFunc_GetRank_Rank;
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Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
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Parms.CallFunc_Subtract_IntInt_ReturnValue = CallFunc_Subtract_IntInt_ReturnValue;
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Parms.CallFunc_EqualEqual_IntInt_ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue;
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Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
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Parms.CallFunc_Subtract_IntInt_ReturnValue_1 = CallFunc_Subtract_IntInt_ReturnValue_1;
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Parms.CallFunc_Min_ReturnValue = CallFunc_Min_ReturnValue;
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Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
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UObject::ProcessEvent(Func, &Parms);
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if (DataTable != nullptr)
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*DataTable = Parms.DataTable;
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}
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// Function BP_Status_CollectItem.BP_Status_CollectItem_C.CreateLotteryTable
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// TArray<struct FFPassiveSkillCollectItemLotteryData>Result (Parm, OutParm)
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// TArray<struct FFPassiveSkillCollectItemLotteryData>TmpResult (Edit, BlueprintVisible)
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// class UDataTable* DataTable (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TArray<class FName> CallFunc_GetDataTableRowNames_OutRowNames (ReferenceParm)
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// class FName CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UDataTable* CallFunc_GetLotteryDataTable_DataTable (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FFPassiveSkillCollectItemLotteryDataCallFunc_GetDataTableRowFromName_OutRow (NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_GetDataTableRowFromName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_Status_CollectItem_C::CreateLotteryTable(TArray<struct FFPassiveSkillCollectItemLotteryData>* Result, const TArray<struct FFPassiveSkillCollectItemLotteryData>& TmpResult, class UDataTable* DataTable, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, TArray<class FName>& CallFunc_GetDataTableRowNames_OutRowNames, class FName CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, class UDataTable* CallFunc_GetLotteryDataTable_DataTable, const struct FFPassiveSkillCollectItemLotteryData& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue, int32 CallFunc_Array_Add_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Status_CollectItem_C", "CreateLotteryTable");
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Params::UBP_Status_CollectItem_C_CreateLotteryTable_Params Parms{};
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Parms.TmpResult = TmpResult;
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Parms.DataTable = DataTable;
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Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
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Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
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Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
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Parms.CallFunc_GetDataTableRowNames_OutRowNames = CallFunc_GetDataTableRowNames_OutRowNames;
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Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
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Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
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Parms.CallFunc_GetLotteryDataTable_DataTable = CallFunc_GetLotteryDataTable_DataTable;
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Parms.CallFunc_GetDataTableRowFromName_OutRow = CallFunc_GetDataTableRowFromName_OutRow;
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Parms.CallFunc_GetDataTableRowFromName_ReturnValue = CallFunc_GetDataTableRowFromName_ReturnValue;
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Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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if (Result != nullptr)
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*Result = std::move(Parms.Result);
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}
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// Function BP_Status_CollectItem.BP_Status_CollectItem_C.Get Base Camp Action Class
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UClass* Class (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsBaseCampPal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_Status_CollectItem_C::Get_Base_Camp_Action_Class(class UClass** Class, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_IsBaseCampPal_ReturnValue, bool CallFunc_IsValid_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Status_CollectItem_C", "Get Base Camp Action Class");
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Params::UBP_Status_CollectItem_C_Get_Base_Camp_Action_Class_Params Parms{};
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Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
