mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
250 lines
16 KiB
C++
250 lines
16 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x78 (0xA8 - 0x30)
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// Class CommonGame.AsyncAction_CreateWidgetAsync
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class UAsyncAction_CreateWidgetAsync : public UCancellableAsyncAction
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{
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public:
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FMulticastInlineDelegateProperty_ OnComplete; // 0x30(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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uint8 Pad_CBC[0x68]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UAsyncAction_CreateWidgetAsync* GetDefaultObj();
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class UAsyncAction_CreateWidgetAsync* CreateWidgetAsync(class UObject* WorldContextObject, TSoftClassPtr<class UUserWidget> UserWidgetSoftClass, class APlayerController* OwningPlayer, bool bSuspendInputUntilComplete);
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};
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// 0x78 (0xA8 - 0x30)
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// Class CommonGame.AsyncAction_PushContentToLayerForPlayer
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class UAsyncAction_PushContentToLayerForPlayer : public UCancellableAsyncAction
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{
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public:
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FMulticastInlineDelegateProperty_ BeforePush; // 0x30(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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FMulticastInlineDelegateProperty_ AfterPush; // 0x40(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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uint8 Pad_CC5[0x58]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UAsyncAction_PushContentToLayerForPlayer* GetDefaultObj();
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class UAsyncAction_PushContentToLayerForPlayer* PushContentToLayerForPlayer(class APlayerController* OwningPlayer, TSoftClassPtr<class UCommonActivatableWidget> WidgetClass, const struct FGameplayTag& LayerName, bool bSuspendInputUntilComplete);
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};
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// 0x28 (0x58 - 0x30)
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// Class CommonGame.AsyncAction_ShowConfirmation
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class UAsyncAction_ShowConfirmation : public UBlueprintAsyncActionBase
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{
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public:
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FMulticastInlineDelegateProperty_ OnResult; // 0x30(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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class UObject* WorldContextObject; // 0x40(0x8)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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class ULocalPlayer* TargetLocalPlayer; // 0x48(0x8)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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class UCommonGameDialogDescriptor* Descriptor; // 0x50(0x8)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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static class UClass* StaticClass();
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static class UAsyncAction_ShowConfirmation* GetDefaultObj();
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class UAsyncAction_ShowConfirmation* ShowConfirmationYesNo(class UObject* InWorldContextObject, class FText Title, class FText Message);
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class UAsyncAction_ShowConfirmation* ShowConfirmationOkCancel(class UObject* InWorldContextObject, class FText Title, class FText Message);
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class UAsyncAction_ShowConfirmation* ShowConfirmationCustom(class UObject* InWorldContextObject, class UCommonGameDialogDescriptor* Descriptor);
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};
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// 0x10 (0x1D0 - 0x1C0)
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// Class CommonGame.CommonGameInstance
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class UCommonGameInstance : public UGameInstance
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{
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public:
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uint8 Pad_CF5[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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class UCommonSession_SearchResult* RequestedSession; // 0x1C8(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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static class UClass* StaticClass();
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static class UCommonGameInstance* GetDefaultObj();
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void HandleSystemMessage(const struct FGameplayTag& MessageType, class FText Title, class FText Message);
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void HandlePrivilegeChanged(class UCommonUserInfo* UserInfo, enum class ECommonUserPrivilege Privilege, enum class ECommonUserAvailability OldAvailability, enum class ECommonUserAvailability NewAvailability);
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};
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// 0x50 (0x2E8 - 0x298)
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// Class CommonGame.CommonLocalPlayer
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class UCommonLocalPlayer : public ULocalPlayer
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{
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public:
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uint8 Pad_CF9[0x50]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UCommonLocalPlayer* GetDefaultObj();
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};
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// 0x0 (0x850 - 0x850)
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// Class CommonGame.CommonPlayerController
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class ACommonPlayerController : public AModularPlayerController
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{
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public:
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static class UClass* StaticClass();
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static class ACommonPlayerController* GetDefaultObj();
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};
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// 0x450 (0x6F0 - 0x2A0)
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// Class CommonGame.CommonPlayerInputKey
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class UCommonPlayerInputKey : public UCommonUserWidget
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{
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public:
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class FName BoundAction; // 0x2A0(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AxisScale; // 0x2A8(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_D19[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FKey BoundKeyFallback; // 0x2B0(0x18)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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enum class ECommonInputType InputTypeOverride; // 0x2C8(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_D1C[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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class FName PresetNameOverride; // 0x2CC(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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enum class ECommonKeybindForcedHoldStatus ForcedHoldKeybindStatus; // 0x2D4(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bIsHoldKeybind; // 0x2D5(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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bool bShowKeybindBorder; // 0x2D6(0x1)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_D1E[0x1]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FVector2D FrameSize; // 0x2D8(0x10)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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bool bShowTimeCountDown; // 0x2E8(0x1)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_D21[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FKey BoundKey; // 0x2F0(0x18)(BlueprintVisible, BlueprintReadOnly, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_D23[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FSlateBrush HoldProgressBrush; // 0x310(0xD0)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
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struct FSlateBrush KeyBindTextBorder; // 0x3E0(0xD0)(Edit, DisableEditOnInstance, Protected, NativeAccessSpecifierProtected)
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bool bShowUnboundStatus; // 0x4B0(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_D26[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FSlateFontInfo KeyBindTextFont; // 0x4B8(0x60)(Edit, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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struct FSlateFontInfo CountdownTextFont; // 0x518(0x60)(Edit, DisableEditOnInstance, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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struct FMeasuredText CountdownText; // 0x578(0x30)(Transient, Protected, NativeAccessSpecifierProtected)
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struct FMeasuredText KeybindText; // 0x5A8(0x30)(Transient, Protected, NativeAccessSpecifierProtected)
