PalWorld-NetCrack/SDK/BP_ThrowCaptureObjectBase_functions.cpp
2024-01-22 14:43:11 +08:00

137 lines
4.5 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_ThrowCaptureObjectBase.BP_ThrowCaptureObjectBase_C
// (Actor)
class UClass* ABP_ThrowCaptureObjectBase_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_ThrowCaptureObjectBase_C");
return Clss;
}
// BP_ThrowCaptureObjectBase_C BP_ThrowCaptureObjectBase.Default__BP_ThrowCaptureObjectBase_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class ABP_ThrowCaptureObjectBase_C* ABP_ThrowCaptureObjectBase_C::GetDefaultObj()
{
static class ABP_ThrowCaptureObjectBase_C* Default = nullptr;
if (!Default)
Default = static_cast<ABP_ThrowCaptureObjectBase_C*>(ABP_ThrowCaptureObjectBase_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_ThrowCaptureObjectBase.BP_ThrowCaptureObjectBase_C.GetBodyClass
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UClass* bodyClass (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_ThrowCaptureObjectBase_C::GetBodyClass(class UClass** bodyClass)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ThrowCaptureObjectBase_C", "GetBodyClass");
Params::ABP_ThrowCaptureObjectBase_C_GetBodyClass_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (bodyClass != nullptr)
*bodyClass = Parms.bodyClass;
}
// Function BP_ThrowCaptureObjectBase.BP_ThrowCaptureObjectBase_C.GetCaptureLevel
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// int32 Level (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_ThrowCaptureObjectBase_C::GetCaptureLevel(int32* Level)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ThrowCaptureObjectBase_C", "GetCaptureLevel");
Params::ABP_ThrowCaptureObjectBase_C_GetCaptureLevel_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Level != nullptr)
*Level = Parms.Level;
}
// Function BP_ThrowCaptureObjectBase.BP_ThrowCaptureObjectBase_C.SetCaptureLevel
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Level (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_ThrowCaptureObjectBase_C::SetCaptureLevel(int32 Level)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ThrowCaptureObjectBase_C", "SetCaptureLevel");
Params::ABP_ThrowCaptureObjectBase_C_SetCaptureLevel_Params Parms{};
Parms.Level = Level;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ThrowCaptureObjectBase.BP_ThrowCaptureObjectBase_C.OnCaptureStarted__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* CreatedBodyActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*TagretHandle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool IsBonus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_ThrowCaptureObjectBase_C::OnCaptureStarted__DelegateSignature(class AActor* CreatedBodyActor, class UPalIndividualCharacterHandle* TagretHandle, bool IsBonus)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ThrowCaptureObjectBase_C", "OnCaptureStarted__DelegateSignature");
Params::ABP_ThrowCaptureObjectBase_C_OnCaptureStarted__DelegateSignature_Params Parms{};
Parms.CreatedBodyActor = CreatedBodyActor;
Parms.TagretHandle = TagretHandle;
Parms.IsBonus = IsBonus;
UObject::ProcessEvent(Func, &Parms);
}
}