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Parms.CallFunc_IsBaseCampPal_ReturnValue = CallFunc_IsBaseCampPal_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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if (Class != nullptr)
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*Class = Parms.Class;
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}
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// Function BP_Status_CollectItem.BP_Status_CollectItem_C.SetPause
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Pause (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_Status_CollectItem_C::SetPause(bool Pause)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Status_CollectItem_C", "SetPause");
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Params::UBP_Status_CollectItem_C_SetPause_Params Parms{};
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Parms.Pause = Pause;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_Status_CollectItem.BP_Status_CollectItem_C.IsActorDead
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// bool IsDead (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsDead_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_Status_CollectItem_C::IsActorDead(bool* IsDead, class AActor* CallFunc_GetOwner_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsDead_ReturnValue, bool CallFunc_IsValid_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Status_CollectItem_C", "IsActorDead");
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Params::UBP_Status_CollectItem_C_IsActorDead_Params Parms{};
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Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
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Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
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Parms.CallFunc_IsDead_ReturnValue = CallFunc_IsDead_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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if (IsDead != nullptr)
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*IsDead = Parms.IsDead;
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}
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// Function BP_Status_CollectItem.BP_Status_CollectItem_C.Get Name Text Id
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName SkillNameTextId (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalPassiveSkillManager* CallFunc_GetPassiveSkillManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class FName CallFunc_GetNameTextId_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_Status_CollectItem_C::Get_Name_Text_Id(class FName* SkillNameTextId, class UPalPassiveSkillManager* CallFunc_GetPassiveSkillManager_ReturnValue, bool CallFunc_IsValid_ReturnValue, class FName CallFunc_GetNameTextId_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_Status_CollectItem_C", "Get Name Text Id");
|
|
|
|
Params::UBP_Status_CollectItem_C_Get_Name_Text_Id_Params Parms{};
|
|
|
|
Parms.CallFunc_GetPassiveSkillManager_ReturnValue = CallFunc_GetPassiveSkillManager_ReturnValue;
|
|
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
|
|
Parms.CallFunc_GetNameTextId_ReturnValue = CallFunc_GetNameTextId_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (SkillNameTextId != nullptr)
|
|
*SkillNameTextId = Parms.SkillNameTextId;
|
|
|
|
}
|
|
|
|
|
|
// Function BP_Status_CollectItem.BP_Status_CollectItem_C.OnAddItem
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// enum class EPalItemOperationResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// uint8 CallFunc_MakeLiteralByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Conv_ByteToInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Conv_ByteToInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Conv_ByteToInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_EqualEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// uint8 CallFunc_MakeLiteralByte_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Conv_ByteToInt_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_EqualEqual_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_Status_CollectItem_C::OnAddItem(enum class EPalItemOperationResult Result, uint8 CallFunc_MakeLiteralByte_ReturnValue, int32 CallFunc_Conv_ByteToInt_ReturnValue, int32 CallFunc_Conv_ByteToInt_ReturnValue_1, int32 CallFunc_Conv_ByteToInt_ReturnValue_2, bool CallFunc_EqualEqual_IntInt_ReturnValue, uint8 CallFunc_MakeLiteralByte_ReturnValue_1, int32 CallFunc_Conv_ByteToInt_ReturnValue_3, bool CallFunc_EqualEqual_IntInt_ReturnValue_1, bool CallFunc_BooleanOR_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_Status_CollectItem_C", "OnAddItem");
|
|
|
|
Params::UBP_Status_CollectItem_C_OnAddItem_Params Parms{};
|
|
|
|
Parms.Result = Result;
|
|
Parms.CallFunc_MakeLiteralByte_ReturnValue = CallFunc_MakeLiteralByte_ReturnValue;
|
|
Parms.CallFunc_Conv_ByteToInt_ReturnValue = CallFunc_Conv_ByteToInt_ReturnValue;
|
|
Parms.CallFunc_Conv_ByteToInt_ReturnValue_1 = CallFunc_Conv_ByteToInt_ReturnValue_1;
|
|
Parms.CallFunc_Conv_ByteToInt_ReturnValue_2 = CallFunc_Conv_ByteToInt_ReturnValue_2;
|
|
Parms.CallFunc_EqualEqual_IntInt_ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue;
|
|
Parms.CallFunc_MakeLiteralByte_ReturnValue_1 = CallFunc_MakeLiteralByte_ReturnValue_1;
|
|
