PalWorld-NetCrack/SDK/BP_WantedPolice_NPCSpawner_functions.cpp
2024-01-22 14:43:11 +08:00

1268 lines
113 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C
// (Actor)
class UClass* ABP_WantedPolice_NPCSpawner_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_WantedPolice_NPCSpawner_C");
return Clss;
}
// BP_WantedPolice_NPCSpawner_C BP_WantedPolice_NPCSpawner.Default__BP_WantedPolice_NPCSpawner_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class ABP_WantedPolice_NPCSpawner_C* ABP_WantedPolice_NPCSpawner_C::GetDefaultObj()
{
static class ABP_WantedPolice_NPCSpawner_C* Default = nullptr;
if (!Default)
Default = static_cast<ABP_WantedPolice_NPCSpawner_C*>(ABP_WantedPolice_NPCSpawner_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.IsPoliceInSight
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool NoOneInSight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class ABP_NPCAIController_C*>CallFunc_Map_Values_Values (ReferenceParm)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABP_NPCAIController_C* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_CheckPoliceInSight_InSight (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_WantedPolice_NPCSpawner_C::IsPoliceInSight(bool* NoOneInSight, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, TArray<class ABP_NPCAIController_C*>& CallFunc_Map_Values_Values, int32 CallFunc_Array_Length_ReturnValue, class ABP_NPCAIController_C* CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_CheckPoliceInSight_InSight)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "IsPoliceInSight");
Params::ABP_WantedPolice_NPCSpawner_C_IsPoliceInSight_Params Parms{};
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_Map_Values_Values = CallFunc_Map_Values_Values;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_CheckPoliceInSight_InSight = CallFunc_CheckPoliceInSight_InSight;
UObject::ProcessEvent(Func, &Parms);
if (NoOneInSight != nullptr)
*NoOneInSight = Parms.NoOneInSight;
}
// Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.IsOrganizationCitizen
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// enum class EPalOrganizationType OrganizationType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool bCitizen (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_NotEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_WantedPolice_NPCSpawner_C::IsOrganizationCitizen(enum class EPalOrganizationType OrganizationType, bool* bCitizen, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_NotEqual_ByteByte_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "IsOrganizationCitizen");
Params::ABP_WantedPolice_NPCSpawner_C_IsOrganizationCitizen_Params Parms{};
Parms.OrganizationType = OrganizationType;
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue;
Parms.CallFunc_NotEqual_ByteByte_ReturnValue = CallFunc_NotEqual_ByteByte_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (bCitizen != nullptr)
*bCitizen = Parms.bCitizen;
}
// Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.HasWeapon
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class ABP_NPCAIController_C* NewParam (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool HasWeapon (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TSubclassOf<class UPalAIActionBase>CallFunc_GetCombatClass_ReturnValue (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
// bool CallFunc_IsValidClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_WantedPolice_NPCSpawner_C::HasWeapon(class ABP_NPCAIController_C* NewParam, bool* HasWeapon, class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle, TSubclassOf<class UPalAIActionBase> CallFunc_GetCombatClass_ReturnValue, bool CallFunc_IsValidClass_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "HasWeapon");
Params::ABP_WantedPolice_NPCSpawner_C_HasWeapon_Params Parms{};
Parms.NewParam = NewParam;
Parms.CallFunc_GetWeaponHandle_WeaponHandle = CallFunc_GetWeaponHandle_WeaponHandle;
Parms.CallFunc_GetCombatClass_ReturnValue = CallFunc_GetCombatClass_ReturnValue;
Parms.CallFunc_IsValidClass_ReturnValue = CallFunc_IsValidClass_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (HasWeapon != nullptr)
*HasWeapon = Parms.HasWeapon;
}
// Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.ReporterChangeAction
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APalCharacter* Reporter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* Criminal (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_HasWeapon_HasWeapon (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_WantedPolice_NPCSpawner_C::ReporterChangeAction(class APalCharacter* Reporter, class APalCharacter* Criminal, class AController* CallFunc_GetController_ReturnValue, class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController, bool K2Node_DynamicCast_bSuccess, bool CallFunc_HasWeapon_HasWeapon)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "ReporterChangeAction");
Params::ABP_WantedPolice_NPCSpawner_C_ReporterChangeAction_Params Parms{};
Parms.Reporter = Reporter;
Parms.Criminal = Criminal;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.K2Node_DynamicCast_AsBP_NPCAIController = K2Node_DynamicCast_AsBP_NPCAIController;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_HasWeapon_HasWeapon = CallFunc_HasWeapon_HasWeapon;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.CheckReportCriminal
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsCriminalCharacter_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class AActor*> CallFunc_GetOverlappingActors_OverlappingActors (ReferenceParm)
// class AActor* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*CallFunc_GetIndividualCharacterHandleByActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TArray<class APalCharacter*> CallFunc_FindCriminalsInSight_Criminals (ReferenceParm)
// bool CallFunc_FindCriminalsInSight_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_Array_Get_Item_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EPalOrganizationType CallFunc_GetOrganizationTypeByIndividualHandle_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsOrganizationCitizen_bCitizen (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalWorldSecuritySystem* CallFunc_GetWorldSecuritySystem_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_WantedPolice_NPCSpawner_C::CheckReportCriminal(int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Array_Index_Variable_1, bool CallFunc_IsCriminalCharacter_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, TArray<class AActor*>& CallFunc_GetOverlappingActors_OverlappingActors, class AActor* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, bool CallFunc_Less_IntInt_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_GetIndividualCharacterHandleByActor_ReturnValue, TArray<class APalCharacter*>& CallFunc_FindCriminalsInSight_Criminals, bool CallFunc_FindCriminalsInSight_ReturnValue, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_EqualEqual_ObjectObject_ReturnValue, enum class EPalOrganizationType CallFunc_GetOrganizationTypeByIndividualHandle_ReturnValue, bool CallFunc_IsOrganizationCitizen_bCitizen, int32 Temp_int_Loop_Counter_Variable_1, bool CallFunc_Less_IntInt_ReturnValue_1, int32 CallFunc_Add_IntInt_ReturnValue_1, class UPalWorldSecuritySystem* CallFunc_GetWorldSecuritySystem_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "CheckReportCriminal");
