PalWorld-NetCrack/SDK/BP_VisualEffect_Status_Mud_functions.cpp
2024-01-22 14:43:11 +08:00

131 lines
4.5 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_VisualEffect_Status_Mud.BP_VisualEffect_Status_Mud_C
// (None)
class UClass* UBP_VisualEffect_Status_Mud_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_VisualEffect_Status_Mud_C");
return Clss;
}
// BP_VisualEffect_Status_Mud_C BP_VisualEffect_Status_Mud.Default__BP_VisualEffect_Status_Mud_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_VisualEffect_Status_Mud_C* UBP_VisualEffect_Status_Mud_C::GetDefaultObj()
{
static class UBP_VisualEffect_Status_Mud_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_VisualEffect_Status_Mud_C*>(UBP_VisualEffect_Status_Mud_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_VisualEffect_Status_Mud.BP_VisualEffect_Status_Mud_C.OnBeginVisualEffect
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_VisualEffect_Status_Mud_C::OnBeginVisualEffect()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_VisualEffect_Status_Mud_C", "OnBeginVisualEffect");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_VisualEffect_Status_Mud.BP_VisualEffect_Status_Mud_C.OnEndVisualEffect
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_VisualEffect_Status_Mud_C::OnEndVisualEffect()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_VisualEffect_Status_Mud_C", "OnEndVisualEffect");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_VisualEffect_Status_Mud.BP_VisualEffect_Status_Mud_C.TerminatingTickVisualEffect
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_VisualEffect_Status_Mud_C::TerminatingTickVisualEffect(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_VisualEffect_Status_Mud_C", "TerminatingTickVisualEffect");
Params::UBP_VisualEffect_Status_Mud_C_TerminatingTickVisualEffect_Params Parms{};
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_VisualEffect_Status_Mud.BP_VisualEffect_Status_Mud_C.ExecuteUbergraph_BP_VisualEffect_Status_Mud
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class USkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UNiagaraComponent* CallFunc_SpawnSystemAttached_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_VisualEffect_Status_Mud_C::ExecuteUbergraph_BP_VisualEffect_Status_Mud(int32 EntryPoint, class USkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, class UNiagaraComponent* CallFunc_SpawnSystemAttached_ReturnValue, float K2Node_Event_DeltaTime, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_VisualEffect_Status_Mud_C", "ExecuteUbergraph_BP_VisualEffect_Status_Mud");
Params::UBP_VisualEffect_Status_Mud_C_ExecuteUbergraph_BP_VisualEffect_Status_Mud_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_GetMainMesh_ReturnValue = CallFunc_GetMainMesh_ReturnValue;
Parms.CallFunc_SpawnSystemAttached_ReturnValue = CallFunc_SpawnSystemAttached_ReturnValue;
Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
}