PalWorld-NetCrack/SDK/BP_Status_StepCoolDown_functions.cpp
2024-01-22 14:43:11 +08:00

119 lines
4.8 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_Status_StepCoolDown.BP_Status_StepCoolDown_C
// (None)
class UClass* UBP_Status_StepCoolDown_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_Status_StepCoolDown_C");
return Clss;
}
// BP_Status_StepCoolDown_C BP_Status_StepCoolDown.Default__BP_Status_StepCoolDown_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_Status_StepCoolDown_C* UBP_Status_StepCoolDown_C::GetDefaultObj()
{
static class UBP_Status_StepCoolDown_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_Status_StepCoolDown_C*>(UBP_Status_StepCoolDown_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_Status_StepCoolDown.BP_Status_StepCoolDown_C.TickStatus
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Status_StepCoolDown_C::TickStatus(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Status_StepCoolDown_C", "TickStatus");
Params::UBP_Status_StepCoolDown_C_TickStatus_Params Parms{};
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_Status_StepCoolDown.BP_Status_StepCoolDown_C.OnBeginStatus
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_Status_StepCoolDown_C::OnBeginStatus()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Status_StepCoolDown_C", "OnBeginStatus");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_Status_StepCoolDown.BP_Status_StepCoolDown_C.ExecuteUbergraph_BP_Status_StepCoolDown
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Subtract_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_LessEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Subtract_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double K2Node_VariableSet_Timer_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_Status_StepCoolDown_C::ExecuteUbergraph_BP_Status_StepCoolDown(int32 EntryPoint, float K2Node_Event_DeltaTime, double CallFunc_Subtract_DoubleDouble_ReturnValue, bool CallFunc_LessEqual_DoubleDouble_ReturnValue, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, bool CallFunc_IsServer_ReturnValue, double CallFunc_Subtract_DoubleDouble_B_ImplicitCast, double K2Node_VariableSet_Timer_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_Status_StepCoolDown_C", "ExecuteUbergraph_BP_Status_StepCoolDown");
Params::UBP_Status_StepCoolDown_C_ExecuteUbergraph_BP_Status_StepCoolDown_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime;
Parms.CallFunc_Subtract_DoubleDouble_ReturnValue = CallFunc_Subtract_DoubleDouble_ReturnValue;
Parms.CallFunc_LessEqual_DoubleDouble_ReturnValue = CallFunc_LessEqual_DoubleDouble_ReturnValue;
Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue;
Parms.CallFunc_IsServer_ReturnValue = CallFunc_IsServer_ReturnValue;
Parms.CallFunc_Subtract_DoubleDouble_B_ImplicitCast = CallFunc_Subtract_DoubleDouble_B_ImplicitCast;
Parms.K2Node_VariableSet_Timer_ImplicitCast = K2Node_VariableSet_Timer_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
}