PalWorld-NetCrack/SDK/Chaos_structs.hpp
2024-01-22 14:43:11 +08:00

455 lines
24 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// ENUMS
//---------------------------------------------------------------------------------------------------------------------
enum class ESetMaskConditionType : uint8
{
Field_Set_Always = 0,
Field_Set_IFF_NOT_Interior = 1,
Field_Set_IFF_NOT_Exterior = 2,
Field_MaskCondition_Max = 3,
Field_MAX = 4,
};
enum class EWaveFunctionType : uint8
{
Field_Wave_Cosine = 0,
Field_Wave_Gaussian = 1,
Field_Wave_Falloff = 2,
Field_Wave_Decay = 3,
Field_Wave_Max = 4,
};
enum class EFieldOperationType : uint8
{
Field_Multiply = 0,
Field_Divide = 1,
Field_Add = 2,
Field_Substract = 3,
Field_Operation_Max = 4,
};
enum class EFieldCullingOperationType : uint8
{
Field_Culling_Inside = 0,
Field_Culling_Outside = 1,
Field_Culling_Operation_Max = 2,
Field_Culling_MAX = 3,
};
enum class EFieldResolutionType : uint8
{
Field_Resolution_Minimal = 0,
Field_Resolution_DisabledParents = 1,
Field_Resolution_Maximum = 2,
Field_Resolution_Max = 3,
};
enum class EFieldFilterType : uint8
{
Field_Filter_Dynamic = 0,
Field_Filter_Kinematic = 1,
Field_Filter_Static = 2,
Field_Filter_All = 3,
Field_Filter_Sleeping = 4,
Field_Filter_Disabled = 5,
Field_Filter_Max = 6,
};
enum class EFieldObjectType : uint8
{
Field_Object_Rigid = 0,
Field_Object_Cloth = 1,
Field_Object_Destruction = 2,
Field_Object_Character = 3,
Field_Object_All = 4,
Field_Object_Max = 5,
};
enum class EFieldPositionType : uint8
{
Field_Position_CenterOfMass = 0,
Field_Position_PivotPoint = 1,
Field_Position_Max = 2,
};
enum class EFieldFalloffType : uint8
{
Field_FallOff_None = 0,
Field_Falloff_Linear = 1,
Field_Falloff_Inverse = 2,
Field_Falloff_Squared = 3,
Field_Falloff_Logarithmic = 4,
Field_Falloff_Max = 5,
};
enum class EFieldPhysicsType : uint8
{
Field_None = 0,
Field_DynamicState = 1,
Field_LinearForce = 2,
Field_ExternalClusterStrain = 3,
Field_Kill = 4,
Field_LinearVelocity = 5,
Field_AngularVelociy = 6,
Field_AngularTorque = 7,
Field_InternalClusterStrain = 8,
Field_DisableThreshold = 9,
Field_SleepingThreshold = 10,
Field_PositionStatic = 11,
Field_PositionAnimated = 12,
Field_PositionTarget = 13,
Field_DynamicConstraint = 14,
Field_CollisionGroup = 15,
Field_ActivateDisabled = 16,
Field_InitialLinearVelocity = 17,
Field_InitialAngularVelocity = 18,
Field_LinearImpulse = 19,
Field_PhysicsType_Max = 20,
};
enum class EFieldVectorType : uint8
{
Vector_LinearForce = 0,
Vector_LinearVelocity = 1,
Vector_AngularVelocity = 2,
Vector_AngularTorque = 3,
Vector_PositionTarget = 4,
Vector_InitialLinearVelocity = 5,
Vector_InitialAngularVelocity = 6,
Vector_LinearImpulse = 7,
Vector_TargetMax = 8,
Vector_MAX = 9,
};
enum class EFieldScalarType : uint8
{
Scalar_ExternalClusterStrain = 0,
Scalar_Kill = 1,
Scalar_DisableThreshold = 2,
Scalar_SleepingThreshold = 3,
Scalar_InternalClusterStrain = 4,
Scalar_DynamicConstraint = 5,
Scalar_TargetMax = 6,
Scalar_MAX = 7,
};
enum class EFieldIntegerType : uint8
{
Integer_DynamicState = 0,
Integer_ActivateDisabled = 1,
Integer_CollisionGroup = 2,
Integer_PositionAnimated = 3,
Integer_PositionStatic = 4,
Integer_TargetMax = 5,
Integer_MAX = 6,
};
enum class EFieldOutputType : uint8
{
Field_Output_Vector = 0,
Field_Output_Scalar = 1,
Field_Output_Integer = 2,
Field_Output_Max = 3,
};
enum class EFieldPhysicsDefaultFields : uint8
{
Field_RadialIntMask = 0,
Field_RadialFalloff = 1,
Field_UniformVector = 2,
Field_RadialVector = 3,
Field_RadialVectorFalloff = 4,
Field_EFieldPhysicsDefaultFields_Max = 5,
};
enum class EConvexOverlapRemoval : uint8
{
None = 0,
All = 1,
OnlyClusters = 2,
OnlyClustersVsClusters = 3,
EConvexOverlapRemoval_MAX = 4,
};
enum class ECollisionTypeEnum : uint8
{
Chaos_Volumetric = 0,
Chaos_Surface_Volumetric = 1,
Chaos_Max = 2,
};
enum class EImplicitTypeEnum : uint8
{
Chaos_Implicit_Box = 0,
Chaos_Implicit_Sphere = 1,
Chaos_Implicit_Capsule = 2,
Chaos_Implicit_LevelSet = 3,
Chaos_Implicit_None = 4,
Chaos_Implicit_Convex = 5,
Chaos_Max = 6,
};
enum class EObjectStateTypeEnum : uint8
{
Chaos_NONE = 0,
Chaos_Object_Sleeping = 1,
Chaos_Object_Kinematic = 2,
Chaos_Object_Static = 3,
Chaos_Object_Dynamic = 4,
Chaos_Object_UserDefined = 100,
Chaos_Max = 101,
};
enum class EGeometryCollectionPhysicsTypeEnum : uint8
{
Chaos_AngularVelocity = 0,
Chaos_DynamicState = 1,
Chaos_LinearVelocity = 2,
Chaos_InitialAngularVelocity = 3,
Chaos_InitialLinearVelocity = 4,
Chaos_CollisionGroup = 5,