Params::ABP_WantedPolice_NPCSpawner_C_CheckReportCriminal_Params Parms{};
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1;
Parms.CallFunc_IsCriminalCharacter_ReturnValue = CallFunc_IsCriminalCharacter_ReturnValue;
Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
Parms.CallFunc_GetOverlappingActors_OverlappingActors = CallFunc_GetOverlappingActors_OverlappingActors;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_GetIndividualCharacterHandleByActor_ReturnValue = CallFunc_GetIndividualCharacterHandleByActor_ReturnValue;
Parms.CallFunc_FindCriminalsInSight_Criminals = CallFunc_FindCriminalsInSight_Criminals;
Parms.CallFunc_FindCriminalsInSight_ReturnValue = CallFunc_FindCriminalsInSight_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue;
Parms.CallFunc_GetOrganizationTypeByIndividualHandle_ReturnValue = CallFunc_GetOrganizationTypeByIndividualHandle_ReturnValue;
Parms.CallFunc_IsOrganizationCitizen_bCitizen = CallFunc_IsOrganizationCitizen_bCitizen;
Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1;
Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1;
Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1;
Parms.CallFunc_GetWorldSecuritySystem_ReturnValue = CallFunc_GetWorldSecuritySystem_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.DespawnPolices
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class UPalIndividualCharacterHandle*>CallFunc_Map_Keys_Keys (ReferenceParm)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_WantedPolice_NPCSpawner_C::DespawnPolices(int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, TArray<class UPalIndividualCharacterHandle*>& CallFunc_Map_Keys_Keys, int32 CallFunc_Array_Length_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "DespawnPolices");
Params::ABP_WantedPolice_NPCSpawner_C_DespawnPolices_Params Parms{};
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_Map_Keys_Keys = CallFunc_Map_Keys_Keys;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.SpawnPolices
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalWorldSecurityWantedStateInfoWantedStateInfo (BlueprintVisible, BlueprintReadOnly, Parm)
// int32 LastIndex (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool IsFind (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalWorldSecurityWantedPoliceSettingDataPreUsePoliceData (Edit, BlueprintVisible, NoDestructor)
// struct FPalWorldSecurityWantedPoliceSettingDataUsePoliceData (Edit, BlueprintVisible, NoDestructor)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class FName> K2Node_MakeArray_Array (ReferenceParm)
// class FString CallFunc_Conv_IntToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// class FString CallFunc_Conv_IntToString_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash)
// class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// bool CallFunc_NotEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_Concat_StrStr_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash)
// class FString CallFunc_Concat_StrStr_ReturnValue_2 (ZeroConstructor, HasGetValueTypeHash)
// bool CallFunc_Map_IsEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsDedicatedServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Not_PreBool_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalWorldSecuritySystem* CallFunc_GetWorldSecuritySystem_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Map_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_LessEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGuid CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_GetCrimeIdByCrimeInstanceId_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalCrimeMasterData CallFunc_GetDataTableRowFromName_OutRow (None)
// bool CallFunc_GetDataTableRowFromName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Subtract_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Subtract_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Subtract_IntInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GreaterEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TMap<int32, struct FPalWorldSecurityWantedPoliceSettingData>K2Node_Select_Default (None)
// TArray<int32> CallFunc_Map_Keys_Keys (ReferenceParm)
// struct FPalWorldSecurityWantedPoliceSettingDataCallFunc_Map_Find_Value (NoDestructor)
// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Get_Item_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_LessEqual_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Subtract_IntInt_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Max_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalWorldSecurityWantedPoliceSettingDataCallFunc_Map_Find_Value_1 (NoDestructor)
// bool CallFunc_Map_Find_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_WantedPolice_NPCSpawner_C::SpawnPolices(const struct FPalWorldSecurityWantedStateInfo& WantedStateInfo, int32 LastIndex, bool IsFind, const struct FPalWorldSecurityWantedPoliceSettingData& PreUsePoliceData, const struct FPalWorldSecurityWantedPoliceSettingData& UsePoliceData, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Array_Index_Variable_1, int32 Temp_int_Variable, int32 CallFunc_Add_IntInt_ReturnValue_1, TArray<class FName>& K2Node_MakeArray_Array, const class FString& CallFunc_Conv_IntToString_ReturnValue, const class FString& CallFunc_Conv_IntToString_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue, bool CallFunc_NotEqual_IntInt_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue_2, bool CallFunc_Map_IsEmpty_ReturnValue, bool CallFunc_IsDedicatedServer_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue_1, class UPalWorldSecuritySystem* CallFunc_GetWorldSecuritySystem_ReturnValue, int32 CallFunc_Map_Length_ReturnValue, bool CallFunc_LessEqual_IntInt_ReturnValue, const struct FGuid& CallFunc_Array_Get_Item, class FName CallFunc_GetCrimeIdByCrimeInstanceId_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, const struct FPalCrimeMasterData& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, bool Temp_bool_Variable, int32 CallFunc_Add_IntInt_ReturnValue_2, int32 Temp_int_Loop_Counter_Variable_1, int32 CallFunc_Subtract_IntInt_ReturnValue, int32 CallFunc_Subtract_IntInt_ReturnValue_1, int32 CallFunc_Subtract_IntInt_ReturnValue_2, bool CallFunc_GreaterEqual_IntInt_ReturnValue, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, TMap<int32, struct FPalWorldSecurityWantedPoliceSettingData> K2Node_Select_Default, TArray<int32>& CallFunc_Map_Keys_Keys, const struct FPalWorldSecurityWantedPoliceSettingData& CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, int32 CallFunc_Array_Get_Item_1, bool CallFunc_LessEqual_IntInt_ReturnValue_1, int32 CallFunc_Array_Length_ReturnValue_1, int32 CallFunc_Subtract_IntInt_ReturnValue_3, int32 CallFunc_Max_ReturnValue, const struct FPalWorldSecurityWantedPoliceSettingData& CallFunc_Map_Find_Value_1, bool CallFunc_Map_Find_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "SpawnPolices");
Params::ABP_WantedPolice_NPCSpawner_C_SpawnPolices_Params Parms{};
Parms.WantedStateInfo = WantedStateInfo;
Parms.LastIndex = LastIndex;
Parms.IsFind = IsFind;
Parms.PreUsePoliceData = PreUsePoliceData;
