PalWorld-NetCrack/SDK/ChaosSolverEngine_parameters.hpp
2024-01-22 14:43:11 +08:00

37 lines
1.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
namespace Params
{
//---------------------------------------------------------------------------------------------------------------------
// PARAMETERS
//---------------------------------------------------------------------------------------------------------------------
// 0x1A8 (0x1A8 - 0x0)
// Function ChaosSolverEngine.ChaosSolverEngineBlueprintLibrary.ConvertPhysicsCollisionToHitResult
struct UChaosSolverEngineBlueprintLibrary_ConvertPhysicsCollisionToHitResult_Params
{
public:
struct FChaosPhysicsCollisionInfo PhysicsCollision; // 0x0(0xC0)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FHitResult ReturnValue; // 0xC0(0xE8)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
// 0x1 (0x1 - 0x0)
// Function ChaosSolverEngine.ChaosSolverActor.SetSolverActive
struct AChaosSolverActor_SetSolverActive_Params
{
public:
bool bActive; // 0x0(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
}
}