Chaos_LinearForce = 6,
Chaos_AngularTorque = 7,
Chaos_DisableThreshold = 8,
Chaos_SleepingThreshold = 9,
Chaos_ExternalClusterStrain = 10,
Chaos_InternalClusterStrain = 11,
Chaos_LinearImpulse = 12,
Chaos_Max = 13,
};
enum class EInitialVelocityTypeEnum : uint8
{
Chaos_Initial_Velocity_User_Defined = 0,
Chaos_Initial_Velocity_None = 1,
Chaos_Max = 2,
};
enum class EEmissionPatternTypeEnum : uint8
{
Chaos_Emission_Pattern_First_Frame = 0,
Chaos_Emission_Pattern_On_Demand = 1,
Chaos_Max = 2,
};
enum class EChaosSolverTickMode : uint8
{
Fixed = 0,
Variable = 1,
VariableCapped = 2,
VariableCappedWithTarget = 3,
EChaosSolverTickMode_MAX = 4,
};
enum class EChaosThreadingMode : uint8
{
DedicatedThread = 0,
TaskGraph = 1,
SingleThread = 2,
Num = 3,
Invalid = 4,
EChaosThreadingMode_MAX = 5,
};
enum class EChaosBufferMode : uint8
{
Double = 0,
Triple = 1,
Num = 2,
Invalid = 3,
EChaosBufferMode_MAX = 4,
};
enum class EClusterUnionMethod : uint8
{
PointImplicit = 0,
DelaunayTriangulation = 1,
MinimalSpanningSubsetDelaunayTriangulation = 2,
PointImplicitAugmentedWithMinimalDelaunay = 3,
BoundsOverlapFilteredDelaunayTriangulation = 4,
None = 5,
EClusterUnionMethod_MAX = 6,
};
enum class EGeometryCollectionCacheType : uint8
{
None = 0,
Record = 1,
Play = 2,
RecordAndPlay = 3,
EGeometryCollectionCacheType_MAX = 4,
};
//---------------------------------------------------------------------------------------------------------------------
// STRUCTS
//---------------------------------------------------------------------------------------------------------------------
// 0xB0 (0xB0 - 0x0)
// ScriptStruct Chaos.ManagedArrayCollection
struct FManagedArrayCollection
{
public:
uint8 Pad_21F4[0xB0]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x10 (0x10 - 0x0)
// ScriptStruct Chaos.SolverCollisionFilterSettings
struct FSolverCollisionFilterSettings
{
public:
bool FilterEnabled; // 0x0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_21F7[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
float MinMass; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinSpeed; // 0x8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinImpulse; // 0xC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x10 (0x10 - 0x0)
// ScriptStruct Chaos.SolverBreakingFilterSettings
struct FSolverBreakingFilterSettings
{
public:
bool FilterEnabled; // 0x0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_21FB[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
float MinMass; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinSpeed; // 0x8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinVolume; // 0xC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x10 (0x10 - 0x0)
// ScriptStruct Chaos.SolverTrailingFilterSettings
struct FSolverTrailingFilterSettings
{
public:
bool FilterEnabled; // 0x0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2202[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
float MinMass; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinSpeed; // 0x8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinVolume; // 0xC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x68 (0x68 - 0x0)
// ScriptStruct Chaos.ChaosSolverConfiguration
struct FChaosSolverConfiguration
{
public:
int32 PositionIterations; // 0x0(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 VelocityIterations; // 0x4(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ProjectionIterations; // 0x8(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CollisionMarginFraction; // 0xC(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CollisionMarginMax; // 0x10(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CollisionCullDistance; // 0x14(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CollisionMaxPushOutVelocity; // 0x18(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ClusterConnectionFactor; // 0x1C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class EClusterUnionMethod ClusterUnionConnectionType; // 0x20(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bGenerateCollisionData; // 0x21(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_220B[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
struct FSolverCollisionFilterSettings CollisionFilterSettings; // 0x24(0x10)(Edit, NoDestructor, NativeAccessSpecifierPublic)
bool bGenerateBreakData; // 0x34(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_220C[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
