mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
156 lines
3.9 KiB
C++
156 lines
3.9 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// Class ClothingSystemRuntimeNv.ClothConfigNv
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// (None)
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class UClass* UClothConfigNv::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("ClothConfigNv");
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return Clss;
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}
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// ClothConfigNv ClothingSystemRuntimeNv.Default__ClothConfigNv
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UClothConfigNv* UClothConfigNv::GetDefaultObj()
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{
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static class UClothConfigNv* Default = nullptr;
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if (!Default)
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Default = static_cast<UClothConfigNv*>(UClothConfigNv::StaticClass()->DefaultObject);
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return Default;
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}
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// Class ClothingSystemRuntimeNv.ClothingSimulationFactoryNv
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// (None)
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class UClass* UClothingSimulationFactoryNv::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("ClothingSimulationFactoryNv");
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return Clss;
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}
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// ClothingSimulationFactoryNv ClothingSystemRuntimeNv.Default__ClothingSimulationFactoryNv
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UClothingSimulationFactoryNv* UClothingSimulationFactoryNv::GetDefaultObj()
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{
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static class UClothingSimulationFactoryNv* Default = nullptr;
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if (!Default)
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Default = static_cast<UClothingSimulationFactoryNv*>(UClothingSimulationFactoryNv::StaticClass()->DefaultObject);
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return Default;
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}
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// Class ClothingSystemRuntimeNv.ClothingSimulationInteractorNv
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// (None)
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class UClass* UClothingSimulationInteractorNv::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("ClothingSimulationInteractorNv");
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return Clss;
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}
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// ClothingSimulationInteractorNv ClothingSystemRuntimeNv.Default__ClothingSimulationInteractorNv
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UClothingSimulationInteractorNv* UClothingSimulationInteractorNv::GetDefaultObj()
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{
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static class UClothingSimulationInteractorNv* Default = nullptr;
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if (!Default)
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Default = static_cast<UClothingSimulationInteractorNv*>(UClothingSimulationInteractorNv::StaticClass()->DefaultObject);
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return Default;
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}
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// Function ClothingSystemRuntimeNv.ClothingSimulationInteractorNv.SetAnimDriveDamperStiffness
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// float InStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UClothingSimulationInteractorNv::SetAnimDriveDamperStiffness(float InStiffness)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("ClothingSimulationInteractorNv", "SetAnimDriveDamperStiffness");
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Params::UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Params Parms{};
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Parms.InStiffness = InStiffness;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Class ClothingSystemRuntimeNv.ClothPhysicalMeshDataNv_Legacy
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// (None)
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class UClass* UClothPhysicalMeshDataNv_Legacy::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("ClothPhysicalMeshDataNv_Legacy");
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return Clss;
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}
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// ClothPhysicalMeshDataNv_Legacy ClothingSystemRuntimeNv.Default__ClothPhysicalMeshDataNv_Legacy
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UClothPhysicalMeshDataNv_Legacy* UClothPhysicalMeshDataNv_Legacy::GetDefaultObj()
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{
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static class UClothPhysicalMeshDataNv_Legacy* Default = nullptr;
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if (!Default)
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Default = static_cast<UClothPhysicalMeshDataNv_Legacy*>(UClothPhysicalMeshDataNv_Legacy::StaticClass()->DefaultObject);
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return Default;
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}
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}
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