PalWorld-NetCrack/SDK/ClothingSystemRuntimeNv_functions.cpp
2024-01-22 14:43:11 +08:00

156 lines
3.9 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class ClothingSystemRuntimeNv.ClothConfigNv
// (None)
class UClass* UClothConfigNv::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ClothConfigNv");
return Clss;
}
// ClothConfigNv ClothingSystemRuntimeNv.Default__ClothConfigNv
// (Public, ClassDefaultObject, ArchetypeObject)
class UClothConfigNv* UClothConfigNv::GetDefaultObj()
{
static class UClothConfigNv* Default = nullptr;
if (!Default)
Default = static_cast<UClothConfigNv*>(UClothConfigNv::StaticClass()->DefaultObject);
return Default;
}
// Class ClothingSystemRuntimeNv.ClothingSimulationFactoryNv
// (None)
class UClass* UClothingSimulationFactoryNv::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ClothingSimulationFactoryNv");
return Clss;
}
// ClothingSimulationFactoryNv ClothingSystemRuntimeNv.Default__ClothingSimulationFactoryNv
// (Public, ClassDefaultObject, ArchetypeObject)
class UClothingSimulationFactoryNv* UClothingSimulationFactoryNv::GetDefaultObj()
{
static class UClothingSimulationFactoryNv* Default = nullptr;
if (!Default)
Default = static_cast<UClothingSimulationFactoryNv*>(UClothingSimulationFactoryNv::StaticClass()->DefaultObject);
return Default;
}
// Class ClothingSystemRuntimeNv.ClothingSimulationInteractorNv
// (None)
class UClass* UClothingSimulationInteractorNv::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ClothingSimulationInteractorNv");
return Clss;
}
// ClothingSimulationInteractorNv ClothingSystemRuntimeNv.Default__ClothingSimulationInteractorNv
// (Public, ClassDefaultObject, ArchetypeObject)
class UClothingSimulationInteractorNv* UClothingSimulationInteractorNv::GetDefaultObj()
{
static class UClothingSimulationInteractorNv* Default = nullptr;
if (!Default)
Default = static_cast<UClothingSimulationInteractorNv*>(UClothingSimulationInteractorNv::StaticClass()->DefaultObject);
return Default;
}
// Function ClothingSystemRuntimeNv.ClothingSimulationInteractorNv.SetAnimDriveDamperStiffness
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UClothingSimulationInteractorNv::SetAnimDriveDamperStiffness(float InStiffness)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ClothingSimulationInteractorNv", "SetAnimDriveDamperStiffness");
Params::UClothingSimulationInteractorNv_SetAnimDriveDamperStiffness_Params Parms{};
Parms.InStiffness = InStiffness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class ClothingSystemRuntimeNv.ClothPhysicalMeshDataNv_Legacy
// (None)
class UClass* UClothPhysicalMeshDataNv_Legacy::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ClothPhysicalMeshDataNv_Legacy");
return Clss;
}
// ClothPhysicalMeshDataNv_Legacy ClothingSystemRuntimeNv.Default__ClothPhysicalMeshDataNv_Legacy
// (Public, ClassDefaultObject, ArchetypeObject)
class UClothPhysicalMeshDataNv_Legacy* UClothPhysicalMeshDataNv_Legacy::GetDefaultObj()
{
static class UClothPhysicalMeshDataNv_Legacy* Default = nullptr;
if (!Default)
Default = static_cast<UClothPhysicalMeshDataNv_Legacy*>(UClothPhysicalMeshDataNv_Legacy::StaticClass()->DefaultObject);
return Default;
}
}