PalWorld-NetCrack/SDK/CommonGame_classes.hpp
2024-01-22 14:43:11 +08:00

250 lines
16 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x78 (0xA8 - 0x30)
// Class CommonGame.AsyncAction_CreateWidgetAsync
class UAsyncAction_CreateWidgetAsync : public UCancellableAsyncAction
{
public:
FMulticastInlineDelegateProperty_ OnComplete; // 0x30(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_CBC[0x68]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UAsyncAction_CreateWidgetAsync* GetDefaultObj();
class UAsyncAction_CreateWidgetAsync* CreateWidgetAsync(class UObject* WorldContextObject, TSoftClassPtr<class UUserWidget> UserWidgetSoftClass, class APlayerController* OwningPlayer, bool bSuspendInputUntilComplete);
};
// 0x78 (0xA8 - 0x30)
// Class CommonGame.AsyncAction_PushContentToLayerForPlayer
class UAsyncAction_PushContentToLayerForPlayer : public UCancellableAsyncAction
{
public:
FMulticastInlineDelegateProperty_ BeforePush; // 0x30(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
FMulticastInlineDelegateProperty_ AfterPush; // 0x40(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_CC5[0x58]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UAsyncAction_PushContentToLayerForPlayer* GetDefaultObj();
class UAsyncAction_PushContentToLayerForPlayer* PushContentToLayerForPlayer(class APlayerController* OwningPlayer, TSoftClassPtr<class UCommonActivatableWidget> WidgetClass, const struct FGameplayTag& LayerName, bool bSuspendInputUntilComplete);
};
// 0x28 (0x58 - 0x30)
// Class CommonGame.AsyncAction_ShowConfirmation
class UAsyncAction_ShowConfirmation : public UBlueprintAsyncActionBase
{
public:
FMulticastInlineDelegateProperty_ OnResult; // 0x30(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
class UObject* WorldContextObject; // 0x40(0x8)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class ULocalPlayer* TargetLocalPlayer; // 0x48(0x8)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UCommonGameDialogDescriptor* Descriptor; // 0x50(0x8)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
static class UClass* StaticClass();
static class UAsyncAction_ShowConfirmation* GetDefaultObj();
class UAsyncAction_ShowConfirmation* ShowConfirmationYesNo(class UObject* InWorldContextObject, class FText Title, class FText Message);
class UAsyncAction_ShowConfirmation* ShowConfirmationOkCancel(class UObject* InWorldContextObject, class FText Title, class FText Message);
class UAsyncAction_ShowConfirmation* ShowConfirmationCustom(class UObject* InWorldContextObject, class UCommonGameDialogDescriptor* Descriptor);
};
// 0x10 (0x1D0 - 0x1C0)
// Class CommonGame.CommonGameInstance
class UCommonGameInstance : public UGameInstance
{
public:
uint8 Pad_CF5[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
class UCommonSession_SearchResult* RequestedSession; // 0x1C8(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
static class UClass* StaticClass();
static class UCommonGameInstance* GetDefaultObj();
void HandleSystemMessage(const struct FGameplayTag& MessageType, class FText Title, class FText Message);
void HandlePrivilegeChanged(class UCommonUserInfo* UserInfo, enum class ECommonUserPrivilege Privilege, enum class ECommonUserAvailability OldAvailability, enum class ECommonUserAvailability NewAvailability);
};
// 0x50 (0x2E8 - 0x298)
// Class CommonGame.CommonLocalPlayer
class UCommonLocalPlayer : public ULocalPlayer
{
public:
uint8 Pad_CF9[0x50]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UCommonLocalPlayer* GetDefaultObj();
};
// 0x0 (0x850 - 0x850)
// Class CommonGame.CommonPlayerController
class ACommonPlayerController : public AModularPlayerController
{
public:
static class UClass* StaticClass();
static class ACommonPlayerController* GetDefaultObj();
};
// 0x450 (0x6F0 - 0x2A0)
// Class CommonGame.CommonPlayerInputKey
class UCommonPlayerInputKey : public UCommonUserWidget
{
public:
class FName BoundAction; // 0x2A0(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AxisScale; // 0x2A8(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D19[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
struct FKey BoundKeyFallback; // 0x2B0(0x18)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ECommonInputType InputTypeOverride; // 0x2C8(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D1C[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
class FName PresetNameOverride; // 0x2CC(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ECommonKeybindForcedHoldStatus ForcedHoldKeybindStatus; // 0x2D4(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIsHoldKeybind; // 0x2D5(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bShowKeybindBorder; // 0x2D6(0x1)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_D1E[0x1]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector2D FrameSize; // 0x2D8(0x10)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bShowTimeCountDown; // 0x2E8(0x1)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_D21[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
struct FKey BoundKey; // 0x2F0(0x18)(BlueprintVisible, BlueprintReadOnly, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_D23[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
struct FSlateBrush HoldProgressBrush; // 0x310(0xD0)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
struct FSlateBrush KeyBindTextBorder; // 0x3E0(0xD0)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
