PalWorld-NetCrack/SDK/BP_VisualEffect_SpawnFadeIn_classes.hpp
2024-01-22 14:43:11 +08:00

36 lines
2.2 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x20 (0x88 - 0x68)
// BlueprintGeneratedClass BP_VisualEffect_SpawnFadeIn.BP_VisualEffect_SpawnFadeIn_C
class UBP_VisualEffect_SpawnFadeIn_C : public UPalVisualEffectBase
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x68(0x8)(ZeroConstructor, Transient, DuplicateTransient)
double Opacity; // 0x70(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float TickInterval; // 0x78(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3AF8[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
struct FTimerHandle TimerHandle; // 0x80(0x8)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UBP_VisualEffect_SpawnFadeIn_C* GetDefaultObj();
void SetOpacity(double Intensity, class AActor* CallFunc_GetOwner_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, float CallFunc_SetOpacityForCharacter_opacityIntensity_ImplicitCast);
void OnEndVisualEffect();
void OnBeginVisualEffect();
void Update();
void ExecuteUbergraph_BP_VisualEffect_SpawnFadeIn(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, double CallFunc_Subtract_DoubleDouble_ReturnValue, double CallFunc_FClamp_ReturnValue, bool CallFunc_Less_DoubleDouble_ReturnValue, double CallFunc_Multiply_DoubleDouble_A_ImplicitCast);
};
}