Parms.CallFunc_Conv_ByteToInt_ReturnValue_3 = CallFunc_Conv_ByteToInt_ReturnValue_3;
|
|
Parms.CallFunc_EqualEqual_IntInt_ReturnValue_1 = CallFunc_EqualEqual_IntInt_ReturnValue_1;
|
|
Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_Status_CollectItem.BP_Status_CollectItem_C.Get Lottery Index
|
|
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 LotteryValue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 Index (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 SelectVal (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool Temp_bool_True_if_break_was_hit_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FFPassiveSkillCollectItemLotteryDataCallFunc_Array_Get_Item (NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Subtract_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_Status_CollectItem_C::Get_Lottery_Index(int32 LotteryValue, int32* Index, int32 SelectVal, int32 Temp_int_Array_Index_Variable, bool Temp_bool_True_if_break_was_hit_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, const struct FFPassiveSkillCollectItemLotteryData& CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, int32 CallFunc_Subtract_IntInt_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue_1)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_Status_CollectItem_C", "Get Lottery Index");
|
|
|
|
Params::UBP_Status_CollectItem_C_Get_Lottery_Index_Params Parms{};
|
|
|
|
Parms.LotteryValue = LotteryValue;
|
|
Parms.SelectVal = SelectVal;
|
|
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
|
|
Parms.Temp_bool_True_if_break_was_hit_Variable = Temp_bool_True_if_break_was_hit_Variable;
|
|
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
|
|
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
|
|
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
|
|
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
|
|
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
|
|
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
|
|
Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
|
|
Parms.CallFunc_Subtract_IntInt_ReturnValue = CallFunc_Subtract_IntInt_ReturnValue;
|
|
Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (Index != nullptr)
|
|
*Index = Parms.Index;
|
|
|
|
}
|
|
|
|
|
|
// Function BP_Status_CollectItem.BP_Status_CollectItem_C.GetRandVal
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// int32 Max (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 RandVal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 Rank (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 Min (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Subtract_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Subtract_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Min_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_RandomIntegerInRange_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Clamp_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_GetRank_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_Status_CollectItem_C::GetRandVal(int32 Max, int32* RandVal, int32 Rank, int32 Min, int32 CallFunc_Subtract_IntInt_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_Subtract_IntInt_ReturnValue_1, int32 CallFunc_Min_ReturnValue, int32 CallFunc_RandomIntegerInRange_ReturnValue, int32 CallFunc_Array_Get_Item, int32 CallFunc_Clamp_ReturnValue, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_Greater_IntInt_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, int32 CallFunc_GetRank_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_Status_CollectItem_C", "GetRandVal");
|
|
|
|
Params::UBP_Status_CollectItem_C_GetRandVal_Params Parms{};
|
|
|
|
Parms.Max = Max;
|
|
Parms.Rank = Rank;
|
|
Parms.Min = Min;
|
|
Parms.CallFunc_Subtract_IntInt_ReturnValue = CallFunc_Subtract_IntInt_ReturnValue;
|
|
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
|
|
Parms.CallFunc_Subtract_IntInt_ReturnValue_1 = CallFunc_Subtract_IntInt_ReturnValue_1;
|
|
Parms.CallFunc_Min_ReturnValue = CallFunc_Min_ReturnValue;
|
|
Parms.CallFunc_RandomIntegerInRange_ReturnValue = CallFunc_RandomIntegerInRange_ReturnValue;
|
|
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
|
|
Parms.CallFunc_Clamp_ReturnValue = CallFunc_Clamp_ReturnValue;
|
|
Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
|
|
Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue;
|
|
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
|
|
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
|
|
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
|
|
Parms.CallFunc_GetRank_ReturnValue = CallFunc_GetRank_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (RandVal != nullptr)
|
|
*RandVal = Parms.RandVal;
|
|
|
|
}
|
|
|
|
|
|
// Function BP_Status_CollectItem.BP_Status_CollectItem_C.Is Actor Active
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// bool IsActive (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_GetActiveActorFlag_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_Status_CollectItem_C::Is_Actor_Active(bool* IsActive, class AActor* CallFunc_GetOwner_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, bool CallFunc_GetActiveActorFlag_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_Status_CollectItem_C", "Is Actor Active");
|
|
|
|
Params::UBP_Status_CollectItem_C_Is_Actor_Active_Params Parms{};
|
|
|
|
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
|
|
Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character;