struct FSolverBreakingFilterSettings BreakingFilterSettings; // 0x38(0x10)(Edit, NoDestructor, NativeAccessSpecifierPublic)
bool bGenerateTrailingData; // 0x48(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_220D[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
struct FSolverTrailingFilterSettings TrailingFilterSettings; // 0x4C(0x10)(Edit, NoDestructor, NativeAccessSpecifierPublic)
int32 Iterations; // 0x5C(0x4)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
int32 PushOutIterations; // 0x60(0x4)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
bool bGenerateContactGraph; // 0x64(0x1)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_220E[0x3]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0xC0 (0xC0 - 0x0)
// ScriptStruct Chaos.SolverCollisionData
struct FSolverCollisionData
{
public:
struct FVector Location; // 0x0(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AccumulatedImpulse; // 0x18(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Normal; // 0x30(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Velocity1; // 0x48(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Velocity2; // 0x60(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AngularVelocity1; // 0x78(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AngularVelocity2; // 0x90(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Mass1; // 0xA8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Mass2; // 0xAC(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ParticleIndex; // 0xB0(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 LevelsetIndex; // 0xB4(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ParticleIndexMesh; // 0xB8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 LevelsetIndexMesh; // 0xBC(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x58 (0x58 - 0x0)
// ScriptStruct Chaos.SolverBreakingData
struct FSolverBreakingData
{
public:
struct FVector Location; // 0x0(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Velocity; // 0x18(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AngularVelocity; // 0x30(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Mass; // 0x48(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ParticleIndex; // 0x4C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ParticleIndexMesh; // 0x50(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2232[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x58 (0x58 - 0x0)
// ScriptStruct Chaos.SolverTrailingData
struct FSolverTrailingData
{
public:
struct FVector Location; // 0x0(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Velocity; // 0x18(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AngularVelocity; // 0x30(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Mass; // 0x48(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ParticleIndex; // 0x4C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ParticleIndexMesh; // 0x50(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_223A[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0xB8 (0xB8 - 0x0)
// ScriptStruct Chaos.RecordedFrame
struct FRecordedFrame
{
public:
TArray<struct FTransform> Transforms; // 0x0(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<int32> TransformIndices; // 0x10(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<int32> PreviousTransformIndices; // 0x20(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<bool> DisabledFlags; // 0x30(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FSolverCollisionData> Collisions; // 0x40(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FSolverBreakingData> Breakings; // 0x50(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
TSet<struct FSolverTrailingData> Trailings; // 0x60(0x50)(NativeAccessSpecifierPublic)
float Timestamp; // 0xB0(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_223F[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x10 (0x10 - 0x0)
// ScriptStruct Chaos.RecordedTransformTrack
struct FRecordedTransformTrack
{
public:
TArray<struct FRecordedFrame> Records; // 0x0(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
};
// 0xC (0xC - 0x0)
// ScriptStruct Chaos.SolverRemovalFilterSettings
struct FSolverRemovalFilterSettings
{
public:
bool FilterEnabled; // 0x0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2241[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
float MinMass; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinVolume; // 0x8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
}