Parms.UsePoliceData = UsePoliceData;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1;
Parms.Temp_int_Variable = Temp_int_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1;
Parms.K2Node_MakeArray_Array = K2Node_MakeArray_Array;
Parms.CallFunc_Conv_IntToString_ReturnValue = CallFunc_Conv_IntToString_ReturnValue;
Parms.CallFunc_Conv_IntToString_ReturnValue_1 = CallFunc_Conv_IntToString_ReturnValue_1;
Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue;
Parms.CallFunc_NotEqual_IntInt_ReturnValue = CallFunc_NotEqual_IntInt_ReturnValue;
Parms.CallFunc_Concat_StrStr_ReturnValue_1 = CallFunc_Concat_StrStr_ReturnValue_1;
Parms.CallFunc_Concat_StrStr_ReturnValue_2 = CallFunc_Concat_StrStr_ReturnValue_2;
Parms.CallFunc_Map_IsEmpty_ReturnValue = CallFunc_Map_IsEmpty_ReturnValue;
Parms.CallFunc_IsDedicatedServer_ReturnValue = CallFunc_IsDedicatedServer_ReturnValue;
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
Parms.CallFunc_Not_PreBool_ReturnValue_1 = CallFunc_Not_PreBool_ReturnValue_1;
Parms.CallFunc_GetWorldSecuritySystem_ReturnValue = CallFunc_GetWorldSecuritySystem_ReturnValue;
Parms.CallFunc_Map_Length_ReturnValue = CallFunc_Map_Length_ReturnValue;
Parms.CallFunc_LessEqual_IntInt_ReturnValue = CallFunc_LessEqual_IntInt_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_GetCrimeIdByCrimeInstanceId_ReturnValue = CallFunc_GetCrimeIdByCrimeInstanceId_ReturnValue;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_GetDataTableRowFromName_OutRow = CallFunc_GetDataTableRowFromName_OutRow;
Parms.CallFunc_GetDataTableRowFromName_ReturnValue = CallFunc_GetDataTableRowFromName_ReturnValue;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.Temp_bool_Variable = Temp_bool_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue_2 = CallFunc_Add_IntInt_ReturnValue_2;
Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1;
Parms.CallFunc_Subtract_IntInt_ReturnValue = CallFunc_Subtract_IntInt_ReturnValue;
Parms.CallFunc_Subtract_IntInt_ReturnValue_1 = CallFunc_Subtract_IntInt_ReturnValue_1;
Parms.CallFunc_Subtract_IntInt_ReturnValue_2 = CallFunc_Subtract_IntInt_ReturnValue_2;
Parms.CallFunc_GreaterEqual_IntInt_ReturnValue = CallFunc_GreaterEqual_IntInt_ReturnValue;
Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue;
Parms.K2Node_Select_Default = K2Node_Select_Default;
Parms.CallFunc_Map_Keys_Keys = CallFunc_Map_Keys_Keys;
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
Parms.CallFunc_LessEqual_IntInt_ReturnValue_1 = CallFunc_LessEqual_IntInt_ReturnValue_1;
Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
Parms.CallFunc_Subtract_IntInt_ReturnValue_3 = CallFunc_Subtract_IntInt_ReturnValue_3;
Parms.CallFunc_Max_ReturnValue = CallFunc_Max_ReturnValue;
Parms.CallFunc_Map_Find_Value_1 = CallFunc_Map_Find_Value_1;
Parms.CallFunc_Map_Find_ReturnValue_1 = CallFunc_Map_Find_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.GetCombatGunBP
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UBP_AIAction_NPC_Combat_Gun_C*NewParam (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* CallFunc_GetAIActionComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPawnAction* CallFunc_GetCurrentAction_BP_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_AIAction_NPC_Combat_Gun_C*K2Node_DynamicCast_AsBP_AIAction_NPC_Combat_Gun (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_WantedPolice_NPCSpawner_C::GetCombatGunBP(class UBP_AIAction_NPC_Combat_Gun_C** NewParam, bool CallFunc_IsValid_ReturnValue, class UPalAIActionComponent* CallFunc_GetAIActionComponent_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UPawnAction* CallFunc_GetCurrentAction_BP_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, class UBP_AIAction_NPC_Combat_Gun_C* K2Node_DynamicCast_AsBP_AIAction_NPC_Combat_Gun, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "GetCombatGunBP");
Params::ABP_WantedPolice_NPCSpawner_C_GetCombatGunBP_Params Parms{};
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetAIActionComponent_ReturnValue = CallFunc_GetAIActionComponent_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_GetCurrentAction_BP_ReturnValue = CallFunc_GetCurrentAction_BP_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
Parms.K2Node_DynamicCast_AsBP_AIAction_NPC_Combat_Gun = K2Node_DynamicCast_AsBP_AIAction_NPC_Combat_Gun;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
if (NewParam != nullptr)
*NewParam = Parms.NewParam;
}
// Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.FindSpawnLocation
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FVector Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Array_Random_OutItem (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Random_OutIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_CheckValidSpawnLocation_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_CheckValidSpawnLocation_IsValid (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_CheckValidSpawnLocation_Location_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_CheckValidSpawnLocation_IsValid_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_WantedPolice_NPCSpawner_C::FindSpawnLocation(struct FVector* Location, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Array_Get_Item, const struct FVector& CallFunc_Array_Random_OutItem, int32 CallFunc_Array_Random_OutIndex, const struct FVector& CallFunc_CheckValidSpawnLocation_Location, bool CallFunc_CheckValidSpawnLocation_IsValid, const struct FVector& CallFunc_CheckValidSpawnLocation_Location_1, bool CallFunc_CheckValidSpawnLocation_IsValid_1, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "FindSpawnLocation");
Params::ABP_WantedPolice_NPCSpawner_C_FindSpawnLocation_Params Parms{};
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Array_Random_OutItem = CallFunc_Array_Random_OutItem;
Parms.CallFunc_Array_Random_OutIndex = CallFunc_Array_Random_OutIndex;
Parms.CallFunc_CheckValidSpawnLocation_Location = CallFunc_CheckValidSpawnLocation_Location;
Parms.CallFunc_CheckValidSpawnLocation_IsValid = CallFunc_CheckValidSpawnLocation_IsValid;
Parms.CallFunc_CheckValidSpawnLocation_Location_1 = CallFunc_CheckValidSpawnLocation_Location_1;
Parms.CallFunc_CheckValidSpawnLocation_IsValid_1 = CallFunc_CheckValidSpawnLocation_IsValid_1;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (Location != nullptr)
*Location = std::move(Parms.Location);
}
// Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.CheckValidSpawnLocation
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FVector TargetLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool IsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class AActor*> Temp_object_Variable (ConstParm, ReferenceParm)
// struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class AActor*> Temp_object_Variable_1 (ConstParm, ReferenceParm)
// struct FVector CallFunc_MakeVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class AActor*> Temp_object_Variable_2 (ConstParm, ReferenceParm)
// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_MakeVector_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_MakeVector_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult CallFunc_LineTraceSingle_OutHit (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool CallFunc_LineTraceSingle_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BreakHitResult_bBlockingHit (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BreakHitResult_bInitialOverlap (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakHitResult_Time (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakHitResult_Distance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactPoint (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Normal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactNormal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_BreakHitResult_HitActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_BreakHitResult_HitBoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_BreakHitResult_BoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_HitItem (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_ElementIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_FaceIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceStart (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceEnd (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult CallFunc_LineTraceSingle_OutHit_1 (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool CallFunc_LineTraceSingle_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Subtract_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BreakHitResult_bBlockingHit_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BreakHitResult_bInitialOverlap_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakHitResult_Time_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakHitResult_Distance_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Location_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactPoint_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Normal_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactNormal_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_BreakHitResult_HitActor_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_BreakHitResult_HitBoneName_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_BreakHitResult_BoneName_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_HitItem_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_ElementIndex_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_FaceIndex_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceStart_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceEnd_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult CallFunc_LineTraceSingle_OutHit_2 (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool CallFunc_LineTraceSingle_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_CheckRespawn_IsRespawn (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BreakHitResult_bBlockingHit_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BreakHitResult_bInitialOverlap_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakHitResult_Time_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakHitResult_Distance_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Location_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactPoint_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Normal_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactNormal_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_BreakHitResult_HitActor_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_BreakHitResult_HitBoneName_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_BreakHitResult_BoneName_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_HitItem_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_ElementIndex_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_FaceIndex_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceStart_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceEnd_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_CheckRespawn_IsRespawn_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Not_PreBool_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_WantedPolice_NPCSpawner_C::CheckValidSpawnLocation(const struct FVector& TargetLocation, struct FVector* Location, bool* IsValid, TArray<class AActor*>& Temp_object_Variable, const struct FVector& CallFunc_MakeVector_ReturnValue, TArray<class AActor*>& Temp_object_Variable_1, const struct FVector& CallFunc_MakeVector_ReturnValue_1, TArray<class AActor*>& Temp_object_Variable_2, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue_2, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue_3, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_2, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, const struct FHitResult& CallFunc_LineTraceSingle_OutHit_1, bool CallFunc_LineTraceSingle_ReturnValue_1, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue_1, bool CallFunc_BreakHitResult_bBlockingHit_1, bool CallFunc_BreakHitResult_bInitialOverlap_1, float CallFunc_BreakHitResult_Time_1, float CallFunc_BreakHitResult_Distance_1, const struct FVector& CallFunc_BreakHitResult_Location_1, const struct FVector& CallFunc_BreakHitResult_ImpactPoint_1, const struct FVector& CallFunc_BreakHitResult_Normal_1, const struct FVector& CallFunc_BreakHitResult_ImpactNormal_1, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat_1, class AActor* CallFunc_BreakHitResult_HitActor_1, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent_1, class FName CallFunc_BreakHitResult_HitBoneName_1, class FName CallFunc_BreakHitResult_BoneName_1, int32 CallFunc_BreakHitResult_HitItem_1, int32 CallFunc_BreakHitResult_ElementIndex_1, int32 CallFunc_BreakHitResult_FaceIndex_1, const struct FVector& CallFunc_BreakHitResult_TraceStart_1, const struct FVector& CallFunc_BreakHitResult_TraceEnd_1, const struct FHitResult& CallFunc_LineTraceSingle_OutHit_2, bool CallFunc_LineTraceSingle_ReturnValue_2, bool CallFunc_CheckRespawn_IsRespawn, bool CallFunc_BreakHitResult_bBlockingHit_2, bool CallFunc_BreakHitResult_bInitialOverlap_2, float CallFunc_BreakHitResult_Time_2, float CallFunc_BreakHitResult_Distance_2, const struct FVector& CallFunc_BreakHitResult_Location_2, const struct FVector& CallFunc_BreakHitResult_ImpactPoint_2, const struct FVector& CallFunc_BreakHitResult_Normal_2, const struct FVector& CallFunc_BreakHitResult_ImpactNormal_2, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat_2, class AActor* CallFunc_BreakHitResult_HitActor_2, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent_2, class FName CallFunc_BreakHitResult_HitBoneName_2, class FName CallFunc_BreakHitResult_BoneName_2, int32 CallFunc_BreakHitResult_HitItem_2, int32 CallFunc_BreakHitResult_ElementIndex_2, int32 CallFunc_BreakHitResult_FaceIndex_2, const struct FVector& CallFunc_BreakHitResult_TraceStart_2, const struct FVector& CallFunc_BreakHitResult_TraceEnd_2, bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_CheckRespawn_IsRespawn_1, bool CallFunc_Not_PreBool_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "CheckValidSpawnLocation");
Params::ABP_WantedPolice_NPCSpawner_C_CheckValidSpawnLocation_Params Parms{};
Parms.TargetLocation = TargetLocation;
Parms.Temp_object_Variable = Temp_object_Variable;
Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
Parms.Temp_object_Variable_1 = Temp_object_Variable_1;
Parms.CallFunc_MakeVector_ReturnValue_1 = CallFunc_MakeVector_ReturnValue_1;
Parms.Temp_object_Variable_2 = Temp_object_Variable_2;
Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
Parms.CallFunc_MakeVector_ReturnValue_2 = CallFunc_MakeVector_ReturnValue_2;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_MakeVector_ReturnValue_3 = CallFunc_MakeVector_ReturnValue_3;
Parms.CallFunc_Add_VectorVector_ReturnValue_1 = CallFunc_Add_VectorVector_ReturnValue_1;
Parms.CallFunc_Add_VectorVector_ReturnValue_2 = CallFunc_Add_VectorVector_ReturnValue_2;
Parms.CallFunc_LineTraceSingle_OutHit = CallFunc_LineTraceSingle_OutHit;
Parms.CallFunc_LineTraceSingle_ReturnValue = CallFunc_LineTraceSingle_ReturnValue;
Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue;
Parms.CallFunc_BreakHitResult_bBlockingHit = CallFunc_BreakHitResult_bBlockingHit;
Parms.CallFunc_BreakHitResult_bInitialOverlap = CallFunc_BreakHitResult_bInitialOverlap;
Parms.CallFunc_BreakHitResult_Time = CallFunc_BreakHitResult_Time;
Parms.CallFunc_BreakHitResult_Distance = CallFunc_BreakHitResult_Distance;
Parms.CallFunc_BreakHitResult_Location = CallFunc_BreakHitResult_Location;
Parms.CallFunc_BreakHitResult_ImpactPoint = CallFunc_BreakHitResult_ImpactPoint;
Parms.CallFunc_BreakHitResult_Normal = CallFunc_BreakHitResult_Normal;
Parms.CallFunc_BreakHitResult_ImpactNormal = CallFunc_BreakHitResult_ImpactNormal;
Parms.CallFunc_BreakHitResult_PhysMat = CallFunc_BreakHitResult_PhysMat;
Parms.CallFunc_BreakHitResult_HitActor = CallFunc_BreakHitResult_HitActor;
Parms.CallFunc_BreakHitResult_HitComponent = CallFunc_BreakHitResult_HitComponent;
Parms.CallFunc_BreakHitResult_HitBoneName = CallFunc_BreakHitResult_HitBoneName;
Parms.CallFunc_BreakHitResult_BoneName = CallFunc_BreakHitResult_BoneName;
Parms.CallFunc_BreakHitResult_HitItem = CallFunc_BreakHitResult_HitItem;
Parms.CallFunc_BreakHitResult_ElementIndex = CallFunc_BreakHitResult_ElementIndex;
Parms.CallFunc_BreakHitResult_FaceIndex = CallFunc_BreakHitResult_FaceIndex;
Parms.CallFunc_BreakHitResult_TraceStart = CallFunc_BreakHitResult_TraceStart;
Parms.CallFunc_BreakHitResult_TraceEnd = CallFunc_BreakHitResult_TraceEnd;
Parms.CallFunc_LineTraceSingle_OutHit_1 = CallFunc_LineTraceSingle_OutHit_1;
Parms.CallFunc_LineTraceSingle_ReturnValue_1 = CallFunc_LineTraceSingle_ReturnValue_1;
Parms.CallFunc_Subtract_VectorVector_ReturnValue_1 = CallFunc_Subtract_VectorVector_ReturnValue_1;
Parms.CallFunc_BreakHitResult_bBlockingHit_1 = CallFunc_BreakHitResult_bBlockingHit_1;
Parms.CallFunc_BreakHitResult_bInitialOverlap_1 = CallFunc_BreakHitResult_bInitialOverlap_1;
Parms.CallFunc_BreakHitResult_Time_1 = CallFunc_BreakHitResult_Time_1;
Parms.CallFunc_BreakHitResult_Distance_1 = CallFunc_BreakHitResult_Distance_1;
Parms.CallFunc_BreakHitResult_Location_1 = CallFunc_BreakHitResult_Location_1;
Parms.CallFunc_BreakHitResult_ImpactPoint_1 = CallFunc_BreakHitResult_ImpactPoint_1;
Parms.CallFunc_BreakHitResult_Normal_1 = CallFunc_BreakHitResult_Normal_1;
Parms.CallFunc_BreakHitResult_ImpactNormal_1 = CallFunc_BreakHitResult_ImpactNormal_1;
Parms.CallFunc_BreakHitResult_PhysMat_1 = CallFunc_BreakHitResult_PhysMat_1;
Parms.CallFunc_BreakHitResult_HitActor_1 = CallFunc_BreakHitResult_HitActor_1;
Parms.CallFunc_BreakHitResult_HitComponent_1 = CallFunc_BreakHitResult_HitComponent_1;
Parms.CallFunc_BreakHitResult_HitBoneName_1 = CallFunc_BreakHitResult_HitBoneName_1;
Parms.CallFunc_BreakHitResult_BoneName_1 = CallFunc_BreakHitResult_BoneName_1;
Parms.CallFunc_BreakHitResult_HitItem_1 = CallFunc_BreakHitResult_HitItem_1;
Parms.CallFunc_BreakHitResult_ElementIndex_1 = CallFunc_BreakHitResult_ElementIndex_1;
Parms.CallFunc_BreakHitResult_FaceIndex_1 = CallFunc_BreakHitResult_FaceIndex_1;
Parms.CallFunc_BreakHitResult_TraceStart_1 = CallFunc_BreakHitResult_TraceStart_1;
Parms.CallFunc_BreakHitResult_TraceEnd_1 = CallFunc_BreakHitResult_TraceEnd_1;
Parms.CallFunc_LineTraceSingle_OutHit_2 = CallFunc_LineTraceSingle_OutHit_2;
Parms.CallFunc_LineTraceSingle_ReturnValue_2 = CallFunc_LineTraceSingle_ReturnValue_2;
Parms.CallFunc_CheckRespawn_IsRespawn = CallFunc_CheckRespawn_IsRespawn;
Parms.CallFunc_BreakHitResult_bBlockingHit_2 = CallFunc_BreakHitResult_bBlockingHit_2;
Parms.CallFunc_BreakHitResult_bInitialOverlap_2 = CallFunc_BreakHitResult_bInitialOverlap_2;
Parms.CallFunc_BreakHitResult_Time_2 = CallFunc_BreakHitResult_Time_2;
Parms.CallFunc_BreakHitResult_Distance_2 = CallFunc_BreakHitResult_Distance_2;
Parms.CallFunc_BreakHitResult_Location_2 = CallFunc_BreakHitResult_Location_2;
Parms.CallFunc_BreakHitResult_ImpactPoint_2 = CallFunc_BreakHitResult_ImpactPoint_2;
Parms.CallFunc_BreakHitResult_Normal_2 = CallFunc_BreakHitResult_Normal_2;
Parms.CallFunc_BreakHitResult_ImpactNormal_2 = CallFunc_BreakHitResult_ImpactNormal_2;
Parms.CallFunc_BreakHitResult_PhysMat_2 = CallFunc_BreakHitResult_PhysMat_2;
Parms.CallFunc_BreakHitResult_HitActor_2 = CallFunc_BreakHitResult_HitActor_2;
Parms.CallFunc_BreakHitResult_HitComponent_2 = CallFunc_BreakHitResult_HitComponent_2;
Parms.CallFunc_BreakHitResult_HitBoneName_2 = CallFunc_BreakHitResult_HitBoneName_2;
Parms.CallFunc_BreakHitResult_BoneName_2 = CallFunc_BreakHitResult_BoneName_2;
Parms.CallFunc_BreakHitResult_HitItem_2 = CallFunc_BreakHitResult_HitItem_2;
Parms.CallFunc_BreakHitResult_ElementIndex_2 = CallFunc_BreakHitResult_ElementIndex_2;
Parms.CallFunc_BreakHitResult_FaceIndex_2 = CallFunc_BreakHitResult_FaceIndex_2;
Parms.CallFunc_BreakHitResult_TraceStart_2 = CallFunc_BreakHitResult_TraceStart_2;
Parms.CallFunc_BreakHitResult_TraceEnd_2 = CallFunc_BreakHitResult_TraceEnd_2;
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
Parms.CallFunc_CheckRespawn_IsRespawn_1 = CallFunc_CheckRespawn_IsRespawn_1;
Parms.CallFunc_Not_PreBool_ReturnValue_1 = CallFunc_Not_PreBool_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
if (Location != nullptr)
*Location = std::move(Parms.Location);
if (IsValid != nullptr)
*IsValid = Parms.IsValid;
}
// Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.ReleaseWanted
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalWorldSecuritySystem* CallFunc_GetWorldSecuritySystem_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_WantedPolice_NPCSpawner_C::ReleaseWanted(class UPalWorldSecuritySystem* CallFunc_GetWorldSecuritySystem_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "ReleaseWanted");
Params::ABP_WantedPolice_NPCSpawner_C_ReleaseWanted_Params Parms{};
Parms.CallFunc_GetWorldSecuritySystem_ReturnValue = CallFunc_GetWorldSecuritySystem_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.CheckPoliceInSight
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class ABP_NPCAIController_C* NPC (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool InSight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsDead_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_AIAction_NPC_Combat_Gun_C*CallFunc_GetCombatGunBP_NewParam (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_LineTraceToTarget_ForAIAttack_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_WantedPolice_NPCSpawner_C::CheckPoliceInSight(class ABP_NPCAIController_C* NPC, bool* InSight, class APawn* CallFunc_K2_GetPawn_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsDead_ReturnValue, class UBP_AIAction_NPC_Combat_Gun_C* CallFunc_GetCombatGunBP_NewParam, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue_1, bool CallFunc_BooleanOR_ReturnValue, bool CallFunc_LineTraceToTarget_ForAIAttack_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "CheckPoliceInSight");