|
|
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
|
|
Parms.CallFunc_GetActiveActorFlag_ReturnValue = CallFunc_GetActiveActorFlag_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (IsActive != nullptr)
|
|
*IsActive = Parms.IsActive;
|
|
|
|
}
|
|
|
|
|
|
// Function BP_Status_CollectItem.BP_Status_CollectItem_C.UpdateSkill
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// double DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsActorDead_IsDead (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_EqualEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Array_IsEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// TArray<struct FFPassiveSkillCollectItemLotteryData>CallFunc_CreateLotteryTable_Result (ReferenceParm)
|
|
// bool CallFunc_Is_Actor_Active_IsActive (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FPalStaticItemIdAndNum CallFunc_LotteryItem_ItemInfo (NoDestructor)
|
|
// bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_Status_CollectItem_C::UpdateSkill(double DeltaTime, bool CallFunc_IsActorDead_IsDead, bool CallFunc_EqualEqual_NameName_ReturnValue, bool CallFunc_Array_IsEmpty_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, TArray<struct FFPassiveSkillCollectItemLotteryData>& CallFunc_CreateLotteryTable_Result, bool CallFunc_Is_Actor_Active_IsActive, const struct FPalStaticItemIdAndNum& CallFunc_LotteryItem_ItemInfo, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_Status_CollectItem_C", "UpdateSkill");
|
|
|
|
Params::UBP_Status_CollectItem_C_UpdateSkill_Params Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
Parms.CallFunc_IsActorDead_IsDead = CallFunc_IsActorDead_IsDead;
|
|
Parms.CallFunc_EqualEqual_NameName_ReturnValue = CallFunc_EqualEqual_NameName_ReturnValue;
|
|
Parms.CallFunc_Array_IsEmpty_ReturnValue = CallFunc_Array_IsEmpty_ReturnValue;
|
|
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
|
|
Parms.CallFunc_CreateLotteryTable_Result = CallFunc_CreateLotteryTable_Result;
|
|
Parms.CallFunc_Is_Actor_Active_IsActive = CallFunc_Is_Actor_Active_IsActive;
|
|
Parms.CallFunc_LotteryItem_ItemInfo = CallFunc_LotteryItem_ItemInfo;
|
|
Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue = CallFunc_GreaterEqual_DoubleDouble_ReturnValue;
|
|
Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_Status_CollectItem.BP_Status_CollectItem_C.AddItem
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FPalStaticItemIdAndNum ItemInfo (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|
// class UPalPlayerInventoryData* CallFunc_GetOwnerPlayerInventoryData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_NotEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UClass* CallFunc_Get_Base_Camp_Action_Class_Class (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValidClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_CanSpawnItem_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FPalStaticItemIdAndNum K2Node_MakeStruct_PalStaticItemIdAndNum (NoDestructor)
|
|
// enum class EPalItemOperationResult CallFunc_AddItem_ServerInternal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_Status_CollectItem_C::AddItem(const struct FPalStaticItemIdAndNum& ItemInfo, class UPalPlayerInventoryData* CallFunc_GetOwnerPlayerInventoryData_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Greater_IntInt_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue, bool CallFunc_IsServer_ReturnValue, class UClass* CallFunc_Get_Base_Camp_Action_Class_Class, bool CallFunc_IsValidClass_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_CanSpawnItem_ReturnValue, const struct FPalStaticItemIdAndNum& K2Node_MakeStruct_PalStaticItemIdAndNum, enum class EPalItemOperationResult CallFunc_AddItem_ServerInternal_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_Status_CollectItem_C", "AddItem");
|
|
|
|
Params::UBP_Status_CollectItem_C_AddItem_Params Parms{};
|
|
|
|
Parms.ItemInfo = ItemInfo;
|
|
Parms.CallFunc_GetOwnerPlayerInventoryData_ReturnValue = CallFunc_GetOwnerPlayerInventoryData_ReturnValue;
|
|
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
|
|
Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue;
|
|
Parms.CallFunc_NotEqual_NameName_ReturnValue = CallFunc_NotEqual_NameName_ReturnValue;
|
|
Parms.CallFunc_IsServer_ReturnValue = CallFunc_IsServer_ReturnValue;
|
|
Parms.CallFunc_Get_Base_Camp_Action_Class_Class = CallFunc_Get_Base_Camp_Action_Class_Class;
|
|
Parms.CallFunc_IsValidClass_ReturnValue = CallFunc_IsValidClass_ReturnValue;
|
|
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
|
|
Parms.CallFunc_CanSpawnItem_ReturnValue = CallFunc_CanSpawnItem_ReturnValue;
|
|
Parms.K2Node_MakeStruct_PalStaticItemIdAndNum = K2Node_MakeStruct_PalStaticItemIdAndNum;
|
|
Parms.CallFunc_AddItem_ServerInternal_ReturnValue = CallFunc_AddItem_ServerInternal_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_Status_CollectItem.BP_Status_CollectItem_C.LotteryItem
|
|
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FPalStaticItemIdAndNum ItemInfo (Parm, OutParm, NoDestructor)
|
|
// struct FPalStaticItemIdAndNum RetVal (Edit, BlueprintVisible, NoDestructor)
|
|
// int32 SelectVal (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 RateSum (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_LessEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Get_Lottery_Index_index (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FPalStaticItemIdAndNum K2Node_MakeStruct_PalStaticItemIdAndNum (NoDestructor)
