mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
121 lines
4.8 KiB
C++
121 lines
4.8 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x0 (0x28 - 0x28)
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// Class ClothingSystemRuntimeInterface.ClothConfigBase
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class UClothConfigBase : public UObject
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{
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public:
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static class UClass* StaticClass();
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static class UClothConfigBase* GetDefaultObj();
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};
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// 0x0 (0x28 - 0x28)
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// Class ClothingSystemRuntimeInterface.ClothingSimulationFactory
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class UClothingSimulationFactory : public UObject
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{
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public:
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static class UClass* StaticClass();
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static class UClothingSimulationFactory* GetDefaultObj();
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};
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// 0x8 (0x30 - 0x28)
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// Class ClothingSystemRuntimeInterface.ClothingInteractor
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class UClothingInteractor : public UObject
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{
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public:
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uint8 Pad_16F2[0x8]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UClothingInteractor* GetDefaultObj();
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};
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// 0x68 (0x90 - 0x28)
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// Class ClothingSystemRuntimeInterface.ClothingSimulationInteractor
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class UClothingSimulationInteractor : public UObject
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{
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public:
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TMap<class FName, class UClothingInteractor*> ClothingInteractors; // 0x28(0x50)(UObjectWrapper, NativeAccessSpecifierPublic)
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uint8 Pad_1729[0x18]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UClothingSimulationInteractor* GetDefaultObj();
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void SetNumSubsteps(int32 NumSubsteps);
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void SetNumIterations(int32 NumIterations);
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void SetMaxNumIterations(int32 MaxNumIterations);
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void SetAnimDriveSpringStiffness(float InStiffness);
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void PhysicsAssetUpdated();
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float GetSimulationTime();
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int32 GetNumSubsteps();
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int32 GetNumKinematicParticles();
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int32 GetNumIterations();
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int32 GetNumDynamicParticles();
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int32 GetNumCloths();
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class UClothingInteractor* GetClothingInteractor(const class FString& ClothingAssetName);
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void EnableGravityOverride(struct FVector& InVector);
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void DisableGravityOverride();
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void ClothConfigUpdated();
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};
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// 0x20 (0x48 - 0x28)
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// Class ClothingSystemRuntimeInterface.ClothingAssetBase
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class UClothingAssetBase : public UObject
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{
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public:
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class FString ImportedFilePath; // 0x28(0x10)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FGuid AssetGuid; // 0x38(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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static class UClass* StaticClass();
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static class UClothingAssetBase* GetDefaultObj();
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};
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// 0x0 (0x28 - 0x28)
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// Class ClothingSystemRuntimeInterface.ClothSharedSimConfigBase
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class UClothSharedSimConfigBase : public UObject
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{
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public:
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static class UClass* StaticClass();
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static class UClothSharedSimConfigBase* GetDefaultObj();
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};
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// 0xB8 (0xE0 - 0x28)
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// Class ClothingSystemRuntimeInterface.ClothPhysicalMeshDataBase_Legacy
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class UClothPhysicalMeshDataBase_Legacy : public UObject
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{
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public:
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TArray<struct FVector3f> Vertices; // 0x28(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
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TArray<struct FVector3f> Normals; // 0x38(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
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TArray<uint32> Indices; // 0x48(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
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TArray<float> InverseMasses; // 0x58(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
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TArray<struct FClothVertBoneData> BoneData; // 0x68(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
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int32 NumFixedVerts; // 0x78(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 MaxBoneWeights; // 0x7C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<uint32> SelfCollisionIndices; // 0x80(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
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uint8 Pad_1746[0x50]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UClothPhysicalMeshDataBase_Legacy* GetDefaultObj();
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};
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}
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