PalWorld-NetCrack/SDK/BP_VisualEffect_Status_Darkness_functions.cpp
2024-01-22 14:43:11 +08:00

139 lines
5.9 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_VisualEffect_Status_Darkness.BP_VisualEffect_Status_Darkness_C
// (None)
class UClass* UBP_VisualEffect_Status_Darkness_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_VisualEffect_Status_Darkness_C");
return Clss;
}
// BP_VisualEffect_Status_Darkness_C BP_VisualEffect_Status_Darkness.Default__BP_VisualEffect_Status_Darkness_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_VisualEffect_Status_Darkness_C* UBP_VisualEffect_Status_Darkness_C::GetDefaultObj()
{
static class UBP_VisualEffect_Status_Darkness_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_VisualEffect_Status_Darkness_C*>(UBP_VisualEffect_Status_Darkness_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_VisualEffect_Status_Darkness.BP_VisualEffect_Status_Darkness_C.OnBeginVisualEffect
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_VisualEffect_Status_Darkness_C::OnBeginVisualEffect()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_VisualEffect_Status_Darkness_C", "OnBeginVisualEffect");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_VisualEffect_Status_Darkness.BP_VisualEffect_Status_Darkness_C.OnEndVisualEffect
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_VisualEffect_Status_Darkness_C::OnEndVisualEffect()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_VisualEffect_Status_Darkness_C", "OnEndVisualEffect");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_VisualEffect_Status_Darkness.BP_VisualEffect_Status_Darkness_C.TickVisualEffect
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_VisualEffect_Status_Darkness_C::TickVisualEffect(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_VisualEffect_Status_Darkness_C", "TickVisualEffect");
Params::UBP_VisualEffect_Status_Darkness_C_TickVisualEffect_Params Parms{};
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_VisualEffect_Status_Darkness.BP_VisualEffect_Status_Darkness_C.ExecuteUbergraph_BP_VisualEffect_Status_Darkness
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class USkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_GetBodyLocation_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalSkeletalMeshComponent* K2Node_DynamicCast_AsPal_Skeletal_Mesh_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult CallFunc_K2_SetWorldTransform_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// class UNiagaraComponent* CallFunc_SpawnSystemAttached_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_VisualEffect_Status_Darkness_C::ExecuteUbergraph_BP_VisualEffect_Status_Darkness(int32 EntryPoint, class AActor* CallFunc_GetOwner_ReturnValue, class USkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, const struct FTransform& CallFunc_GetBodyLocation_ReturnValue, class UPalSkeletalMeshComponent* K2Node_DynamicCast_AsPal_Skeletal_Mesh_Component, bool K2Node_DynamicCast_bSuccess, const struct FHitResult& CallFunc_K2_SetWorldTransform_SweepHitResult, class UNiagaraComponent* CallFunc_SpawnSystemAttached_ReturnValue, float K2Node_Event_DeltaTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_VisualEffect_Status_Darkness_C", "ExecuteUbergraph_BP_VisualEffect_Status_Darkness");
Params::UBP_VisualEffect_Status_Darkness_C_ExecuteUbergraph_BP_VisualEffect_Status_Darkness_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
Parms.CallFunc_GetMainMesh_ReturnValue = CallFunc_GetMainMesh_ReturnValue;
Parms.CallFunc_GetBodyLocation_ReturnValue = CallFunc_GetBodyLocation_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Skeletal_Mesh_Component = K2Node_DynamicCast_AsPal_Skeletal_Mesh_Component;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_K2_SetWorldTransform_SweepHitResult = CallFunc_K2_SetWorldTransform_SweepHitResult;
Parms.CallFunc_SpawnSystemAttached_ReturnValue = CallFunc_SpawnSystemAttached_ReturnValue;
Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
}