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// int32 CallFunc_GetRandVal_RandVal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FFPassiveSkillCollectItemLotteryDataCallFunc_Array_Get_Item (NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_Status_CollectItem_C::LotteryItem(struct FPalStaticItemIdAndNum* ItemInfo, const struct FPalStaticItemIdAndNum& RetVal, int32 SelectVal, int32 RateSum, bool CallFunc_LessEqual_IntInt_ReturnValue, int32 CallFunc_Get_Lottery_Index_index, int32 Temp_int_Array_Index_Variable, const struct FPalStaticItemIdAndNum& K2Node_MakeStruct_PalStaticItemIdAndNum, int32 CallFunc_GetRandVal_RandVal, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, const struct FFPassiveSkillCollectItemLotteryData& CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue_1)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Status_CollectItem_C", "LotteryItem");
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Params::UBP_Status_CollectItem_C_LotteryItem_Params Parms{};
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Parms.RetVal = RetVal;
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Parms.SelectVal = SelectVal;
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Parms.RateSum = RateSum;
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Parms.CallFunc_LessEqual_IntInt_ReturnValue = CallFunc_LessEqual_IntInt_ReturnValue;
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Parms.CallFunc_Get_Lottery_Index_index = CallFunc_Get_Lottery_Index_index;
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Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
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Parms.K2Node_MakeStruct_PalStaticItemIdAndNum = K2Node_MakeStruct_PalStaticItemIdAndNum;
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Parms.CallFunc_GetRandVal_RandVal = CallFunc_GetRandVal_RandVal;
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Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
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Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
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Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
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Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
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Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
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Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1;
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UObject::ProcessEvent(Func, &Parms);
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if (ItemInfo != nullptr)
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*ItemInfo = std::move(Parms.ItemInfo);
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}
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// Function BP_Status_CollectItem.BP_Status_CollectItem_C.ResetElapsedTime
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void UBP_Status_CollectItem_C::ResetElapsedTime()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Status_CollectItem_C", "ResetElapsedTime");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_Status_CollectItem.BP_Status_CollectItem_C.SetCollectItemTime
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// double CallFunc_Conv_IntToDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_RandomIntegerInRange_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_Conv_IntToDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_Status_CollectItem_C::SetCollectItemTime(double CallFunc_Conv_IntToDouble_ReturnValue, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, bool CallFunc_IsValid_ReturnValue, int32 CallFunc_RandomIntegerInRange_ReturnValue, double CallFunc_Conv_IntToDouble_ReturnValue_1, double CallFunc_Multiply_DoubleDouble_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Status_CollectItem_C", "SetCollectItemTime");
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Params::UBP_Status_CollectItem_C_SetCollectItemTime_Params Parms{};
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Parms.CallFunc_Conv_IntToDouble_ReturnValue = CallFunc_Conv_IntToDouble_ReturnValue;
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Parms.CallFunc_GetPalDebugSetting_ReturnValue = CallFunc_GetPalDebugSetting_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.CallFunc_RandomIntegerInRange_ReturnValue = CallFunc_RandomIntegerInRange_ReturnValue;
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Parms.CallFunc_Conv_IntToDouble_ReturnValue_1 = CallFunc_Conv_IntToDouble_ReturnValue_1;
|
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Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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|
|
}
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|
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// Function BP_Status_CollectItem.BP_Status_CollectItem_C.OnBeginStatus
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// (Event, Public, BlueprintEvent)
|
|
// Parameters:
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void UBP_Status_CollectItem_C::OnBeginStatus()
|
|
{
|
|
static class UFunction* Func = nullptr;
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if (!Func)
|
|