Params::ABP_WantedPolice_NPCSpawner_C_CheckPoliceInSight_Params Parms{};
Parms.NPC = NPC;
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_IsDead_ReturnValue = CallFunc_IsDead_ReturnValue;
Parms.CallFunc_GetCombatGunBP_NewParam = CallFunc_GetCombatGunBP_NewParam;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue;
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue_1 = CallFunc_EqualEqual_ByteByte_ReturnValue_1;
Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;
Parms.CallFunc_LineTraceToTarget_ForAIAttack_ReturnValue = CallFunc_LineTraceToTarget_ForAIAttack_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (InSight != nullptr)
*InSight = Parms.InSight;
}
// Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.SetupOwnerAndHandle
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_WantedPolice_NPCSpawner_C::SetupOwnerAndHandle(class AActor* CallFunc_GetOwner_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "SetupOwnerAndHandle");
Params::ABP_WantedPolice_NPCSpawner_C_SetupOwnerAndHandle_Params Parms{};
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.IsSelf
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UPalIndividualCharacterHandle*CharacterHandle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool IsSelf (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_WantedPolice_NPCSpawner_C::IsSelf(class UPalIndividualCharacterHandle* CharacterHandle, bool* IsSelf, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_2, bool CallFunc_EqualEqual_ObjectObject_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "IsSelf");
Params::ABP_WantedPolice_NPCSpawner_C_IsSelf_Params Parms{};
Parms.CharacterHandle = CharacterHandle;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (IsSelf != nullptr)
*IsSelf = Parms.IsSelf;
}
// Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.CheckRespawn
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FVector CheckLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool IsRespawn (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Vector_Distance_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_WantedPolice_NPCSpawner_C::CheckRespawn(const struct FVector& CheckLocation, bool* IsRespawn, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, double CallFunc_Vector_Distance_ReturnValue, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "CheckRespawn");
Params::ABP_WantedPolice_NPCSpawner_C_CheckRespawn_Params Parms{};
Parms.CheckLocation = CheckLocation;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_Vector_Distance_ReturnValue = CallFunc_Vector_Distance_ReturnValue;
Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue = CallFunc_GreaterEqual_DoubleDouble_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (IsRespawn != nullptr)
*IsRespawn = Parms.IsRespawn;
}
// Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.SpawnDelegate
// (Protected, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
// class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*CallFunc_GetIndividualHandle_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_GetDisplayName_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// class FString CallFunc_Conv_VectorToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_Concat_StrStr_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*CallFunc_GetIndividualHandle_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_Concat_StrStr_ReturnValue_2 (ZeroConstructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_WantedPolice_NPCSpawner_C::SpawnDelegate(const struct FPalInstanceID& ID, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_GetIndividualHandle_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const class FString& CallFunc_GetDisplayName_ReturnValue, const class FString& CallFunc_Conv_VectorToString_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue_1, class UPalIndividualCharacterHandle* CallFunc_GetIndividualHandle_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue_2, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue, class AController* CallFunc_GetController_ReturnValue, class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "SpawnDelegate");
Params::ABP_WantedPolice_NPCSpawner_C_SpawnDelegate_Params Parms{};
Parms.ID = ID;
Parms.CallFunc_GetCharacterManager_ReturnValue = CallFunc_GetCharacterManager_ReturnValue;
Parms.CallFunc_GetIndividualHandle_ReturnValue = CallFunc_GetIndividualHandle_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_GetDisplayName_ReturnValue = CallFunc_GetDisplayName_ReturnValue;
Parms.CallFunc_Conv_VectorToString_ReturnValue = CallFunc_Conv_VectorToString_ReturnValue;
Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue;
Parms.CallFunc_GetCharacterManager_ReturnValue_1 = CallFunc_GetCharacterManager_ReturnValue_1;
Parms.CallFunc_Concat_StrStr_ReturnValue_1 = CallFunc_Concat_StrStr_ReturnValue_1;
Parms.CallFunc_GetIndividualHandle_ReturnValue_1 = CallFunc_GetIndividualHandle_ReturnValue_1;
Parms.CallFunc_Concat_StrStr_ReturnValue_2 = CallFunc_Concat_StrStr_ReturnValue_2;
Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.K2Node_DynamicCast_AsBP_NPCAIController = K2Node_DynamicCast_AsBP_NPCAIController;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.Despawn
// (Protected, BlueprintCallable, BlueprintEvent)
// Parameters:
void ABP_WantedPolice_NPCSpawner_C::Despawn()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "Despawn");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.Spawn
// (Protected, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class ABP_NPCAIController_C* Temp_object_Variable (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_FindSpawnLocation_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_K2_GetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FGuid K2Node_MakeStruct_Guid (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FNetworkActorSpawnParametersK2Node_MakeStruct_NetworkActorSpawnParameters (NoDestructor)
// struct FPalIndividualCharacterSaveParameterCallFunc_GetInitializedCharacterSaveParemter_outParameter (None)
// bool CallFunc_GetInitializedCharacterSaveParemter_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*CallFunc_SpawnNewCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_WantedPolice_NPCSpawner_C::Spawn(class ABP_NPCAIController_C* Temp_object_Variable, const struct FVector& CallFunc_FindSpawnLocation_Location, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, const struct FGuid& K2Node_MakeStruct_Guid, const struct FNetworkActorSpawnParameters& K2Node_MakeStruct_NetworkActorSpawnParameters, const struct FPalIndividualCharacterSaveParameter& CallFunc_GetInitializedCharacterSaveParemter_outParameter, bool CallFunc_GetInitializedCharacterSaveParemter_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_SpawnNewCharacter_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "Spawn");
Params::ABP_WantedPolice_NPCSpawner_C_Spawn_Params Parms{};
Parms.Temp_object_Variable = Temp_object_Variable;
Parms.CallFunc_FindSpawnLocation_Location = CallFunc_FindSpawnLocation_Location;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_GetCharacterManager_ReturnValue = CallFunc_GetCharacterManager_ReturnValue;