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struct FMargin KeybindTextPadding; // 0x5D8(0x10)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, NativeAccessSpecifierProtected)
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struct FVector2D KeybindFrameMinimumSize; // 0x5E8(0x10)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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class FName PercentageMaterialParameterName; // 0x5F8(0x8)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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class UMaterialInstanceDynamic* ProgressPercentageMID; // 0x600(0x8)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_D2A[0x18]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FSlateBrush CachedKeyBrush; // 0x620(0xD0)(Transient, NativeAccessSpecifierPrivate)
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static class UClass* StaticClass();
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static class UCommonPlayerInputKey* GetDefaultObj();
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void UpdateKeybindWidget();
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void StopHoldProgress(class FName HoldActionName, bool bCompletedSuccessfully);
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void StartHoldProgress(class FName HoldActionName, float HoldDuration);
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void SetShowProgressCountDown(bool bShow);
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void SetPresetNameOverride(class FName NewValue);
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void SetForcedHoldKeybindStatus(enum class ECommonKeybindForcedHoldStatus InForcedHoldKeybindStatus);
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void SetForcedHoldKeybind(bool InForcedHoldKeybind);
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void SetBoundKey(const struct FKey& NewBoundAction);
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void SetBoundAction(class FName NewBoundAction);
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void SetAxisScale(float NewValue);
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bool IsHoldKeybind();
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bool IsBoundKeyValid();
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};
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// 0x0 (0x28 - 0x28)
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// Class CommonGame.CommonUIExtensions
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class UCommonUIExtensions : public UBlueprintFunctionLibrary
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{
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public:
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static class UClass* StaticClass();
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static class UCommonUIExtensions* GetDefaultObj();
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class FName SuspendInputForPlayer(class APlayerController* PlayerController, class FName SuspendReason);
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void ResumeInputForPlayer(class APlayerController* PlayerController, class FName SuspendToken);
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void PushStreamedContentToLayer_ForPlayer(class ULocalPlayer* LocalPlayer, const struct FGameplayTag& LayerName, TSoftClassPtr<class UCommonActivatableWidget> WidgetClass);
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class UCommonActivatableWidget* PushContentToLayer_ForPlayer(class ULocalPlayer* LocalPlayer, const struct FGameplayTag& LayerName, TSubclassOf<class UCommonActivatableWidget> WidgetClass);
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void PopContentFromLayer(class UCommonActivatableWidget* ActivatableWidget);
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bool IsOwningPlayerUsingTouch(class UUserWidget* WidgetContextObject);
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bool IsOwningPlayerUsingGamepad(class UUserWidget* WidgetContextObject);
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enum class ECommonInputType GetOwningPlayerInputType(class UUserWidget* WidgetContextObject);
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class ULocalPlayer* GetLocalPlayerFromController(class APlayerController* PlayerController);
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};
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// 0x38 (0x68 - 0x30)
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// Class CommonGame.GameUIManagerSubsystem
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class UGameUIManagerSubsystem : public UGameInstanceSubsystem
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{
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public:
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class UGameUIPolicy* CurrentPolicy; // 0x30(0x8)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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TSoftClassPtr<class UGameUIPolicy> DefaultUIPolicyClass; // 0x38(0x30)(Edit, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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static class UClass* StaticClass();
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static class UGameUIManagerSubsystem* GetDefaultObj();
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};
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// 0x48 (0x70 - 0x28)
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// Class CommonGame.GameUIPolicy
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class UGameUIPolicy : public UObject
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{
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public:
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uint8 Pad_D78[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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TSoftClassPtr<class UPrimaryGameLayout> LayoutClass; // 0x30(0x30)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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TArray<struct FRootViewportLayoutInfo> RootViewportLayouts; // 0x60(0x10)(ZeroConstructor, Transient, ContainsInstancedReference, NativeAccessSpecifierPrivate)
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static class UClass* StaticClass();
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static class UGameUIPolicy* GetDefaultObj();
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};
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// 0x40 (0x68 - 0x28)
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// Class CommonGame.CommonGameDialogDescriptor
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class UCommonGameDialogDescriptor : public UObject
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{
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public:
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class FText Header; // 0x28(0x18)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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class FText Body; // 0x40(0x18)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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TArray<struct FConfirmationDialogAction> ButtonActions; // 0x58(0x10)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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static class UClass* StaticClass();
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static class UCommonGameDialogDescriptor* GetDefaultObj();
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};
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// 0x0 (0x3C8 - 0x3C8)
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// Class CommonGame.CommonGameDialog
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class UCommonGameDialog : public UCommonActivatableWidget
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{
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public:
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static class UClass* StaticClass();
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static class UCommonGameDialog* GetDefaultObj();
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};
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// 0x0 (0x30 - 0x30)
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// Class CommonGame.CommonMessagingSubsystem
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class UCommonMessagingSubsystem : public ULocalPlayerSubsystem
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{
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public:
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static class UClass* StaticClass();
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static class UCommonMessagingSubsystem* GetDefaultObj();
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};
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// 0x68 (0x308 - 0x2A0)
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// Class CommonGame.PrimaryGameLayout
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class UPrimaryGameLayout : public UCommonUserWidget
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{
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public:
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uint8 Pad_D8D[0x18]; // Fixing Size After Last Property [ Dumper-7 ]
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TMap<struct FGameplayTag, class UCommonActivatableWidgetContainerBase*> Layers; // 0x2B8(0x50)(ExportObject, Transient, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate)
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static class UClass* StaticClass();
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static class UPrimaryGameLayout* GetDefaultObj();
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void RegisterLayer(const struct FGameplayTag& LayerTag, class UCommonActivatableWidgetContainerBase* LayerWidget);
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};
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}
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