Func = Class->GetFunction("BP_Status_CollectItem_C", "OnBeginStatus");
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|
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_Status_CollectItem.BP_Status_CollectItem_C.OnBreakStatus
|
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// (Event, Public, BlueprintEvent)
|
|
// Parameters:
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|
|
void UBP_Status_CollectItem_C::OnBreakStatus()
|
|
{
|
|
static class UFunction* Func = nullptr;
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|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_Status_CollectItem_C", "OnBreakStatus");
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|
|
UObject::ProcessEvent(Func, nullptr);
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|
|
}
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|
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// Function BP_Status_CollectItem.BP_Status_CollectItem_C.OnEndStatus
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
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|
|
|
void UBP_Status_CollectItem_C::OnEndStatus()
|
|
{
|
|
static class UFunction* Func = nullptr;
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|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_Status_CollectItem_C", "OnEndStatus");
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|
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|
|
UObject::ProcessEvent(Func, nullptr);
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|
|
|
}
|
|
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|
|
// Function BP_Status_CollectItem.BP_Status_CollectItem_C.TickStatus
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_Status_CollectItem_C::TickStatus(float DeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_Status_CollectItem_C", "TickStatus");
|
|
|
|
Params::UBP_Status_CollectItem_C_TickStatus_Params Parms{};
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|
|
|
Parms.DeltaTime = DeltaTime;
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|
|
|
UObject::ProcessEvent(Func, &Parms);
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|
|
|
}
|
|
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|
|
// Function BP_Status_CollectItem.BP_Status_CollectItem_C.PlayAction_SpawnItem
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FPalStaticItemIdAndNum AddItemInfo (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|
|
|
void UBP_Status_CollectItem_C::PlayAction_SpawnItem(const struct FPalStaticItemIdAndNum& AddItemInfo)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_Status_CollectItem_C", "PlayAction_SpawnItem");
|
|
|
|
Params::UBP_Status_CollectItem_C_PlayAction_SpawnItem_Params Parms{};
|
|
|
|
Parms.AddItemInfo = AddItemInfo;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_Status_CollectItem.BP_Status_CollectItem_C.ExecuteUbergraph_BP_Status_CollectItem
|
|
// (Final, UbergraphFunction, HasDefaults)
|
|
// Parameters:
|
|
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FPalStaticItemIdAndNum K2Node_CustomEvent_AddItemInfo (NoDestructor)
|
|
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class ABP_MonsterAIController_BaseCamp_C*K2Node_DynamicCast_AsBP_Monster_AIController_Base_Camp (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UBP_AIAction_SpawnItemBase_C*CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// TScriptInterface<class IPalMonsterControllerBaseCampInterface>CallFunc_InterruptPlayWorkerEventAction_self_CastInput (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double CallFunc_UpdateSkill_DeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_Status_CollectItem_C::ExecuteUbergraph_BP_Status_CollectItem(int32 EntryPoint, bool CallFunc_IsServer_ReturnValue, float K2Node_Event_DeltaTime, const struct FPalStaticItemIdAndNum& K2Node_CustomEvent_AddItemInfo, class AActor* CallFunc_GetOwner_ReturnValue, class AController* CallFunc_GetController_ReturnValue, class ABP_MonsterAIController_BaseCamp_C* K2Node_DynamicCast_AsBP_Monster_AIController_Base_Camp, bool K2Node_DynamicCast_bSuccess, class UBP_AIAction_SpawnItemBase_C* CallFunc_SpawnObject_ReturnValue, TScriptInterface<class IPalMonsterControllerBaseCampInterface> CallFunc_InterruptPlayWorkerEventAction_self_CastInput, double CallFunc_UpdateSkill_DeltaTime_ImplicitCast)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_Status_CollectItem_C", "ExecuteUbergraph_BP_Status_CollectItem");
|
|
|
|
Params::UBP_Status_CollectItem_C_ExecuteUbergraph_BP_Status_CollectItem_Params Parms{};
|
|
|
|
Parms.EntryPoint = EntryPoint;
|
|
Parms.CallFunc_IsServer_ReturnValue = CallFunc_IsServer_ReturnValue;
|
|
Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime;
|
|
Parms.K2Node_CustomEvent_AddItemInfo = K2Node_CustomEvent_AddItemInfo;
|
|
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
|
|
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
|
|
Parms.K2Node_DynamicCast_AsBP_Monster_AIController_Base_Camp = K2Node_DynamicCast_AsBP_Monster_AIController_Base_Camp;
|
|
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
|
|
Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
|
|
Parms.CallFunc_InterruptPlayWorkerEventAction_self_CastInput = CallFunc_InterruptPlayWorkerEventAction_self_CastInput;
|
|
Parms.CallFunc_UpdateSkill_DeltaTime_ImplicitCast = CallFunc_UpdateSkill_DeltaTime_ImplicitCast;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|