Parms.CallFunc_K2_GetActorRotation_ReturnValue = CallFunc_K2_GetActorRotation_ReturnValue;
Parms.CallFunc_GetLocalPlayerController_ReturnValue = CallFunc_GetLocalPlayerController_ReturnValue;
Parms.K2Node_MakeStruct_Guid = K2Node_MakeStruct_Guid;
Parms.K2Node_MakeStruct_NetworkActorSpawnParameters = K2Node_MakeStruct_NetworkActorSpawnParameters;
Parms.CallFunc_GetInitializedCharacterSaveParemter_outParameter = CallFunc_GetInitializedCharacterSaveParemter_outParameter;
Parms.CallFunc_GetInitializedCharacterSaveParemter_ReturnValue = CallFunc_GetInitializedCharacterSaveParemter_ReturnValue;
Parms.CallFunc_SpawnNewCharacter_ReturnValue = CallFunc_SpawnNewCharacter_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.CorrectPoints
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Temp_int_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetForwardVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Subtract_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Conv_DoubleToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_LessEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Multiply_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Divide_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Multiply_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Conv_IntToFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_MakeRotator_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FHitResult CallFunc_K2_SetRelativeRotation_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference)
void ABP_WantedPolice_NPCSpawner_C::CorrectPoints(int32 Temp_int_Variable, int32 CallFunc_Add_IntInt_ReturnValue, const struct FVector& CallFunc_GetForwardVector_ReturnValue, int32 CallFunc_Subtract_IntInt_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, bool CallFunc_LessEqual_IntInt_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, int32 CallFunc_Divide_IntInt_ReturnValue, int32 CallFunc_Multiply_IntInt_ReturnValue, float CallFunc_Conv_IntToFloat_ReturnValue, const struct FRotator& CallFunc_MakeRotator_ReturnValue, const struct FHitResult& CallFunc_K2_SetRelativeRotation_SweepHitResult)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "CorrectPoints");
Params::ABP_WantedPolice_NPCSpawner_C_CorrectPoints_Params Parms{};
Parms.Temp_int_Variable = Temp_int_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_GetForwardVector_ReturnValue = CallFunc_GetForwardVector_ReturnValue;
Parms.CallFunc_Subtract_IntInt_ReturnValue = CallFunc_Subtract_IntInt_ReturnValue;
Parms.CallFunc_Conv_DoubleToVector_ReturnValue = CallFunc_Conv_DoubleToVector_ReturnValue;
Parms.CallFunc_LessEqual_IntInt_ReturnValue = CallFunc_LessEqual_IntInt_ReturnValue;
Parms.CallFunc_Multiply_VectorVector_ReturnValue = CallFunc_Multiply_VectorVector_ReturnValue;
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
Parms.CallFunc_Divide_IntInt_ReturnValue = CallFunc_Divide_IntInt_ReturnValue;
Parms.CallFunc_Multiply_IntInt_ReturnValue = CallFunc_Multiply_IntInt_ReturnValue;
Parms.CallFunc_Conv_IntToFloat_ReturnValue = CallFunc_Conv_IntToFloat_ReturnValue;
Parms.CallFunc_MakeRotator_ReturnValue = CallFunc_MakeRotator_ReturnValue;
Parms.CallFunc_K2_SetRelativeRotation_SweepHitResult = CallFunc_K2_SetRelativeRotation_SweepHitResult;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
// Parameters:
void ABP_WantedPolice_NPCSpawner_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.BlueprintTick
// (Event, Protected, BlueprintEvent)
// Parameters:
// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_WantedPolice_NPCSpawner_C::BlueprintTick(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "BlueprintTick");
Params::ABP_WantedPolice_NPCSpawner_C_BlueprintTick_Params Parms{};
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.OnInitializedNPC
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void ABP_WantedPolice_NPCSpawner_C::OnInitializedNPC()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "OnInitializedNPC");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.ChangeCombatMode
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void ABP_WantedPolice_NPCSpawner_C::ChangeCombatMode()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "ChangeCombatMode");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.OnReleaseWanted
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalIndividualCharacterHandle*CriminalHandle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void ABP_WantedPolice_NPCSpawner_C::OnReleaseWanted(class UPalIndividualCharacterHandle* CriminalHandle)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "OnReleaseWanted");
Params::ABP_WantedPolice_NPCSpawner_C_OnReleaseWanted_Params Parms{};
Parms.CriminalHandle = CriminalHandle;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.OnWanted
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalIndividualCharacterHandle*CriminalHandle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FPalWorldSecurityWantedStateInfoWantedStateInfo (BlueprintVisible, BlueprintReadOnly, Parm)
void ABP_WantedPolice_NPCSpawner_C::OnWanted(class UPalIndividualCharacterHandle* CriminalHandle, const struct FPalWorldSecurityWantedStateInfo& WantedStateInfo)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "OnWanted");
Params::ABP_WantedPolice_NPCSpawner_C_OnWanted_Params Parms{};
Parms.CriminalHandle = CriminalHandle;
Parms.WantedStateInfo = WantedStateInfo;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.DebugShowPoints
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// double DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_WantedPolice_NPCSpawner_C::DebugShowPoints(double DeltaTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "DebugShowPoints");
Params::ABP_WantedPolice_NPCSpawner_C_DebugShowPoints_Params Parms{};
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_WantedPolice_NPCSpawner.BP_WantedPolice_NPCSpawner_C.ExecuteUbergraph_BP_WantedPolice_NPCSpawner
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsEndInitialize_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UBP_AIAction_CanCombatBase_C*K2Node_DynamicCast_AsBP_AIAction_Can_Combat_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalWorldSecuritySystem* CallFunc_GetWorldSecuritySystem_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*K2Node_CustomEvent_CriminalHandle_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsSelf_IsSelf (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsDead_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalWorldSecuritySystem* CallFunc_GetWorldSecuritySystem_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class UPalIndividualCharacterHandle*>CallFunc_Map_Keys_Keys (ReferenceParm)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_Conv_DoubleToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_AIAction_NPC_Combat_Gun_C*CallFunc_GetCombatGunBP_NewParam (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABP_NPCAIController_C* CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_CheckRespawn_IsRespawn (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*K2Node_CustomEvent_CriminalHandle (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FPalWorldSecurityWantedStateInfoK2Node_CustomEvent_WantedStateInfo (None)