bool bShowUnboundStatus; // 0x4B0(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_D26[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
struct FSlateFontInfo KeyBindTextFont; // 0x4B8(0x60)(Edit, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FSlateFontInfo CountdownTextFont; // 0x518(0x60)(Edit, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FMeasuredText CountdownText; // 0x578(0x30)(Transient, Protected, NativeAccessSpecifierProtected)
struct FMeasuredText KeybindText; // 0x5A8(0x30)(Transient, Protected, NativeAccessSpecifierProtected)
struct FMargin KeybindTextPadding; // 0x5D8(0x10)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected)
struct FVector2D KeybindFrameMinimumSize; // 0x5E8(0x10)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class FName PercentageMaterialParameterName; // 0x5F8(0x8)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UMaterialInstanceDynamic* ProgressPercentageMID; // 0x600(0x8)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_D2A[0x18]; // Fixing Size After Last Property [ Dumper-7 ]
struct FSlateBrush CachedKeyBrush; // 0x620(0xD0)(Transient, NativeAccessSpecifierPrivate)
static class UClass* StaticClass();
static class UCommonPlayerInputKey* GetDefaultObj();
void UpdateKeybindWidget();
void StopHoldProgress(class FName HoldActionName, bool bCompletedSuccessfully);
void StartHoldProgress(class FName HoldActionName, float HoldDuration);
void SetShowProgressCountDown(bool bShow);
void SetPresetNameOverride(class FName NewValue);
void SetForcedHoldKeybindStatus(enum class ECommonKeybindForcedHoldStatus InForcedHoldKeybindStatus);
void SetForcedHoldKeybind(bool InForcedHoldKeybind);
void SetBoundKey(const struct FKey& NewBoundAction);
void SetBoundAction(class FName NewBoundAction);
void SetAxisScale(float NewValue);
bool IsHoldKeybind();
bool IsBoundKeyValid();
};
// 0x0 (0x28 - 0x28)
// Class CommonGame.CommonUIExtensions
class UCommonUIExtensions : public UBlueprintFunctionLibrary
{
public:
static class UClass* StaticClass();
static class UCommonUIExtensions* GetDefaultObj();
class FName SuspendInputForPlayer(class APlayerController* PlayerController, class FName SuspendReason);
void ResumeInputForPlayer(class APlayerController* PlayerController, class FName SuspendToken);
void PushStreamedContentToLayer_ForPlayer(class ULocalPlayer* LocalPlayer, const struct FGameplayTag& LayerName, TSoftClassPtr<class UCommonActivatableWidget> WidgetClass);
class UCommonActivatableWidget* PushContentToLayer_ForPlayer(class ULocalPlayer* LocalPlayer, const struct FGameplayTag& LayerName, TSubclassOf<class UCommonActivatableWidget> WidgetClass);
void PopContentFromLayer(class UCommonActivatableWidget* ActivatableWidget);
bool IsOwningPlayerUsingTouch(class UUserWidget* WidgetContextObject);
bool IsOwningPlayerUsingGamepad(class UUserWidget* WidgetContextObject);
enum class ECommonInputType GetOwningPlayerInputType(class UUserWidget* WidgetContextObject);
class ULocalPlayer* GetLocalPlayerFromController(class APlayerController* PlayerController);
};
// 0x38 (0x68 - 0x30)
// Class CommonGame.GameUIManagerSubsystem
class UGameUIManagerSubsystem : public UGameInstanceSubsystem
{
public:
class UGameUIPolicy* CurrentPolicy; // 0x30(0x8)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TSoftClassPtr<class UGameUIPolicy> DefaultUIPolicyClass; // 0x38(0x30)(Edit, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
static class UClass* StaticClass();
static class UGameUIManagerSubsystem* GetDefaultObj();
};
// 0x48 (0x70 - 0x28)
// Class CommonGame.GameUIPolicy
class UGameUIPolicy : public UObject
{
public:
uint8 Pad_D78[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
TSoftClassPtr<class UPrimaryGameLayout> LayoutClass; // 0x30(0x30)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TArray<struct FRootViewportLayoutInfo> RootViewportLayouts; // 0x60(0x10)(ZeroConstructor, Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate)
static class UClass* StaticClass();
static class UGameUIPolicy* GetDefaultObj();
};
// 0x40 (0x68 - 0x28)
// Class CommonGame.CommonGameDialogDescriptor
class UCommonGameDialogDescriptor : public UObject
{
public:
class FText Header; // 0x28(0x18)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class FText Body; // 0x40(0x18)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FConfirmationDialogAction> ButtonActions; // 0x58(0x10)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class UCommonGameDialogDescriptor* GetDefaultObj();
};
// 0x0 (0x3C8 - 0x3C8)
// Class CommonGame.CommonGameDialog
class UCommonGameDialog : public UCommonActivatableWidget
{
public:
static class UClass* StaticClass();
static class UCommonGameDialog* GetDefaultObj();
};
// 0x0 (0x30 - 0x30)
// Class CommonGame.CommonMessagingSubsystem
class UCommonMessagingSubsystem : public ULocalPlayerSubsystem
{
public:
static class UClass* StaticClass();
static class UCommonMessagingSubsystem* GetDefaultObj();
};
// 0x68 (0x308 - 0x2A0)
// Class CommonGame.PrimaryGameLayout
class UPrimaryGameLayout : public UCommonUserWidget
{
public:
uint8 Pad_D8D[0x18]; // Fixing Size After Last Property [ Dumper-7 ]
TMap<struct FGameplayTag, class UCommonActivatableWidgetContainerBase*> Layers; // 0x2B8(0x50)(ExportObject, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate)
static class UClass* StaticClass();
static class UPrimaryGameLayout* GetDefaultObj();
void RegisterLayer(const struct FGameplayTag& LayerTag, class UCommonActivatableWidgetContainerBase* LayerWidget);
};
}