PalWorld-NetCrack/SDK/CommonGame_parameters.hpp
2024-01-22 14:43:11 +08:00

287 lines
18 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
namespace Params
{
//---------------------------------------------------------------------------------------------------------------------
// PARAMETERS
//---------------------------------------------------------------------------------------------------------------------
// 0x50 (0x50 - 0x0)
// Function CommonGame.AsyncAction_CreateWidgetAsync.CreateWidgetAsync
struct UAsyncAction_CreateWidgetAsync_CreateWidgetAsync_Params
{
public:
class UObject* WorldContextObject; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftClassPtr<class UUserWidget> UserWidgetSoftClass; // 0x8(0x30)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APlayerController* OwningPlayer; // 0x38(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSuspendInputUntilComplete; // 0x40(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_CBA[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class UAsyncAction_CreateWidgetAsync* ReturnValue; // 0x48(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x50 (0x50 - 0x0)
// Function CommonGame.AsyncAction_PushContentToLayerForPlayer.PushContentToLayerForPlayer
struct UAsyncAction_PushContentToLayerForPlayer_PushContentToLayerForPlayer_Params
{
public:
class APlayerController* OwningPlayer; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftClassPtr<class UCommonActivatableWidget> WidgetClass; // 0x8(0x30)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag LayerName; // 0x38(0x8)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSuspendInputUntilComplete; // 0x40(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_CC4[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class UAsyncAction_PushContentToLayerForPlayer* ReturnValue; // 0x48(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x40 (0x40 - 0x0)
// Function CommonGame.AsyncAction_ShowConfirmation.ShowConfirmationYesNo
struct UAsyncAction_ShowConfirmation_ShowConfirmationYesNo_Params
{
public:
class UObject* InWorldContextObject; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FText Title; // 0x8(0x18)(Parm, NativeAccessSpecifierPublic)
class FText Message; // 0x20(0x18)(Parm, NativeAccessSpecifierPublic)
class UAsyncAction_ShowConfirmation* ReturnValue; // 0x38(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x40 (0x40 - 0x0)
// Function CommonGame.AsyncAction_ShowConfirmation.ShowConfirmationOkCancel
struct UAsyncAction_ShowConfirmation_ShowConfirmationOkCancel_Params
{
public:
class UObject* InWorldContextObject; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FText Title; // 0x8(0x18)(Parm, NativeAccessSpecifierPublic)
class FText Message; // 0x20(0x18)(Parm, NativeAccessSpecifierPublic)
class UAsyncAction_ShowConfirmation* ReturnValue; // 0x38(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x18 (0x18 - 0x0)
// Function CommonGame.AsyncAction_ShowConfirmation.ShowConfirmationCustom
struct UAsyncAction_ShowConfirmation_ShowConfirmationCustom_Params
{
public:
class UObject* InWorldContextObject; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCommonGameDialogDescriptor* Descriptor; // 0x8(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAsyncAction_ShowConfirmation* ReturnValue; // 0x10(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x38 (0x38 - 0x0)
// Function CommonGame.CommonGameInstance.HandleSystemMessage
struct UCommonGameInstance_HandleSystemMessage_Params
{
public:
struct FGameplayTag MessageType; // 0x0(0x8)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FText Title; // 0x8(0x18)(Parm, NativeAccessSpecifierPublic)
class FText Message; // 0x20(0x18)(Parm, NativeAccessSpecifierPublic)
};
// 0x10 (0x10 - 0x0)
// Function CommonGame.CommonGameInstance.HandlePrivilegeChanged
struct UCommonGameInstance_HandlePrivilegeChanged_Params
{
public:
class UCommonUserInfo* UserInfo; // 0x0(0x8)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ECommonUserPrivilege Privilege; // 0x8(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ECommonUserAvailability OldAvailability; // 0x9(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ECommonUserAvailability NewAvailability; // 0xA(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_CF3[0x5]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0xC (0xC - 0x0)
// Function CommonGame.CommonPlayerInputKey.StopHoldProgress
struct UCommonPlayerInputKey_StopHoldProgress_Params
{
public:
class FName HoldActionName; // 0x0(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bCompletedSuccessfully; // 0x8(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_CFF[0x3]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0xC (0xC - 0x0)
// Function CommonGame.CommonPlayerInputKey.StartHoldProgress
struct UCommonPlayerInputKey_StartHoldProgress_Params
{
public:
class FName HoldActionName; // 0x0(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HoldDuration; // 0x8(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x1 (0x1 - 0x0)
// Function CommonGame.CommonPlayerInputKey.SetShowProgressCountDown
struct UCommonPlayerInputKey_SetShowProgressCountDown_Params
{
public:
bool bShow; // 0x0(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x8 (0x8 - 0x0)
// Function CommonGame.CommonPlayerInputKey.SetPresetNameOverride
struct UCommonPlayerInputKey_SetPresetNameOverride_Params
{
public:
class FName NewValue; // 0x0(0x8)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x1 (0x1 - 0x0)
// Function CommonGame.CommonPlayerInputKey.SetForcedHoldKeybindStatus
struct UCommonPlayerInputKey_SetForcedHoldKeybindStatus_Params
{
public:
enum class ECommonKeybindForcedHoldStatus InForcedHoldKeybindStatus; // 0x0(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x1 (0x1 - 0x0)
// Function CommonGame.CommonPlayerInputKey.SetForcedHoldKeybind
struct UCommonPlayerInputKey_SetForcedHoldKeybind_Params
{
public:
bool InForcedHoldKeybind; // 0x0(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x18 (0x18 - 0x0)
// Function CommonGame.CommonPlayerInputKey.SetBoundKey
struct UCommonPlayerInputKey_SetBoundKey_Params
{
public:
struct FKey NewBoundAction; // 0x0(0x18)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x8 (0x8 - 0x0)
// Function CommonGame.CommonPlayerInputKey.SetBoundAction
struct UCommonPlayerInputKey_SetBoundAction_Params
{
public:
class FName NewBoundAction; // 0x0(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x4 (0x4 - 0x0)
// Function CommonGame.CommonPlayerInputKey.SetAxisScale
struct UCommonPlayerInputKey_SetAxisScale_Params
{
public:
float NewValue; // 0x0(0x4)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x1 (0x1 - 0x0)
// Function CommonGame.CommonPlayerInputKey.IsHoldKeybind
struct UCommonPlayerInputKey_IsHoldKeybind_Params
{
public:
bool ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x1 (0x1 - 0x0)
// Function CommonGame.CommonPlayerInputKey.IsBoundKeyValid
struct UCommonPlayerInputKey_IsBoundKeyValid_Params
{
public:
bool ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x18 (0x18 - 0x0)
// Function CommonGame.CommonUIExtensions.SuspendInputForPlayer
struct UCommonUIExtensions_SuspendInputForPlayer_Params
{
public:
class APlayerController* PlayerController; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName SuspendReason; // 0x8(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ReturnValue; // 0x10(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x10 (0x10 - 0x0)
// Function CommonGame.CommonUIExtensions.ResumeInputForPlayer
struct UCommonUIExtensions_ResumeInputForPlayer_Params
{
public:
class APlayerController* PlayerController; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName SuspendToken; // 0x8(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x40 (0x40 - 0x0)
// Function CommonGame.CommonUIExtensions.PushStreamedContentToLayer_ForPlayer
struct UCommonUIExtensions_PushStreamedContentToLayer_ForPlayer_Params
{
public:
class ULocalPlayer* LocalPlayer; // 0x0(0x8)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag LayerName; // 0x8(0x8)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftClassPtr<class UCommonActivatableWidget> WidgetClass; // 0x10(0x30)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x20 (0x20 - 0x0)
// Function CommonGame.CommonUIExtensions.PushContentToLayer_ForPlayer
struct UCommonUIExtensions_PushContentToLayer_ForPlayer_Params
{
public:
class ULocalPlayer* LocalPlayer; // 0x0(0x8)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag LayerName; // 0x8(0x8)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UCommonActivatableWidget> WidgetClass; // 0x10(0x8)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCommonActivatableWidget* ReturnValue; // 0x18(0x8)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x8 (0x8 - 0x0)
// Function CommonGame.CommonUIExtensions.PopContentFromLayer
struct UCommonUIExtensions_PopContentFromLayer_Params
{
public:
class UCommonActivatableWidget* ActivatableWidget; // 0x0(0x8)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x10 (0x10 - 0x0)
// Function CommonGame.CommonUIExtensions.IsOwningPlayerUsingTouch
struct UCommonUIExtensions_IsOwningPlayerUsingTouch_Params
{
public:
class UUserWidget* WidgetContextObject; // 0x0(0x8)(ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x8(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D57[0x7]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x10 (0x10 - 0x0)
// Function CommonGame.CommonUIExtensions.IsOwningPlayerUsingGamepad
struct UCommonUIExtensions_IsOwningPlayerUsingGamepad_Params
{
public:
class UUserWidget* WidgetContextObject; // 0x0(0x8)(ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x8(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D5F[0x7]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x10 (0x10 - 0x0)
// Function CommonGame.CommonUIExtensions.GetOwningPlayerInputType
struct UCommonUIExtensions_GetOwningPlayerInputType_Params
{
public:
class UUserWidget* WidgetContextObject; // 0x0(0x8)(ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ECommonInputType ReturnValue; // 0x8(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D67[0x7]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x10 (0x10 - 0x0)
// Function CommonGame.CommonUIExtensions.GetLocalPlayerFromController
struct UCommonUIExtensions_GetLocalPlayerFromController_Params
{
public:
class APlayerController* PlayerController; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULocalPlayer* ReturnValue; // 0x8(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x10 (0x10 - 0x0)
// Function CommonGame.PrimaryGameLayout.RegisterLayer
struct UPrimaryGameLayout_RegisterLayer_Params
{
public:
struct FGameplayTag LayerTag; // 0x0(0x8)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCommonActivatableWidgetContainerBase* LayerWidget; // 0x8(0x8)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
}
}