// bool CallFunc_IsSelf_IsSelf_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double K2Node_CustomEvent_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Array_Get_Item_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_CheckValidSpawnLocation_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_CheckValidSpawnLocation_IsValid (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Map_Remove_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GreaterEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsPoliceInSight_NoOneInSight (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_DebugShowPoints_DeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_A_ImplicitCast_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_WantedPolice_NPCSpawner_C::ExecuteUbergraph_BP_WantedPolice_NPCSpawner(int32 EntryPoint, int32 Temp_int_Array_Index_Variable, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, float K2Node_Event_DeltaTime, class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle, bool CallFunc_IsEndInitialize_ReturnValue, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, class UBP_AIAction_CanCombatBase_C* K2Node_DynamicCast_AsBP_AIAction_Can_Combat_Base, bool K2Node_DynamicCast_bSuccess, class UPalWorldSecuritySystem* CallFunc_GetWorldSecuritySystem_ReturnValue, class UPalIndividualCharacterHandle* K2Node_CustomEvent_CriminalHandle_1, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_IsSelf_IsSelf, bool CallFunc_IsDead_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class UPalWorldSecuritySystem* CallFunc_GetWorldSecuritySystem_ReturnValue_1, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, TArray<class UPalIndividualCharacterHandle*>& CallFunc_Map_Keys_Keys, int32 CallFunc_Array_Length_ReturnValue, const class FString& CallFunc_Conv_DoubleToString_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue, int32 Temp_int_Array_Index_Variable_1, class UBP_AIAction_NPC_Combat_Gun_C* CallFunc_GetCombatGunBP_NewParam, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item, bool CallFunc_IsValid_ReturnValue, class ABP_NPCAIController_C* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class APawn* CallFunc_K2_GetPawn_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, bool CallFunc_CheckRespawn_IsRespawn, class UPalIndividualCharacterHandle* K2Node_CustomEvent_CriminalHandle, const struct FPalWorldSecurityWantedStateInfo& K2Node_CustomEvent_WantedStateInfo, bool CallFunc_IsSelf_IsSelf_1, double K2Node_CustomEvent_DeltaTime, bool CallFunc_IsValid_ReturnValue_3, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, bool CallFunc_IsValid_ReturnValue_4, int32 Temp_int_Variable, const struct FVector& CallFunc_Array_Get_Item_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_CheckValidSpawnLocation_Location, bool CallFunc_CheckValidSpawnLocation_IsValid, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, int32 CallFunc_Array_Length_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue_1, bool CallFunc_Greater_IntInt_ReturnValue, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue_1, int32 Temp_int_Loop_Counter_Variable_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, bool CallFunc_Less_IntInt_ReturnValue_1, int32 CallFunc_Add_IntInt_ReturnValue_2, double CallFunc_Add_DoubleDouble_ReturnValue_1, bool CallFunc_Map_Remove_ReturnValue, bool CallFunc_GreaterEqual_IntInt_ReturnValue, bool CallFunc_IsPoliceInSight_NoOneInSight, double CallFunc_DebugShowPoints_DeltaTime_ImplicitCast, double CallFunc_Add_DoubleDouble_A_ImplicitCast, double CallFunc_Add_DoubleDouble_A_ImplicitCast_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WantedPolice_NPCSpawner_C", "ExecuteUbergraph_BP_WantedPolice_NPCSpawner");
Params::ABP_WantedPolice_NPCSpawner_C_ExecuteUbergraph_BP_WantedPolice_NPCSpawner_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime;
Parms.CallFunc_GetWeaponHandle_WeaponHandle = CallFunc_GetWeaponHandle_WeaponHandle;
Parms.CallFunc_IsEndInitialize_ReturnValue = CallFunc_IsEndInitialize_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue;
Parms.K2Node_DynamicCast_AsBP_AIAction_Can_Combat_Base = K2Node_DynamicCast_AsBP_AIAction_Can_Combat_Base;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_GetWorldSecuritySystem_ReturnValue = CallFunc_GetWorldSecuritySystem_ReturnValue;
Parms.K2Node_CustomEvent_CriminalHandle_1 = K2Node_CustomEvent_CriminalHandle_1;
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
Parms.CallFunc_IsSelf_IsSelf = CallFunc_IsSelf_IsSelf;
Parms.CallFunc_IsDead_ReturnValue = CallFunc_IsDead_ReturnValue;
Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
Parms.CallFunc_GetWorldSecuritySystem_ReturnValue_1 = CallFunc_GetWorldSecuritySystem_ReturnValue_1;
Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue = CallFunc_GreaterEqual_DoubleDouble_ReturnValue;
Parms.CallFunc_Map_Keys_Keys = CallFunc_Map_Keys_Keys;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Conv_DoubleToString_ReturnValue = CallFunc_Conv_DoubleToString_ReturnValue;
Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue;
Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1;
Parms.CallFunc_GetCombatGunBP_NewParam = CallFunc_GetCombatGunBP_NewParam;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_CheckRespawn_IsRespawn = CallFunc_CheckRespawn_IsRespawn;
Parms.K2Node_CustomEvent_CriminalHandle = K2Node_CustomEvent_CriminalHandle;
Parms.K2Node_CustomEvent_WantedStateInfo = K2Node_CustomEvent_WantedStateInfo;
Parms.CallFunc_IsSelf_IsSelf_1 = CallFunc_IsSelf_IsSelf_1;
Parms.K2Node_CustomEvent_DeltaTime = K2Node_CustomEvent_DeltaTime;
Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3;
Parms.CallFunc_GetPalDebugSetting_ReturnValue = CallFunc_GetPalDebugSetting_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_4 = CallFunc_IsValid_ReturnValue_4;
Parms.Temp_int_Variable = Temp_int_Variable;
Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1;
Parms.CallFunc_CheckValidSpawnLocation_Location = CallFunc_CheckValidSpawnLocation_Location;
Parms.CallFunc_CheckValidSpawnLocation_IsValid = CallFunc_CheckValidSpawnLocation_IsValid;
Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1;
Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue;
Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue_1 = CallFunc_GreaterEqual_DoubleDouble_ReturnValue_1;
Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1;
Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2;
Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1;
Parms.CallFunc_Add_IntInt_ReturnValue_2 = CallFunc_Add_IntInt_ReturnValue_2;
Parms.CallFunc_Add_DoubleDouble_ReturnValue_1 = CallFunc_Add_DoubleDouble_ReturnValue_1;
Parms.CallFunc_Map_Remove_ReturnValue = CallFunc_Map_Remove_ReturnValue;
Parms.CallFunc_GreaterEqual_IntInt_ReturnValue = CallFunc_GreaterEqual_IntInt_ReturnValue;
Parms.CallFunc_IsPoliceInSight_NoOneInSight = CallFunc_IsPoliceInSight_NoOneInSight;
Parms.CallFunc_DebugShowPoints_DeltaTime_ImplicitCast = CallFunc_DebugShowPoints_DeltaTime_ImplicitCast;
Parms.CallFunc_Add_DoubleDouble_A_ImplicitCast = CallFunc_Add_DoubleDouble_A_ImplicitCast;
Parms.CallFunc_Add_DoubleDouble_A_ImplicitCast_1 = CallFunc_Add_DoubleDouble_A_ImplicitCast_1;
UObject::ProcessEvent(Func, &Parms);
}
}