PalWorld-NetCrack/SDK/CR_PlayerClavicleAdjust_functions.cpp
2024-01-22 14:43:11 +08:00

101 lines
2.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// ControlRigBlueprintGeneratedClass CR_PlayerClavicleAdjust.CR_PlayerClavicleAdjust_C
// (None)
class UClass* UCR_PlayerClavicleAdjust_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CR_PlayerClavicleAdjust_C");
return Clss;
}
// CR_PlayerClavicleAdjust_C CR_PlayerClavicleAdjust.Default__CR_PlayerClavicleAdjust_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UCR_PlayerClavicleAdjust_C* UCR_PlayerClavicleAdjust_C::GetDefaultObj()
{
static class UCR_PlayerClavicleAdjust_C* Default = nullptr;
if (!Default)
Default = static_cast<UCR_PlayerClavicleAdjust_C*>(UCR_PlayerClavicleAdjust_C::StaticClass()->DefaultObject);
return Default;
}
// RigVMMemoryStorageGeneratorClass CR_PlayerClavicleAdjust.RigVMMemory_Literal
// (None)
class UClass* URigVMMemory_Literal::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("RigVMMemory_Literal");
return Clss;
}
// RigVMMemory_Literal CR_PlayerClavicleAdjust.Default__RigVMMemory_Literal
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class URigVMMemory_Literal* URigVMMemory_Literal::GetDefaultObj()
{
static class URigVMMemory_Literal* Default = nullptr;
if (!Default)
Default = static_cast<URigVMMemory_Literal*>(URigVMMemory_Literal::StaticClass()->DefaultObject);
return Default;
}
// RigVMMemoryStorageGeneratorClass CR_PlayerClavicleAdjust.RigVMMemory_Work
// (None)
class UClass* URigVMMemory_Work::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("RigVMMemory_Work");
return Clss;
}
// RigVMMemory_Work CR_PlayerClavicleAdjust.Default__RigVMMemory_Work
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class URigVMMemory_Work* URigVMMemory_Work::GetDefaultObj()
{
static class URigVMMemory_Work* Default = nullptr;
if (!Default)
Default = static_cast<URigVMMemory_Work*>(URigVMMemory_Work::StaticClass()->DefaultObject);
return Default;
}
}