PalWorld-NetCrack/SDK/CableComponent_functions.cpp
2024-01-22 14:43:11 +08:00

218 lines
6.0 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class CableComponent.CableActor
// (Actor)
class UClass* ACableActor::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CableActor");
return Clss;
}
// CableActor CableComponent.Default__CableActor
// (Public, ClassDefaultObject, ArchetypeObject)
class ACableActor* ACableActor::GetDefaultObj()
{
static class ACableActor* Default = nullptr;
if (!Default)
Default = static_cast<ACableActor*>(ACableActor::StaticClass()->DefaultObject);
return Default;
}
// Class CableComponent.CableComponent
// (SceneComponent, PrimitiveComponent)
class UClass* UCableComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CableComponent");
return Clss;
}
// CableComponent CableComponent.Default__CableComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class UCableComponent* UCableComponent::GetDefaultObj()
{
static class UCableComponent* Default = nullptr;
if (!Default)
Default = static_cast<UCableComponent*>(UCableComponent::StaticClass()->DefaultObject);
return Default;
}
// Function CableComponent.CableComponent.SetAttachEndToComponent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USceneComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCableComponent::SetAttachEndToComponent(class USceneComponent* Component, class FName SocketName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CableComponent", "SetAttachEndToComponent");
Params::UCableComponent_SetAttachEndToComponent_Params Parms{};
Parms.Component = Component;
Parms.SocketName = SocketName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CableComponent.CableComponent.SetAttachEndTo
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ComponentProperty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCableComponent::SetAttachEndTo(class AActor* Actor, class FName ComponentProperty, class FName SocketName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CableComponent", "SetAttachEndTo");
Params::UCableComponent_SetAttachEndTo_Params Parms{};
Parms.Actor = Actor;
Parms.ComponentProperty = ComponentProperty;
Parms.SocketName = SocketName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CableComponent.CableComponent.GetCableParticleLocations
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<struct FVector> Locations (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UCableComponent::GetCableParticleLocations(TArray<struct FVector>* Locations)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CableComponent", "GetCableParticleLocations");
Params::UCableComponent_GetCableParticleLocations_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Locations != nullptr)
*Locations = std::move(Parms.Locations);
}
// Function CableComponent.CableComponent.GetAttachedComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USceneComponent* UCableComponent::GetAttachedComponent()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CableComponent", "GetAttachedComponent");
Params::UCableComponent_GetAttachedComponent_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CableComponent.CableComponent.GetAttachedActor
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* UCableComponent::GetAttachedActor()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CableComponent", "GetAttachedActor");
Params::UCableComponent_GetAttachedActor_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
}