PalWorld-NetCrack/SDK/CommonInput_functions.cpp
2024-01-22 14:43:11 +08:00

465 lines
12 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class CommonInput.CommonInputActionDomain
// (None)
class UClass* UCommonInputActionDomain::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CommonInputActionDomain");
return Clss;
}
// CommonInputActionDomain CommonInput.Default__CommonInputActionDomain
// (Public, ClassDefaultObject, ArchetypeObject)
class UCommonInputActionDomain* UCommonInputActionDomain::GetDefaultObj()
{
static class UCommonInputActionDomain* Default = nullptr;
if (!Default)
Default = static_cast<UCommonInputActionDomain*>(UCommonInputActionDomain::StaticClass()->DefaultObject);
return Default;
}
// Class CommonInput.CommonInputActionDomainTable
// (None)
class UClass* UCommonInputActionDomainTable::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CommonInputActionDomainTable");
return Clss;
}
// CommonInputActionDomainTable CommonInput.Default__CommonInputActionDomainTable
// (Public, ClassDefaultObject, ArchetypeObject)
class UCommonInputActionDomainTable* UCommonInputActionDomainTable::GetDefaultObj()
{
static class UCommonInputActionDomainTable* Default = nullptr;
if (!Default)
Default = static_cast<UCommonInputActionDomainTable*>(UCommonInputActionDomainTable::StaticClass()->DefaultObject);
return Default;
}
// Class CommonInput.CommonUIInputData
// (None)
class UClass* UCommonUIInputData::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CommonUIInputData");
return Clss;
}
// CommonUIInputData CommonInput.Default__CommonUIInputData
// (Public, ClassDefaultObject, ArchetypeObject)
class UCommonUIInputData* UCommonUIInputData::GetDefaultObj()
{
static class UCommonUIInputData* Default = nullptr;
if (!Default)
Default = static_cast<UCommonUIInputData*>(UCommonUIInputData::StaticClass()->DefaultObject);
return Default;
}
// Class CommonInput.CommonInputBaseControllerData
// (None)
class UClass* UCommonInputBaseControllerData::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CommonInputBaseControllerData");
return Clss;
}
// CommonInputBaseControllerData CommonInput.Default__CommonInputBaseControllerData
// (Public, ClassDefaultObject, ArchetypeObject)
class UCommonInputBaseControllerData* UCommonInputBaseControllerData::GetDefaultObj()
{
static class UCommonInputBaseControllerData* Default = nullptr;
if (!Default)
Default = static_cast<UCommonInputBaseControllerData*>(UCommonInputBaseControllerData::StaticClass()->DefaultObject);
return Default;
}
// Function CommonInput.CommonInputBaseControllerData.GetRegisteredGamepads
// (Final, Native, Static, Public)
// Parameters:
// TArray<class FName> ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
TArray<class FName> UCommonInputBaseControllerData::GetRegisteredGamepads()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonInputBaseControllerData", "GetRegisteredGamepads");
Params::UCommonInputBaseControllerData_GetRegisteredGamepads_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class CommonInput.CommonInputPlatformSettings
// (None)
class UClass* UCommonInputPlatformSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CommonInputPlatformSettings");
return Clss;
}
// CommonInputPlatformSettings CommonInput.Default__CommonInputPlatformSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UCommonInputPlatformSettings* UCommonInputPlatformSettings::GetDefaultObj()
{
static class UCommonInputPlatformSettings* Default = nullptr;
if (!Default)
Default = static_cast<UCommonInputPlatformSettings*>(UCommonInputPlatformSettings::StaticClass()->DefaultObject);
return Default;
}
// Class CommonInput.CommonInputSettings
// (None)
class UClass* UCommonInputSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CommonInputSettings");
return Clss;
}
// CommonInputSettings CommonInput.Default__CommonInputSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UCommonInputSettings* UCommonInputSettings::GetDefaultObj()
{
static class UCommonInputSettings* Default = nullptr;
if (!Default)
Default = static_cast<UCommonInputSettings*>(UCommonInputSettings::StaticClass()->DefaultObject);
return Default;
}
// Class CommonInput.CommonInputSubsystem
// (None)
class UClass* UCommonInputSubsystem::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CommonInputSubsystem");
return Clss;
}
// CommonInputSubsystem CommonInput.Default__CommonInputSubsystem
// (Public, ClassDefaultObject, ArchetypeObject)
class UCommonInputSubsystem* UCommonInputSubsystem::GetDefaultObj()
{
static class UCommonInputSubsystem* Default = nullptr;
if (!Default)
Default = static_cast<UCommonInputSubsystem*>(UCommonInputSubsystem::StaticClass()->DefaultObject);
return Default;
}
// Function CommonInput.CommonInputSubsystem.ShouldShowInputKeys
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonInputSubsystem::ShouldShowInputKeys()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonInputSubsystem", "ShouldShowInputKeys");
Params::UCommonInputSubsystem_ShouldShowInputKeys_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonInput.CommonInputSubsystem.SetGamepadInputType
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName InGamepadInputType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonInputSubsystem::SetGamepadInputType(class FName InGamepadInputType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonInputSubsystem", "SetGamepadInputType");
Params::UCommonInputSubsystem_SetGamepadInputType_Params Parms{};
Parms.InGamepadInputType = InGamepadInputType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonInput.CommonInputSubsystem.SetCurrentInputType
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class ECommonInputType NewInputType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonInputSubsystem::SetCurrentInputType(enum class ECommonInputType NewInputType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonInputSubsystem", "SetCurrentInputType");
Params::UCommonInputSubsystem_SetCurrentInputType_Params Parms{};
Parms.NewInputType = NewInputType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonInput.CommonInputSubsystem.IsUsingPointerInput
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonInputSubsystem::IsUsingPointerInput()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonInputSubsystem", "IsUsingPointerInput");
Params::UCommonInputSubsystem_IsUsingPointerInput_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonInput.CommonInputSubsystem.IsInputMethodActive
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class ECommonInputType InputMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonInputSubsystem::IsInputMethodActive(enum class ECommonInputType InputMethod)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonInputSubsystem", "IsInputMethodActive");
Params::UCommonInputSubsystem_IsInputMethodActive_Params Parms{};
Parms.InputMethod = InputMethod;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonInput.CommonInputSubsystem.GetDefaultInputType
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class ECommonInputType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ECommonInputType UCommonInputSubsystem::GetDefaultInputType()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonInputSubsystem", "GetDefaultInputType");
Params::UCommonInputSubsystem_GetDefaultInputType_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonInput.CommonInputSubsystem.GetCurrentInputType
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class ECommonInputType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ECommonInputType UCommonInputSubsystem::GetCurrentInputType()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonInputSubsystem", "GetCurrentInputType");
Params::UCommonInputSubsystem_GetCurrentInputType_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonInput.CommonInputSubsystem.GetCurrentGamepadName
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName UCommonInputSubsystem::GetCurrentGamepadName()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonInputSubsystem", "GetCurrentGamepadName");
Params::UCommonInputSubsystem_GetCurrentGamepadName_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
}