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https://github.com/swordbluesword/PalWorld-NetCrack.git
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36 lines
4.1 KiB
C++
36 lines
4.1 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x18 (0xB8 - 0xA0)
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// BlueprintGeneratedClass BP_VisualEffect_CameraMosaic.BP_VisualEffect_CameraMosaic_C
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class UBP_VisualEffect_CameraMosaic_C : public UBP_VisualEffect_CameraBase_C
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0xA0(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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double Weight_Value; // 0xA8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class FName KeyName; // 0xB0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class UBP_VisualEffect_CameraMosaic_C* GetDefaultObj();
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void Update_Mosaic(double Weight_Value, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, class APlayerController* CallFunc_GetPlayerController_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FLinearColor& K2Node_MakeStruct_LinearColor, class APlayerController* CallFunc_GetPlayerController_ReturnValue_1, class APalCharacter* CallFunc_GetCharacter_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class USkeletalMesh* CallFunc_GetSkeletalMeshAsset_ReturnValue, const struct FBoxSphereBounds& CallFunc_GetBounds_ReturnValue, const struct FVector& CallFunc_BreakBoxSphereBounds_Origin, const struct FVector& CallFunc_BreakBoxSphereBounds_BoxExtent, float CallFunc_BreakBoxSphereBounds_SphereRadius, const struct FVector4& CallFunc_CalcScreenBounds_Rect, double CallFunc_BreakVector4_X, double CallFunc_BreakVector4_Y, double CallFunc_BreakVector4_Z, double CallFunc_BreakVector4_W, double CallFunc_Add_DoubleDouble_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue_1, const struct FLinearColor& K2Node_MakeStruct_LinearColor_1, float K2Node_MakeStruct_R_ImplicitCast, float K2Node_MakeStruct_G_ImplicitCast, float K2Node_MakeStruct_B_ImplicitCast, float K2Node_MakeStruct_A_ImplicitCast);
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void CalcScreenBounds(const struct FVector& Origin, const struct FVector& Box_Extents, class APlayerController* Player, struct FVector4* Rect, const struct FVector2D& CallFunc_GetViewportSize_ReturnValue, const struct FVector2D& CallFunc_ProjectWorldToScreen_ScreenPosition, bool CallFunc_ProjectWorldToScreen_ReturnValue, double CallFunc_BreakVector2D_X, double CallFunc_BreakVector2D_Y, const struct FVector2D& CallFunc_Divide_Vector2DVector2D_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue, double CallFunc_BreakVector2D_X_1, double CallFunc_BreakVector2D_Y_1, double CallFunc_VSize_ReturnValue, class APlayerCameraManager* CallFunc_GetPlayerCameraManager_ReturnValue, const struct FVector& CallFunc_GetCameraLocation_ReturnValue, float CallFunc_GetFOVAngle_ReturnValue, double CallFunc_Vector_Distance_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue_1, double CallFunc_DegTan_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue_2, double CallFunc_Divide_DoubleDouble_ReturnValue_1, double CallFunc_Multiply_DoubleDouble_ReturnValue_3, const struct FVector4& CallFunc_MakeVector4_ReturnValue, double CallFunc_Multiply_DoubleDouble_A_ImplicitCast);
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void UpdateEffectValue(double WeightValue);
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void OnBeginVisualEffect();
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void OnEndVisualEffect();
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void TickVisualEffect(float DeltaTime);
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void ExecuteUbergraph_BP_VisualEffect_CameraMosaic(int32 EntryPoint, const struct FLinearColor& CallFunc_MakeColor_ReturnValue, float K2Node_Event_DeltaTime, class UPalVisualEffectDataBase* CallFunc_GetVisualEffectDatabase_ReturnValue, class FName CallFunc_GetMosaicKeyName_ReturnValue);
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};
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}
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